Metal Gear Solid V The Phantom Pain E3 Full Gameplay Demo [Up: NEW official version!]

Status
Not open for further replies.
so salty

33ci5xB.png

gqkcpz.gif
 
Guys, he didn't say the word SOLID. He probably signed an NDA for not using that word LOL.

David Hayter = SOLID Snake confirmed.
 
I've listened to a few podcasts with Hayter, and follow him on twitter. He didn't omit "Solid" to be sneaky, he often refers to the games as just Metal Gear 1 or 2 or whatever. Hell, a couple days ago when he told everyone to follow the voice actress for Sniper Wolf, he called it "MG:S". I know (think?) most of you are kidding, but still... he probably doesn't like it being brought up and being accused of lying all the time.
 
Where were konami taking suggestions for the game? Their Facebook page, or somewhere else?

Rolling while prone needs to be way easier. If I can easily roll irl then Big Boss should be able to too
 
posted this in another thread, but...


Not sure how I feel about the fulton and the whole mother base implementation.

I sort of miss the whole idea of being on a lone wolf stealth mission all on your own. While MGS has never been really realistic. This seems to go a bit too far.
I want to feel I am in it alone, sneaking around. But now you are sending balloons up everywhere, even huge containers and animals, and screaming(knocked out) guards. Doesn't seem very stealthy, or "cool", to me.

And then you can contact mother base to use these people. they will do reconnaissance for you? How does that physically even work? When you select a person where are they reconing from? Feels a lot more gamey, and less like a lone wolf mission. looks to take a lot of challenge out of the game as well with all the gadget and marking stuff. Can even supply drop right on people. that is one damn good pilot/bomber, and good thing no one saw that huge crate drop down.

Regardless the game and world look really good, and I will still certainly buy it at some point. But I wish at this point none of this stuff was in the game, or at least not such an integral part of the game.
 
Why is everyone so easily put-off by Fulton?

Did they not play Peace Walker?!

It's a bit more jarring in this case because of the higher graphical fidelity and the fact that it's juxtaposed to some serious subject matter. Peace Walker was aimed at a younger audience and generally had a more happy-go-lucky feel to it.
 

Just got done watching it...

1398199198214.gif


I was aware of the "Pain gets the better of us all." line from Peace Walker - the line used by Big Boss in a conversation with Chico, and the line repeated by the man torturing the Camp Omega prisoner as revealed to us during the Destroy the Anti-Air Emplacements mission. I, however, completely missed that Skull Face repeated some of the very first words that Big Boss said to Chico in Peace Walker, "Chico, growing up means choosing how you're gonna live your life."

MGSV is going to be insane.
 
I did...while enjoyed PW It seems broken in MGSV, feels strange to me

It's a bit more jarring in this case because of the higher graphical fidelity and the fact that it's juxtaposed to some serious subject matter. Peace Walker was aimed at a younger audience and generally had a more happy-go-lucky feel to it.

A little bit. Kinda hated it.

Peace Walker was a comedy by comparison.
Bah! Peace Walker was excellent.
That Hayter Tweet needs to get a thread, just put the final nail in that theory's coffin. I mean seriously, people need to heal.
I agree. Hayters are a dying breed.
 
That Hayter Tweet needs to get a thread, just put the final nail in that theory's coffin. I mean seriously, people need to heal.

No. you might want to read the last few pages. He didn't say the word "Solid".
 
Bah! Peace Walker was excellent.

oh, I loved Peace Walker. But it had a very cheezy style to its presentation. I mean look at that secret ending.

That said I wonder how much will the game get into paranormal stuff. Or maybe it'll be hallucinations this time.
 
Why is everyone so easily put-off by Fulton?

Did they not play Peace Walker?!

I didn't play PW

People probably have a problem with it trivializing decisions on the battlefield and consequences of those decisions rather than finding it out of place. I don't have to worry about enemies waking up if you have infinite balloons. There's no need for hiding bodies when I can just ship them off without any risk of alerting surrounding guards.

Give the player a limited number of balloons at a given moment that you can increase over time, make it so that fultoning something makes sound and make it so that the balloon flying off is as visible as snake standing straight up. That way, there'll come times where I can't just fall back on it.
 
I didn't play PW

People probably have a problem with it trivializing decisions on the battlefield and consequences of those decisions rather than finding it out of place. I don't have to worry about enemies waking up if you have infinite balloons. There's no need for hiding bodies when I can just ship them off without any risk of alerting surrounding guards.

