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PlayStation Network Thread (Vita/PS3/PS4) | May 2014

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hahaha, oh man

I guess Big Fest and Murasaki Baby will resurface as PS4/PSV titles too.
I'm sad but we deserve it, Sony made such an awesome exclusive and Vitabros let it bomb...
I love that iOS got a real Monster Hunter game before the Vita did.
I can't wait to see it selling like crazy and Capcom shifting the ip to mobile lol.

Yep. And people call me crazy when I say that PSP is the best handheld ever.
Sadly most of the people seems to not understand that "Nintendo" and "mobile" way of thinking handhelds are not the only ones and that there's another way of making handhelds that can successfully afford console-like games.

EDIT:
TOTP:
Buy Tearaway, Sorcery Saga, Demon Gaze, Deception 4.... there's too much to suggest! XD lol
 
TOTP:
Buy Tearaway, Sorcery Saga, Demon Gaze, Deception 4.... there's too much to suggest! XD lol

Really cute that people still do the TOTP suggestions. I suggested that many, many moons ago, haha.
 
So I started playing POP Revelations(Warrior Within) PSP on my Vita. Either the PSP version doesn't do the game justice or this game is complete dogshit compared to Sands of Time. I'm guessing it's a bit of both.
 
I'm sad but we deserve it, Sony made such an awesome exclusive and Vitabros let it bomb...
I did my part at least and got it day one. It's a darn shame it ended up bombing considering how brilliant a title it is.
New Oreshika 2 trailer.
http://www.youtube.com/watch?app=desktop&persist_app=1&v=ta0ZUyEYhWw
Shows how babies are conceived. The attacks looks really great.
The more I see of this game the more I love its artstyle.
 
For people still interested, it seems God Eater 2 has sold 700k units. Which is 100k above Bamco expectations.

It must be selling slowly (but constantly) below Dengeki top50 :)
 
So I started playing POP Revelations(Warrior Within) PSP on my Vita. Either the PSP version doesn't do the game justice or this game is complete dogshit compared to Sands of Time. I'm guessing it's a bit of both.

tumblr_lesewbCi2J1qaqaiy.gif

It is a bit of both, but that's the biggest factor. One of the greatest gaming disappointments I can remember. Sands of Time was the first PS2 title I ever played, it was absolutely magical. And they throw all that away for EPIC COMBAT, saying "BITCH" all the time, and grimdark girls in thongs. The only cool aspect of it was the Dahaka constantly chasing you, but the implementation of that could've been better.

They even replaced Yuri as the Prince. Idiots.
 
I was wondering, how much did Crisis Core, Type 0 and Agito(is it out?) sell in Japan?

GameDataMuseum (which uses the publicized weekly Famitsu numbers if I am not mistaken).

Crisis Core: 810k
FF Reishiki: 720k
FF Agito: [Smartphone Owners in Japan]*[Percentage of those Interested in FF]
It's a freemium game.
 
So I started playing POP Revelations(Warrior Within) PSP on my Vita. Either the PSP version doesn't do the game justice or this game is complete dogshit compared to Sands of Time. I'm guessing it's a bit of both.

Both.

The original game wan't at SOT level, and the PSP port is crap.

That's why I want a POP Trilogy, I want POP 1 and a decent version of POP 2 on handheld. POP 3 on PSP is good tho, I think that was the last game I played on PSP before getting a Vita.


Sadly most of the people seems to not understand that "Nintendo" and "mobile" way of thinking handhelds are not the only ones and that there's another way of making handhelds that can successfully afford console-like games.

The problem I have with some people is this: there isn't really a Nintendo way of thinking handhelds.Just look at 3DS' main offering.

To a lesser extent, the same could be said for mobile too.
 
Both.

The original game wan't at SOT level, and the PSP port is crap.

That's why I want a POP Trilogy, I want POP 1 and a decent version of POP 2 on handheld. POP 3 on PSP is good tho, I think that was the last game I played on PSP before getting a Vita.

The problem I have with some people is this: there isn't really a Nintendo way of thinking handhelds.Just look at 3DS' main offering.

To a lesser extent, the same could be said for mobile too.

Yeah, I hoped with the recent habit of HD Trilogy ports, Prince of Persia would get some Vita love. I need Sands of Time portable in my life.

& the "Nintendo" way is pretty much what you're talking about. Kid Icarus and Fire Emblem could easily have been console titles.
 
