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Splatoon (Nintendo 4x4 team shooter, Wii U, 2015)

Hmm, guess the press isn't digging the game so much? Haven't heard that many people talking about it. Player 1 Podcast seemed to enjoy what they saw at least.
People who play it enjoy it and there's always a line for it.
But no one wants to be the journalist to like a "kiddy kid shooter".
 
Hmm, guess the press isn't digging the game so much? Haven't heard that many people talking about it. Player 1 Podcast seemed to enjoy what they saw at least.

I haven't been paying attention at all to reactions, I have no idea if anyone was paying attention to what Nintendo did with treehouse.
 
https://www.youtube.com/watch?v=_cHwzSm6q3A

IGN interview havent seen it posted

They say they are working on a single player mode and 1 vs 1 offline for people who are not connected

Will think about split screen

More online game modes to come

He kinda beats around the bush on voice chat lol, says they will have away for you to communicate, my guess it will prob end up friends only

Pro Controller support is in (He didnt ask about pointer controls)

Says coming early next year
 
People who play it enjoy it and there's always a line for it.
But no one wants to be the journalist to like a "kiddy kid shooter".

A screen from the game provides the image for the title story (Nintendo day 1 in review) on the escapist's video game section ATM.
 
Game has the main spotlight in Nintendo's E3 website, guess that pretty much confirms it's going to be a full retail game. Where are you now doubters? :p
 
Game has the main spotlight in Nintendo's E3 website, guess that pretty much confirms it's going to be a full retail game. Where are you now doubters? :p

Main spotlight has a portion of the mii intro sequence for me.

EDIT: Do you mean a spotlight? It's on the front page but certainly not the most notable thing there.
 
People is fast these days
tumblr_n71cnwLuz41qmb7tno1_500.jpg
 
People who play it enjoy it and there's always a line for it.
But no one wants to be the journalist to like a "kiddy kid shooter".
I hope noone really thinks like this. They should play a public match of a Call of Duty game and listen to all the 12 year olds screaming in the mic and then say that it's more mature than this game.
 
Its crazy how quickly this game picked up a following. Theres so much art and other fan made stuff on Tumblr + Twitter.

Some of the art posted on this thread is awesome. Love the aesthetic of this game. Would make for a great saturday morning cartoon.
 
https://www.youtube.com/watch?v=_cHwzSm6q3A

IGN interview havent seen it posted

They say they are working on a single player mode and 1 vs 1 offline for people who are not connected

Will think about split screen

More online game modes to come

He kinda beats around the bush on voice chat lol, says they will have away for you to communicate, my guess it will prob end up friends only

Pro Controller support is in (He didnt ask about pointer controls)

Says coming early next year
Disappointed with some parts of the interview. Voice Chat is almost a must. Hard to coordinate as a team without it even with four good players. My listening of the video made it seem as if they either misinterpreted the question on more game modes or deliberately ignored the intent. I'm a bit afraid that there's only one objective mode (as fun as it seems to be). EDIT: Scratch that last part; they hinted at maybe something at the very end.
 
The game sincerely has huge potential. Furthermore, Splatoon could work great with NFC figurines with customizable characters, stats, costumes, weapons and much more.
 
I think Nintendo avoided everyone *****ing on them because they put Mario in everything.
Except me because Idc about mario appearing in things and this thematically fits with mario sunshine. I'm not saying it has to happen, just that it would have been pretty cool.

If this was the art style, I would ignore this game so hard.

I dunno it looks pretty fine from here
 
Do we know what team is making this?

It's an EAD team, just not sure which one. Yusuke Amano, one of the Directors, directed NSMB2 on 3DS with EAD 4. That team also did games such a Pikmin 3 and the various NSMB games.

So could be EAD 4 (although they could be busy with Mario Maker) or it could be an all new team.
 
Except me because Idc about mario appearing in things and this thematically fits with mario sunshine. I'm not saying it has to happen, just that it would have been pretty cool.



I dunno it looks pretty fine from here

Never liked the Moe/loli look. I much prefer the original art to that fan art.
 
