Driveclub director - 1080p/30FPS is absolutely the best for our game

I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
 
Why would input precision matter whether using a wheel or controller? Aren't they both sending the same commands just through different apparatuses?

EDIT: To be clear, I'm asking why improved fps matters more with a wheel, and not with a controller, since you put "(when driving with wheels)" in there. Not what increased fps in general has an affect on.

Because wheels and pedals of decent quality have much more precise input, much less deadzones. The wheel in particular if you think about it has a range of 360 degrees at a minimum, while the joypad equivalent must be in in 30 / 45 degrees range, just to say one aspect of the question. Native imput lag is different, because all good wheels are wired, while pads are wireless.

There are lot's of things you can't simply be aware of if you drive a sim with a pad. It's difficult to explain, you should try.
 
How about you just deal with it in a thread about framerate? There are other DC threads if you have a real problem with others discussing things and having different opinions than you.
I don't have a problem discussing new opinions that others have to share but people are just using the same old recycled and tired arguments. It makes it rather boring. I love it when people try to tell the devs how to make their game. You can see it in the posts, they feel like they are saying something new and unheard that will make the devs repent and listen to their advice. The feeling of self importance and entitlement. The game is 30 fps. Like it or don't like it, it's not going to change. Why is there a debate? This is a fact of life, drive club is 30fps and the only people who debate facts are scientist. I do not see any scientists here so yea. The devs should completely ignore this nonsense and give it no attention. The minority always make the most noise kinda like the lobbyist in government.
 
My only problem with 30fps is that VR support is very unlikely for Driveclub.

I think ppl need to realize VR support for AAA is going to be very limited period outside of very high end rigs.

Hell, most VR is going to have to be developed around VR spec and human tolerances. AAA unless built specifically for it won't work well. And it won't have the market share to justify tandem or single Dev for a long, long time.
 
good call, stick to your guns.

It also makes me super curious how GT will look because presumably that will go for 60fps, plus the modelling and lighting gods at Polyphony will do their magic, but they will still have a lower power budget per frame to work from.

as for 'racing games should be 60fps', well obviously that would be nice, but PGR is proof that you don't need 60fps to make a compelling racing experience.

GT track side detail will take the sacrifice. Lighting will probably simplified as well, and not have complete global illumination.
 
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Racing and fighting games should always aim for 60.

...but "aiming for" is not the same as "hitting and maintaining", so I'd rather them realize their limits ahead of time and then lock performance at a solid 30.
 
I don't have a problem discussing new opinions that others have to share but people are just using the same old recycled and tired arguments. It makes it rather boring. I love it when people try to tell the devs how to make their game. You can see it in the posts, they feel like they are saying something new and unheard that will make the devs repent and listen to their advice. The feeling of self importance and entitlement. The game is 30 fps. Like it or don't like it, it's not going to change. Why is there a debate? This is a fact of life, drive club is 30fps and the only people who debate facts are scientist. I do not see any scientists here so yea. The devs should completely ignore this nonsense and give it no attention. The minority always make the most noise kinda like the lobbyist in government.

Okay, man, I think I'm done replying to you in this thread.
 
Correct me if I'm wrong but aren't the motorstorm titles running at 60fps?
30fps and still with an absolutely blistering sense of speed. Motorstorm Apocalypse in particular somehow made driving through broken cities as harrowing as careening through hyperspace, with obstacles, and hurricanes.

I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
Its been a long running conversation point with this game, and the GIFs are drool worthy. Every time I think of 60fps I think of what they'd have to take away from that gorgeous presentation and I just can't do it.

We'll have 60fps racers like Forza and GT and Project Cars (I think, right?), so there's also room for racers to max out 30fps and really wow us.
 
GT track side detail will take the sacrifice. Lighting will probably simplified as well, and not have complete global illumination.

The folks at polyphony need to work on everything else but the graphics this time around. They have been left behind by basically every other race game developer in terms of sound, gameplay and online. A high rez GT6 isn't going to cut it.
 
I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?

I think 30 fps is perfectly acceptable, but if you had a choice between 60fps and 30fps without compromising graphics people go for more if it can handle it.
 
I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?

If Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.

I suppose it's cause is a 1080p game that looks stunning. People tend to be less forgiving when it cames to games that ain't 1080p or looks totally like a last-gen port.
 
Super Disappointed....60 FPS for a racer is huge. Playing Dark Souls 2 on PC just confirms the fact that 30fps is inferior to 60 fps for any game.
 
