Destiny Alpha Gameplay Leaks [Update: Luke from Bungie comments, read post 1557]

I'd be very surprised if what we're getting in the beta isn't similar to the alpha stuff, so off to Old Russia we go!

Fine by me. It looks totally gorgeous and I want to explore the rest of the solar system fresh.

We'll be playing it in one short month!
 
I can't even bring myself to finish one of the videos. I want to like this game, but I just can't. There's something... missing, and I can't put my finger on it.
Personality. Might be too early to tell, but the charm of Borderlands comes from the fact that they fill the world with humor and details and style. Not unlike how Rockstar' approaches GTA. Little things. So far, I don't see much in these early videos that makes me want to hang out in this world. No different than the Planetside or killzone worlds. I like living breathing places.
 
Watched the footage

One things for sure, the game looks beautiful, at least environmentally

The combat on the other hand, is looking rather generic

Im definitely still interested in this title, i mean id buy it just to explore the solar system going by how well these environments seem to be designed
 
Grunts and Jackals weren't exactly the smartest of enemies in Halo either, just to point that out. The enemies in this footage look like very low level, low rank enemies. The Hive enemies you see a lot of in the footage are called Thralls, and are litterally the lowest ranked type we know of from the Hive race. So they are basically Grunt/mindless flood tier.

And could you clarify what you mean by generic? Because so far it seems to be a word people use without knowing what it means really. Only games I know of that looks similar to Destiny, are Borderlands and Halo. Generic doesn't really apply, when in an entire industry, there are only two other products that are similar to the third product.

uninspired, uninteresting

dead uninteresting areas and encounters with uninteresting boring dime a dozen looking game mechanics and some rpg lite elements tacked on (which every game does now)

Perhaps soulless is a better word than generic
There's no hint of a good idea, good mechanics or good gameplay in that footage
 
bare in mind that weve seen footage with gunplay and very limited ADS. it seems that ADS has been added to assist with aiming at distant enemies and is not at all needed for close to mid range, despite the guy in this leaked alpha using it 100% of the time.
Oh I know about that. As I mentioned earlier, it seems they are handling ADS like Bioshock, and not like COD (optional vs forced) I like that. I mean, I would prefer if the game didn't have ADS at all, but if they have to include it, that's the way they should do it.

You mean the hoverbikes? The footage I saw of it made it look painfully slow but the other player's one was much faster. Did the player here have a slow starter bike, or was he just taking his sweet time?
Doesn't the sparrow have some kind of boost, like the Ghost in Halo? It would be weird if it didn't, and I think the player just didn't know about it, that's why it was so slow. That's my guess at least.
 
Generic it certainly isn't.

Of course it is. There's not one unique thing we've seen so fr from the footage.

That doesn't mean the way it all fits together is generic, though. The way the game plays in an overall sense with the elements we haven't seen could elevate the parts above the sum, but, so far, there's not one thing in this footage you could hold up as truly unique.

Don't get me wrong though, I don't really need unique. An open world Halo quality FPS with mmo/rpg elements is perfect for me. Boarderlands came close, but the actual gameplay wasn't amazing. I'm pretty sure this game is going to be great.
 
For all the folks saying it looks boring... to play devil's advocate here the Diablo games, and even Borderlands aren't terribly entertaining to watch. The hooks get to me when I am building my character, their skills and loadouts... all we are seeing is a vertical slice of gameplay in an area whe have seen before. Which many of us will be able to experience ourselves before long most likely. The later encounters and missions and loot and strategy could develop and change throughout the game, we don't know and I don't think Bungie owes it to us to show all their cards. I think we are experiencing "Old Russia" fatigue, but I have faith in Bungie to bring something that is fun to play. I hope I am right.
 
I don't think it looks that bad. The problem is that the enemies are super, super uninteresting. They literally just rushed the player and were taken down in less than a few shots. The Wizard wasn't any more exciting, considering he just floated around in that room and threw a couple smoke bombs. No attempt to engage the player at all.

My assumption is that is an early game dungeon of some kind, which might explain why it was so easy. The narration from Dinklage seemed to suggest that; if the player hasn't already reached the moon, I assume there's still quite a lot of story left.

If every dungeon is that easy and every enemy that lame, however, Destiny is hopeless. I don't care how pretty the game is, or how incredible the class-building stuff is, a shooter lives and dies on its combat.

Not to worry - Bungie are still the kings of sandbox ai encounters (see H4 Promethians as an example of how not to do it).

Remember that Destiny has multiple enemy races and that each behaves differently (with each race having multiple subtypes which also behave differently).

The Hive ("space-zombies") are the Flood-alike and will charge etc, Fallen Captains I'm guessing being more like Halo Elites etc.

In terms of enemy variety I think Destiny will put all other shooters to shame.
 
I wish we could have an adventure game in this kind of sprawling universe.
It's such a waste, having such nice environments, and yet having by the numbers FPS gameplay.
 
