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Splatoon (Nintendo 4x4 team shooter, Wii U, 2015)

I wonder what other modes they could have in this game?
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When I saw the paint roller weapon, one of my first thoughts was how a 3D version of that Mystical Ninja paint mini-game (and Tron Light Cycle rip-off/homage) would play out, especially with more than 2 players vying to cover the ground with ink without touching each other's ink trails or walls/obstacles. Especially when teams try to fake out each other and cause rivals to fall into traps.
 
Wait a minute, I got this: Qix homage mode where you paint around an area to enclose it, with the negative space automatically filed with your color of paint. But there's also a hunter player out to get you. This could work well for larger maps.
 
Can someone please link me to the two Treehouse extended looks of this game? I tried Nintendo's Youtube channel, but it appears they only have one of them uploaded, and even though it is labelled as part 1, it seems to be the second look (and W want to watch both of them in order).
 
You guys all have such great ideas! It's also testament to how good an idea Splatoon's ink mechanic is in the first place.

I'd be interested in an insta-gib ink battle. If you touch the enemy's ink, you instantly die. More careful movement and planning required.
 
After watching groups of players work in unison to speed the other players in squid form, I'm amazed at the potential this game has competitively.

And there are so many cool game modes people are suggesting. One idea I'd like to see is a single-player "challenge mode" where you have to cover as much of the map as possible in a very limited time.
 
Screw Mario Kart comparisons. With the right amount of support, this could be for arena shooters what SSB is for 2D fighters. The core premise is different enough while still focusing on what's fun in the genre, aka movement (as opposed to the fighting in a fighting game, which still features prominently in SSB).
 
The great thing about this game is that it has so much potential.

The terrible thing about this game is that it will almost definitely not be able to reach our impossibly high expectations. We're able to get all of these great ideas from the concept, but I'm sure the dev team has their own vision of the game. Hopefully however it turns out, it'll still be great.
 
I find it funny that in a sea of first/third-person shooters Nintendo, of all companies, brought us the most interesting and innovative one out of all the companies that have been doing it for decades. And they didn't need giant mechs, futuristic vistas and gigantic marketing to draw attention ("Dude, have you Splatoon?"), they just needed cartoon squid kids with paint guns.
 
I really hope they make the squid slide > hop > transform > shoot > transform > land > squid slide loop possible. It would open the door to some really fast high level play.

It's already possible. There are videos where Sato hops from one puddle to the next puddle which he created while in the air
 
so yeah. i was just absolutely apathetic to the reveal of this game. it looked like an unfinished idea. having played it though, i gotta admit it scratched that itch for a tf2-like game i've been having. i am really good at platforming, but poor at aiming, so getting around the level to secure a base in tf2 is much more preferable to racking up kills in something like halo multiplayer. same deal with splatoon. being able to sneak around the level design and get out of risky situations was a lot of fun. i'm really curious to how they plan on fleshing out the full game.

actually, a lot of nintendo's games felt like they were concepts taken out of the idea stage a little early. maybe they feel they can risk making a captain toad game or a squid-based, squad-based shooter because hey it's not like the wii u can do much worse, and they have to fill release dates with something while their new platforms are in the works. nothing drove that point home to me more than the reveal of star fox, and that it's a year out. i get the feeling that that's a game that isn't a year old right now, and they're just sort of seeing what would be easy and low-budget to make while they ride the wii u out (while also throwing more ambitious titles at it like smash bros., zelda, and xenoblade too, of course).
 
I worry about the netcode for this game especially with everyone being on wireless. Also, is there anything that stops this game from being fully playable with wiimote + nunchuck? I can't think of anything control wise.

Lol. You do realise that although MS and Sony offer Ethernet ports as standard the majority are probably on WiFi anyway?
 
so yeah. i was just absolutely apathetic to the reveal of this game. it looked like an unfinished idea. having played it though, i gotta admit it scratched that itch for a tf2-like game i've been having. i am really good at platforming, but poor at aiming, so getting around the level to secure a base in tf2 is much more preferable to racking up kills in something like halo multiplayer. same deal with splatoon. being able to sneak around the level design and get out of risky situations was a lot of fun. i'm really curious to how they plan on fleshing out the full game.

actually, a lot of nintendo's games felt like they were concepts taken out of the idea stage a little early. maybe they feel they can risk making a captain toad game or a squid-based, squad-based shooter because hey it's not like the wii u can do much worse, and they have to fill release dates with something while their new platforms are in the works. nothing drove that point home to me more than the reveal of star fox, and that it's a year out. i get the feeling that that's a game that isn't a year old right now, and they're just sort of seeing what would be easy and low-budget to make while they ride the wii u out (while also throwing more ambitious titles at it like smash bros., zelda, and xenoblade too, of course).