Give the player a limited number of balloons at a given moment that you can increase over time, make it so that fultoning something makes sound and make it so that the balloon flying off is as visible as snake standing straight up. That way, there'll come times where I can't just fall back on it.

Thank you!
 
I didn't play PW

People probably have a problem with it trivializing decisions on the battlefield and consequences of those decisions rather than finding it out of place. I don't have to worry about enemies waking up if you have infinite balloons. There's no need for hiding bodies when I can just ship them off without any risk of alerting surrounding guards.

Give the player a limited number of balloons at a given moment that you can increase over time, make it so that fultoning something makes sound and make it so that the balloon flying off is as visible as snake standing straight up. That way, there'll come times where I can't just fall back on it.

They are limited, and cost money. Keep in mind that money will also be spent on other items for Mother Base, so there will be a balance to the whole thing.

Once we see how that balance plays out, we can judge if it's overpowered or not. I really enjoyed it in PW, so I'm more than open to its return.


No. you might want to read the last few pages. He didn't say the word "Solid".


You're proving my point. I can't see you do this to yourself.

3718509-1184333539-metal.gif
 
Why is everyone so easily put-off by Fulton?

Did they not play Peace Walker?!
Because it's completely out of place and quite ridiculous in a game with a story that will supposedly "prove that video-games are a mature storytelling medium compared to tv shows like breaking bad."
I very much doubt that this game will come anywhere near close to that idea since all the "deep" explicit subject matter is being used as a clutch for maturity in the same way that a bad writer will use Alice in Wonderland as a clutch for surrealism...or as a child will use cursing to sound more mature, I really don't approve
 
Because it's completely out of place and quite ridiculous in a game with a story that will supposedly "prove that video-games are a mature storytelling medium compared to tv shows like breaking bad."
I very much doubt that this game will come anywhere near close to that idea.

kojima couldn't possibly pull that off. that's why a lot of people were worried about the tone of the game. i think seeing a lot of silly shit he put in there actually made most more excited for the game, and too see that some of the classic MGS silliness will be in there. there just needs to be a balance between the two. MGS1 and 3 pulled that off quite nicely
 
kiefer kinda sold me on that heartless sea line, I don't mind hayter's absence. plus, kiefer's a great yeller so I hope we get a raw as hell emotional outburst at some point in the game.
 
kojima couldn't possibly pull that off. that's why a lot of people were worried about the tone of the game. i think seeing a lot of silly shit he put in there actually made most more excited for the game, and too see that some of the classic MGS silliness will be in there. there just needs to be a balance between the two. MGS1 and 3 pulled that off quite nicely
Well it's his words so..and so far we haven't seen anything story related that shows that the silliness isn't just on the gameplay side. MGS1+3, (especially 3) mixed the silliness into the story. According to Kojima the silly gameplay is to give players alittle reprieve from the seriousness of the story.
 

Thanks for this vid. It's interesting, the other day I was re-watching Nineteen Eighty-Four with John Hurt and some of the assumptions this guy makes occurred to me as well while watching the movie. Basically, the large chunk of the book deals with Winston Smith being indoctrinated in the Ministry of Love by O'Brien into loosing himself, loosing the freedom of thought and believing anything the Party says it's true. This process of course involves a lot of torture and it breaks Winston, so far that he finally loves Big Brother, with the final lines in the book:

But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Brother.

Not to mention Ingsoc's logo is a V with two differently colored hands or that the Inner Party member O'Brien torturing and indoctrinating Winston has an O or a zero in his name. :D
#TeamGoingTooFar

With the implied duality in TPP, the nine year coma, "V has come to", plentiful torture, hallucinations, Ishmael and even Big Boss standing alongside Skull Face, it feels like there are more points of inspiration from 1984 and that Zero might indeed be indoctrinating Big Boss with his venom, hurling him into his decent into madness, turning him into a monster that goes nuclear and destroys his true self, Big Boss, the legend of the battlefield. Although the recent E3 trailer is a lot more down to earth than some of the previous ones, I can't help but think we'll see some terrible mindfuckery in this game. Re-watching all of the old trailers, I get this feeling of deception being pulled on Big Boss (and on us all), like he's being handheld throughout his actions, from Ishmael, being rescued and instructed by Ocelot to riding in the same vehicle with Skull Face, like a god damn Call of Duty NPC guiding you through the corridors. Or being played like a fiddle.

Btw, another thing about that CVG video, the guy pronounced XOF as ex-oh-ef or "zof". The "zof" as in Philosophers pronunciation never even crossed my mind, but it's kinda interesting.
 