Probably a terrible comparison but watching low level WoW combat isn't exactly exciting either

Im sure there are tons of layers to this combat system and these enemy types that we have yet to see
 
It's not uninspired either.

How is it inspired?

I think it looks fairly standard so far. I have faith we're not seeing it all yet, but it could certainly be accused of appearing a tad generic/uninspired so far. If this weren't true, we wouldn't be having such a backlash in threads like these.
 
Not necessarily true. It shows that the person doesn't care about leaking, and could cause issues with Ubi's own IP. That's a long shot but is not impossible.

Well, all in all he did it for the community and not selfishness, he may need to be punished,but not fired.

In one of his tweets stated, that it was obtain by him being at E3 ,but was it on Ubi dime or his?
 
mother of goat, the maps are BIG!

- Loving the enemy placement. It looks like it is tweaked towards letting players explore the open map portions without too much "random encounters" and upping the ante once the characters step into dungeons. Perfect.

- The sound effects are incredible. Don't know why MoreConsole said they are bad. To be honest, while a 360 player I'm used to Gears and never played any Halo: I tried Halo 3 and Reach's demo, but coming from Gears the shooting felt lacking any impact in terms of enemy animations and sound effects. After five years of playing Gears multi I would still literally get chills down my spine when I would get sniped with an headshot: the way it looked, the way it sounded. While Destiny may be not that extreme in visual and aural gore, it still is a couple of notches above what little I've seen (and didn't like) of the Halo games.
And this pleases me.

- Coming from ME3 I'm not really enthusiastic about the range of choice being reduced to three characters and... ten (?) or so abilities between ALL OF THEM, that's still my biggest problem with this game. Watching the stream and how the gunslinger skill tree basically offers "only" upgrades and buff to already existing powers, I'm a bit sceptical into how much replayability factors into multiple playthroughs: messing around with builds was the thing I had much fun on while playing ME3.
I want to be sure that once I'm done exploring I will still be drawn back to it and enjoy something new and different from previous playthroughs.

- Looks too much like Borderlands. For example, they could have worked their heads a bit more and come up with a different representation for loot: chests are pretty much one of the most iconic things about Borderlands, as they were even featured as the core of the limited edition. And this comes from someone who DOESN'T play Borderlands.
It's one thing (and most of all a good thing) to imitate and interiorize systems which work even when they don't come from your own label, it's another to passively imitate a cosmetic feature that could have easily been re-imagined.
How about some hovering, shiny spheres, Bungie?

- the guns take too much a portion of the screen.

- again, the maps look very big: either give me directions or a building/structure to use as point of reference.

Pre-order confirmed here :D Now hopefully they won't come up with some non-sensical limited edition like Titanfall.
 
I didn't catch all of the footage but it looks the same as it has always looked to me: could be fun, if it's not all that novel.

i think you need to look at the context a little bit. watching a low level player run around a do what low level players do, get a feel for the game mechanics. gameplay for level 6 players vs. gameplay for highly ranked players would probably seem completely different. more powers, faster everything, stronger smarter enemies, bigger guns and probably less fetch questing.

obviously these are just my assumptions and hopes, but tough to judge a gameplay video from 20 min of footage not necessarily meant for public consumption.

if you dont like shooting and looting though then i can understand why this would look boring.
 
- Coming from ME3 I'm not really enthusiastic about the range of choice being reduced to three characters and... ten (?) or so abilities between ALL OF THEM, that's still my biggest problem with this game. Watching the stream and how the gunslinger skill tree basically offers "only" upgrades and buff to already existing powers, I'm a bit sceptical into how much replayability factors into multiple playthroughs: messing around with builds was the thing I had much fun on while playing ME3.
I want to be sure that once I'm done exploring I will still be drawn back to it and enjoy something new and different from previous playthroughs.

Was thinking about this last night while playing me3 multiplayer. That is, i was marvelling at the variety in the game. So many different abilities and combinations. 60 different characters, each character with multiple builds depending on gear and weapons. I'm not seeing the same variety in Destiny.

edit: ofcourse me3 has two years worth of dlc (free too!, that is the multiplayer dlc was all free).
 
For all the folks saying it looks boring... to play devil's advocate here the Diablo games, and even Borderlands aren't terribly entertaining to watch. The hooks get to me when I am building my character, their skills and loadouts... all we are seeing is a vertical slice of gameplay in an area whe have seen before. Which many of us will be able to experience ourselves before long most likely. The later encounters and missions and loot and strategy could develop and change throughout the game, we don't know and I don't think Bungie owes it to us to show all their cards. I think we are experiencing "Old Russia" fatigue, but I have faith in Bungie to bring something that is fun to play. I hope I am right.

It's a thread about footage of the game, what else is there to do in this thread than to judge the footage.
'faith and hope' gets you nothing but buyer's remorse
If anything interesting/fun looking is shown people can always change their minds, but now it looks soulless and boring to me.