GameDataMuseum (which uses the publicized weekly Famitsu numbers if I am not mistaken).

Crisis Core: 810k
FF Reishiki: 720k
FF Agito: [Smartphone Owners in Japan]*[Percentage of those Interested in FF]
It's a freemium game.
Thanks!
I forgot that agito was f2p lol!
I guess that Square wants to be sure to get similar sales for Type 0 on Vita so we have to wait a little more(Vita sold 2.8 million units), but the fact that they already made FFX/X-2 on Vita makes me a little optimistic(i know i should just let it go :( )
Reishiki?

The problem I have with some people is this: there isn't really a Nintendo way of thinking handhelds.Just look at 3DS' main offering.

To a lesser extent, the same could be said for mobile too.
There is a perceived Nintendo way of thinking, handhelds are weak and should just have limited "handheld" games, don't you remember the hate the PSP and Vita had?
Then Capcom made Resident Evil Revelation on 3ds, other made ports and suddenly for 3ds owners "console" games, either exclusives and ports, are good on handhelds, but non-3ds(and Vita) owners remained to the time when handhelds were only for "handheld" games, decades of Nintendo's reign impressed that on people minds and it needs time to get erased.
 
Both.

The original game wan't at SOT level, and the PSP port is crap.

That's why I want a POP Trilogy, I want POP 1 and a decent version of POP 2 on handheld. POP 3 on PSP is good tho, I think that was the last game I played on PSP before getting a Vita.




The problem I have with some people is this: there isn't really a Nintendo way of thinking handhelds.Just look at 3DS' main offering.

To a lesser extent, the same could be said for mobile too.
Absolutely. I remember back in the PSP days people would say the PSP sucks because it's just console games on a handheld and there weren't games suited to pick up and play gaming. So indies became the go to option for those type of experiences for cheap prices on Vita, but then people dismiss those games. People still say Nintendo handhelds provide the better handheld experience because all Vita does is try to replicate the home console experience. Yet the vast majority of games people talk about for 3DS are their main console franchises and most of the ones that aren't coul easily have been well suited to consoles as well.

I think people just decided they don't want to give Sony handhelds a chance. They already made their minds up and will use whatever excuse they can to put down a Sony handheld. The hypocritical nonsense people come out with to bash Sony handhelds yet praise Nintendo ones kinda proves it.
 
Yeah, I hoped with the recent habit of HD Trilogy ports, Prince of Persia would get some Vita love. I need Sands of Time portable in my life.

& the "Nintendo" way is pretty much what you're talking about. Kid Icarus and Fire Emblem could easily have been console titles.
Call this portbegging, but I'll whine until the end of Vita days that Ubisoft and Capcom should port their HD games on Vita.

There would be so much quantity and quality for such a low cost operation that it's absurd they haven't done this(and probably won't do).

Oh and Kid Icarus should totally have been a console game. Wiimote>>>>>>>>>>>>>>>>>>>>>>>stylus for a game like this.
 
Call this portbegging, but I'll whine until the end of Vita days that Ubisoft and Capcom should port their HD games on Vita.

There would be so much quantity and quality for such a low cost operation that it's absurd they haven't done this(and probably won't do).
Yeah, it's low-risk. Ubisoft are done with the Vita I think; no reason Child of Light couldn't have been on there.
I think people just decided they don't want to give Sony handhelds a chance. They already made their minds up and will use whatever excuse they can to put down a Sony handheld. The hypocritical nonsense people come out with to bash Sony handhelds yet praise Nintendo ones kinda proves it.

It's not as if people don't criticize Nintendo handhelds though. And we're all in the same boat as far as third parties have moved away from traditional handhelds to chase the "already left the station" mobile F2P money-train.
 
It's not as if people don't criticize Nintendo handhelds though. And we're all in the same boat as far as third parties have moved away from traditional handhelds to chase the "already left the station" mobile F2P money-train.

Actually.....most people don't. Certainly not on the level of criticism the Vita gets. It's actually pretty amazing how positive the reaction to the 3DS is considering everything wrong with the system. If Sony would have released a portable with no account system, extremely dated hardware, only one analog stick, terrible screen quality and an uncomfortable unergonomic design we never would have heard the end of it.

