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Splatoon (Nintendo 4x4 team shooter, Wii U, 2015)

I'm not convinced it'll be a download-only eShop title, especially now that Nintendo has seen how much people like the idea. I'm guessing the final product will aim to be worthy of a fully priced, retail release.

Yeah Nintendo confirmed this will be the case at E3.
 
Normally I'm a big fan of vehicles in shooters, but in this case I would be incredibly insistent that vehicles should only be in the game if they fit with the quirky paint theme (rollers, paintball guns, etc.), and that they should otherwise be left out. I actually have an idea of how that could be achieved:

The vehicles could be at least loosely based on the trucks that paint stripes onto roads, like so:

striping-header.jpg


I say "loosely based on" because obviously a vehicle in this game should cover more area at a time than this. For example, the paint sprayers could cover the full rear of the vehicle rather than just a single unit on one side. See the next image for something closer to an appropriate scale for a vehicle.


Conversely, the road marking-inspired vehicles could remove all ink from the areas that it covers. This would add a strategic element that differs from the current game strategy in that it would be incredibly useful for areas that are filled with the opposing team's ink, causing them to lose turf (unlike simply painting over the spot, where it was said on a Treehouse segment that the ink is still present underneath and thus adding to the opposing team's turf advantage). The potential disadvantage may be that hitting the fire button to activate the paint remover can also remove your own team's turf if you're not careful with where you activate it. This depends on if friendly fire is possible in Splatoon.

I could imagine this working in one of two ways: either it removes just the top layer of ink of whatever it's moving over, or it removes all paint below it and leaves the clean pavement below. Furthermore, their inability to climb walls and lack of maneuverability could balance them against high durability and potential devastation to a team's turf advantage:

WB_RunwayRubber_MainImage.jpg


However, as I continue to think about it, large vehicles like these trucks might not fit with the game due to the wide open, uneventful spaces they require to maneuver. Nevertheless, they could be quite imposing to see, and would be highly durable to make up for their lack of maneuverability or speed.

Thus, this would likely be a more fitting option:

feinfraesen_w35dc_markieren-und-demarkieren_880x0.jpg


This model of paint remover is smaller, more maneuverable, and has an open driver area for fast entry and exit.



Of course, paint removers don't need to be vehicles at all if the concept is acceptable but vehicles would require too much of an overhaul to game mechanics. Here are two variants of semi-handheld paint removers:

scottland_pics_005_l.jpg


road%20marking%20removal%20(HCAlance).jpg

The paint removers could pretty much function as the handheld turrets / flamethrowers of the game.
 
I think they already said they were thinking about having a shotgun in this game.

I can only imagine how that'd work while splatterhopping. Seems like it'd be too strong tbh.

Easy solution: Firing it while airborne knocks you back. Would break your rhythm. And could lead to some interesting hop - human - spin 180 - fire - spin 180 - land - squid attempts, but that's significantly tougher to pull off, particularly when you don't have mouse flicks at your disposal.
 
I'm really excited for Splatoon multiplayer but I've heard some folks saying something I can't really argue...could it release at $60 if all it had was multiplayer? I honestly dont think it could so now I wonder just what sort of single player possibilities the game holds should it hold plans of a Left 4 dead style campaign mode or a single player Portal style campaign or something using the paint splat abilities to traverse a world.

Honestly all I need is this amazing multiplayer, but the potential of this game's tools for a campaign mode is definitely something I think is worth Nintendo exploring. Theres a lot of good to be had with this concept. I can't wait to find out more about this game as it develops.
 
I'm really excited for Splatoon multiplayer but I've heard some folks saying something I can't really argue...could it release at $60 if all it had was multiplayer? I honestly dont think it could so now I wonder just what sort of single player possibilities the game holds should it hold plans of a Left 4 dead style campaign mode or a single player Portal style campaign or something using the paint splat abilities to traverse a world.

