We all do. Looks great.To hear that they're planning for a single player mode is very exciting for me. I hope this is a huge game filled with modes and levels.
We all do. Looks great.To hear that they're planning for a single player mode is very exciting for me. I hope this is a huge game filled with modes and levels.
I wonder what other modes they could have in this game?
Can someone please link me to the two Treehouse extended looks of this game? I tried Nintendo's Youtube channel, but it appears they only have one of them uploaded, and even though it is labelled as part 1, it seems to be the second look (and W want to watch both of them in order).
I really hope they make the squid slide > hop > transform > shoot > transform > land > squid slide loop possible. It would open the door to some really fast high level play.I just want to see some mlg pro inkhopping
I really hope they make the squid slide > hop > transform > shoot > transform > land > squid slide loop possible. It would open the door to some really fast high level play.
I wondered if it was, I must have missed it.It's already possible. There are videos where Sato hops from one puddle to the next puddle which he created while in the air
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Made these (one is slightly more cropped than the other), if you like it (look at my avatar to see how it looks) then you can claim it and I'll remove my avatar. But if you don't...I guess I have a new avatar, haha
I worry about the netcode for this game especially with everyone being on wireless. Also, is there anything that stops this game from being fully playable with wiimote + nunchuck? I can't think of anything control wise.
so yeah. i was just absolutely apathetic to the reveal of this game. it looked like an unfinished idea. having played it though, i gotta admit it scratched that itch for a tf2-like game i've been having. i am really good at platforming, but poor at aiming, so getting around the level to secure a base in tf2 is much more preferable to racking up kills in something like halo multiplayer. same deal with splatoon. being able to sneak around the level design and get out of risky situations was a lot of fun. i'm really curious to how they plan on fleshing out the full game.
actually, a lot of nintendo's games felt like they were concepts taken out of the idea stage a little early. maybe they feel they can risk making a captain toad game or a squid-based, squad-based shooter because hey it's not like the wii u can do much worse, and they have to fill release dates with something while their new platforms are in the works. nothing drove that point home to me more than the reveal of star fox, and that it's a year out. i get the feeling that that's a game that isn't a year old right now, and they're just sort of seeing what would be easy and low-budget to make while they ride the wii u out (while also throwing more ambitious titles at it like smash bros., zelda, and xenoblade too, of course).
I wondered if it was, I must have missed it.
Need to find that gameplay.
I'm getting this feeling too. I asked my mate next to me if he would buy this full price and we both were thinking, 'not without more.'
Giant Robot, Project Guard, Star Fox, they all seem way too early for a year away.
You respawn back at your base, your old body explodes into a mass of ink in the colour of the other team giving them slightly more territory.This looks amazingly fun. Can someone explain to me what exactly happens when you are 'splattered?'
Ah, happen to have a link? I think I missed that gameplay or overlooked it. EDIT: Nice find!It's already possible. There are videos where Sato hops from one puddle to the next puddle which he created while in the air
Likely true for Playstation 3, not sure if true for 360 since Microsoft didn't have WiFi in their systems for a while. That being said, a large percentage of gamers on any system who care about latency and connection stability have a wired connection. Considering it's not possible on WiiU without a USB LAN adapter which is hard to find (and I'm not even sure what speeds it can reach?), I'd say probably 95+% of people hopping online will be on WiFi. As someone who competes in a lot of multiplayer games, I've seen a lot of competitive players bitching about the relative lagginess of PS3 compared to 360 likely due to the higher percentage of wireless users. Hell, Sakurai recommends using a LAN adapter in the Smash Direct.Lol. You do realise that although MS and Sony offer Ethernet ports as standard the majority are probably on WiFi anyway?
Ah, I see.You respawn back at your base, your old body explodes into a mass of ink in the colour of the other team giving them slightly more territory.
Ok, what happens if someone plasteres his color over the splat of your ink where you are in right now? Instant death?
Pretty much. You might be able to take a hit but not many since you seem to have really low health in this game.Ok, what happens if someone plasteres his color over the splat of your ink where you are in right now? Instant death?
I think Miyamoto's concepts were at E3 mostly to highlight his new role within the company. He wasn't there to talk about a new Zelda or Mario or Yoshi or any other Nintendo flagship title (even though they were all there), he was there to show his crazy little ideas. With Zelda for example he's clearly given all the power to Aonuma and co.giant robot and project guard are really just concepts right now. i really don't get how those are supposed to be full games. i can at least understand how splatoon might get capture the flag maps, other game modes, and more weapons and play styles.
i realize what i said came off maybe a little too negative. all i meant was that these risks seem to come out of necessity. but it's also not really a bad thing. they can actually test the waters with these games and see if something will actually work as a franchise.
giant robot and project guard are really just concepts right now. i really don't get how those are supposed to be full games. i can at least understand how splatoon might get capture the flag maps, other game modes, and more weapons and play styles.
i realize what i said came off maybe a little too negative. all i meant was that these risks seem to come out of necessity. but it's also not really a bad thing. they can actually test the waters with these games and see if something will actually work as a franchise.
Sounds like a bit of a Gamecube situation. The amount of cynicism and pre-release negativity when it came to games like Super Mario Sunshine, Wind Waker and Metroid Prime was staggering when coming off of their revolutionary predecessors, particularly the latter which no one expected to be as good as it was.
Sounds like a bit of a Gamecube situation. The amount of cynicism and pre-release negativity when it came to games like Super Mario Sunshine, Wind Waker and Metroid Prime was staggering when coming off of their revolutionary predecessors, particularly the latter which no one expected to be as good as it was.
I find it funny that in a sea of first/third-person shooters Nintendo, of all companies, brought us the most interesting and innovative one out of all the companies that have been doing it for decades. And they didn't need giant mechs, futuristic vistas and gigantic marketing to draw attention ("Dude, have you Splatoon?"), they just needed cartoon squid kids with paint guns.
Pretty much. You might be able to take a hit but not many since you seem to have really low health in this game.
If you can take the hit, you'll just stay in squid mode but you won't be able to move very fast because you'll be stuck in their ink. Best to transform back and shoot in that situation.
The Inklings are squids instead of octopuses since the shape of a squid allows you to see which direction they're going on the map.
From NoA's twitter:
This blows my mind and makes complete sense to me now.
Ok, what happens if someone plasteres his color over the splat of your ink where you are in right now? Instant death?
Never mind that Octopuses aren't associated at all with ink.
I personally want glow in the dark neon ink on a night level.
Thank you. Maybe I should attend Gamescom...was thinking about not going there, but with Nintendo going crazy with all those awesome games I might go there
uh, they have ink sacs
The great thing about this game is that it has so much potential.
The terrible thing about this game is that it will almost definitely not be able to reach our impossibly high expectations. We're able to get all of these great ideas from the concept, but I'm sure the dev team has their own vision of the game. Hopefully however it turns out, it'll still be great.