Oppo
Member
Correct me if I'm wrong but aren't the motorstorm titles running at 60fps?
Nope. 30.
Correct me if I'm wrong but aren't the motorstorm titles running at 60fps?
Yeah or Wipeout. If they announced a 30fps Wipeout I would be pretty upset. This game isn't even close to the speed of Wipeout of F-Zero
Why would input precision matter whether using a wheel or controller? Aren't they both sending the same commands just through different apparatuses?
EDIT: To be clear, I'm asking why improved fps matters more with a wheel, and not with a controller, since you put "(when driving with wheels)" in there. Not what increased fps in general has an affect on.
I don't remember 30fps being a problem in PGR or Forza Horizon, I doubt it will be now.
I don't have a problem discussing new opinions that others have to share but people are just using the same old recycled and tired arguments. It makes it rather boring. I love it when people try to tell the devs how to make their game. You can see it in the posts, they feel like they are saying something new and unheard that will make the devs repent and listen to their advice. The feeling of self importance and entitlement. The game is 30 fps. Like it or don't like it, it's not going to change. Why is there a debate? This is a fact of life, drive club is 30fps and the only people who debate facts are scientist. I do not see any scientists here so yea. The devs should completely ignore this nonsense and give it no attention. The minority always make the most noise kinda like the lobbyist in government.How about you just deal with it in a thread about framerate? There are other DC threads if you have a real problem with others discussing things and having different opinions than you.
My only problem with 30fps is that VR support is very unlikely for Driveclub.
I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
good call, stick to your guns.
It also makes me super curious how GT will look because presumably that will go for 60fps, plus the modelling and lighting gods at Polyphony will do their magic, but they will still have a lower power budget per frame to work from.
as for 'racing games should be 60fps', well obviously that would be nice, but PGR is proof that you don't need 60fps to make a compelling racing experience.
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Racing and fighting games should always aim for 60.
I don't have a problem discussing new opinions that others have to share but people are just using the same old recycled and tired arguments. It makes it rather boring. I love it when people try to tell the devs how to make their game. You can see it in the posts, they feel like they are saying something new and unheard that will make the devs repent and listen to their advice. The feeling of self importance and entitlement. The game is 30 fps. Like it or don't like it, it's not going to change. Why is there a debate? This is a fact of life, drive club is 30fps and the only people who debate facts are scientist. I do not see any scientists here so yea. The devs should completely ignore this nonsense and give it no attention. The minority always make the most noise kinda like the lobbyist in government.
30fps and still with an absolutely blistering sense of speed. Motorstorm Apocalypse in particular somehow made driving through broken cities as harrowing as careening through hyperspace, with obstacles, and hurricanes.Correct me if I'm wrong but aren't the motorstorm titles running at 60fps?
Its been a long running conversation point with this game, and the GIFs are drool worthy. Every time I think of 60fps I think of what they'd have to take away from that gorgeous presentation and I just can't do it.I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
GT track side detail will take the sacrifice. Lighting will probably simplified as well, and not have complete global illumination.
I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
Hopefully this stops the insanity in Xbox One and PS4 games alike in the future.
You made my Day, Sir!Your kung fu is weak, son.
I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
If Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.
I'm seeing a lot more "was interested and will not buy" from people who were not going to buy it anyway.I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
Oh it's all making sense now. GOTCHAIf Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.
If Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.
30 fps can be OK for racing games. I enjoyed NFS Hot Pursuit much more than Burnout Paradise.
If Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.
Burnout Paradise, for all its 60 frames per second, suffered from hefty design problems that rendered it very much an inferior Burnout game.
And I feel the exact opposite.30 fps can be OK for racing games. I enjoyed NFS Hot Pursuit much more than Burnout Paradise.
I'm seeing a lot more "was interested and will not buy" from people who were not going to buy it anyway.
See how easy it is to pull things out of air?
You're right. It's the best compromise for this game according to its directors vision, though.
I was hoping they hit 60fps, but I havent seen any gameplay for it yet, so I can't justify them going 30 fps.
yep this is what people don't understand some devs will always go for 30fps for eye candy .
If you want 60fps in all your games choose PC cause it not happening on console
Because wheels and pedals of decent quality have much more precise input, much less deadzones. The wheel in particular if you think about it has a range of 360 degrees at a minimum, while the joypad equivalent must be in in 30 / 45 degrees range, just to say one aspect of the question. Native imput lag is different, because all good wheels are wired, while pads are wireless.
There are lot's of things you can't simply be aware of if you drive a sim with a pad. It's difficult to explain, you should try.
Here are some facts:
- 30 fps and ok visuals are ok
- 30 fps and good visuals is good
- 30 fps and great visuals is great
- 60 fps and ok visuals is bad
- 60 fps and good visuals is good
- 60 fps and great visuals is amazing
This obsession with 60fps is obnoxious. As long as it's locked and rock solid, that's all that really matters.
Evolution's WRC 1-3 on PS2
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Please have some long narrow point to point tracks in DRIVECLUB.
WRC 1 - 5 were 60fps gameplay / replay
but I think the rally cross mode in 5 was 30fps, or it used less detailed cars.
- 30 fps and ok visuals are ok
- 30 fps and good visuals is good
- 30 fps and great visuals is great
- 60 fps and ok visuals is good
- 60 fps and good visuals is great
- 60 fps and great visuals is amazing
Here are some facts:
- 30 fps and ok visuals are ok
- 30 fps and good visuals is good
- 30 fps and great visuals is great
- 60 fps and ok visuals is bad
- 60 fps and good visuals is good
- 60 fps and great visuals is amazing
Graphically we are probably getting a great game not an amazing game due to 30 fps but its better than ok and good
The fact that they are locking 30 fps means the fps probably ranges from 30-50 fps but they want a smooth experience. Devs only lock something when it goes above 30 or 60 not below. You cannot lock an fps if it is below locked fps target
i don't think you understand what a fact is.
Lock is a buzzword, it is not literal. By "lock" at 30fps they mean cap at 30fps, all it means is that it cannot go higher, it means nothing else.
You 60fps peeps need to relax good lord.
In the general term those are facts . But for example if you think 60 fps with good visuals is better than 30 fps with great visuals then that is an opinion
But dont you agree that by locking at 30 fps it wont go down or up shows the fps wont go down as it wont be locked as a result and can only go up but that would not be a smooth experience. Capping at 30 or 60 means the game ranges from 20-40 or 40-70 fps below or above. Didnt the Driveclub director used the word locking over capping ?