Honestly all I need is this amazing multiplayer, but the potential of this game's tools for a campaign mode is definitely something I think is worth Nintendo exploring. Theres a lot of good to be had with this concept. I can't wait to find out more about this game as it develops.

Reggie implied that there's a single-player mode of some sort.
 
This game looks like a blast and the concept is truly unique. The fact that we're getting a new console-level Nintendo IP is exciting unto itself. I'm not convinced it'll be a download-only eShop title, especially now that Nintendo has seen how much people like the idea. I'm guessing the final product will aim to be worthy of a fully priced, retail release. I hope the single player is more than just a glorified training mode. Some sort of charming co-op campaign story that uses the same mechanics could be really great. Either way, this is one of my "games of E3." (Whatever that means.)

I really do hope there is a fleshed-out story campaign. Imagine a jet-force gemini like campaign with these mechanics and art-style. However, even if single-player mode is just a lame arcade training mode / bot battle, there is no way this is an eshop game. Nintendo would not have given this such a big spotlight and dedicated soo many 3D artists to it. Even more importantly, Captain Toad and Splatoon are perfect for their children's market, which is a much bigger market than their shrinking older Nintendo otaku market and their non-existant "casual market".

EAD developed eshop titles are very low resource and have zero spotlight before release (Flipnote Studio, NES Remix, Steel Diver: Subwars).
 
I'm really excited for Splatoon multiplayer but I've heard some folks saying something I can't really argue...could it release at $60 if all it had was multiplayer? I honestly dont think it could so now I wonder just what sort of single player possibilities the game holds should it hold plans of a Left 4 dead style campaign mode or a single player Portal style campaign or something using the paint splat abilities to traverse a world.

Honestly all I need is this amazing multiplayer, but the potential of this game's tools for a campaign mode is definitely something I think is worth Nintendo exploring. Theres a lot of good to be had with this concept. I can't wait to find out more about this game as it develops.

There are multiple statements (including one from Reggie) that strongly hint that this will have a single player campaign and more multiplayer modes.

End it is for sure e retail release:

“First of all, our plan is to release this as a full retail packaged software in 2015… the first half of 2015. And because we’re releasing this as a full software title, we of course plan to include a single-player mode but then also a one-on-one multiplayer mode that can be played without connecting to the Internet.”

From here.
 
The paint removers could pretty much function as the handheld turrets / flamethrowers of the game.

Actually, adding on to the paint remover concept, here's an idea for vehicle movement patterns that echo the character movement patterns:

On your own team's ink, the vehicle drives as if it were operating on smooth pavement.

On opposing ink, the vehicle drives as if it were trudging through mud, possibly even to the point of complete immobilization if all of its tires are in opposing ink, ending up in a situation where spinning the tires more just gets it more stuck. If this latter option ends up being the case, a vehicle would likely be a tool that requires a lot of external support, and as such perhaps ignored by most players, but can be devastating if properly supported and maintained, like large naval units in Advance Wars.
 
On your own team's ink, the vehicle drives as if it were operating on smooth pavement.

On opposing ink, the vehicle drives as if it were trudging through mud, possibly even to the point of complete immobilization if all of its tires are in opposing ink, ending up in a situation where spinning the tires more just gets it more stuck. If this latter option ends up being the case, a vehicle would likely be a tool that requires a lot of external support, and as such perhaps ignored by most players, but can be devastating if properly supported and maintained, like large naval units in Advance Wars.

And now I'm imagining a game mode akin to TF2's Payload, in which the cart only moves on uninterrupted friendly ink.
 
There should be a Sand Shot weapon that takes your ability to shoot for a few seconds. You only get one shot though, and it has to be on the ink pack. Would that break the game?
Hmm, I dunno if that fits with the game. Taking away the players ability to shoot(the main interaction with the world) wouldn't be fun imo. It's all about inking!

Since everyone's going crazy with weapon ideas I guess I'll write my thoughts on the existing weapons.

