sorakirosaki
Member
Especially since Lucas played a lot better than Ness...
i kinda like how both played they were clones but the different properties to their moves made them feel different enough for me would miss either of them
Especially since Lucas played a lot better than Ness...
One of ProJared's videos from the show floor shows some new deets for Sonic. His Aerial Spin Dash moves in a weird fucking trajectory around the 2:13 point, doesn't look like it's going to be as viable for recovery as it used to be. It's fast though. Also Sonic has a new rather fast Down Smash reminiscent of Fox's split kick.
Figured I'd post since not a lot of people have been playing as Sonic.
i kinda like how both played they were clones but the different properties to their moves made them feel different enough for me would miss either of them
The most recent one lists those six as the only "participating characters". This could mean that these are all of the non-secret newcomers, or all of the remaining newcomers. I think expecting more on top of them is setting yourself up for disappointment.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
It's worth noting Gematsu never mentioned Rosalina...although it's possible he may have somehow confused her with Peach or something?
I wonder if it's possible he saw Marth or Ike and mistakenly though it was Chrom?
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
PK Freeze will be available as a customization for Ness' neutral B, and it'll be possible to change his PK Thunder to Lucas' version. The inevitability hurts.
Aerials are really, really laggy when landing on the ground—slower than non-L-canceled Melee aerials by far. This is most noticeable with moves like Marth’s forward air (which has been nerfed heavily since previous iterations) and Pikachu’s neutral air. Because of this high cooldown, jump-in aerial approaches are hardly viable with any character, which massively hurts the game’s capacity for offensive gameplay. Air dodging into the ground also comes with serious end frames. A traditional strategy is to jump in with a low-lag aerial, spaced and timed well to avoid punishment in the event that the opponent blocks, and then to follow up on block or hit with another quick/safe move that links well after the initial move.
This is now significantly less effective because many aerials performed close to the ground will render characters stuck in cooldown for too long, making them punishable for trying to attack. The easy fix I propose is to heavily reduce landing lag on aerial A moves across the board for all characters. This will allow for exciting, aggressive gameplay and open the door to creative combos and block strings that are impossible in the game’s current engine. Casual and competitive players alike will enjoy this change, because it allows their characters to move more quickly and freely. The air dodge should also see a decent landing lag reduction, though not quite to the levels of its Brawl incarnation.
THERE ARE COMBOS. Many moves easily link into each other. For example, Fox can do dash attack into up tilt at low to mid percents with almost no problem. Low percent hitstun seems to be similar to Brawl, where you can string most moves so long as they keep your opponent close enough to you. Toward the higher percents, moves gain a flashier knockback animation and what seems like disproportionally additional hitstun. For moves that don’t send you too far away to follow up, this seems to be a cue to combo into a finisher.
My first match with Link, I hit Fox with a down air at the top of Battlefield around 80%. While I normally thought this would have killed him, it actually popped him up a moderate distance in a lot of hitstun that looked possible to follow up from (I wasn’t expecting that to happen so I didn’t react in time to test it for myself). Other moves seem to have this effect as well.
There is new technology already being discovered with the certain possibility of more. A player named Fiction discovered that you can do tilt moves (and possibly more) out of the pivot animation, allowing you to run past or away from someone, turn around, then attack back in their direction. This may also serve as this game’s version of a dash cancel into attacks.
The initial dashing window is really short—even shorter than in Brawl. As a result, dashdancing is borderline impossible. I basically hurt my wrist trying to dashdance consisently in place with Marth because you have to flick the stick back and forth so quickly to do it, and this is coming from someone who routinely utilizes dashdancing even in Brawl. By moderately improving the window in which you can pivot, which is a very subtle and non-intrusive change, a bunch of possibilities could open for players. You can fake approaches and retreats, diversify tech-chase followups, throw off your opponent’s timing when reacting to your movement, and more with this simple option! Any sort of functions that allow players to cancel or have more options out of dash would be deeply appreciated by the competitive community—especially since jumping approaches are now very weak.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
A player named Fiction discovered that you can do tilt moves (and possibly more) out of the pivot animation, allowing you to run past or away from someone, turn around, then attack back in their direction. This may also serve as this games version of a dash cancel into attacks.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
Newcomers
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
I'd also like a pm
Can you PM it to me? Would love to read it.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
PM sent
PM sent
Biggest gripe from me really is the news about tons of landing lag on aerials. That's literally the main way you approach in competitive Smash since... the FIRST game! I don't get whyyyyyyyyyy, please change ittttttt.
