Sony teasing The Order sneak peak at 1pm PT today.

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Sony just wants to underwhelm GAF to make them jizz that much harder cum e3.

Remember this?

killzone2_screenshot_13.jpg



I have faith in Shinobi, and if he says what he's seen of this game is simply fantastic, I believe him. It's clear they're being very coy with what they're showing. Drip feeding us media so to speak.
 
made this
iqmpITByGtSqA.gif


Aside from the different clothes, the lighting is also different.

Yeah, thats not downgraded. At least, I cant find anything that looks downgraded there. They just changed a bit of the concept, and its looking amazing! Also, I like the new version more, it looks a lot more atmospherical and tense!

Cant wait to play this!!
 
The way Sony and RAD are handling this game is quite poor. The talk a big game about cinematics but they seems to forget that the gameplay is equally as important. Give us interesting scenarios instead of generic scene reminiscent of UC2.

And Im not sure I like the idea of magic coke that heals everything, I mean the status of the knights are passed on from generation to generation but what's the point if you have magic coke to live forever. What the original knights forgot to take it one day?

Still hoping for something as open and alive as this to be in the actual game.

The_Order_1886_Concept_Art_01.jpg


If the E3 demo opens with a scene like this and then proceeds to have the werewolf monsters crash in, climbing on the sides of buildings etc. I think much would be forgiven...

I'm totally on the same page. So far nothing about the gameplay is grabbing me but what you described would definitely do it.
 
Must be weird living in such a stagnant and narrow minded aesthetic bubble. If you don't like it, don't buy it. But being outraged over it is hilarious, and asking for the person who decided it to be barred from video games is outright childish. Given that much of their concept art is 2:40:1, and given their ultra filmic aesthetic and appeal throughout, logic would imply that it was not a cop out to extract extra performance, but instead an artistic choice to add to cinematic appeal.

2:40:1 can look beautiful when framed and implemented well. It should do with The Order as they've chosen a wider FOV than most fps and tps as well. My preference is 16:10, but given I've never played a game designed around 16:10 (aside from Beyond Two Soul's which looks great), I won't judge purely based on assumption and ignorance.

I wish videogames had a Director of Photography like Deakins or Young.
 
Dude, no. Xbone threads are always full of dumbass "joke" comments about kinect or resolution or whatever. You kinda get used to it after a while. :p

Have you seen Xbox threads ? Come on

I will prove you guys wrong when I get back from X-men. In the meantime, here is every Xbox thread I found in 5 pages, pretty much no petty BS in any, and some Nintendo games threads while I'm at it.

http://www.neogaf.com/forum/showthread.php?t=822847
http://www.neogaf.com/forum/showthread.php?t=824173

http://www.neogaf.com/forum/showthread.php?t=820015&page=62
http://www.neogaf.com/forum/showthread.php?t=817936
http://www.neogaf.com/forum/showthread.php?t=824056
http://www.neogaf.com/forum/showthread.php?t=806916

Negativity is below like 5%
 
The lesson to be learned here is to not tease your triple A game using crappy, studdering, tearing, low-bitrate live streaming video.

Clearly, too many people will confuse the poor video quality with the game's actual visuals.
 
That thermite rifle looks insane! I'm sold on it alone. This just may fill the crazy-gun-loving hole in my heart left after Resistance's tragic demise.
 
Looks like a bore and Gameplay looks generic. When it was first reveal and saw images of the characters on the roofs, was hoping they would be able to have gadgets to get on the roofs and do other things like that. Instead were stuck with a Gears of Wars clone. Also dat gray color filter, no colors allowed I guess.

Dwmca9o.png
 
I liked what i saw, i will judge the black bar thing when i see it on my 55" TV in my living room.
This basically, I have a large TV myself, I'm really liking what I see so far though, and seeing how a new gears or uncharted is not coming out anytime soon, and it takes place in an era I hardly ever play in (I know I know, alternate Victoria london) since there is no Mp I hope this game is at least 15 hours long. I usually put in more time than actual time (put 10 hours into the first zone of second son alone)

But back to the quote above, I think the anger TV owners will have no problem with these vars being present
 
Yeah, thats not downgraded. At least, I cant find anything that looks downgraded there. They just changed a bit of the concept, and its looking amazing! Also, I like the new version more, it looks a lot more atmospherical and tense!

Cant wait to play this!!

