eot
Banned
Gameplay differences for the 3 games are overrated.
Dark 2 is the better one because of the sheer amount of content.
More isn't better.
Gameplay differences for the 3 games are overrated.
Dark 2 is the better one because of the sheer amount of content.
I see enemy tracking as a good thing because it makes enemies more accurate and harder to deal with. Timing windows getting tighter is at worse, neutral rather than bad.Do you want to elaborate on that?
What I don't like about DkS2 (mechanically):
Enemy tracking
Agility stat and the unresponsive feeling associated with it
Phantom range on attacks
Reduced moveset diversity
Enemies that don't follow the game rules
Those aren't the main reason why I like the game less, but I don't think it's better mechanically.
Dark Souls 1 is the best if only for no other reason than the bonfire / estus balance troughout the game. They did it so well. Lifegems were an easy out of planning that balance throughout the game. Lifegems...ugh. they didn't really make the game easier, they made it lazier.
Dark Souls 2 is by far the most mechanically well-balanced, so some explanation might be good here?
This is pretty much the exact opposite of my experience? I've already had way better PvP matches in Dark Souls 2. I fought a dude named Akihiko and he punched me to death. It was awesome. That fight took a long while too... was probably a good 3-5 minute fight.It's so boring. Every Dark Souls 2 PvP match I've had lasts under a minute unless someone is just running away the entire time. Even at higher levels it seems like everyone dies extremely quickly. I played Demon's And Dark 1 for years after release but I've already given up 2 because I can't enjoy the online play at all.
The bonfire/estus balance is entirely busted in the second half of Dark Souls, you basically never run out of Estus
This is pretty much the exact opposite of my experience? I've already had way better PvP matches in Dark Souls 2. I fought a dude named Akihiko and he punched me to death. It was awesome. That fight took a long while too... was probably a good 3-5 minute fight.
I guess ymmv applies to PvP here.
I was using regular weapons and he was using Caestus? Come on dude.Well yeah, if you unequip your weapons then you can make the battles longer I guess (._. )
I like how there are apparently reduced movesets in Dark Souls 2.
Remember the diverse and amazing Mace moveset from Dark Souls?
Dark > Demon's > Dark 2, bitchhhhh.
Dark was my first. It is etched into my heart and soul. It changed my perceptions and expectations of video games.
Demon's came years later and while it is superb and I did love it, it felt a little like Dark Lite; less weapons, armours, lacking graphical polish, etc. I'm also a proud and unwavering member of #teaminterconnectedworld.
Dark 2 is, to put it both simply and cheesily, the Souls game with the least soul. The atmosphere is all but gone compared to its predecessors. Sure, the mechanical improvements and additions (love the guard-break) are great, but they're to be expected. It just didn't have as a profound an effect on me as the others, even if it is arguably the better playing title of the series.
Irrespective of one's leanings, I think that it's very important to highlight just how amazing a Souls devirginising can be. For example, had I played Demon's before the others, that'd probably be my numero uno. To say that I'm not a tad Souls fatigued right now would be a lie. Bring on the Beast.
I"m not sure actually. I heard people complaining about not getting matches at high soul level and I assumed that was because it continues to gate. If it does work this way, then I don't know what their problem is.
Yeah that sucks.That's is one of DS2 biggest flaws imo. I loved that most weapons had different movesets. In DS2 every weapon belonging to a category has the exact same moveset.
Thus far I've seen more theme characters, more weird characters, and more straight up kill you characters in this game than any of the past Souls games. Arguing about PvP diversity just isn't something you can do when Dark Souls 2 offers so much more than its predecessors. If it weren't for PtDE magic in Dark Souls would be completely worthless, because the timing for all the spells in that game were initially awful for PvP. At least magic is viable and useful for PvP, whereas it felt like little more than a footnote in the previous games or something you use to power up your weapon.
I prefer its more Bushido Blade-style of fighting. Though aside from Dark Magic you will rarely 1-shot anyone with spells. Dark magic is definitely pretty busted in this game, but no more so than any of the dark magic from PtDE. Also, I played Sorcerer primarily in PvP in the first Dark Souls and it was awful. Just awful (so awful that for a long time I was just another Lightning Katana-wielding idiot because it was the only viable build). Dark magic "saved" it by basically making your spells physical damage and hitting for a ton (which by the way, still weren't Sorceries, but Pyromancies). Dark Souls 2 fixed this by giving both more spells but more importantly, spell variety (Soul Greatsword being my personal favorite).Not sure why you're bringing up diversity as I agreed that the games, in terms of items and etc, are indeed getting more diverse. To me, however, that means little if the mechanics are getting worse. I don't care if the sword I'm using looks cool if I find it sluggish or slow or whatever.
And re:magic, I can see the argument about it being unpopular in Demon's, but definitely not Dark. It certainly wasn't just a buff thing. Dark Souls 2 again has more variety here, but I find it meaningless in the end when I'm one or two shotting people with spells.
ds2 was sort of a mix that added a lot of small things but oddly contradicted those gains. Like having tons of new items/equipment by making titanite rare so you can't experiment and the lore/balance etc is not as good as the others imo.
Dark Souls > Demon's Souls > Dark Souls 2
Demon's Soul still had some dumb farming and just feels outdated in terms of mechanics compared to Dark Souls, but I feel that DeS boss fights and art design is superior to DaS2 which hasn't a single compelling armor
This exactly. Also, why can't I vote in the poll?
I see enemy tracking as a good thing because it makes enemies more accurate and harder to deal with. Timing windows getting tighter is at worse, neutral rather than bad.
Agility feeling unresponsive is entirely magical thinking. Rolling feels a lot better here and putting iframes on a stat is a brilliant way of making the mechanic less busted. Item actions is neither here nor there, but I think the fact that it takes you longer to perform movements generally makes the character feel more like something in the world rather than outside of it.
Phantom ranges are a legit complaint but mostly associated with online and actually don't seem to exist at all if you play offline (granted, phantom ranges in general are silly but they've existed as far back as Demon's Souls, they are just more apparent now). I'm speaking to PvE specifically because PvP is a debate that goes nowhere.
The reduced moveset is patently false. There are factually way more moves for every weapon in DS2 (and powerstancing increases it further). Tons of new animations for all of these things too.
Enemies have never followed game rules. There is not a single instance in Souls games where they weren't cheating. It's just a necessary evil of AI being really limited.
For a while, Demon's Souls was all I wanted to play. I bought the Asian version online a couple of months after release, way before any localization announcement, and was floored by its quality. It didn't just live up to my expectations based on the gameplay vid I've seen beforehand, but it immediately became my GoTG.
But Dark Souls takes that title now. Simply because it was an improvement in almost every aspect, except for the lack of servers. Dark Soul II and Demon's Souls for me can be interchangeable for 2nd and 3rd place (Demon's Souls with the superior setting and Dark Souls II with the superior gameplay mechanics), but no doubt Dark Souls is ahead of both as it combines their strongest points.
One thing worth noting though is that Dark Souls II's biggest fault is in its direction. Some levels make you feel like the dev team tried to mishmash whatever ideas they had in order to fulfill the location variety quota. It just felt messy sometimes.
In any case, these are the 3 games that defined last gen for me. Can't freaking wait for Beast Soulswhich I hope is real!
Are you saying all complaints to be made about DS2 are illegitimate?
Demons Souls showing everyone whats up round here
Demon's Souls, taking a big preferential shit on the competition. Will eat crow if itloses the top spot. Hungry anyway.
Huh?
More people have voted Dark Souls in 1st place than Demon's Souls.
~180 + 20 is not more than ~160 + 70.
(reposting in case people miss this)