Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

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The game just had no personality.

It made me realize how much Smash gets right and why I roll my eyes at all the "Sakurai doesn't even try to make these games" shit.

but it haz combos.

I liked the game for a period of time then grew to really dislike some aspects of the core gameplay. Players really exploited the shit out of the game, and there was a balancing patch like every other week because of it lol. For what it was, it was decent and not terrible in my eyes (unless we're are talking about the garbage aesthetics). It doesn't hold a candle to Smash, though.

Buying 4 and the bundle. 3 + bundle to use and 1 to save for the apocalypse.

lol. well, I am probably going to be buying another Wii U so I can gift my current one to my siblings. So I'm gonna be trying to find any deal I can get.
 
Man that entire situation was FUCKED. :lol

yeah now he's just blatantly avoiding us it's kinda pathetic, i think he's deliberately not signing in on facebook so he doesn't have to see all the shit everyone was giving him

the next time parappa's involved in something i'm definitely gonna try and launch an effort to get that blog circulating again
 
I've been assuming since day one that Shulk will be in, but are you guys so confident that you're talking about him as if he's a guaranteed certainty?

Might be a little misleading to someone unaware of any supporting context.
 
I've been assuming since day one that Shulk will be in, but are you guys so confident that you're talking about him as if he's a guaranteed certainty?

Might be a little misleading to someone unaware of any supporting context.
I'm not the happiest with some things about the (possibly/probably) leaked roster, but playable Shulk more or less makes up for it. One of those characters that I want, but wouldn't ever imagine ever having an actual chance.
 
I've been assuming since day one that Shulk will be in, but are you guys so confident that you're talking about him as if he's a guaranteed certainty?

Might be a little misleading to someone unaware of any supporting context.
Many things are misleading if you are ignorant of context.

Why do we fall? So that we can learn to pick ourselves up.
And make Melee 2.0 as a result!
 
I really wish it had ended up just being a poor man's Smash. The super system wasn't fun after the first ten minutes of experimentation and just finding out which one was the best killer for your character.
True. I actually respect them trying to do something original, but man it was boring. Same thing with each level being a mash-up. Original idea, but it really took away from the experience for me.

I'm still surprised how much they failed with PBAS. I mean, as you say, the super system idea is really unrewarding a lot of the time and highly unintuitive for new players, the UI looks horrible and if that wasn't enough each UI screen takes an age to load. You spend faaaar too long waiting on loading for a game that's entirely on your HDD if you downloaded it (Which I did :P ) Add on the questionable roster, incongruent and sometimes flat out ugly art style and there's just really not much there to recommend :/
The presentation is one of the biggest detractors for me. That's something Smash just nails, but this game is just plain ugly. The roster was also extremely disappointing. If they were really going for Playstation all-stars, they really missed the mark. Granted there were some really cool choices (Jak/Daxter, Sly Cooper, Ratchet/Clank, and Sir Daniel Fortesque), but overall it was really uninspired. Obviously securing rights is a big issue, but I'd love more characters like The Prince from Katamari or Wander from Shadow of the Colossus.
 
I was actually going for more of a hope that Smash 4 = Melee 2.0.
Oh.

Whoops.
ovvffq.gif
 
I'm living in fear of destroying my 3DS Circle pad when Smash comes out in October. Anybody have experience with circle pad covers? Anything I can do to protect that little guy a bit?
 
Forgive the ignorance here, but can anyone quickly sum up what makes brawl bad compared to the other two?

I've enjoyed the whole series so far, I think melee is my favourite but I couldn't really tell you why or what is wrong with brawl.
 
Forgive the ignorance here, but can anyone quickly sum up what makes brawl bad compared to the other two?

I've enjoyed the whole series so far, I think melee is my favourite but I couldn't really tell you why or what is wrong with brawl.
In general, the big complaints are overall slower pace and speed, random tripping, less opportunity for combos (which along with strong defensive options, ledge invincibility, and powerful recovery, leads to long, defense focused matches).

Also you seem to always get weak pokemon from pokeballs, and can only have a few on screen at a time. :(

But it has roster and music going for it. And I mean, it's Smash, so it's not like it's a bad game.

Edit: Here's a whole thread about it from a while back.

I'm living in fear of destroying my 3DS Circle pad when Smash comes out in October. Anybody have experience with circle pad covers? Anything I can do to protect that little guy a bit?
My plan is to buy a 2DS as cheap as I can and consider it a 'disposable' Smash controller kinda thing.
 
Forgive the ignorance here, but can anyone quickly sum up what makes brawl bad compared to the other two?

I've enjoyed the whole series so far, I think melee is my favourite but I couldn't really tell you why or what is wrong with brawl.