Posting so everyone can see again

iTefchIYaHyoU.png



Perfect...along with improved motion blur/explosions/shadows/lighting. I would say this is a very worthy improvement to the visuals! Now about that direct feed Pessino....

there u go
 
Gameplay looks like generic TPS whatever, story and art direction do nothing for me. I'm still going to buy it on day one because it looks """realistic""" and I am part of the problem.
 
Still hoping for something as open and alive as this to be in the actual game.

The_Order_1886_Concept_Art_01.jpg


If the E3 demo opens with a scene like this and then proceeds to have the werewolf monsters crash in, climbing on the sides of buildings etc. I think much would be forgiven...
This sounds great. I hope you are right.
 
Graphics are drop dead gorgeous.

Like others have said, the gameplay leaves a lot to be desired.

I mean, it was completely serviceable. But I hope that wasn't meant to hype people up.
 
The 1080p generation promoted by way of bootleg VCD quality video.

"Check out our great smoke and particle effects!" *smears shit all over the screen* "See how the smoke naturally dissipates?"
 
Remember this?

killzone2_screenshot_13.jpg



I have faith in Shinobi, and if he says what he's seen of this game is simply fantastic, I believe him. It's clear they're being very coy with what they're showing. Drip feeding us media so to speak.

Yeah. I'm hoping tuesday brings new footage and I really want a HQ direct-feed! I still have faith that this game will be good.
 
I will prove you guys wrong when I get back from X-men. In the meantime, here is every Xbox thread I found in 5 pages, pretty much no petty BS in any, and some Nintendo games threads while I'm at it.

http://www.neogaf.com/forum/showthread.php?t=822847
http://www.neogaf.com/forum/showthread.php?t=824173

http://www.neogaf.com/forum/showthread.php?t=820015&page=62
http://www.neogaf.com/forum/showthread.php?t=817936
http://www.neogaf.com/forum/showthread.php?t=824056
http://www.neogaf.com/forum/showthread.php?t=806916

Negativity is below like 5%

Don't bother, I use this place regularly like yourself and others and read hundreds of threads. I don't agree with what you said from my own experience, just my opinion.

Enjoy X men
 
well i'm glad i've never played any gears of war then, because i liked this based from what i've seen
And at this point I wish I was looking at a Gears clone - because Gears has one of the finest combat systems I've ever seen in a shooter, especially the first Gears, which was more about smart use of cover, flanking, and aggressive assaults.

I'd love to see an open area in the Order or some place where the systems get to shine on their own, not just riding on how amazing everything can look. That's how I can buy into it.
 
It sure does look pretty, I'm excited for E3 and hopefully some gameplay featuring the monsters/half-breeds/whatever they are.
Those encounters taking place in a more open area would offer something a little different to the human encounters, so here's hoping.
 
Still hoping for something as open and alive as this to be in the actual game.

The_Order_1886_Concept_Art_01.jpg


If the E3 demo opens with a scene like this and then proceeds to have the werewolf monsters crash in, climbing on the sides of buildings etc. I think much would be forgiven...
The character in the art looks nearly identical to the in-game model.
 
Looks great, can't wait to play. Very excited to see when they will show the player using energy weapons. If any sequels come of this, I hope they add in multiplayer and Co-Op.
 
Actually how about you stop trying to tell everybody what they do or do not want. Maybe there are lots of people who are perfectly happy playing games that are cinematic and have a story to tell. Cinematic narrative driven games and good, fun gameplay are not mutually exclusive.


then watch the movie.

But you're right they're not mutually exclusive. But... increasing narrative driven games are a detriment to game design. You start rewarding players to play through the shlog of gameplay for a b-action cinematic. You rely on "visceral" set-pieces instead of rewarding enemy encounters, or creative and challenging game design puzzles. You get dumber games that rely on frustration as a difficulty tactic instead of skill or cognitive thought. Games become more linear or arena based with droves of identical enemies while you move up from one cover to the next so you can get to that next QTE or cutscene, destroying any sense of world building exploration. You create less engaging content and you stop rewarding players for playing the game. You reduce the immersive qualities as you force bifurcated sections of games where at times you control the character, at times you watch the character, reducing the overall immersive aspect of the gaming medium.

