In defense of the "filmic" look.

48+ FPS in movies need changes in cinematography to go along with that frame rate. Lighting, sets, costume design, choreography, special effects, all need to be tailored to the higher temporal "resolution" for lack fo a better term.

Taking The Hobbit as an example, the 24 FPS version of the fight scenes were your typical movie tropes. Blurry and shaky as hell, there's no way to tell what the hell is going on except for the one or two characters directly in front of the camera.

The 48 FPS version brought out the incredible choreography of the whole thing. you could see the detail in all the movement, the special effects, the customes, etcs, EVERYWHERE. You could follow the fight in the background between a single dwarf and 5 goblins just as well as the fight happening in the foreground. A fight that went completely unnoticed when I watched the 24 FPS version - because it was a tiny smear in the background.

Probably the main thing that sold me on high frame rate movies.

Just imagine those epic war movies that came out over the last 20 or so years (fantasy or otherwise) and given the same treatment. No blurry shots, shaky cam, out of focus people, smeary pan swings, no action slow downs/time stalls, just full speed the entire time throughout the whole thing with 100s to 1000s of folks just going at it.
 
Now you just sound drunk.

And I have a question for you: which looks "more like real life": a movie, or a TV show?

You do know that tv and movies are now shot at the same frame rate...tv used to be 29.97 but it is now 23.97 like movies...the difference comes from how it is shot, lighting, motion blur, focus, etc.
 
Dev: We have chosen 30 frames per second to accomplish the very sought after "Filmic look" I mean I could press this button and make it run at 60fps I just choose not to for stylish reasons.

The folk: But does your game also implement all the other effects applied to film along with the frame rate? such as motion blur? also do you understand that your game has gameplay in it that makes 60fps unmatched for controlling purposes?

Dev: Look behind you!! A three-headed monkey!!!
 
Devs want THEIR GAME, NOT YOURS, to approach cinematic experience.
Movies goas at 24, then, 30 is more cinematic than 60 because it's closer to 24.

Simple and understanable logic.

You can argue or disagree what you want, but it's a fact.

Stop telling the devs the choices they shoud make, or start your own development studio.
 
There's enough misinformation in this thread to make the case for justifying a war against an oil rich country.
 
Cameras in 3rd person videogames traverse a lot more ground in a second than normal film cameras do. They often are a lot more unstable & unpredictable too (180 turnaround, hit effects, etc). The FOV is super wide angle, increasing the amount of pixels on screen that changes per frame.

All that objectively calls for a higher framerate than "filmic" to look good, to control good and above all: Be readable by the human eye.
 
The way that films are shot, edited, and touched up is completely different from the way games are rendered. Even motion blur was traditionally achieved in movies from the exposure of films. The blur appeared as a natural product of object or scene motion captured into one frame. Blur in games fundamentally doesn't work that way. It's simulated, just like everything else, and at this current generation the blur isn't anywhere near as natural looking as it does in film.

You want a game to "look cinematic", I expect some serious efforts in the technical side of actually making a game look cinematic. I expect pristine, clean image quality, blur and depth of field that looks indistinguishable form its film counterparts, and a complete lack of loading screens so the story misses no beats.

Oh but that's not what we're getting with these "cinematic" games, are we? We still get shitty blur, jaggies out the ass, poorly segmented sequences or excessive loading times that, if they ever appeared in any movie, people would just walk out the theater.

"My game is cinematic because it runs at 30 FPS" is the biggest load of horseshit I've ever heard to justify the framerate. That's not how a film works. I can't take a fucking iPhone camera, chop everything to look 24 FPS, then claim a video of my dog skateboarding "makes it look cinematic". Any developer making such a boneheaded argument is blowing smoke up your ass.

EDIT: I want to make it clear I think 30 FPS is still perfectly playable, but it's objectively inferior to 60 FPS in any game. 30 FPS has never been, and never will be, a conscious artistic decision by any developer. It is always, always a technical one that results in the developer trading off framerate for better visuals.
 
Slower and slower as time goes by?
Sounds correct to me, that's aging.

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Been playing Ground Zeroes which not only plays at 60fps, but has in-game cut-scenes at 60fps too.

More please, its fucking smooth and awesome. That game also looks just fine to my eyes.
 
Devs want THEIR GAME, NOT YOURS, to approach cinematic experience.
Movies goas at 24, then, 30 is more cinematic than 60 because it's closer to 24.

Simple and understanable logic.

You can argue or disagree what you want, but it's a fact.

Stop telling the devs the choices they shoud make, or start your own development studio.

And thank god devs have their freedom to do it. I experienced bunch of amazing good games at 30fps (some even not stable such as D. Souls) on PS3, and as long as they keep releasing good games with pretty visuals at 30 im fine with it, unless they chose to release it on 60 since they dont target for better visuals (like Wolfenstein).
 
Even compared to something like Mythbusters rather than a soap opera or whatever? Yeah, if you're not screwing with us then I really have to question your senses.

