RUMOR: Project Beast (From Software/Sony Japan Studio, PS4) [Port begging = ban]

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That's because you're thinking of it in a modern style. There were guns being used in real life in the same stylstic shape since the 15th - 16th century though not as prevalent. I'm sure you can find some early 16th century guns on google.
Yes, but history largely plays out that one type of weaponry completely invalidates the next evolution of it. Automatics outclassed the pre-automatics, shields and armor became effectively useless once weapons were invented specifically to overcome them. I suppose I care about historical sensibilities too much though. Thinking about it from a practical standpoint though, if magic were to be a thing it would no longer be about a focus on inventing powerful attack-type spells but likely defensive spells to overcome gun-type weapons. If guns are a thing and this is a Miyazaki game though, I suspect any gun will probably kill you in one-two hits, and that may be the practical intent for their inclusion.
 
lol. Elitism of any kind is annoying. Though, in the case of many posts, it was simply a lack of information as people did not realise it was SCEJ.

I actually think console exclusives from third parties may be on the rise, most notably in Japan. With next gen costs rising many games that aren't big franchises already, I can see getting funded by Sony, MS and Nintendo.

For instance: Bayonetta 2, W101, Dead Rising 3, Deep Down, Beast Souls etc

I think its a good thing as these pubs possibly might not have made these games or taken the risk without funding.
I thought the exact same thing to myself yesterday. Japanese console exclusives are only going to become more prominent, as the big Japan devs will want the financial security of a funded project, so they can keep making their bigger games.
 
Yes, but history largely plays out that one type of weaponry completely invalidates the next evolution of it. Automatics outclassed the pre-automatics, shields and armor became effectively useless once weapons were invented specifically to overcome them. I suppose I care about historical sensibilities too much though. Thinking about it from a practical standpoint though, if magic were to be a thing it would no longer be about a focus on inventing powerful attack-type spells but likely defensive spells to overcome gun-type weapons.
What about using guns to shoot magic?

The full anime package
 
Sony Japan Studio was also supposed to be funding Versus, but we now know this was never the case.

Also, what 4chan post?

Sony funding Versus clearly a debunked rumour.

This makes much more sense:

1) Tons of posts form Demonite
2) Yoshida comments on DeS in the future
3) This has happened before
4) Other insiders have also agreed.
5) Original leaker (the 4chan poster) said it.
 
Yes, but history largely plays out that one type of weaponry completely invalidates the next evolution of it. Automatics outclassed the pre-automatics, shields and armor became effectively useless once weapons were invented specifically to overcome them. I suppose I care about historical sensibilities too much though. Thinking about it from a practical standpoint though, if magic were to be a thing it would no longer be about a focus on inventing powerful attack-type spells but likely defensive spells to overcome gun-type weapons. If guns are a thing and this is a Miyazaki game though, I suspect any gun will probably kill you in one-two hits, and that may be the practical intent for their inclusion.

You might want to look at Obsidian's Pillars of Eternity for an example of a game, set in a quasi-Renaissance period, that aims to incorporate both guns and magic while balancing them out so that neither is outdated or useless.

But anyway, you can't really expect historical accuracy or realism from a Souls game.
 
I thought the exact same thing to myself yesterday. Japanese console exclusives are only going to become more prominent, as the big Japan devs will want the financial security of a funded project, so they can keep making their bigger games.

I wouldn't be surprised if Sony Japan Studios have a few of these co development projects in the works with other teams. IIRC they (over 400 devs!) were literally dicking around for years on dozens of unrealized projects until Becker came and fixed things. Essentially Sony can act as the outsourcing.
 
Setting wise I never considered the Souls games high fantasy. They always seemed steeped in realism and took inspiration from a variety of sources. It will be absolutely refreshing to have a Miyazaki game inspired by another series of sources, because that's what makes the games so Damn special.

Guns in the game? Who cares, they'll either be as useless as crossbows were for my playstyle or they'll be fine tuned to balance out other weaponry. Let's not get too over-analytical about genre tropes, From has been stellar at deconstructing them in unique ways since Demon's Souls.
 
You might want to look at Obsidian's Pillars of Eternity for an example of a game, set in a quasi-Renaissance period, that aims to incorporate both guns and magic while balancing them out so that neither is outdated or useless.

But anyway, you can't really expect historical accuracy or realism from a Souls game.
You're right, but if you're going to use real-world weapons in a game world you do need to issue an explanation of how they changed the world they're in. Or at least, their existence should be logically consistent in the game world (the whole "guns lose to swords" thing is monumentally stupid).
 
I think breaking genre tropes is a very good thing.

You're right, but if you're going to use real-world weapons in a game world you do need to issue an explanation of how they changed the world they're in. Or at least, their existence should be logically consistent in the game world.

