SuicidalSteve
Member
I still can't get over the fact that this game has over 100 maps in multiplayer....
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and ALL campaigns and ALL mp will be on an ALL IN ONE disc
I still can't get over the fact that this game has over 100 maps in multiplayer....
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They did eventually counter most of it with 1.5, but it kind of hurts when the entire console has been compromised in terms of security.
They never said this to my recollection, and explicitly set up an email h2cheats@microsoft.com (still seared into my brain) for people to report instances.
ELO is provably broken. The sport it was originally invented for no longer uses it. ELO was made to be quickly calculable on pen and paper by humans, but has many issues related to making it easily calculable like that. There's no reason to use a simple broken system when you have servers available that can crunch super complex math in seconds, considering many more parameters.
For example, in ELO, you can actually be punished for winning a game, rank-wise. You can literally enter a game and every option you have (leave, lose, win) will derank you. How is a ranking system like that fair?
So you played against a small tiny fraction of players at Bungie, which proves nobody at Bungie was good at Halo?
My guess for the 6 maps:
-Ascension
-Lockout
-Zanzibar
-Headlong
-Ivory Tower
-Midship
Also, Coagulation.
Also, Coagulation.
I want to see Halo Reach maps as DLC.
(Bring back Sword Base!!)
So when you play on a Halo 2 map that hasn't been remastered do all the graphics just look like the the original Xbox game or do the Spartan, Elite and weapon models look like the remaster?
So when you play on a Halo 2 map that hasn't been remastered do all the graphics just look like the the original Xbox game or do the Spartan, Elite and weapon models look like the remaster?
Sorry if answered already but is November 11th worldwide release date or just US?
I'm in UK and want to book the week off work.
worldwide![]()
My guess for the 6 maps:
-Ascension
-Lockout
-Zanzibar
-Headlong
-Ivory Tower
-Midship
Still a bit confused on the Halo 2 multiplayer.
So Halo 2 campaign gets the Anniversary treatment, but multiplayer will not, it will run on the old engine only, albeit in 1080p@60fps.
Then there are six maps that will look like Ascension running on an XBO native engine.
So in general, while playing Halo 2 multiplayer, unless you are on those 6 remastered maps, it will look like you are playing Halo 2 Vista Multi at 60fps 1080p..
Am I getting that correct?
It's weird when the selling point is nothing has changed in 10 years.
I admit, I am now, for the first time, actually tempted to get an Xbone... But the idea of paying for Live keeps bringing me back to my senses.
good because it was almost unplayable sometimes in earlier halos.With dedicated servers, Gold is a decent deal nowadays.
Big Team Battle is going to be sweet.
Then there are six maps that will look like Ascension running on an XBO native engine.
So in general, while playing Halo 2 multiplayer, unless you are on those 6 remastered maps, it will look like you are playing Halo 2 Vista Multi at 60fps 1080p..
Am I getting that correct?
good because it was almost unplayable sometimes in earlier halos.
From what I understand, Halo 2 multiplayer (containing all Halo 2 maps), and Halo 2 Anniversary multiplayer (containing 6 remade maps) are two separate things. So those 6 maps come in two flavors, Halo 2 and Halo 2 Anniversary.
Actually, Bungie was correct about bloom - they couldn't change it without breaking LAN compatibility, which they had never done for any Halo title, ever. 343 made the bloom changeable, and in the process Reach 1.0 is not compatible with Reach 1.1 on LAN, because it's a client side change.
Literally any counter you could have thought of would have a counter-counter because modders had the keys to the kingdom on the original Xbox. All Bungie did was make modders detectable faster, not block them. By the time 1.5 came out, modding on 360 was more profitable, and most of them had moved on. The patch kiddies didn't have the expertise to get around the checks. "The system being compromised" is in fact, a valid excuse, because they were helpless against any local exploits. Every developer was. By the time 1.5 came out it wasn't even hard to run your own code on the Xbox - all you had to do was take the hard drive out of it, put it in your computer, wait 5 minutes and the entire thing was yours.
and ALL campaigns and ALL mp will be on an ALL IN ONE disc
Lets see if we can get a collectors edition out of this:
http://xbox.uservoice.com/forums/25...-halo-master-chief-edition-collectors-edition
Ascension is confirmed.
Agreed on Lockout.
I don't think Zanzibar will be in since it was remade pretty well for Halo 3.
Headlong had a Halo reach remake, but maybe.
Ivory Tower, same as Headlong, but there's a chance.
Midship had a nice remake for Halo 3 also..
My list:
-Ascension
-Lockout (classic map, and Halo 3 version was not a true remake)
-Turf
-Terminal
-Coagulation (too much of a classic)
-Sanctuary (symmetrical map to balance)
Now that I've thought about it for a while, I don't really care which maps get the anniversary treatment. If all of them are going to be playable online in original multiplayer, that's enough for me.
Still a bit confused on the Halo 2 multiplayer.
So Halo 2 campaign gets the Anniversary treatment, but multiplayer will not, it will run on the old engine only, albeit in 1080p@60fps.
Then there are six maps that will look like Ascension running on an XBO native engine.
So in general, while playing Halo 2 multiplayer, unless you are on those 6 remastered maps, it will look like you are playing Halo 2 Vista Multi at 60fps 1080p..
Am I getting that correct?
There's no way around it - Bungie was ignorant, negligent, and unwilling to respond appropriately to the cheating and security issues in their game. They are to blame.
and ALL campaigns and ALL mp will be on an ALL IN ONE disc
Ok I think this was answered above, but I want to make sure this is right. Two questions:
In lobby for multiplayer, will be be able to switch between games on the fly? ex: halo 1 hang em high --> guardian halo 3.
2. Will gameplay be specific to that engine when we play? For instance, will I actually be playing halo 1 engine, pistol and all, or a modified halo 4 engine?
Will we have the option to force player species in H2/3 MP?
No it didn't.
The XBone GPU (1,310 GFLOPS) whcih is about as fast as the Radeon 7790 is about 6x faster than the 360 (240 GFLOPS) GPU which is about as fast as the Radeon X1900, not even taking into consideration the other technological advancements (The two chips are 6 generations apart). They could pretty much throw the code at it without optimizations, and the game would probably easily run at 1080p. I wouldn't be surprised if it could run at 4K even. All the coding they probably did was due to moving architectures (PPC to x86-64) and DirectX versions and/or GPU specific code (like eDRAM etc.).
Wondering if they will add more maps to that Halo 2 remake mode via dlc.
Any word on party chat regulations? I hope it is banned on all ranked playlists to give that old xbox live feel.
Yes please. I don't mind in-game-join and party-chat and all that jazz in Social, but please not in Ranked!