Never liked the Moe/loli look. I much prefer the original art to that fan art.

That's not...

Well look, if Squid Girl ends up in this game, everything will be fine.

Someone get Richard Jaques and Hideki Naganuma on the phone, this game needs a Jet set Radio/Power Olly soundtrack. The concept of love needs to be in this game.
 
Hmm, guess the press isn't digging the game so much? Haven't heard that many people talking about it. Player 1 Podcast seemed to enjoy what they saw at least.



I love DS...but they didn't even show anything. Not deserving of a vote!

There was some offscreen play. About 49 seconds worth. Was enough to please me, even though the guy playing sucked. lol.

Don't get me wrong, I think this game looks great. I love that it's 3rd person instead of first. If inking works in the ways I think it does, it's gonna be fun.
 
I played it, and it's not that amazing, however, I am not Nintendo's target audience.

It's definitely not a shooter game. You spend a lot of time just painting stuff, and killing people didn't really seem to matter as much. In fact, you could strategically use death to respawn behind the other team and win that way.

Controls were terrible OR gimmicky. I'm sure they'll allow more controls, but aiming with tilt as the main method of aiming is SO BAD! You could only move left and right with the right analog, no up and down. Definitely uses tilt.

I destroyed the other team getting like 15 kills in a the second match that we got to play after I got used to the controls. Even then, the final result was almost even, just slightly favouring my team in terms of percentage of painting the level. So I really feel like this isn't too much PVP as it is just passively shooting up floors and walls.

I do enjoy the squid mode of travel and loading up ink from squid mode, but the overall mechanics available feels really shallow that I can definitely imagine myself getting tired of the game real fast. They definitely need more that painting mode.

After playing a bunch of indie games that are like this quirky shooter kind of game, and they were free, I guess my opinion of this new IP isn't in high regards. It needs more content for sure.
 
I played it, and it's not that amazing, however, I am not Nintendo's target audience.

It's definitely not a shooter game. You spend a lot of time just painting stuff, and killing people didn't really seem to matter as much. In fact, you could strategically use death to respawn behind the other team and win that way.

Controls were terrible OR gimmicky. I'm sure they'll allow more controls, but aiming with tilt as the main method of aiming is SO BAD! You could only move left and right with the right analog, no up and down. Definitely uses tilt.

I destroyed the other team getting like 15 kills in a the second match that we got to play after I got used to the controls. Even then, the final result was almost even, just slightly favouring my team in terms of percentage of painting the level. So I really feel like this isn't too much PVP as it is just passively shooting up floors and walls.

I do enjoy the squid mode of travel and loading up ink from squid mode, but the overall mechanics available feels really shallow that I can definitely imagine myself getting tired of the game real fast. They definitely need more that painting mode.

After playing a bunch of indie games that are like this quirky shooter kind of game, and they were free, I guess my opinion of this new IP isn't in high regards. It needs more content for sure.

Thanks for the impressions. What do you consider Nintendo's target audience, though? They've spoken a lot about wanting to appeal to everyone and across what they had at E3 there was quite a bit of diversity.

In terms of the amount of content, it really just remains to be see considering this was a limited, still in-development floor demo. Hopefully the final package is suitably robust for whatever its price ends up being.

Pro Controller support is also in apparently, so dealing with tilt controls is at least optional.
 
I played it, and it's not that amazing, however, I am not Nintendo's target audience.

It's definitely not a shooter game. You spend a lot of time just painting stuff, and killing people didn't really seem to matter as much. In fact, you could strategically use death to respawn behind the other team and win that way.

Controls were terrible OR gimmicky. I'm sure they'll allow more controls, but aiming with tilt as the main method of aiming is SO BAD! You could only move left and right with the right analog, no up and down. Definitely uses tilt.

I destroyed the other team getting like 15 kills in a the second match that we got to play after I got used to the controls. Even then, the final result was almost even, just slightly favouring my team in terms of percentage of painting the level. So I really feel like this isn't too much PVP as it is just passively shooting up floors and walls.