Ink Shot: Not much to say. It's the standard weapon, medium range, allows for easy climbing.

Charge Shot (sniper): Long range when charged. Speculation, but it has been called a "charge shot" by the devs so it probably has a hold then release power-up mechanic. If you just click it will shoot a little bit in front of you, just to lay down some paint for mobility. The longer you hold it, it will have more range and power. 1 shot kill when fully charged. In the picture below you can see how it leaves a trail of ink so it's not useless in terms of ink coverage, but its ink output won't be more than the Ink Shot.

DnwNm4J.jpg


Paint Roller: Extreme close quarters. Its main function seems to be creating long paths on the ground quickly, at the price of distanced attacks. I would make the fire button a melee attack that spreads ink a short distance. This would be good for painting walls so the Roller is not locked out of common vertical areas.

It will be interesting to see how they balance the ink output of each weapon.

One entertaining 'quirk' of the roller is that there might be passages that are too narrow to use it in. Will the devs just let you clip through the walls, or will this be one of the first games in a good long while, where your choice of weapon can actually be affected by the space you have to use it in?
I've not seen many games do that outside of maybe Eternal Darkness and Die by the sword :o
The bolded is definitely the case. In the Treehouse interview they said they're designing maps with different mobility options, for instance a map that is more vertically focused, and you take that into consideration when choosing your weapon. So on that map the paint roller wouldn't be smart as it's a more ground based weapon.
 
The bolded is definitely the case. In the Treehouse interview they said they're designing maps with different mobility options, for instance a map that is more vertically focused, and you take that into consideration when choosing your weapon. So on that map the paint roller wouldn't be smart as it's a more ground based weapon.

On such a map, you likely wouldn't find the paint removing vehicles I mentioned earlier, either.

Now a modified firefighting helicopter that drops ink instead of water, on the other hand....

5-rescue-hellicopter.jpg


My proposal for this as a vehicle: Whichever team paints the majority of the helicopter in their team's color gets the bucket filled with their team's color of ink, regardless of which team is actually flying it, but the helicopter needs to have someone flying so that the pilot can dump the ink. This means that if someone flying the helicopter for their team gets harassed by the enemy, they could end up spreading the enemy team's ink if they ignore the sudden change in the bucket ink's color. A well-positioned camera would make sure that a player can see exactly where they are dumping the ink as well as what color it is.

The helicopter is a better option than a firefighting plane because no map shown is large enough to allow a fixed wing aircraft to maneuver, but also a helicopter would be much better for vertically-built maps.
 
And now I'm imagining a game mode akin to TF2's Payload, in which the cart only moves on uninterrupted friendly ink.
This could be a very fun mode if the payload itself can travel anywhere collision detection would allow. You can stream the paint bomb up through a hidden corridor, only for the enemy to figure out you're backdooring them and try to mount an assault through the choke point. Meanwhile, the sniper would be ready to pick leaders off from a distance, grenades would work potently for both sides, and activity would center around the push-pull of a risky approach.

Damn it, I'd discuss weapons with y'all but my words have been spoken!
 
I think were getting ahead of ourselves with this talk of vehicles in this game. Vehicles would be cool, but I don't know. Not enough information is known for me to form a solid opinion on this.
 
Wait vehicles? I Cant imagine this game with vehicles, doesnt seem to match it.

Vehicles do seem like they'd be out of place in this game. Especially when you consider the size and layout of the stages. As it is, to me vehicles would feel like unneeded bloat.
 
I don't see a NEED for vehicles but you could probably put them in if you wanted in fun ways. For example, rather than actual vehicles they could be giant squids or other cartoony oceanic lifeforms :3

It's nice to see the actual gaming sites slowly taking up Splatoon's banner as well. They seemed awfully slow at first to give Nintendo any coverage but now they have it seems our favourite little game of inklings has become a commonly mentioned favourite :D
 
What about an NPC item that is a big floating squid or something. After a set amount of time, it spins and sprays out ink all over the place. The color of the ink is determined by the team that "loaded" it most.