I do have to admit I do wonder if there could be something of an uncanny valley effect to 60 fps. Even when I'm used to it it seems as if it's "smoother than life", and makes me wonder if 120 fps closes that gap for a more authentic feeling smoothness. I'll still take that uncanny valley smoothness though because it looks nice and we're not talking about the uncanny valley in recreating the human face, but it leaves me to wonder.
 
Games 60 frames or more preferred. 30 frames acceptable under extreme cases. Anything lower than that I will never be purchased by me. I'll get a movie.

Now if you want the "Filmic" look, do it for the cut scenes and CGI. Those don't effect the gameplay, you get the "Filmic" look during the cinematic segments! Everyone wins!
 
24fps and 48fps in films certainly have a distinct feel, whether one is better than the other is definitely subjective.

On games it is also subjective, contrary to what some keep preaching. 60fps doesn't come out of nowhere and concessions have to be made for it to be achieved.

Good gameplay also doesn't necessarily needs to come from 60fps nor does it necessarily benefits from it.

There is some extremist here with such a closed mind that think that everything has to be made according to their preferences. I actually doubt that most of them only play 60fps game as they claim even if they are PC players(at least if they have being playing for long).
 
All I know is I prefer 24fps for films (did not like 48fps at all) and prefer 60fps for games but can tolerate 30fps in games fine so long as it doesn't detract from aiming, movement, etc.

I think you can't compare the two though. Films are essentially capturing real subjects (unless animated or fully CGI where you can get same issues as games) with natural motion blur, etc. and tend to look natural as a result. Games are rendered and there is always a power restriction on calculating every frame rendered to really match what a film does "for free" and issues with fps look very jarring in games in a way you just don't get in films - even films with deliberate camera shake, etc.

I do like games that have narratives and borrow certain elements from films but if I'm required to shoot or do anything response you need a smooth, consistent frame rate.
 
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I see where you're coming from, OP.
As much as I think, say, The Hobbit was weird at 48fps, I liked it only because of how *different* it was. Kind of like how I like the 3D on the 3DS.
But I'm even very cool with 30fps in games, though depending on the game, I would like to see it in 60fps. Like Dragon's Dogma. Yeah, would love to have that frame rate up.
 
60 fps only looks strange in movies because it is uncommon. That's literally it.

No. It's because it looks oddly smooth. That's because, iirc, our eyes don't apply motion blur to sceens. Also, irl, our eyes dart back and forth. When we watch a movie our whole "head" (the camera) is moving much more smoothly. It's kind of difficult, but there's a way to hold your eye to keep it from moving around normally, so that you have to move your head to look around. Suddenly, when you do that, everything looks smooth like in a game or soap opera. Really bizarre.

That's why games have motion blur. It cuts down on the weird, unnaturally smooth look and helps to replicate the way we normally see things.
 
you have to start defining time tho

I just read that researching shorter lengths of time than 1 Planck unit leads to black holes and general nothingness...
1 Planck unit t'is.

Please don't make me read an article on what the exact nature of time is...
 
Been playing Ground Zeroes which not only plays at 60fps, but has in-game cut-scenes at 60fps too.

More please, its fucking smooth and awesome. That game also looks just fine to my eyes.
It kind of blew me away to be honest. The opening cutscene is just gorgeous.
 
And thank god devs have their freedom to do it. I experienced bunch of amazing good games at 30fps (some even not stable such as D. Souls) on PS3, and as long as they keep releasing good games with pretty visuals at 30 im fine with it, unless they chose to release it on 60 since they dont target for better visuals (like Wolfenstein).

This.

Maybe some day people will understand that fps doesnt have that much impact on the quality of a game.
 
I can't take this argument at face value. I've played plenty of games at 30 FPS they control fine, and they DEFINITELY have a different look. Would you prefer cut scenes at 60FPS or 24/30FPS?

Fuck cut scenes, we're playing video games not movies. Leave cut scenes and movies out of the discussion altogether.
 
Personally I prefer 60 fps porn myself... oh wait this isn't off topic.

60 fps is the ideal lowest, 30 is manageable but anything less is painful
 
As i understood, we can neither measure nor detect time shorter then 1 Planck unit.
That doesn't mean that time shorter then 1 Planck unit doesn't exist.

I'm sticking with infinite.
Nope, it has nothing to do with measurement. If a shorter time-period could exist, time would lose its continuum. Time would quantize and all objects (that could exist/change their state/whatever shorter than 1 Planck) would become a singularity.

But it's offtopic anyway xD
 
Here is a game running at 24 fps:

http://a.pomf.se/exqckv.webm


Think you should redo this. Doesn't look like you're using motion blur either. I think it would help at a lower frame rate. I locked mine at 24 and it didn't seem that choppy. I even ran around, drove around, shot the place up. Was decent enough, not really playable for a while though.

The video even hitches around 11-12 seconds.
 
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