And if you think i'm wrong on the game design point... then lets talk about what cinematic experiences do for stories, you force more rigid stereotypes in characters, give players less control on the type of characters they want to be or represent who they are, you get more white male 30 year old protagonists. You spend more money on producing assets, writing stories and hiring actors, all budget that could be spent on making the game and audio better as opposed to the b-movie aspect of the game better.

I appreciate thinking and criticizing the gaming medium. It has a lot of potential, but that potential is being extinguished by the flood of urine as we support cinematic, visceral, bad games.
 
Looks like a bore and Gameplay looks generic. When it was first reveal and saw images of the characters on the roofs, was hoping they would be able to have gadgets to get on the roofs and do other things like that. Instead were stuck with a Gears of Wars clone. Also dat gray color filter, no colors allowed I guess.

A TPS game cant be a TPS without being called a Gears of War clone or generic?
I agree that this game seems to reach the same public as Gears did on Xbox (single player wise), that is a TPS fanbase: not a mix with adventure as Uncharted is, just pure third person shooter really.
But that definitely looks pretty different too! And Gears always focused on a multiplayer, and thats completely the opposite with The Order.

Also, its gameplay may not be innovative, but the game overall doesnt seems anyhow generic to me. The atmosphere for itself feels so unique!
 
Still hoping for something as open and alive as this to be in the actual game.

The_Order_1886_Concept_Art_01.jpg


If the E3 demo opens with a scene like this and then proceeds to have the werewolf monsters crash in, climbing on the sides of buildings etc. I think much would be forgiven...

I posted this exact image and a similar post in a previous thread. Shinobi, who as some may know has seen a lot more of this game than even most journalists, said we would. Can't wait to see what that particular area looks like in game.

On a side note, there's several major proponents of this game that have yet to be properly revealed.

- The hybrid creatures
- Physics based gameplay and puzzles
- Implementation of gameplay affecting soft body physics and destruction
- Other alternative and interesting weapons
- The more open ended environments and city area's


Also, if you want to compare this game to a third person shooter, Gears is the less reasonable one to choose. The devs themselves have said the inspiration is Naughty Dog's games (UC, LoU), so those are the games we should be comparing this to if any.
 
Must be weird living in such a stagnant and narrow minded aesthetic bubble. If you don't like it, don't buy it. But being outraged over it is hilarious, and asking for the person who decided it to be barred from video games is outright childish. Given that much of their concept art is 2:40:1, and given their ultra filmic aesthetic and appeal throughout, logic would imply that it was not a cop out to extract extra performance, but instead an artistic choice to add to cinematic appeal.

2:40:1 can look beautiful when framed and implemented well. It should do with The Order as they've chosen a wider FOV than most fps and tps as well. My preference is 16:10, but given I've never played a game designed around 16:10 (aside from Beyond Two Soul's which looks great), I won't judge purely based on assumption and ignorance.

Yup terrible

resident-evil-4-20040729030233374_640w.jpg
 
I posted this exact image and a similar post in a previous thread. Shinobi who as some may know has seen a lot more of this game than even most journalists, said we would. Can't wait to see what that particular area looks like in game.

On a side note, there's several major proponents of this game that have yet to be properly revealed.

- The hybrid creatures
- Physics based gameplay and puzzles
- Implementation of gameplay affecting soft body physics and destruction
- Other alternative and interesting weapons
- The more open ended environments and city area's

Maybe they should show some of that stuff. Whoever is choosing what to show is doing a great job of turning people off the game. Their PR has been atrocious.
 
I honestly don't think I'm exaggerating when I say that it gives the aesthetic semblance of playing a CGI movie.

It's certainly gorgeous. And the framerate and tearing is without doubt streaming issues judging by that as well, even if that was confirmed by the dev.

Much hype over here. I think it's going to be a game where snippets don't do it justice. If you read three random pages somewhere in the middle of To Kill A Mockingbird, you'd probably think it was boring and you'd seen it all before. Looks like this one is going to be all about storytelling and emotional investment.
 
I posted this exact image and a similar post in a previous thread. Shinobi, who as some may know has seen a lot more of this game than even most journalists, said we would. Can't wait to see what that particular area looks like in game.

On a side note, there's several major proponents of this game that have yet to be properly revealed.

