Oculus Rift - Dev Kit Discussion [Orders Arriving]

The one about Education? Yes I was the one

There are only 3 of us on the team, I take care of all unreal related tasks

That's great! I wanted to get Oculus to recreate the curia, where Caesar was assassinated, probably with Unreal 4.

That or the inside of the ISS:p
 
Apologies if this has been asked already but this is a long thread.

What kind of desktop PC would I need to be able to run DK2 and CV1 comfortably?
 
Depends on what games you want to play, and at what quality, same as without the Oculus Rift :) Heres what you have to plan for: the game running at 1080p (possibly a little higher) at a solid 90 FPS, with some extra overhead for 3D and motion tracking. You need a computer capable of doing that in the games you want to play.
 
Apologies if this has been asked already but this is a long thread.

What kind of desktop PC would I need to be able to run DK2 and CV1 comfortably?
Well first of all greatly depends on CV1 specs. 120hz and 1440p are going to be pretty hard to run if you're playing games like crysis and the likes. But other simple games should be just fine. The 780 can render most games at 1440p at around 60fps and to get to 120 you might need to sli it.
 
Well first of all greatly depends on CV1 specs. 120hz and 1440p are going to be pretty hard to run if you're playing games like crysis and the likes. But other simple games should be just fine. The 780 can render most games at 1440p at around 60fps and to get to 120 you might need to sli it.
With the jitter people already get with SLI, isn't SLI -not- recommended for virtual reality stuff? At least, unless driver makers really improve it for that specific application.
 
With the jitter people already get with SLI, isn't SLI -not- recommended for virtual reality stuff? At least, unless driver makers really improve it for that specific application.
Nvidia seems to handle sli pretty well. If you're afraid of jitter you can go for a really high end single card (titan z) or wait for 880ti.
 
Damn those are some pretty high specs. I was looking to build something that handles 1080p/60fps with ease but looks like CV1 will push it beyond that.

If that is the case, do I just need to upgrade my graphics card (provided I have an i7 with about 16GB of RAM) in the future to cater for 1440p/90fps?

Re: what I want to play: tailor made OR games as opposed to 'ports'. But at the same time I'd like to play most multi-platform titles on the PC also (have a PS4 currently).

Edit: thanks for the replies so far; I might continue this in the 'build a PC thread' instead of here
 
Damn those are some pretty high specs. I was looking to build something that handles 1080p/60fps with ease but looks like CV1 will push it beyond that.

If that is the case, do I just need to upgrade my graphics card (provided I have an i7 with about 16GB of RAM) in the future to cater for 1440p/90fps?

Re: what I want to play: tailor made OR games as opposed to 'ports'. But at the same time I'd like to play most multi-platform titles on the PC also (have a PS4 currently).

Edit: thanks for the replies so far; I might continue this in the 'build a PC thread' instead of here
Just remember, whatever you build now will probably be cheaper in 6 months when the devkit 2 might come out, and even cheaper if CV1 comes out. So if you're wanting a new PC great, but if you're wanting a new PC specifically for VR, might want to wait. :)
 
Just wanted a reply about VR in general here.

I, for the life of me cannot read a book at all in a moving car. I would just feel nauseated during and afterwards.

Is this a sign I'd have trouble with the Rift and feeling nauseated?
 
Apologies if this has been asked already but this is a long thread.

What kind of desktop PC would I need to be able to run DK2 and CV1 comfortably?

The best single GPU with the best CPU. Also consider the fastest DDR4 you can get and RAID the fastest SATA 4 SSDs when CV1 hits.
 
Just wanted a reply about VR in general here.

I, for the life of me cannot read a book at all in a moving car. I would just feel nauseated during and afterwards.

Is this a sign I'd have trouble with the Rift and feeling nauseated?

In the DK1, yes. I never get motion sickness but I did get that initially from the Rift. It took a few days for me to get my VR legs and now I can use it for long extended periods without problem.

Most of the issues that were causing my motion sickness were a bunch of little things that added together: ghosting, screen resolution, very tiny delays in head tracking, no depth movement, and the smell of the foam on the rift (weird to mention bit the smell made me a bit nauseous). Nearly all of these things have been fixed or improved upon in the DK2. It's gonna feel like a breath of fresh air to my brain that has been swimming in the DK1 waters for too long. For you there might be an initial weirdness with the DK2 but I doubt it will take very long for your head to get accustomed to it.
 
Just wanted a reply about VR in general here.

I, for the life of me cannot read a book at all in a moving car. I would just feel nauseated during and afterwards.

Is this a sign I'd have trouble with the Rift and feeling nauseated?