So for instance, let's say the pink team is fighting the blue team. The floating squid appears in the central area with a 10 second timer. Both teams start shooting it as much as they can. After 10 seconds, the blue team had loaded it with more ink. So when it starts spinning, it sprays blue ink everywhere, giving the blue team a large area covered in their ink.

EDIT: That's where the sniper could be useful. While everyone is distracted trying to load the floater, he's picking off the enemy preventing them from loading it with as much ink.
 
The maps are way too small for vehicles.
I sincerely doubt they're going to ship the game next year with just the single map they used in the E3 demo and unless you're really terrible at design you'd have the levels that contain these sorts of extra things designed to accomodate them in the first place :P

What about an NPC item that is a big floating squid or something. After a set amount of time, it spins and sprays out ink all over the place. The color of the ink is determined by the team that "loaded" it most.

So for instance, let's say the pink team is fighting the blue team. The floating squid appears in the central area with a 10 second timer. Both teams start shooting it as much as they can. After 10 seconds, the blue team had loaded it with more ink. So when it starts spinning, it sprays blue ink everywhere, giving the blue team a large area covered in their ink.

EDIT: That's where the sniper could be useful. While everyone is distracted trying to load the floater, he's picking off the enemy preventing them from loading it with as much ink.

I really like the whole idea of filling up a giant squid with ink to have it basically start vomitting it all over the map XD
It reminds me a little of the 'golem' game-mode in a game called rakion where teams competed to kill a giant neutral golem in the center of the map to gain the ability to attack the opposing team's golem :3 I spent pretty much all of my time in said game on either that mode or team deathmatch :p
 
The more I think about this game the more that I decide that this game is the game of E3 for me. I love Smash, and I really did love a lot of the other stuff shown on all sides, but this game hits me in a way that the others don't.

I am in love with this game's artstyle, and the gameplay interests me in the same way that Team Fortress 2 does.

I haven't been this excited over a multiplayer shooter since the early days of Team Fortress 2. This is the game that is making me pull the trigger on buying a Wii U.

Until this comes out, I will enjoy the other fine Wii U selections!
 
Wait vehicles? I Cant imagine this game with vehicles, doesnt seem to match it.

Vehicles do seem like they'd be out of place in this game. Especially when you consider the size and layout of the stages. As it is, to me vehicles would feel like unneeded bloat.

We've only seen one game mode and a few maps. You'd probably say vehicles were out of place in Halo if the only game mode you saw was territories and the only maps you saw were small arena maps.
 
That looks pretty good! say what you will about Nintendo, I still like how they seem to be the only ones actually putting an effort with game design, mechanics, and gameplay over the 1080p obsessive nonsense we've been living for the last year.

I'm glad they finally made me got a Wii U.
 
This is an interview...
http://www.gameinformer.com/b/featu...itter.com&utm_campaign=buffer&PostPageIndex=1

It's curious because interviewer spent first half basically asking why this is a new IP

Will there be a campaign or a story? I would like to learn more about these characters, which was something I wasn’t really getting just playing multiplayer.

Ultimately, we’re looking at getting Splatoon out as a full retail packaged software in the first half of 2015. Our plans are to create, maybe for the benefit of the people who cannot connect online, a single-player mode and a local one-on-one mode.

This sounds like there'll almost certainly be some sort of single-player campaign mode to me.
 
Guys I dont think we have splatoon with full on audio yet so nintendworldreport has a video, I absolutely adore this super different soundtrack going on.
https://www.youtube.com/watch?v=OTchqsOZT0M

The best thing about this is that you can see the dude (nintendo rep?) dancing to the music for a second in the load screen

/edit watching this direct cam footage, they really need to find some way to cut down on the fucking gunfire sound. It's horrific!
 
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