I'm not quite sure what's happening here. I'm using GeDoSaTo only for downsampling and custom textures.
I had HBAO+ enabled in the nvidia inspector but the graphical glitches in some areas are too distracting so I wanted to switch to the AO solution of GeDoSaTo, which if I understand correctly requires you to turn AA on and SSAO off in the game settings.
But if I turn in-game AA on I get a very slight blur on the image and I would like to understand what's causing it. I tried this even with everything disabled.
AA on:
http://abload.de/img/darksoulsii2014-05-011ijfj.png
AA off:
http://abload.de/img/darksoulsii2014-05-01rbjpm.png
Why is that? If downscaling would require AA to be on, I would think the image without AA should have at least less details due to the lower resolution but I don't see that and therefore assume both images are downscaled (or neither).
Or is this the bicubic filter being turned off? But what method to downscale is it using in the AA off image then?
Or is this the standard FXAA from the game? If so, how do I stop this from being applied.
And I assume SGSSAA in the nvidia inspector isn't compatible with GeDoSaTo's downsampling? I enabled 2x SGSSAA before I tried downsampling and it it's a very noticable improvement in 1080p but with 4k resolution downsampling and SGSSAA not turned off the game still runs with around 60fps which is just impossible so it's very likely just ignored? The grass is still looking nice though. (both images are with 2x SGSSAA in the inspector)
But more important what do I do if I want only downscaling + SSAO with the cleanest image quality (no post processing AA).