Used it at E3 this last year. I can't even look at my phone in the car, hell if I'm not driving I get a little nauseated without the windows down for some reason. It's like without the anticipation of movement or sensation my brain can't handle it.

With that said, the version I used which I think had the high res display was amazing. It took me no longer than a few seconds to get my bearing. It was astounding, and magical and in no way made me dizzy or nauseated.
 
Just wanted a reply about VR in general here.

I, for the life of me cannot read a book at all in a moving car. I would just feel nauseated during and afterwards.

Is this a sign I'd have trouble with the Rift and feeling nauseated?

Not necessarily. It depends. It's likely you will feel nausea from the same things you get it from in real life. You will also feel nausea if your brain doesn't get the feedback it expects from what's happening on the screens (lacking physical responses). That's why software in general should be written for VR to limit these scenarios from happening. But most cases of nausea with the DK1 Rift was simply because of its low quality specifications.
 
Not necessarily. It depends. It's likely you will feel nausea from the same things you get it from in real life. You will also feel nausea if your brain doesn't get the feedback it expects from what's happening on the screens (lacking physical responses). That's why software in general should be written for VR to limit these scenarios from happening. But most cases of nausea with the DK1 Rift was simply because of its low quality specifications.

Used it at E3 this last year. I can't even look at my phone in the car, hell if I'm not driving I get a little nauseated without the windows down for some reason. It's like without the anticipation of movement or sensation my brain can't handle it.

With that said, the version I used which I think had the high res display was amazing. It took me no longer than a few seconds to get my bearing. It was astounding, and magical and in no way made me dizzy or nauseated.

In the DK1, yes. I never get motion sickness but I did get that initially from the Rift. It took a few days for me to get my VR legs and now I can use it for long extended periods without problem.

Most of the issues that were causing my motion sickness were a bunch of little things that added together: ghosting, screen resolution, very tiny delays in head tracking, no depth movement, and the smell of the foam on the rift (weird to mention bit the smell made me a bit nauseous). Nearly all of these things have been fixed or improved upon in the DK2. It's gonna feel like a breath of fresh air to my brain that has been swimming in the DK1 waters for too long. For you there might be an initial weirdness with the DK2 but I doubt it will take very long for your head to get accustomed to it.

Nice to hear all your guys input! Thanks! Hopefully, when I get the DK2, getting my VR legs won't take too long.
 
Probably going to wait out a true PC refresh until CV1 hits. Right now working with a 2500K and a GTX 770, which I'm fairly sure will be more than enough for a lot of what I plan to use with the DK1. Once the real deal arrives, that seems like a big enough deal to go all out on a new PC.
 
Just wanted a reply about VR in general here.

I, for the life of me cannot read a book at all in a moving car. I would just feel nauseated during and afterwards.

Is this a sign I'd have trouble with the Rift and feeling nauseated?

The CEO of Oculus, Brendan Iribe, used to get sick after just 2 minutes of using the DK1, but with the Crystal Cove prototype (which DK2 is based on) the improvements allowed him to play more than 45 minutes per session without feeling sick. And the consumer version is supposed to be even better, with a faster framerate/less latency (the main thing causing "VR sickness" is a difference between your motion and what you see).
 
I ahve the chance to buy a used + kinda cheapish DK1. I've been planning to buy one of these to play with it, develop stuff for fun, see what i can do with it, see where vr takes me. I'm not trying to use it for anything serious (not yet at least). It's like new. My friend bought it because he likes to have the latest in technology and he only used it like once or twice.

Should I buy it? Should i just wait and buy DK2?

Btw, i use glasses and have like 20% visibility in one eye without them. Is there a way to use them with glasses? Should i use contact lenses?
 
I ahve the chance to buy a used + kinda cheapish DK1. I've been planning to buy one of these to play with it, develop stuff for fun, see what i can do with it, see where vr takes me. I'm not trying to use it for anything serious (not yet at least). It's like new. My friend bought it because he likes to have the latest in technology and he only used it like once or twice.

Should I buy it? Should i just wait and buy DK2?

Btw, i use glasses and have like 20% visibility in one eye without them. Is there a way to use them with glasses? Should i use contact lenses?

It is really a devkit. I dont mean it because of the design, but with the Devkit its either for Devs who really wanna develop a Game for VR or just wanna see "how VR feels".

I tried the DK1 before and seriously, the 2 hours I tried it were really enough to get a feeling of VR, but they were also enough because you cant really play Games with it well because of the horrible resolutione (and the screendoor effect caused by it).
 
It is really a devkit. I dont mean it because of the design, but with the Devkit its either for Devs who really wanna develop a Game for VR or just wanna see "how VR feels".

