then watch the movie.
But you're right they're not mutually exclusive. But... increasing narrative driven games are a detriment to game design. You start rewarding players to play through the shlog of gameplay for a b-action cinematic. You rely on "visceral" set-pieces instead of rewarding enemy encounters, or creative and challenging game design puzzles. You get dumber games that rely on frustration as a difficulty tactic instead of skill or cognitive thought. Games become more linear or arena based with droves of identical enemies while you move up from one cover to the next so you can get to that next QTE or cutscene, destroying any sense of world building exploration. You create less engaging content and you stop rewarding players for playing the game. You reduce the immersive qualities as you force bifurcated sections of games where at times you control the character, at times you watch the character, reducing the overall immersive aspect of the gaming medium.
And if you think i'm wrong on the game design point... then lets talk about what cinematic experiences do for stories, you force more rigid stereotypes in characters, give players less control on the type of characters they want to be or represent who they are, you get more white male 30 year old protagonists. You spend more money on producing assets, writing stories and hiring actors, all budget that could be spent on making the game and audio better as opposed to the b-movie aspect of the game better.
I appreciate thinking and criticizing the gaming medium. It has a lot of potential, but that potential is being extinguished by the flood of urine as we support cinematic, visceral, bad games.