Here's the info on some games I had installed. I've been downsampling from 2880x1620 and been trying borderless windowed mode in each one.
Need For Speed Hot Pursuit
- Borderless Windowed: Yes
- Downsampling: Yes
- Downsampling + Borderless Windowed: Yes
- Mouse: No mouse support by default! Not a big issue as it's a controller or racing wheel game anyway.
FEAR 2
- Borderless Windowed: Yes
- Downsampling: Yes, but all the lights are super blown out like someone cranked up the bloom.
- Downsampling + Borderless Windowed: Yes
- Mouse: Worked normally once I changed interceptWindowProc to true.
- Additional notes: When only downsampling both modifySetCursorPos and interceptWindowProc must be set to true or else your character will spin like crazy once you enter the game.
Alan Wake
- Borderless Windowed: Yes
- Downsampling: Yes, game resets to native res each time you quit.
- Downsampling + Borderless Windowed: No, seems to stretch the native window to the resolution you've selected (so you can only see part of it) and doesn't actually render it differently.
- Mouse: Had to change modifyGetCursorPos to true to get normal mouse functionality.
Resident Evil 5 (DX9 Mode)
- Borderless Windowed: No, game minimises itself when you alt+tab and then has to quickly reload the game when you maximise it again. Works the same regardless of GeDoSaTo's presence.
- Downsampling: Yes
- Downsampling + Borderless Windowed: You can downsample but the game ignores GeDoSaTo's borderless setting.
- Mouse: Worked normally once I changed modifyGetCursorPos to true, but then it made the GFWL overlay really small (Not really an issue imo).
- Additional Notes: GFWL overlay renders properly when not using the borderless windowed setting.
The Witcher 2
- Borderless Windowed: No
- Downsampling: No, makes the screen flicker and go nuts. Looks like it's flickering back and forth between the downsampling resolution and the native one. When I took a screenshot with MSI Afterburner while this was happening it gave me a 2880x1620 screenshot.
Burnout Paradise
- Borderless Windowed: Yes
- Downsampling: Yes
- Downsampling + Borderless Windowed: Yes
- Mouse: Can't move it out of what I'm guessing is the "native" portion of the screen. The cursor isn't bound to the game and can freely move to my second monitor. Not a big issue as most users would use a controller or racing wheel to play this game.
- Additional Notes: Mouse moves freely out of game window even when not using borderless windowed.
The Stanley Parable
- Borderless Windowed: No, screen flickers black and then game does not launch.
- Downsampling: Yes
- Downsampling + Borderless Windowed: No
- Mouse: Worked normally once I changed interceptWindowProc to true.
Euro Truck Simulator 2
- Borderless Windowed: Yes, but the window appears behind the taskbar.
- Downsampling: Yes.
- Downsampling + Borderless Windowed: No, game window sits behind taskbar and then once downsampling resolution is selected the game window becomes invisible.
- Mouse: No issues when downsampling.
Lost Planet 2 (DX9)
- Borderless Windowed: Yes, but the game has a thin white border around the edges.
- Downsampling: Yes, but change your other display options before doing so because once you're downsampling the graphics menu seems to freeze. Game otherwise plays fine.
- Downsampling + Borderless Windowed: Yes, but white border persists and you cannot edit graphics options once you have downsampled.
- Mouse: Worked normally once I changed modifyGetCursorPos to true, but then it made the GFWL overlay really small (Not really an issue imo).
Mount & Blade: Warband
- Borderless Windowed: Yes.
- Downsampling: No, resolutions appear in the launcher but if selected you get a black screen after the intro movies. The in-game resolution list appears to go off-screen and there's no way to scroll it.
- Downsampling + Borderless Windowed: No.
Resident Evil 4
- Borderless Windowed: No.
- Downsampling: No.
- Downsampling + Borderless Windowed: No!
Rising Storm/Red Orchestra 2
- Borderless Windowed: No.
- Downsampling: No, resolutions appear in-game but will make the game crash if you select them.
- Downsampling + Borderless Windowed: No.
Splinter Cell: Chaos Theory
- Doesn't see custom resolutions set at driver level, also doesn't see GeDoSaTo.
Hitman: Blood Money
- Doesn't see custom resolutions set at driver level, also doesn't see GeDoSaTo.
Tomb Raider (2013)
- Borderless Windowed: Yes.
- Downsampling: No, resolutions appear in the launcher and in-game but selecting them gives you a black screen with audio.
- Downsampling + Borderless Windowed: No.
Warhammer 40,000 Space Marine
- Borderless Windowed: No.
- Downsampling: No.
- Downsampling + Borderless Windowed: No.
Splinter Cell: Blacklist
- Borderless Windowed: Yes.
- Downsampling: No, resolutions appear in-game but selecting them crashes it.
- Downsampling + Borderless Windowed: No, as above.
Far Cry 3
- Borderless Windowed: Yes.
- Downsampling: No, my driver customised resolutions showed up in the list but the GeDoSaTo one did not. I tried replacing 800x600 with the desired downsampling resolution but it didn't work.
- Downsampling + Borderless Windowed: No, as above.
Half-Life 2
- Borderless Windowed: No, game doesn't launch with this set to true.
- Downsampling: Yes, but the game seemed to forget the resolution setting each time I launched it.
- Downsampling + Borderless Windowed: No.
- Mouse: Worked normally once I changed interceptWindowProc to true.