plagiarize
Banned
Well, that's the thing. I used to think 60FPS is supposed to look more real, but I'm not sure that's necessarily the case actually.
Try it: if you move your head around, you don't really perceive the continuous perfectly even fluidity of a game camera moving at a high framerate. It in fact looks kind of stuttery, as your eyes fixate for milliseconds on different points in space as you look around. I'm almost positive this is why people think 60FPS looks 'sped-up' or whatever.
While the controller responsiveness is reduced, it doesn't have to be by much at all. The best case 30FPS controller responsiveness is only slightly worse than the usual case 60FPS game controller responsiveness. It especially doesn't matter much on slower moving games. Like for example, Limbo was 30FPS on X360 and it was perfectly playable. On the other hand, something that scrolls fast like Resogun, feels like garbage at 30FPS (if you play it remote over Vita). So game design factors into this a lot.
Well, only through higher framerates will we be able to do that focusing on different points in space as we turn the camera. 60 isn't high enough for that though, certainly.
But again, I find it this whole thing confusing. 24 fps people tell me, is unrealistic in a good way, but 60 fps is unrealistic in a bad way? I don't understand the argument.