I'm getting this feeling too. I asked my mate next to me if he would buy this full price and we both were thinking, 'not without more.'

Giant Robot, Project Guard, Star Fox, they all seem way too early for a year away.
 
I'm getting this feeling too. I asked my mate next to me if he would buy this full price and we both were thinking, 'not without more.'

Giant Robot, Project Guard, Star Fox, they all seem way too early for a year away.

giant robot and project guard are really just concepts right now. i really don't get how those are supposed to be full games. i can at least understand how splatoon might get capture the flag maps, other game modes, and more weapons and play styles.

i realize what i said came off maybe a little too negative. all i meant was that these risks seem to come out of necessity. but it's also not really a bad thing. they can actually test the waters with these games and see if something will actually work as a franchise.
 
It's already possible. There are videos where Sato hops from one puddle to the next puddle which he created while in the air
Ah, happen to have a link? I think I missed that gameplay or overlooked it. EDIT: Nice find!
Lol. You do realise that although MS and Sony offer Ethernet ports as standard the majority are probably on WiFi anyway?
Likely true for Playstation 3, not sure if true for 360 since Microsoft didn't have WiFi in their systems for a while. That being said, a large percentage of gamers on any system who care about latency and connection stability have a wired connection. Considering it's not possible on WiiU without a USB LAN adapter which is hard to find (and I'm not even sure what speeds it can reach?), I'd say probably 95+% of people hopping online will be on WiFi. As someone who competes in a lot of multiplayer games, I've seen a lot of competitive players bitching about the relative lagginess of PS3 compared to 360 likely due to the higher percentage of wireless users. Hell, Sakurai recommends using a LAN adapter in the Smash Direct.
 
You respawn back at your base, your old body explodes into a mass of ink in the colour of the other team giving them slightly more territory.
Ah, I see.
Well the concept of this is absolutely amazing (who'd have thought the most innovative shooter of E3 would come from Nintendo?), I just hope they can back it up with some content as well.
 
Yeah I'm sure there's much more to the game than what they've shown. If there's not, there's no way it'll be $60. This is the company that's giving us Bayo 1 + 2 for $60 and Mario Kart 8 + a free game for $60. They're not always perfect on pricing, but they seem to be doing a good job of providing value.
 
Have they already said whether Splatoon is supposed to be sold at retail? Because I just can't shake off the impression that it would be the perfect F2P game for Nintendo. I can't see it moving many units as a full-priced retail release, but by being a free download with in-game purchases a la TF2 it could become a pretty huge hit among the people who own a Wii U.
 
Ok, what happens if someone plasteres his color over the splat of your ink where you are in right now? Instant death?

I guess you'd take a hit. You have low default health anyways (which I like) so it might be instant death, but we don't know the exact damage amount or if you're more vulnerable in squid mode..
 
Ok, what happens if someone plasteres his color over the splat of your ink where you are in right now? Instant death?
Pretty much. You might be able to take a hit but not many since you seem to have really low health in this game.

If you can take the hit, you'll just stay in squid mode but you won't be able to move very fast because you'll be stuck in their ink. Best to transform back and shoot in that situation.
 
giant robot and project guard are really just concepts right now. i really don't get how those are supposed to be full games. i can at least understand how splatoon might get capture the flag maps, other game modes, and more weapons and play styles.

i realize what i said came off maybe a little too negative. all i meant was that these risks seem to come out of necessity. but it's also not really a bad thing. they can actually test the waters with these games and see if something will actually work as a franchise.
I think Miyamoto's concepts were at E3 mostly to highlight his new role within the company. He wasn't there to talk about a new Zelda or Mario or Yoshi or any other Nintendo flagship title (even though they were all there), he was there to show his crazy little ideas. With Zelda for example he's clearly given all the power to Aonuma and co.