I'm see a lot more "30FPS is acceptable" replies here than in a normal topics about framerates. Wonder what the reason is?
I'm seeing a lot more "was interested and will not buy" from people who were not going to buy it anyway.

See how easy it is to pull things out of air?
If Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.
Oh it's all making sense now. GOTCHA
 
If Driveclub was an Xbox One game, there would probably be a lot of bitching about how the Xbone isn't able to do 60FPS and the like that you see in typical topics.

No, not if it was an exclusive game. People only bitch when there is a performance gap between two versions of the same game.
Driveclub could have ran at 60fps but there would have been a graphical sacrifice to reach that. The same is true for every other game.
 
30 fps can be OK for racing games. I enjoyed NFS Hot Pursuit much more than Burnout Paradise.

Another valuable lesson to be learnt in this thread - 60fps isn't the end all and be all of racing game quality. Burnout Paradise, for all its 60 frames per second, suffered from hefty design problems that rendered it very much an inferior Burnout game. The butchered Crash mode, the puny-sized open world that ensured repetition set in quickly, the piss-easy difficulty, the navigation system that forced the player to always be on the lookout for the next turn, hampering the core racing in the process. Pre-patch, you couldn't even restart a race without having to drive all the way back to the starting line. And we still haven't gotten a proper installment in the Burnout series since Paradise - hooray for 60fps, right?

Need for Speed: Hot Pursuit on the other hand was an exhilarating, chaotic racer with a perfectly-tuned difficulty and enough hi-octane action to the deem it the worthy successor to Revenge that Paradise should have been. It was 30fps, but so what, it was excellent and it sold like gangbusters.

So many folks here slamming DriveClub for being 30fps like frame rate is all that matters in a racing game anymore. I'm looking beyond that and hoping the game is actually well designed and fun to play.
 
Here are some facts:

- 30 fps and ok visuals are ok
- 30 fps and good visuals is good
- 30 fps and great visuals is great

- 60 fps and ok visuals is bad
- 60 fps and good visuals is good
- 60 fps and great visuals is amazing

Graphically we are probably getting a great game not an amazing game due to 30 fps but its better than ok and good

The fact that they are locking 30 fps means the fps probably ranges from 30-50 fps but they want a smooth experience. Devs only lock something when it goes above 30 or 60 not below. You cannot lock an fps if it is below locked fps target
 
This news would be a bigger deal if Driveclub was a simulation game. Simulation games like Gran Turismo require precise input from the player in order to improve and have a faster time.
 
I'm seeing a lot more "was interested and will not buy" from people who were not going to buy it anyway.

See how easy it is to pull things out of air?

I was interested. Said I would re purchase a ps4 for this game. But sorry i don't play 30fps racers anymore. If I wanted to, I would hop back on my 360. But hey,that's just me.
 
You're right. It's the best compromise for this game according to its directors vision, though.

Nah, it's the best compromise for this game according to its marketing team. It's harder to show pictures and footage of your game if it looks worse than other 30 FPS titles because they know the general public will judge what they see with their eyes before they decide to buy. If the previous console generation is any indication we will continue to see corners cut everywhere else to boost the visual fidelity of games. I've honestly given up on 60 FPS titles on the PS4 as nothing short of fighting games and maybe a few FPS franchises are going to focus on it as I have a feeling most devs/publishers think it's less profitable. Only thing I expect now is locked 30 and I hope we never have to see titles fumbling on that.
 
I was hoping they hit 60fps, but I havent seen any gameplay for it yet, so I can't justify them going 30 fps.

They are putting graphics above fps which is their reason . Being a 1st wave of ps4 games its understandable . If they are locking 30 fps it means the fps ranges from 30-50 which means they can get it up to 60 fps after a few more years
 
yep this is what people don't understand some devs will always go for 30fps for eye candy .
If you want 60fps in all your games choose PC cause it not happening on console

Yup. We're rehashing a near decade old argument when PGR3 was announced at 30fps. PS4 could be running a 780ti and you'd still see 30 fps games.
 
I'm glad there's the PS+ version. I'm definitely gonna have to try it out before shelling out any money for it. I love arcade racers, but I have to say I'm disappointed that they didn't decide to cut back the flair to try to get 60fps.
 
Meanwhile, every other potential buyer that isn't a gaffer is excited just to have a release date.

30 vs 60 on consoles isn't a deal-breaker for me. I'm just excited to play it.
 