But yes, third parties seem to treat both systems equally as shitty. Which reminds me of the one thing I do like about the PSP more than the Vita. PSP had pretty damn good third party support for a handheld. I'd kill for that kind of support for Vita. But at the same time the indie support kinda makes up for it.
 
Absolutely. I remember back in the PSP days people would say the PSP sucks because it's just console games on a handheld and there weren't games suited to pick up and play gaming. So indies became the go to option for those type of experiences for cheap prices on Vita, but then people dismiss those games. People still say Nintendo handhelds provide the better handheld experience because all Vita does is try to replicate the home console experience. Yet the vast majority of games people talk about for 3DS are their main console franchises and most of the ones that aren't coul easily have been well suited to consoles as well.

I think people just decided they don't want to give Sony handhelds a chance. They already made their minds up and will use whatever excuse they can to put down a Sony handheld. The hypocritical nonsense people come out with to bash Sony handhelds yet praise Nintendo ones kinda proves it.

Which people exactly say that Nintendo handhelds provide a better experience? Its not like Nintendo handhelds dont catch a lot of flak here. Part of the issue is one of perception, I think: the initial wave of Vita owners bought one based on the promise of finally having twin-stick, AAA western games on a portable, but now its setlled down those developers have pretty much abandoned it, leaving it with mainly Japanese games and a shedload of indies. Im alright with that, thats why I bought mine last year, but I can see why people who believed the initial marketing might feel a little let down.

I dont know about the main 3DS games people discuss being their 'home console' franchises. Zelda and Mario games have been on portables for 20 and 25 years respectively, and the most recent ones were obviously specifically tailored to portable play. Fire Emblem has had entries on both for a long time too, and Animal Crossing and Pokemon are mainly a handheld thing. Its a falsehood that home consoles are Nintendo's 'main' business and the portables a sideshow that they port franchises 'down' to: it isnt, and hasn't been for a long, long time. It's different for Sony in that the home console business has always dwarfed the portables and they tend to hand off even A-list stuff to B-teams for portable versions of existing franchises. Its not like Intelligent Systems hand over Fire Emblem to a B-team, its handled by the main team. Imagine if they could have convinced Naughty Dog to make Uncharted GA, it just wouldnt happen due to lack of will on both sides, and I'm sure Sony is happy enough that ND are waving the banner for their consoles instead.

The saddest thing, for me, is that unlike Nintendo, Sony built some great new retail IP specifically for the Vita that deserved to do far, far better than they did.


I dont really agree with the opinion that its a bad thing for the Vita to replicate AAA home-console style games either. If thats what some people bought it for, because they want those games on a portable, more power to their elbow. Not everyone has the option of playing every game in an optimum home cinema setup. Id feel just as narked if someone told me I should be playing games specifically designed for this or that, rather than the ones I want to play, where I want to play them, whether they are judged to be appropriate to the console by some forumites or not.
 
I Wanna Be The Guy said:
It's actually pretty amazing how positive the reaction to the 3DS is considering everything wrong with the system. If Sony would have released a portable with no account system, extremely dated hardware, only one analog stick, terrible screen quality and an uncomfortable unergonomic design we never would have heard the end of it.
'
To be fair that's been repeated an awful lot over the last three years for the 3DS and i doubt we've heard the end of it either. Search and you'll find multiple threads talking about uncomfortable 3DSs, crap account systems and poor controls for Monster Hunter or Kid Icarus. Particularly around when that monstrous controller pro came out for controls and whenever E3 or a system update rolls around regarding the account system. It just isn't constant as pretty much everyone agrees that the account system is rubbish, there really isn't much to debate about it :-)
 
But yes, third parties seem to treat both systems equally as shitty. Which reminds me of the one thing I do like about the PSP more than the Vita. PSP had pretty damn good third party support for a handheld. I'd kill for that kind of support for Vita. But at the same time the indie support kinda makes up for it.

Honestly, if you knew Japanese (and like JP games), PSP was practically PS2-levels of awesomeness.
 
I dont know about the main 3DS games people discuss being their 'home console' franchises. Zelda and Mario games have been on portables for 20 and 25 years respectively, and the most recent ones were obviously specifically tailored to portable play. Fire Emblem has had entries on both for a long time too, and Animal Crossing and Pokemon are mainly a handheld thing. Its a falsehood that home consoles are Nintendo's 'main' business and the portables a side show: it isnt, and hasn't been for a long, long time. Thats never been true for Sony though.