- The hybrid creatures
- Physics based gameplay and puzzles
- Implementation of gameplay affecting soft body physics and destruction
- Other alternative and interesting weapons
- The more open ended environments and city area's


Also, if you want to compare this game to a third person shooter, Gears is the less reasonable one to choose. The devs themselves have said the inspiration is Naughty Dog's games (UC, LoU), so those are the games we should be comparing this to if any.
People were making lists of what seperates the other 3rd person action adventure games and that this would need something other than just its graphics. If it works out, I could see interesting guns, destructible environments & interesting use of humans and hybrids (monsters?) as enemies at once. Hopefully the gameplay is more fluid and less clunky looking during the E3 trailer.

As someone else put it, I'm going to remain cautiously optimistic about the game.
 
I'm losing image quality with black bars on my screen though. Not to mention image retention/burn-in on my plasma.

I bought an adjustable projector screen for my media room just so I didn't have to deal with black bars when my wife and I watch movies. It's fucking asinine that a new game in 2014 forces its players to deal with that.

I'm truly dumbfounded. Nobody wants that "style." It's a performance cop-out and it's fucking offensive to me as a consumer of video games.

You ok mate?

You will not lose image quality, the image quality between the black bars will be whatever the developer wants. So you lost picture size but not image quality.

Image retention, burn in is a non issue with black bars, if the bars were pure white different story.

How a developer wants to frame the action is their choice, its not offensive, its not forcing you to play and if the bonus is that they eke out a bit more performance then so be it. However, your attitude is offensive to me as a consumer of videogames.

You sound like someone who just wants to rag on the game, move on mate, we don't need you here.
 
I honestly don't think I'm exaggerating when I say that it gives the aesthetic semblance of playing a CGI movie.

I'm HYPED for their E3 full gameplay preview! Are you?
I have a good feeling that all the salty people will eat crow when they show the
creatures
:)
 
I honestly don't think I'm exaggerating when I say that it gives the aesthetic semblance of playing a CGI movie.

The quality of the lighting and the good motion blur really helps to give this feeling I think. I just wished Sony would release a direct feed video instead of that shitty streamed version.
 
I'm losing image quality with black bars on my screen though. Not to mention image retention/burn-in on my plasma.

Second terrible post of yours I'm responding too, but at least do some research before you rag on something.

1. You won't be losing any image quality. Quite the contrary. You'll be losing screen real estate, but the image is still 1:1 pixel mapped, and add to that you gain 4xMSAA which if anything will improve the image quality.

2. Black bars won't cause any image retention or screen burn. Pure black on plasma's is where the phosphors are actually turned off, and as a result, it cannot cause screen burn. Only other varying pixels on over a prolonged or extended period within them, or within the space between the black bars, can cause any such negative.
 
The quality of the lighting and the good motion blur really helps to give this feeling I think. I just wished Sony would release a direct feed video instead of that shitty streamed version.

But but but the stream was a direct feed!

Sorry, I'll go back to my corner now…
 
then watch the movie.

But you're right they're not mutually exclusive. But... increasing narrative driven games are a detriment to game design. You start rewarding players to play through the shlog of gameplay for a b-action cinematic. You rely on "visceral" set-pieces instead of rewarding enemy encounters, or creative and challenging game design puzzles. You get dumber games that rely on frustration as a difficulty tactic instead of skill or cognitive thought. Games become more linear or arena based with droves of identical enemies while you move up from one cover to the next so you can get to that next QTE or cutscene, destroying any sense of world building exploration. You create less engaging content and you stop rewarding players for playing the game. You reduce the immersive qualities as you force bifurcated sections of games where at times you control the character, at times you watch the character, reducing the overall immersive aspect of the gaming medium.

And if you think i'm wrong on the game design point... then lets talk about what cinematic experiences do for stories, you force more rigid stereotypes in characters, give players less control on the type of characters they want to be or represent who they are, you get more white male 30 year old protagonists. You spend more money on producing assets, writing stories and hiring actors, all budget that could be spent on making the game and audio better as opposed to the b-movie aspect of the game better.

I appreciate thinking and criticizing the gaming medium. It has a lot of potential, but that potential is being extinguished by the flood of urine as we support cinematic, visceral, bad games.

Once again, you keep telling people what they should or should not like. Cinematic games like Uncharted 2 and TLoU I've enjoyed immensely, the story and gameplay. No one is forcing you to play these games, no one is holding a gun to developers' heads to make these games. I'm an older white male, I like playing as that character, it's something I can relate to.
 
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