The hooks in diablo and blands are the skinnerbox and it's fine to indulge in that... neither game has good gameplay, blands at least has some personality and humor to prop it up and a lot more interesting weapon mods (and only got attention for being the first fps version of diablo, I think people will expect a lot more of the gameplay if they make a third game in the series)
 
Personality. Might be too early to tell, but the charm of Borderlands comes from the fact that they fill the world with humor and details and style. Not unlike how Rockstar' approaches GTA. Little things. So far, I don't see much in these early videos that makes me want to hang out in this world. No different than the Planetside or killzone worlds. I like living breathing places.
In one of the vids there was a little sense of exploration, especially with the music setting in. Of course depends on how much there actually is to discover, I also hope that the other planets look more interesting ( the game takes place on various planets in the solar system, right?)
 
The setting.

Which is pretty much by-the-numbers sci-fi.

How is that inspired to you?

If the gameplay is frantic and depends on a lot of player mobility, then yeah, there'll be problems with it.

Right, but we have powers here, CC and power ups. Until we see some higher level play we won't see how it works in context. This low level stuff won't be showing us much.

I have faith that Bungie know what they're doing.
 
I REALLY don't want to be that guy but its totally Borderlands + Halo having a baby, that said....im interested :D
 
Ok, now this looks better. I'm starting to think it's a game that must be played because the maps seem huge, with a lot of wandering. As far as that special "something" that it's missing, that could be attributed to a few things.

1. The degree of difficulty
2. The lack of unique enemies and enemy sounds. They seem kind of quiet. The halo grunts yelled and screamed, "He's over there!!."
3. The pacing seems slower than normal, and that could be due to Titanfalls and CODs of the gaming world. Where we need to be in a frantic battle with an average time alive of 30 seconds.

The potential for this game is there...we just need that special something

http://vimeo.com/97588130
 
Which is pretty much by-the-numbers sci-fi.

How is that inspired to you?



Right, but we have powers here, CC and power ups. Until we see some higher level play we won't see how it works in context. This low level stuff won't be showing us much.

I have faith that Bungie know what they're doing.

Sometimes the "by-the-numbers" approach is to provide a grounded backdrop for the more fantastical elements. What would your expectations be for a more innovative sci-fi setting?
 
uninspired, uninteresting

dead uninteresting areas and encounters with uninteresting boring dime a dozen looking game mechanics and some rpg lite elements tacked on (which every game does now)

Perhaps soulless is a better word than generic
There's no hint of a good idea, good mechanics or good gameplay in that footage

Well you seem to have you mind made up about the game, that's fine I suppose. Not every game should appeal to every player.

Though I can't help but notice that you and I see very different things in the footage. Because I don't understand how you can think the areas are dead and uinteresting. It's seems to be pretty common to run into enemies in the open areas of the game, and they seem to infest every building and basement the guy playing enters. But yes the open surface areas don't seem to be competely infested with enemies, and thank god for that, traversal through the open areas would become incredibly frustrating if that were the case.

There also seems to be tons of places to find and explore. I mean I personally think it's pretty cool that there was a place he had to access, and the only way to get there was to run up thecrashed planes broken off wing, and then double jump over to the cliffside wall.

I agree the encounters don't look that amazing in the footage, but then again very few shooters look intersting to me if I'm not playing them myself. And considering that in this footage we are mainly seeing the lowest ranked Thrall enemy archtype from the Hive race, which is a mindless space zombie by design. Then I think that it's not that big a deal if they don't heave Elite levels of AI, because they're not meant to. Keep in mind that this zone is a one of the first zones in the game, and you can see their level is very good, basically starting zone type levels. So again, you can't really expect to start of facing the toughest and alien motherfuckers in an loot and level based game.

As for the game mechanics and rpg lite comment. I'm honestly not sure what you mean. The game has gameplay mechanics also found in other games I guess? Uhm, okay? Why is that a bad thing exactly? The line about tacked on rpg lite elements makes me curious what you know that I dont. Because to my knowledge We don't know how either the stat, loot and skill systems work.
 
Why do people keep saying this. They did NOT spend $500 million already. They didn't spend it for the one game at launch with marketing. Much of that figure has yet to be 'spent'. The $500 million is the budget for the long-play, the Destiny franchise.

Just the first game is by itself has a development cost around $200 million now. We know this from the leaked contract awhile ago(which was before the delays). It's not 50 million or anything that low. Marketing rule of thumb is double the development/production costs. So yea, the first game alone is at least in the 300 million range on up. Don't forget those DLC and expansion packs.

Yea high chances are Kotick was indeed just talking about D1.
 
Well, I guess if you say it is.

Well, that's my opinion yeh.

What do you find so inspired about it?

Sometimes the "by-the-numbers" approach is to provide a grounded backdrop for the more fantastical elements. What would your expectations be for a more innovative sci-fi setting?

I agree with you. We just haven't /seen/ anything innovative yet, so when people say it looks generic so far that seems accurate to me.
 
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