Like swords and shields?

Why wouldn't they offer a sufficiently logical explanation? Guns, bows, shields and swords have existed together in RL. It's not like the guy in the photo has an Uzi. ;)
 
You're right, but if you're going to use real-world weapons in a game world you do need to issue an explanation of how they changed the world they're in. Or at least, their existence should be logically consistent in the game world (the whole, "guns lose to swords" thing is monumentally stupid).
Well, seeing as the souls universe already has nailed the concept of ranged weapons, explosives, and magic, I really don't see it as much of a stretch for someone to make a gun.
 
Guns only invalidate the fantasy trappings if you think fantasy is only Middle Earth and offshoots of that style. They're just as valid as bows, crossbows, and catapults. Destiny is sci-fantasy and everyone in that title uses a gun alongside unexplained magical abilities.

It's only gets strange (according to what we're used to) if you're shooting a werewolf with a fully modded SCAR while wearing 18th century clothes in a European castle. That's when it starts to feel anachronistic. And even then, who's to say that's wrong, or not fantasy?
 
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You're right, but if you're going to use real-world weapons in a game world you do need to issue an explanation of how they changed the world they're in. Or at least, their existence should be logically consistent in the game world (the whole "guns lose to swords" thing is monumentally stupid).

You may be overthinking it. They just have to make them limited in firerate and that kind of stuff and it'll be believable enough. No one loses their immersion because a fire bomb does less damage than hitting someone with a club. Gameplay comes first.
 
Guns only invalidate the fantasy trappings if you think fantasy is only Middle Earth and offshoots of that style. They're just as valid as bows, crossbows, and catapults. Destiny is sci-fantasy and everyone in that title uses a gun alongside unexplained magical abilities.

It's only an issue if you're shooting a werewolf with a fully modded SCAR while wearing 18th century clothes in a European castle. That's when it starts to feel anachronistic. And even then, who's to say that's wrong, or not fantasy?
I'd rather just drop the fantasy argument because it's way too close to the "what is art?" non-discourse. The historical precedence of firearms however is an interesting discussion and what it means for the game world is pretty big.
 
Setting wise I never considered the Souls games high fantasy. They always seemed steeped in realism and took inspiration from a variety of sources. It will be absolutely refreshing to have a Miyazaki game inspired by another series of sources, because that's what makes the games so Damn special.

Guns in the game? Who cares, they'll either be as useless as crossbows were for my playstyle or they'll be fine tuned to balance out other weaponry. Let's not get too over-analytical about genre tropes, From has been stellar at deconstructing them in unique ways since Demon's Souls.

Crossbows and Bows were pretty easy to dodge in pvp, not so sure how guns would work out in that scenario. They would need to make sure the damage output isn't that big and the reload animations take some time.

Magic was overpowered in all Souls games but at least you could see the opponent readying his catalyst, and you could actually see the spell flying towards you so you could time your roll. If there are weapons in the game the shot should hit you almost instantaneously, making dodging more difficult. You would have to predict your opponents moves beforehand. Add server lag to the equation and I'm not sure if guns wouldn't break the game.

All this assuming that it really is a shotgun, of course.
 
Crossbows and Bows were pretty easy to dodge in pvp, not so sure how guns would work out in that scenario. They would need to make sure the damage output isn't that big and the reload animations take some time.

Magic was overpowered in all Souls games but at least you could see the opponent readying his catalyst, and you could actually see the spell flying towards you so you could time your roll. If there are weapons in the game the shot should hit you almost instantaneously, making dodging more difficult. You would have to predict your opponents moves beforehand. Add server lag to the equation and I'm not sure if guns wouldn't break the game.

All this assuming that it really is a shotgun, of course.
I have a hard time picturing a Miyazaki game implementing guns and the guns not being extremely powerful. Slow to reload and limited ammunition though? That makes sense. It will of course change PvP, if there's any in the game. It would probably be just as interesting if the game had a still different form of the mingle-player that the rest of the games he's worked on have had though.
 
Guns aren't a bad addition. As has been pointed out, they had them pretty early, when people were still wearing armor. There are even some examples of early guns built into swords (sort of like Squall's Gunblade lol). So I don't see how this invalidates the fantasy setting at all (it's maybe not medieval but still fits pretty well).


Armor even had a "proof mark" (meaning bullet proof) to ensure it could withstand a bullet. See the lower left belly in this example.


And this could add a whole new level to shields, too:

 
I didn't care for the souls games or standard fantasy in general, but due to the castlevania/legacy of kain/horror looks of this it might actually help raise my enthusiasm for a PS4 quite a bit.
 
It's only gets strange (according to what we're used to) if you're shooting a werewolf with a fully modded SCAR while wearing 18th century clothes in a European castle. That's when it starts to feel anachronistic. And even then, who's to say that's wrong, or not fantasy?

