"hey guys, remember all those E3 gameplay demos where the games looked really hard the player was dying all the time?"
- no one ever
Eh, if enemies noticed one of their colleagues being yanked away into the sky then logically they'd start a base-wide Alert and you'd never be able to use Fultons. I wouldn't mind them toning down the way the soldiers scream when they're Fultoned, though.
I think Fulton-ing is going to have its own built-in checks drawbacks. We've seen that it costs GMP every time and, judging by the fact that the Level 2 cardboard box upgrade cost 70,000 GMP I think we're going to have to be pretty careful about how we spend it. Then there's the fact that every guy you Fulton eventually makes his way back to Mother Base, and I can't imagine you're going to have infinite guy-storage back there. Peace Walker only let you assign a certain number of guys to each of your units, right? You'll be able to increase the size of Mother Base, but of course you'll need GMP to do it and you aren't going to have that much if you're just Fulton-ing every goat you see, y'know?
I agreed when Kojima said he wanted to work hard on facial animations so that there is much more emotions coming out of snake rather than for example simply restating "a metal gear you say?".
BUT, if snake can't even answer ocelot on his arm just because Keifer is too expansive for VO, just bring back David Hayer or another voice actor. I prefer a hero that talks rather than a mute gordon freeman type of hero.
I hope so, it seems to good at disposing of bodies for it to not have some restrictions. Also I'll definitely be turning off that reflex mode.
I agreed when Kojima said he wanted to work hard on facial animations so that there is much more emotions coming out of snake rather than for example simply restating "a metal gear you say?".
BUT, if snake can't even answer ocelot on his arm just because Keifer is too expansive for VO, just bring back David Hayer or another voice actor. I prefer a hero that talks rather than a mute gordon freeman type of hero.
Damn... and they don't even release 1080p on Youtube for this. What a shame.
I agreed when Kojima said he wanted to work hard on facial animations so that there is much more emotions coming out of snake rather than for example simply restating "a metal gear you say?".
Just a theory but Kojima probably toned down Snake a bit because people are so familiar with the voice of David Hayter so he might be afraid it destroys the immersion for them.
"hey guys, remember all those E3 gameplay demos where the games looked really hard the player was dying all the time?"
- no one ever
"hey guys, remember all those E3 gameplay demos where the games looked really hard the player was dying all the time?"
- no one ever
Why bother bringing in Sutherland at all then?
What is "vacinity"? Google translate lost me.
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Agreed.
Besides, people tend to forget that Big Boss was in coma for like 9 years and that everything that has happened at mother base must have had a disturbing effect on him. I mean he lost his arm, dozens of comrades, 9 years of valuable lifetime, his entire legacy - if he was talking like a waterfall/Hayter style, it would make him unbelievable.
I prefer him being more introverted, at least for the beginning of TPP (since you are rescuing Kaz, I assume the Afghanistan mission is one of the early missions in the game.
BUT, if snake can't even answer ocelot on his arm just because Keifer is too expansive for VO, just bring back David Hayer or another voice actor. I prefer a hero that talks rather than a mute gordon freeman type of hero.
Agreed.
Besides, people tend to forget that Big Boss was in coma for like 9 years and that everything that has happened at mother base must have had a disturbing effect on him. I mean he lost his arm, dozens of comrades, 9 years of valuable lifetime, his entire legacy - if he was talking like a waterfall/Hayter style, it would make him unbelievable.
I prefer him being more introverted, at least for the beginning of TPP (since you are rescuing Kaz, I assume the Afghanistan mission is one of the early missions in the game.
Just a theory but Kojima probably toned down Snake a bit because people are so familiar with the voice of David Hayter so he might be afraid it destroys the immersion for them.
"Getting used to it yet?"
Ignored. Big Boss is already making me route for everyone else. Least he could've done was nod.
After spending so much time playing GZ, It'll be nice to play a mission without Kaz shouting Captain obvious hints in your ears over and over again...do we have to rescue him.....I bet Ocelot is going to be just as annoying.
Loved that live demo, I didn't think my hype level could increase, but it has.
the only thing that could destroy my immersion in this game is david hayter's awful peace walker VO work
Didn't someone demoing Lost Odyssey actually get killed ingame on accident? I-it happens!
I get all that, but this mechanic just felt way over powered. Mark ANYTHING and parachute will take it to the mother base, call in ANYTHING and parachute will bring it where you are or where you want it. I don't know, may be its just me. But didn't look mind blowing or something I would like playing for hours and hours beside of wanting to know the story obviously.
in all likelihood, the fulton will not be that powerful until you are well into the game or even done with it in terms of main story. if peacewalker is an accurate guide, you'll have to develop versions of the fulton as you go. you may not even have it to start the game. then logically there will be a progression. perhaps a limited number of uses, weight limitations (ie. no cars or crates right away). maybe even percentage changes (ie. when you first get it, only 50% success rate) and even the enemies ability to see it changes. things of that nature. and the same can be said for the box and air strike, etc etc
most of the complaints seem to be centered around being too powerful. what most do not realize is that it's a vertical slice of sorts in terms of player abilities to show the breadth of abilities you will be able to acquire and use throughout the game.
because dem new motion capture tech, bro.
I can't see no real reason either but there gotta be something about this, it makes zero sense.
God, don't remind me. He was so bad in PW. He forgot to change his Old Snake voice back to MGS3 status.
I get all that, but this mechanic just felt way over powered. Mark ANYTHING and parachute will take it to the mother base, call in ANYTHING and parachute will bring it where you are or where you want it. I don't know, may be its just me. But didn't look mind blowing or something I would like playing for hours and hours beside of wanting to know the story obviously.
He replied by doing that thing with his prostethic hand.
Ik think the GMP amounts we've seen for the fultoning are placeholders. Also look at the team composition of motherbase and the levels of those teams, let alone the size of Mother Base. This is a mission pretty early in the game, presumably the very first open world mission. Your Mother Base will not be that big or developed at that point in the game, and I think your GMP will be pretty limited too. I wouldn't be surprised if ultimately, just like Peace Walker, you'll only want to get specific soldiers for your base and leave the rest where they are. Dont forget this whole thing was set up specifically for this demo.
because dem new motion capture tech, bro.
I can't see no real reason either but there gotta be something about this, it makes zero sense.
Wait, what if Chico really is Quiet? Snake kind looks like an old Chico, and since Snake is so quiet, maybe Chico is Quiet.
This guy knows what's up.the only thing that could destroy my immersion in this game is david hayter's awful peace walker VO work