I'm going to quote some parts of the article because again, it's impressions and stuff -- both a mix of good and bad in no particular order
The part about aerials being really laggy on the ground is awful to hear. -_-
WHY MAKE THEM MORE LAGGY WHEN YOU LAND THAN EVEN IN BRAWL? I don't get it.
As disappointed as I am that Waluigi isn't in, Ray Mark III hasn't a chance in hell and Ridley probably isn't in either, I'm ultimately satisfied with the newcomers. I feel like they did a good job choosing a distinctive batch of characters.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
I'm going to quote some parts of the article because again, it's impressions and stuff -- both a mix of good and bad in no particular order
The part about aerials being really laggy on the ground is awful to hear. -_-
WHY MAKE THEM MORE LAGGY WHEN YOU LAND THAN EVEN IN BRAWL? I don't get it.
I've got some gripes about Palutena fitting into way too similar a mold as Rosalina and Zelda and also her attacks mainly just being Pit's abilities, but it's pretty minor since she at least looks fun to play.
Basically, Smash 4 is more on defensive game than offensive game? from the impressions i have seen for last two days.
Pretty much, if they don't change anything about what players have said (aerials with huge amounts of landing lag, unable to dashdance at all, still powerful shield game) then it's still going to be defensive oriented and awful for both players and spectators alike.
We need more boxer-type characters.There is no ulterior motive for this.
Brawl wasn't an awful game if you listen to anyone not in the competitive scene.Pretty much, if they don't change anything about what players have said (aerials with huge amounts of landing lag, unable to dashdance at all, still powerful shield game) then it's still going to be defensive oriented and awful for both players and spectators alike.
Pretty much, if they don't change anything about what players have said (aerials with huge amounts of landing lag, unable to dashdance at all, still powerful shield game) then it's still going to be defensive oriented and awful for both players and spectators alike.
And those people can be stuck 20 something years in the past when the next Smash games comes out proclaiming Melee's perfection and claiming Melee is bringing more fans to the Smash community(It won't be).
And I will look upon those people as broken old men who cannot progress not masters of their craft like they want others to believe.
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)
Says some interesting good things about the game.
just got back
WHAT A PIECE OF FUCKING SHIT IT'S BRAWL 2.0 BUT WORSE I DON'T EVEN WANT THE GAME ANYMORE PRE ORDER CANCELLED UGH I'LL BE PLAYING MELEE
just kidding! detailed impressions soon!
Smashboards? more like Strawmanboards. I just might go insane.
Because casuals will be playing Project M when Smash 4 comes out and Project M when Smash 5 comes out?Eh, I think PM has proven that a game can have depth and still be really fun for casuals. I think people think the competitive rule set makes them bad, but they would be bad regardless of the rule set. Let's just have a game that's fun to master.
This game plays nowhere near Brawl. You guys have got to play this game if you can.
It makes sense when you consider that Palutena was the one who granted Pit those abilities. Rosalina's in the same boat -- Mario uses Star Bits, Launch Stars, and the Star Cursor in Galaxy, but Rosalina and a Luma gave him those powers.I've got some gripes about Palutena fitting into way too similar a mold as Rosalina and Zelda and also her attacks mainly just being Pit's abilities, but it's pretty minor since she at least looks fun to play.
It makes sense when you consider that Palutena was the one who granted Pit those abilities. Rosalina's in the same boat -- Mario uses Star Bits, Launch Stars, and the Star Cursor in Galaxy, but Rosalina and a Luma gave him those powers.
I don't really like PM and I think I count as casual (even though I play Smash a goddamn lot). I prefer to play Brawl (or Melee once in a while).Eh, I think PM has proven that a game can have depth and still be really fun for casuals.
It is a great game. The only people who keep trashing it is the competitive crowd.Brawl wasn't an awful game if you listen to anyone not in the competitive scene.
Wasn't that boring at the invitational.
Defensive battles can be hype too.
SliceSabre said:Brawl wasn't an awful game if you listen to anyone not in the competitive scene.
I don't really like PM and I think I count as casual (even though I play Smash a goddamn lot). I prefer to play Brawl (or Melee once in a while).
It is a great game. The only people who keep trashing it is the competitive crowd.
I never once said Brawl was an awful game overall. Stop misreading me and trying to instigate something. You can enjoy it with your items, I don't hate you for playing it and enjoying it. And you can enjoy Smash 4, too, it looks like a good game in general. But for competitive play, I am concerned. Am I allowed to be concerned? Does everything need to be positive in this thread? I wasn't aware negative opinions were banned in Smash 4 threads.
There's plenty of people who've enjoyed playing brawl in competition too.