I didn't play PW

People probably have a problem with it trivializing decisions on the battlefield and consequences of those decisions rather than finding it out of place. I don't have to worry about enemies waking up if you have infinite balloons. There's no need for hiding bodies when I can just ship them off without any risk of alerting surrounding guards.

Give the player a limited number of balloons at a given moment that you can increase over time, make it so that fultoning something makes sound and make it so that the balloon flying off is as visible as snake standing straight up. That way, there'll come times where I can't just fall back on it.

I haven't played any of the games in the series in a while now but I don't remember really having a problem with hiding the bodies. I feel like I rarely had to use that feature.
 
I think Fulton could be a bit game breaking, if only because in Peace Walker, your mission was to get from A to B and at B, the mission ended. Since in TPP helicopters are the main mode of exiting the area (fultoning a car with you in it? Presumably less so), you'd probably be expected to go from A to B, and then back out again and get somewhere where you can be picked up. It would be significantly easier if you have fultoned half the base out.

With the implied duality in TPP, the nine year coma, "V has come to", plentiful torture, hallucinations, Ishmael and even Big Boss standing alongside Skull Face, it feels like there are more points of inspiration from 1984 and that Zero might indeed be indoctrinating Big Boss with his venom, hurling him into his decent into madness, turning him into a monster that goes nuclear and destroys his true self, Big Boss, the legend of the battlefield. Although the recent E3 trailer is a lot more down to earth than some of the previous ones, I can't help but think we'll see some terrible mindfuckery in this game. Re-watching all of the old trailers, I get this feeling of deception being pulled on Big Boss (and on us all), like he's being handheld throughout his actions, from Ishmael, being rescued and instructed by Ocelot to riding in the same vehicle with Skull Face, like a god damn Call of Duty NPC guiding you through the corridors. Or being played like a fiddle.

With the idea that Big Boss has memory loss and so he (and we the player) learn more about what has and is happening as the game progresses, I could see this being the 'twist' in the game, and maybe Big Boss goes even further down the path of crazy when realising the deception.
 
I think Fulton could be a bit game breaking, if only because in Peace Walker, your mission was to get from A to B and at B, the mission ended. Since in TPP helicopters are the main mode of exiting the area (fultoning a car with you in it? Presumably less so), you'd probably be expected to go from A to B, and then back out again and get somewhere where you can be picked up. It would be significantly easier if you have fultoned half the base out.

If GZ is anything to go by...to fully complete a mission you need to helicopter out of a mission when the games narrative tells you. Yes, you could fulton out after completing whatever objective before ending up at point B. Though it seems that doing that would abort the mission rather than completing it.
 
If GZ is anything to go by...to fully complete a mission you need to helicopter out of a mission when the games narrative tells you. Yes, you could fulton out after completing whatever objective before ending up at point B. Though it seems that doing that would abort the mission rather than completing it.
He might have meant it aborts the mission because he hasnt completed his objective... rather than fultoning yourself aborts the mission by default. Like in the side ops of Ground Zeroes you abort the mission going in the chopper or running outside the mission too early, but if you've completed the mission it's fair game.

Edit:
Sorry, I see what you mean now. You meant in story mode. But that was specifically a mission about extracting Chico/Paz, you needed to be on the chopper for the cutscene and story to play out. I'm not sure it necessarily will be a requirement to use the chopper in all story missions, maybe specific ones like rescuing Miller because we know a cutscene plays in the chopper once you've rescued him.
 
He might have meant it aborts the mission because he hasnt completed his objective... rather than fultoning yourself aborts the mission by default. Like in the side ops of Ground Zeroes you abort the mission going in the chopper or running outside the mission too early, but if you've completed the mission it's fair game.

Edit:
Sorry, I see what you mean now. You meant in story mode. But that was specifically a mission about extracting Chico/Paz, you needed to be on the chopper for the cutscene and story to play out. I'm not sure it necessarily will be a requirement to use the chopper in all story missions, maybe specific ones like rescuing Miller because we know a cutscene plays in the chopper once you've rescued him.

I meant that in PW, once you completed your objective ("Arrive at point B"), a cutscene played and you were brought back to the menu.
In TPP, you complete your objective ("Arrive at point B"/rescue Miller) but the player still must play on, by getting to the choppa, to exit the stage. My suggestion was, with near unlimited fultoning abilities, you could face minimal resistance in exiting the stage. Of course, all of this is one mighty big assumption, and based on the fact you could fulton every enemy on each level of PW as there were only 10 or so, not the case with TPP.
 
Status
Not open for further replies.
Top Bottom