Nintendo had a pretty strong line-up even without the Miyamoto stuff so I don't think they were there just because they had to have some more content. Nonetheless it'll be interesting to see what shape the concepts will eventually take.
 
giant robot and project guard are really just concepts right now. i really don't get how those are supposed to be full games. i can at least understand how splatoon might get capture the flag maps, other game modes, and more weapons and play styles.

i realize what i said came off maybe a little too negative. all i meant was that these risks seem to come out of necessity. but it's also not really a bad thing. they can actually test the waters with these games and see if something will actually work as a franchise.

Sounds like a bit of a Gamecube situation. The amount of cynicism and pre-release negativity when it came to games like Super Mario Sunshine, Wind Waker and Metroid Prime was staggering when coming off of their revolutionary predecessors, particularly the latter which no one expected to be as good as it was.
 
Sounds like a bit of a Gamecube situation. The amount of cynicism and pre-release negativity when it came to games like Super Mario Sunshine, Wind Waker and Metroid Prime was staggering when coming off of their revolutionary predecessors, particularly the latter which no one expected to be as good as it was.

New concepts are great and it may be a bit of necessity to work on them now, but it's better for us as gamers. Though, I will say that the Nintendo we saw this week is a million times more upbeat than they were during the GameCube days. That's when I worked there and the morale was bad back then. At least these guys are accepting whatever is going on and just having fun. If that kind of attitude is behind this game, then I feel confident in what they'll come up with at the end of the day.
 
Sounds like a bit of a Gamecube situation. The amount of cynicism and pre-release negativity when it came to games like Super Mario Sunshine, Wind Waker and Metroid Prime was staggering when coming off of their revolutionary predecessors, particularly the latter which no one expected to be as good as it was.

there's a big difference in perception, i feel, between the gamecube and the wii u, at least after this positive mk8 and e3 period. with the gamecube it felt like nintendo was an also-ran who was on the outs and were out of ideas, just putting together random shit and unable to make grown-up games. with the wii u, i feel people see the quality in such games even if they don't convince them to buy the system. and instead of being just for kids, it's more of a quaint novelty, more like the dreamcast, which seemed similarly unsuited for the competition in 2000.
 
I find it funny that in a sea of first/third-person shooters Nintendo, of all companies, brought us the most interesting and innovative one out of all the companies that have been doing it for decades. And they didn't need giant mechs, futuristic vistas and gigantic marketing to draw attention ("Dude, have you Splatoon?"), they just needed cartoon squid kids with paint guns.

Let's not devolve the thread into one of those debates please.
 
Pretty much. You might be able to take a hit but not many since you seem to have really low health in this game.

If you can take the hit, you'll just stay in squid mode but you won't be able to move very fast because you'll be stuck in their ink. Best to transform back and shoot in that situation.

Thank you. Maybe I should attend Gamescom...was thinking about not going there, but with Nintendo going crazy with all those awesome games I might go there
 
From NoA's twitter:

The Inklings are squids instead of octopuses since the shape of a squid allows you to see which direction they're going on the map.

This blows my mind and makes complete sense to me now.
 
They also said in the Day 2 stream I believe when the devs were on.

I was wondering - you take damage in enemy ink, or only slows you down? Couldn't get a good sense.
 
I personally want glow in the dark neon ink on a night level.

I second that. A night mode would be crazy for this. Or an underground part. With the ink being the only source of light (as someone earlier wrote).

Thank you. Maybe I should attend Gamescom...was thinking about not going there, but with Nintendo going crazy with all those awesome games I might go there

Oh, this reminded me that I will be at Gamescom this year. Great, I will maybe get to play this earlier than I thought.
 
The great thing about this game is that it has so much potential.

The terrible thing about this game is that it will almost definitely not be able to reach our impossibly high expectations. We're able to get all of these great ideas from the concept, but I'm sure the dev team has their own vision of the game. Hopefully however it turns out, it'll still be great.

Caught up in the E3 hype as I am, I don't see my self being disappointed. Hype is all part of the E3 game. Splatoon is likely a year minimum away so that's plenty of time to allow expectations to fall to a reasonable level. The key is not to follow the game too heavily. I play Minecraft quite a bit yet I don't overdose myself on future updates. When the server updates I gain access to the new features. Before then they don't exist in my mind. I find this stepping back approach works quite well. :)
 
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