So, they've been on handhelds for a lot of time so they're now handheld games? Does it work this way?

ALBW is a direct sequel to ALTTP, which is a console game. No matter if Zelda was on handheld since 20 years or if the games is in 2d, this is a "console-like game"

All the games you've mentioned except Pokemon are console games moved to a handheld.
Nintendo does the same things Sony uses to do, but then people tend to create false myths like "Nintendo handheld games are different from console games", or even that thing I read often about "Sony handheld games are made by btier studios while Nintendo ones are made by A teams" which is not true at all on both sides(just think at the Yoshi's Island game released two months ago...)

Btw I didn't want to start a Nintendo vs Sony handhelds thing, sorry
 
Hope they release some kind of "Arland trilogy pack· that I can buy in the future (like 2015) with the whole trilogy (to have it on a shelf). But I'd rather play those games and my little Vita :)

Yeah, I'm still gonna pick up the Vita version because I'd rather play them on a handheld. I have Totori+, as well as Rorona and Totori on PS3; but haven't really spent much time with them. Still, I would have liked to have the Vita games sitting on my shelf rather than a memory card.

If I could but Vita cases cheaply for the digital games I own, I would.

I don't really have much attachment to them except for few special titles, but the Vita cases are small and cute. LOL.

I love buying Vita games because the cases are so fucking adorable! I still can't get over it.
 
Yeah, I'm still gonna pick up the Vita version because I'd rather play them on a handheld. I have Totori+, as well as Rorona and Totori on PS3; but haven't really spent much time with them. Still, I would have liked to have the Vita games sitting on my shelf rather than a memory card.

If I could but Vita cases cheaply for the digital games I own, I would.

I don't really have much attachment to them except for few special titles, but the Vita cases are small and cute. LOL.
 
You could buy this and print the cover with some good paper :)

Damn, if only customs wasn't such an ass to deal with, I would have gotten 30 pcs of this. Maybe I should ask if the local game stores get them. :/

Anyone actually bought this though? How's the quality?
I remember one VitaGAFfer printing his own covers and has a template for it
 
So, they've been on handhelds for a lot of time so they're now handheld games? Does it work this way?

ALBW is a direct sequel to ALTTP, which is a console game. No matter if Zelda was on handheld since 20 years or if the games is in 2d, this is a "console-like game"

No, of course not, they can be both. I'm not really sure of 'Console-like' as a definition when Zelda LA is over 20 years old. LBW is also similar to LA and MC, are they both 'console-like games' too? How about Animal Crossing? Id say that 2D Zelda games and AC work just fine on either, the relatively simple visuals help a lot. Just because LTTP is the template for most 2D Zeldas, and it appeared on a console, doesn't mean that the 2D Zelda template is synonymous with 'console-like'. As other examples, I wouldn't say that Persona 4G or Monster Hunter are particularly 'console-like' games just for originating on consoles either, not when the portables have been knocking out awesome jrpgs and hunting games for a while now. Often, as machines increase in power, what was once only possible on a console becomes easily doable on a portable.

All the games you've mentioned except Pokemon are console games moved to a handheld.
Very few people outside of Japan started out playing Fire Emblem on anything but portables, and it works great on them with being able to save after any move. Same goes for Advance Wars, both are far more popular (and just as good) as handheld games than console ones, and I'm not sure you'd get very far selling Advance Wars as a 'console-like game' these days. Games dont need to be divided up that way, not when there are so many old PS and VC games that have been granted a new lease of life on the portables, and so many indies coming to Vita that are heavily influenced by the home console games of the 80s and 90s. Some games work fine on both.

Nintendo does the same things Sony uses to do, but then people tend to create false myths like "Nintendo handheld games are different from console games", or even that thing I read often about "Sony handheld games are made by btier studios while Nintendo ones are made by A teams" which is not true at all on both sides(just think at the Yoshi's Island game released two months ago...)

Btw I didn't want to start a Nintendo vs Sony handhelds thing, sorry

Hmm, alright, neither do I, but there's a bit of a difference between Nintendo assigning a c-tier IP like Yoshi to a b-team and Sony doing the same with big hitters like Killzone and Uncharted though. But yes, on a case-by-case basis it doesn't apply to them all, just some of the more prominent ones.