I do enjoy the squid mode of travel and loading up ink from squid mode, but the overall mechanics available feels really shallow that I can definitely imagine myself getting tired of the game real fast. They definitely need more that painting mode.

After playing a bunch of indie games that are like this quirky shooter kind of game, and they were free, I guess my opinion of this new IP isn't in high regards. It needs more content for sure.
I've played a lot of indie games and I've never seen anything remotely like this. Can you point me to games similar to this one?

As for destroying the other team, I kind of think that misses the point? The entire goal of this game seems inviting to a variety of styles of play, perhaps the three easiest to describe being a sort of crowd-controller, one that continually paints up the main base, and one that paints the enemy's base.

I can understand not liking the controls, but there will be classic controller support, so I'm not too worried.

As for more content, yeah, I suspect more modes and other stuff is what will necessitate a year of work.
 
Ika Musume is amazing. I buy a lot of video games just because it has that art style. I can't believe some people don't like that art style. :<
 
I played it, and it's not that amazing, however, I am not Nintendo's target audience.

It's definitely not a shooter game. You spend a lot of time just painting stuff, and killing people didn't really seem to matter as much. In fact, you could strategically use death to respawn behind the other team and win that way.

Controls were terrible OR gimmicky. I'm sure they'll allow more controls, but aiming with tilt as the main method of aiming is SO BAD! You could only move left and right with the right analog, no up and down. Definitely uses tilt.

I destroyed the other team getting like 15 kills in a the second match that we got to play after I got used to the controls. Even then, the final result was almost even, just slightly favouring my team in terms of percentage of painting the level. So I really feel like this isn't too much PVP as it is just passively shooting up floors and walls.

I do enjoy the squid mode of travel and loading up ink from squid mode, but the overall mechanics available feels really shallow that I can definitely imagine myself getting tired of the game real fast. They definitely need more that painting mode.

After playing a bunch of indie games that are like this quirky shooter kind of game, and they were free, I guess my opinion of this new IP isn't in high regards. It needs more content for sure.
Thanks for the impressions. As you seem to be at E3, I'm sure you haven't kept up with the stream coverage of the game. You can turn off the motion controls on the fly (don't remember what they said the command for it was). They said it'd probably be worse for you in the long run if you did, but they did provide that option.

Not sure if you're super into the shooter genre, but a lot of the best shooters aren't defined by deathmatch. High level Quake 2 CTF you could cap all the flags without getting a single kill (not likely, but possible). In fact, I appreciate that this game won't be about people only caring about K:D ratios. That's not everyone's opinion of course. I enjoy deathmatch every once in a while, but I heavily disagree that it's not a shooter just because killing people is de-emphasized. I'm also unsure how death makes you kill people from behind? In the maps they showed, there's only one spawn point so there shouldn't be any surprises...

As for "passively shooting floors and walls" don't you have to kill the opponent to control the area so that you can complete the objective (painting the level)? Otherwise you're going to get shot in the back and the opponent will be free to paint the area while you respawn and then travel back to the battlezone.

Anyway, I definitely appreciate your impressions. Not every game is for everyone. I'm sure you didn't get a ton of time to play it either. Just giving my opinion of some stuff you talked about.
 
Dreamcast 2 launch title.

I need this game. It looks like so much fun. Really wish I could be at E3 just to play this thing.

The maps need to be spaced out a bit to stop the camera from getting so close to the character though, that's one thing I'll say.

hahaha, yeah, it has that feel

hence why I am loving it so much.

Best playable game on E3 for me.
 
It's definitely not a shooter game. You spend a lot of time just painting stuff, and killing people didn't really seem to matter as much. In fact, you could strategically use death to respawn behind the other team and win that way.

I obviously can't comment on your gameplay concerns, but dismissing it as a some kind of shooter because the one map and mode they showed in the demo isn't focused on crushing your opponents by shooting them in the face is like saying capture the flag and point control are not valid game modes for more classic shooters ...
 
So according to the IGN interview:

- will be retail title
- might have singleplayer
- local 1v1 planned (may or may not be splitscreen)
 
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