I tried the DK1 before and seriously, the 2 hours I tried it were really enough to get a feeling of VR, but they were also enough because you cant really play Games with it well because of the horrible resolutione (and the screendoor effect caused by it).

That's true. It is indeed a devkit. I own an ad agency. I'm always looking into new tech and how can i use it for my business. I have a couple of ideas on stuff that could work on VR that I want to try them out. That's what i meant when i said "play with it" and not to play games. My friend is offering me his DK1 for $300. That would seem rather expensive, but I dont live in the US and it seems that to order a DK2 you need to have a US CC. A guy i know who imports stuff from the US is willing to bring me one for $450. Is DK2 worth the extra $150 that I'd have to pay, or is DK1 good enough to work on my experiments.
 
That's true. It is indeed a devkit. I own an ad agency. I'm always looking into new tech and how can i use it for my business. I have a couple of ideas on stuff that could work on VR that I want to try them out. That's what i meant when i said "play with it" and not to play games. My friend is offering me his DK1 for $300. That would seem rather expensive, but I dont live in the US and it seems that to order a DK2 you need to have a US CC. A guy i know who imports stuff from the US is willing to bring me one for $450. Is DK2 worth the extra $150 that I'd have to pay, or is DK1 good enough to work on my experiments.

Pay the difference. The DK2 allows you a much more accurate view of VR at consumer release then the DK1 will (which was simply a massive leap in VR at the time it was released).
 
There is an official Unity SDK for Oculus Rift, requires Unity Pro (which costs $75 a month). It's basically a special camera you put in your scene with built-in Oculus control. Unity uses .NET.

There is someone over in the Oculus forums who has posted a package for the Rift on Unity Free. Has anyone tried it?

https://developer.oculusvr.com/forums/viewtopic.php?f=37&t=4496&start=40#p92573

----------------------------------------------------
OVRAgent 2014/03/07

by Nora
http://stereoarts.jp
----------------------------------------------------

What's this

It is a package for use with the Unity Free Oculus SDK for Unity.
Modified from Oculus SDK for Unity 0.2.5c.

How to use

Import "OculusUnityIntegrationOVRAgent.unitypackage".
 
Performance is important and every millisecond counts. We do pre-lens distortion and sensor fusion in hardware. What does that mean? We offload work from your computer so you won't have to buy a new one to play your games in VR.

I hope we will see this in CV1 of the Rift.
 
Just tried out the OR for the first time, the DK1 and it was a nice experience. The screen door effect didnt bother me as much as I thought it would. Same with the low resolution and I noticed no latency issues.

One issue that came up though is with FOV. Still felt like I had a minor binocular effect with my peripheral vision.

Mind you, the Rift was not calibrated for me whatsoever and I just tried it out real quickly at school. IPD or anything like that wasnt adjusted in the software either.

Tried out A and B cups.
 
I just recently upgraded to GTX 780 Ti.
I was using a laptop before this and I've noticed now that sickness is almost none-existent anymore. The laptop was quite strong but I suspect the framerate was fluctuating more (50-60). With that in mind I'm more hopeful than ever that DK2 (combined with powerful hardware) will largely remove this factor.
 
One thing I personally notice with the Rift is that even if you align your eyeballs so that text in the center of the image is crystal sharp, text on the edges tends to be distorted or blurry, a bit. I wonder if there's an optical fix...
 
One thing I personally notice with the Rift is that even if you align your eyeballs so that text in the center of the image is crystal sharp, text on the edges tends to be distorted or blurry, a bit. I wonder if there's an optical fix...
Are you referring to the new rift, old rift, or both? At least with the old rift, I thought that was due to the nature of the lenses, which focus the most right in the middle. I suspect the outside will always be blurrier or stretched, which is one of the weaknesses of the technique. It's also bothersome because in real life, I probably only rarely move my head. In games that use the Rift, everything expects you to move your head since that's the only way you can get any sort of decent resolution, and when I move my eyes instead I get the edges of the goggles, or blur.
 
One thing I personally notice with the Rift is that even if you align your eyeballs so that text in the center of the image is crystal sharp, text on the edges tends to be distorted or blurry, a bit. I wonder if there's an optical fix...

It's a byproduct of the optics that the rift uses, which quite frankly are cheap. You will get more with the A cups than the others.
 
https://www.youtube.com/watch?v=Odax7F3tWhM
13764336984_764e30836b_o.gif
 
Ordered a dev kit 2 days ago. Should arrive in august.

Want to play quake 2, HL2, and Doom 3 with it. Hopefully by then even more games will be compatible
 
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