RUMOR: Project Beast (From Software/Sony Japan Studio, PS4) [Port begging = ban]

Status
Not open for further replies.
I wonder if they'll do something for the beta. Exclusive access with The Last Guardian or whatnot.

I assume you are being facetious here?

Beta alone is pretty crazy, beta with Last Guardian is pure delirium.

Hell, this game will probably be out long before TLG is.
 
I assume you are being facetious here?

Beta alone is pretty crazy, beta with Last Guardian is pure delirium.

Hell, this game will probably be out long before TLG is.
If I were Sony, I'd be concerned with the sales of TLG, if it still exists, and a beta for a popular game would help, they're both also partially from Japan Studio, and presumably it'll get a beta.

Maybe The Order, but that seems like UC4 beta would be a better fit.
 
Off the top of my head I can think of a few fantasy games I've played that have guns, without breaking away from being 'Fantasy':

  • Guild Wars 2
  • Arcanum: Of Steamworks and Magick Obscura
  • Warhammer Online
  • Nocturne (Notably the first chapter)
  • World of Warcraft
  • Wizardry 8
 
Off the top of my head I can think of a few fantasy games I've played that have guns, without breaking away from being 'Fantasy':

  • Guild Wars 2
  • Arcanum: Of Steamworks and Magick Obscura
  • Warhammer Online
  • Nocturne (Notably the first chapter)
  • World of Warcraft
  • Wizardry 8

Yeah but almost all of these titles were more of a Steampunk Fantasy setting. And in Souls, projectiles could be dodged, i really want to know how pistol, shotguns will function in PvP
 
Man one of my motorcycles pooped the bed yesterday and this thread almost makes everything all right. I'm pumped for this. I am excited about all things Souls-esque.
 
Off the top of my head I can think of a few fantasy games I've played that have guns, without breaking away from being 'Fantasy':

  • Guild Wars 2
  • Arcanum: Of Steamworks and Magick Obscura
  • Warhammer Online
  • Nocturne (Notably the first chapter)
  • World of Warcraft
  • Wizardry 8

We don't even know if this game is set in a pure fantasy setting. It may be an undead western.
 
Has the Giantbomb group speak out on this yet?

Someone said earlier that it seems like the big websites and media have gone silent. Idk if its just NDA at this point or something else
Rorie asked them on Unprofessional Fridays. The room got quiet and they all said "Yep. Yep. Yep."
 
I think it's because it's a natural use of the greater GPU performance. It's expensive to implement lots of compute heavy effects, and arguably not hugely advantageous. They may simply favor greater performance with comparable visuals.

Just because Demon/Dark/Dark2 targeted 30 doesn't mean this will, they also targeted 720p, doesn't mean this will.
On consoles, sacrificing visuals to achieve 60 fps is a design choice only a few developers opt for. And From software is not one of them.
 
Has there been anything notable or interesting since the original /v/ leak? It's a very large thread and I feel like I'm missing something buried in here
 

Huh why? Sorry for derailing the thread. Can someone just link to the cause.

Back on topic: i showed my friend the pics, and he actually bought a ps4 now thanks to that. I hope theyre not fake or he's killing me lol

http://www.neogaf.com/forum/showpost.php?p=106121033&postcount=1393
http://www.neogaf.com/forum/showpost.php?p=106131842&postcount=1596
just found out myself right now too.

anyway if this is a demon soul sequel
I want stable framerate(30/60)
good gameplay,great atmosphere, and have the boss memorable and hard
oh and also call it Demon Soul 2:King Allant Revenge, because why? fuck you I want my own game ;P
other them that don't care if the game has shity graphic or not.
 
So this thread got huge, what's the consensus at this point? Do we think it's real or not? I kind of don't want to get hyped until we get an official announcement.
 
M°°nblade;110493721 said:
On consoles, sacrificing visuals to achieve 60 fps is a design choice only a few developers opt for. And From software is not one of them.
That was true of DICE last year.
 
If I were Sony, I'd be concerned with the sales of TLG, if it still exists, and a beta for a popular game would help, they're both also partially from Japan Studio, and presumably it'll get a beta.

Maybe The Order, but that seems like UC4 beta would be a better fit.

Do you actually believe we will even see Last Guardian this year?
 
Do you actually believe we will even see Last Guardian this year?

I do, even if its not playable for another 2 years, it will give Sony a HUGE boost for their E3 showing to have at least some sort of trailer, which in turn means direct profit in terms of console sales in the fight with MS for the biggest userbase.

If there ever was the perfect time for a new trailer, its now.
 
Sorry Sony and Demonite, just got back from telling my favorite Gamestop clerk about Project Beast, who immediately looked up this thread and is probably still now telling other customers about it. I couldn't help it, and he was so happy.
 
Yeah but almost all of these titles were more of a Steampunk Fantasy setting. And in Souls, projectiles could be dodged, i really want to know how pistol, shotguns will function in PvP

If I were a betting man, I'd say in a similar style to the Devil May Cry games. They can hit things at a distance, but do damage that even when upgraded, is fairly pitiful compared to actually going in and twatting something with a large metal object. So they end up being more of a situational weapon than a primary one.

As for dodging, I think animations would be key. A flintlock-pistol for example, isn't something you can fire subtly from the hip, so a noticeable firing animation that you can time your dodge to would potentially work. EDIT: It's not like we've been unable to dodge gunfire in other games for the past forty years either.

Early firearms were also notoriously inaccurate and given the Souls-series' penchant for fairly realistic combat, I can imagine another way of doing things would be to replicate that approach instead.
 
If I were a betting man, I'd say in a similar style to the Devil May Cry games. They can hit things at a distance, but do damage that even when upgraded, is fairly pitiful compared to actually going in and twatting something with a large metal object. So they end up being more of a situational weapon than a primary one.

As for dodging, I think animations would be key. A flintlock-pistol for example, isn't something you can fire subtly from the hip, so a noticeable firing animation that you can time your dodge to would potentially work.

Early firearms were also notoriously inaccurate and given the Souls-series' penchant for fairly realistic combat, I can imagine another way of doing things would be to replicate that approach instead.

Not to mention the audio of the hammer being pulled back before the shot will be a huge tell on when to start the dodge.
 
I do, even if its not playable for another 2 years, it will give Sony a HUGE boost for their E3 showing to have at least some sort of trailer, which in turn means direct profit in terms of console sales in the fight with MS for the biggest userbase.

If there ever was the perfect time for a new trailer, its now.

It's been the "perfect time" for several years now.

Also, Sony is not going to reveal the game unless it's less than 6 months away from shipping. They can't show it again without a firm release date.
 
In fact, I also got the memory flash of Bushido Blade and the unlockable character Katze. In a realism-orientated game about sword-fighting he had a semi-auto pistol, yet he wasn't unbeatable.
 
d7nuABO.png

So we will be seeing even more mobs than DS2? :/
 
Status
Not open for further replies.
Top Bottom