Because wheels and pedals of decent quality have much more precise input, much less deadzones. The wheel in particular if you think about it has a range of 360 degrees at a minimum, while the joypad equivalent must be in in 30 / 45 degrees range, just to say one aspect of the question. Native imput lag is different, because all good wheels are wired, while pads are wireless.

There are lot's of things you can't simply be aware of if you drive a sim with a pad. It's difficult to explain, you should try.


I have a Fanatec GT2 with CS Pedals and play Assetto Corsa (most recent PC sim I played) and played tons of hours on GT5 and Forza 4 (and Horizon) and some NFS (didn't like it as much with NFS) and will soon get the CS Shifter (if it ever comes in stock) to pair with my Oculus DK2.

I just never really noticed that much of a difference with input response, it was just adjusting to the wheel itself. I by no means am an expert I was just curious what the difference is. Most of the top scorers in Forza and GT were not wheel users (from what I read about a couple times) but cannot say the same for PC sims, I assume most users have a wheel since it's more of an enthusiast market ... I can't imagine somebody paying for iRacing and having a 360 pad.

But, with that said ... I just use it because it makes the game more enjoyable, I've never really noticed any input issues going from something like Horizon with the wheel on the 360 to NFS Rivals on the PS4 with a pad.
 
I'm curious for those who say 30fps is unplayable or whatever.

Why is that exactly?

Also, it was great to hear the game still hitting in 2014. Most thought this to still be the case, but still had those uncertain rumblings about " development hell " hitting this title and it being pushed to 2015.
 
Here are some facts:

- 30 fps and ok visuals are ok
- 30 fps and good visuals is good
- 30 fps and great visuals is great

- 60 fps and ok visuals is bad
- 60 fps and good visuals is good
- 60 fps and great visuals is amazing

i don't think you understand what a fact is.
 
Evolution's WRC 1-3 on PS2

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Please have some long narrow point to point tracks in DRIVECLUB.




WRC 1 - 5 were 60fps gameplay / replay

but I think the rally cross mode in 5 was 30fps, or it used less detailed cars.

Ok, I've never seen it in a racing not from Evolution ;)

Thanks for reminding me, their WRC games were incredible on PS2.
 
I'm still looking forward to it.

I'm glad it's now officially announced so that future drive club threads won't have any complaining about it.
 
Here are some facts:

- 30 fps and ok visuals are ok
- 30 fps and good visuals is good
- 30 fps and great visuals is great

- 60 fps and ok visuals is bad
- 60 fps and good visuals is good
- 60 fps and great visuals is amazing

Graphically we are probably getting a great game not an amazing game due to 30 fps but its better than ok and good

The fact that they are locking 30 fps means the fps probably ranges from 30-50 fps but they want a smooth experience. Devs only lock something when it goes above 30 or 60 not below. You cannot lock an fps if it is below locked fps target

Lock is a buzzword, it is not literal. By "lock" at 30fps they mean cap at 30fps, all it means is that it cannot go higher, it means nothing else.
 
i don't think you understand what a fact is.

In the general term those are facts . But for example if you think 60 fps with good visuals is better than 30 fps with great visuals then that is an opinion

Lock is a buzzword, it is not literal. By "lock" at 30fps they mean cap at 30fps, all it means is that it cannot go higher, it means nothing else.

But dont you agree that by locking at 30 fps it wont go down or up shows the fps wont go down as it wont be locked as a result and can only go up but that would not be a smooth experience. Capping at 30 or 60 means the game ranges from 20-40 or 40-70 fps below or above. Didnt the Driveclub director used the word locking over capping ?
 
I don't see what the big deal is. The developer is making a specific type of racing game, and made the decision that they feel is best for their game. This one size fits all genres mentality is pretty ridiculous.

If they had gone with 900p 60fps, for example, I assume people would then be complaining about the game not being 1080p. So there really is no winning. You want certain things in a game visually, then it isn't coming for free.
 
In the general term those are facts . But for example if you think 60 fps with good visuals is better than 30 fps with great visuals then that is an opinion

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But dont you agree that by locking at 30 fps it wont go down or up shows the fps wont go down as it wont be locked as a result and can only go up but that would not be a smooth experience. Capping at 30 or 60 means the game ranges from 20-40 or 40-70 fps below or above. Didnt the Driveclub director used the word locking over capping ?

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Seriously, claiming your opinions are fact, and other opinions are opinions is fucking nonsense. Claiming that "by locking at 30 fps it wont go down or up shows the fps wont go down as it wont be locked" is literal nonsense. What even is?
 
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