Keihart
Member
I wasn't on Joel side and many other also, who believe in "The needs of the many outweigh the needs of the few" and actually respect Ellie as a person. We got a stupid ending, while everybody else got the "good" ending. Why even write a story in way, were you get a 50% chance of people liking it. A good storyteller try to satisfy as many people as possible. I don't want them to change it, just explain them self better or let more open to interpretation.
If the player isn't meant to be the player, then not have Joel be the avatar! I don't need to play him to understand his motivation. All other forms of medium and even games do this just fine. I even question if the story fits the medium. You get an interactive medium, where people actually can feel like they are a person and reasonable for there action, and don't use it effectively. The story of Last of Us works better on paper then as an interactive story! Just make it a movie.
This i don't understand, you don't get the bad feeling of being an ass by not saving the world on movies, but you can on games, beacuse of this. I think that the bad taste in your mouth after completing the game it's probably the best achievement of the game, everything in the game tries to amplifies that same feeling, so it's pretty deliberate and well done. It doesn't have to like you, but it's something remarkable and better achieved in game form nonetheless