Can we have this? I want this.
 
Yes, but history largely plays out that one type of weaponry completely invalidates the next evolution of it. Automatics outclassed the pre-automatics, shields and armor became effectively useless once weapons were invented specifically to overcome them. I suppose I care about historical sensibilities too much though. Thinking about it from a practical standpoint though, if magic were to be a thing it would no longer be about a focus on inventing powerful attack-type spells but likely defensive spells to overcome gun-type weapons. If guns are a thing and this is a Miyazaki game though, I suspect any gun will probably kill you in one-two hits, and that may be the practical intent for their inclusion.

Those that can't learn magic would see a gun as an invaluable weapon to have obviously but i don't think magic will take the overly defensive route if this type of weaponary is new to said history (and i'm just guessing here ). It could be a rarity now beginning to change the way combat works in such a world.
 
Those that can't learn magic would see a gun as an invaluable weapon to have obviously but i don't think magic will take the overly defensive route if this type of weaponary is new to said history (and i'm just guessing here ). It could be a rarity now beginning to change the way combat works in such a world.
Certainly possible, given the fact that in most of Miyazaki's games magic is a dying art, and even more lightly distributed with each passing game.
 
Hehe, I love you guys.

Guns do not invalidate anything. May I suggest just not trying to categorize everything? Miyazaki has yet to disappoint me in what he can create, hell even his "B-Team" delivered a great game.

Im not worried at all about his art direction, guns, or anything else he has cooking.

It was time the FromSoftware "Souls" games needed a serious shake up. So long as tight controls, thoughtful gameplay, and that sense of tension are still there...He can give me a hulahoop and a Frisbee as a weapon and Id gladly pay whatever he wants for the game.
 
Huh why? Sorry for derailing the thread. Can someone just link to the cause.

Back on topic: i showed my friend the pics, and he actually bought a ps4 now thanks to that. I hope theyre not fake or he's killing me lol

Long story short he spreaded damaging stuff about the former DriveClub lead and then tweeted he's done being a "Gaf insider" instead of apologizing on the spot. He and the former lead are on good terms though since they worked it out behind the scenes.
 
There are quite a lot of early firearms that I don't think would be particularly out of place in the Souls games. I imagine the tradeoff compared to crossbows would be higher damage and/or range in exchange for slower reloads and more expensive/heavier ammunition.
 
Long story short he spreaded damaging stuff about the former DriveClub lead and then tweeted he's done being a "Gaf insider" instead of apologizing on the spot. He and the former lead are on good terms though since they worked it out behind the scenes.
Lol ok, thanks.. Wtf too bad. So its back to Thuway and Verendus then i guess..

Also, about Demonnite teasing Beast stuff, could it be possible it was about the game 'Shadow of the Beast'?
 
Not sure how rifles would be much different than using a heavy crossbow from a balance perspective. Or it acts like bows if you allow ADS and require both hands. Nothing game breaking in a series that already has ranged magic, one handed large crossbows, and sniping bow attacks.
 
The earliest known firearms were created in 13th century China. As I stated before, having firearms won't change the dynamics or gameplay much at all. Castles, dungeons, boats and Warfs, and the like won't just all the sudden vanish because of the inclusion of gun powder. And won't change gameplay because we have been shooting arrows from Bows and Crossbows, and magic homing bullets for three games, now.

The inclusion of a shotgun doesn't mean Exoskeletons and Mechs are next.
 
I have a hard time picturing a Miyazaki game implementing guns and the guns not being extremely powerful. Slow to reload and limited ammunition though? That makes sense. It will of course change PvP, if there's any in the game. It would probably be just as interesting if the game had a still different form of the mingle-player that the rest of the games he's worked on have had though.

Don't get me wrong, I welcome new things and I'm sure that they will balance things properly in terms of damage/range/reload times. What I'm worried is the bullet speed, which will make dodging more difficult and more guess based, as opposed to reflex based. Even if the guns don't do much damage somehow, it would feel a little cheap to get hit with no chance to avoid it, if abused by players. But it's a new concept, if true, and I'm very curious to see where they take it.

Crazy idea: Player dies in game, gets turned into a werewolf, losing all his armour/weapons but in turn gaining super agility and more strength, while being impossible to heal at all (maybe except devouring certain enemies). Player can then get invaded by another player - a hunter (equivalent of a black phantom), wielding a shotgun with silver bullets, whose sole purpose is to defeat the werewolf. The latter would be extremely resistant to staggering and swords would do less damage than usual, hence the need for the gun and the special bullets (could be semi rare drops from enemies in the werewolf's world - they would also attack the hunter).

Souls game or not, I'm so excited for this
 
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