Perhaps this isnt the thread for discussing the meaning of 'console-like' either, but ill happily continue elsewhere if you prefer. I do see where youre coming from on this, and suspect we just differ on perception and semantics rather than anything really tangible.
 
Looking at the Famitsu most wanted, Sony should send a truckload of money over to Atlus to get multiplatform releases of Persona 5 for PS3, PS4 and Vita. The latter both could need the boost.

Also, seeing Nvidia moneyhatting another Valve game I would like to see on the Vita for the Shield makes me sad :(
 
Looking at the Famitsu most wanted, Sony should send a truckload of money over to Atlus to get multiplatform releases of Persona 5 for PS3, PS4 and Vita. The latter both could need the boost.

Also, seeing Nvidia moneyhatting another Valve game I would like to see on the Vita for the Shield makes me sad :(
Im really hoping for Persona 5 on Vita in 2016. Just finished P4G and it was so awesome.
 
Guys, have you seen this thread?

Now that the Arland trilogy on Vita is complete it's time to get into the series.

Retail Asia version does not have english subs right?

Waiting for the 2015 Annual Atelier PSN Sale.
(Maaaybe I grab it this year at full price after I'm done with Meruru+, let's see)
 
No, of course not, they can be both. I'm not really sure of 'Console-like' as a definition when Zelda LA is over 20 years old. LBW is also similar to LA and MC, are they both 'console-like games' too? How about Animal Crossing? Id say that 2D Zelda games and AC work just fine on either, the relatively simple visuals help a lot. Just because LTTP is the template for most 2D Zeldas, and it appeared on a console, doesn't mean that the 2D Zelda template is synonymous with 'console-like'. As other examples, I wouldn't say that Persona 4G or Monster Hunter are particularly 'console-like' games just for originating on consoles either, not when the portables have been knocking out awesome jrpgs and hunting games for a while now. Often, as machines increase in power, what was once only possible on a console becomes easily doable on a portable.


Very few people outside of Japan started out playing Fire Emblem on anything but portables, and it works great on them with being able to save after any move. Same goes for Advance Wars, both are far more popular (and just as good) as handheld games than console ones. Games dont need to be divided up into 'this is or is not suited to portables', not when there are so many old PS and VC games that have been granted a new lease of life on the portables. Some games work fine on both.



Hmm, alright, neither do I, but there's a bit of a difference between Nintendo assigning a c-tier IP like Yoshi to a b-team and Sony doing the same with big hitters like Killzone and Uncharted though. But yes, on a case-by-case basis it doesn't apply to them all, just some of the more prominent ones.

Perhaps this isnt the thread for discussing the meaning of 'console-like' either, but ill happily continue elsewhere if you prefer. I do see where youre coming from on this, and suspect we just differ on perception and semantics rather than anything really tangible.

Haha I think that too! I didn't mean to say that ALBW or the other games you've mentioned are not suited for a handheld(or for a console), but that they fall under the same categories of other games like Killzone***, though many people tend to criticize only the latter one.



***which was made by a great team btw, I personally consider CS to be a better studio than Guerrilla. Same goes for Uncharted which was made by another talented studios.
 
Tell us more. We always love to hear people praising that game. It's amazing :)
Oh, I think Ive raved about it in at least 2 threads now!

Suffice to say, I loved the way the part-time jobs and stats and books and hobbies and social links all played into each other, often a mundane-sounding task was incredibly rewarding. Oh, and Kanji is awesome, he was a permanent fixture on the team after the first time he hit an enemy demon over the back of the head with a chair :-) even the music was fantastic, i found myself humming along to it for days afterwards.
 
Haha I think that too! I didn't mean to say that ALBW or the other games you've mentioned are not suited for a handheld(or for a console), but that they fall under the same categories of other games like Killzone***, though many people tend to criticize only the latter one.



***which was made by a great team btw, I personally consider CS to be a better studio than Guerrilla. Same goes for Uncharted which was made by another talented studios.
Hmm, alright, yeah, Killzone: Mercenaries is very good.

Uncharted is a sore spot for me, I love the PS3 games so GA is the first Vita game I tried, but I found it uninspiring, with few weapons, the same enemies used over and over again, the 'protect the npc' sections annoying, and the touch control melee not worth bothering with. And then there's the boss fights, which are probably the worst QTE-infested sequences I've played. Still, its unfair to tar everything else with that brush when maybe it's just me, so ill gladly concede the point! :-)
 
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