Reduced movement options, jumping removes ground momentum, various targeted nerfs, ability to cancel all hitstun with air dodging.

Besides that there's some weird changes in regards to how various items work and the availability of them and a lot of stages are much more gimmicky (and thus a bit more controversial).
 
So who here legitimately liked tripping?

I know I did and i'm dead serious about that.

I know I never liked it, but I never hated it as much as a lot of the internet. At best, if a group of friends were playing it we'd get a bit of a laugh if it happened at inopportune moments. At worst, it was annoying.

But my friends and I don't play anything remotely resembling upper level play, so we never had the same viewpoint on Brawl as a lot of competitively minded folk.
 
I know I never liked it, but I never hated it as much as a lot of the internet. At best, if a group of friends were playing it we'd get a bit of a laugh if it happened at inopportune moments. At worst, it was annoying.

But my friends and I don't play anything remotely resembling upper level play, so we never had the same viewpoint on Brawl as a lot of competitively minded folk.

I liked it since I played a lot with friends. So a lot of times tripping came down to being a unexpected event that could radically change the pace depending on when it happened.

With that said I could understand why everyone else disliked it though. Still sorta wish it was an option like with items.
 
Yeah, for me personally and the people I played with, tripping ranged from slight annoyance to fun laughter. Never was it even close to the game breaking reputation it has online.

Of course, I can definitely see how pro players would despise it. But I really don't see how it affects the average Smash player all that much.
 
That thread reminds me, I'm disappointed they didn't change up final smashes too much. They aren't really fun to play with, even for super moves. I like the smash ball mechanic, it's the final smashes themselves that were the problem.
 
I like final smashes and the smash ball, some just need a buff like triforce slash and mario finale and some like super sonic and landmaster need a nerf
 
My plan is to buy a 2DS as cheap as I can and consider it a 'disposable' Smash controller kinda thing.

Haven't some people modded 3DSes to use controllers?

I bet someone will mod it to have HDMI (or something else) video out and gamecube controller input.
 
I like final smashes and the smash ball, some just need a buff like triforce slash and mario finale and some like super sonic and landmaster need a nerf
It's not just the balance that's my issue; Landmaster and Super Sonic and Snake's final smash are also annoying because the characters become invincible while using them, so for an extended period of time the match turns from a fight to "avoid one person while they shoot fish in a barrel". And because Smash Balls are so common, that eats up way too much of the time.

Giga Mac apparently can be damaged, so he's closer to would have preferred for a transformation Final Smash.
 
I enjoy a good match with items, but my problem with Smash Balls and, worse, the Dragoon is that they change the entire point of the match. Suddenly you stop concentrating on tactically dealing damage and avoiding your opponent's damage, and the match becomes something else entirely. And they're not rare occurrences either.

And tripping isn't fun, even on a casual level.
 
Can't wait to invite all my real-life friends over and have a Smash Party! Where everybody wins! FINAL SMASHES ON. ITEMS ON. CUSTOMIZATION ON. RANDOM STAGE ON.

I'm Sakurai's favorite
 
Listened to Greninja's voice for the first time without any other sound interference.

Conclusion: Good lord, he sounds awful.

Hope there's an option to get rid of voices.
 
That thread reminds me, I'm disappointed they didn't change up final smashes too much. They aren't really fun to play with, even for super moves. I like the smash ball mechanic, it's the final smashes themselves that were the problem.

Hmm, yeah I agree. When asked the question "which final smashes are good/fun?" I don't even really know what to say.
 
Honestly, I think I only noticed tripping about five times in total.

Of course lots of stuff is happening so I could have easily missed the majority of the times it happened. Then again I don't always run around the stage all the time.
 
I enjoy a good match with items, but my problem with Smash Balls and, worse, the Dragoon is that they change the entire point of the match. Suddenly you stop concentrating on tactically dealing damage and avoiding your opponent's damage, and the match becomes something else entirely. And they're not rare occurrences either.
I wouldn't mind if Smash Balls were really rare, because changing the match dynamic occasionally can be fun.

But because they're common, the battle is broken up way too much.

This is why I feel items should have individual adjusters for drop rate beyond just turning them on and off.
 
I wouldn't mind if Smash Balls were really rare, because changing the match dynamic occasionally can be fun.

But because they're common, the battle is broken up way too much.

This is why I feel items should have individual adjusters for drop rate beyond just turning them on and off.
I REALLY hope they implement that. I've been wanting that since Melee.
 
I wouldn't mind if Smash Balls were really rare, because changing the match dynamic occasionally can be fun.

But because they're common, the battle is broken up way too much.

This is why I feel items should have individual adjusters for drop rate beyond just turning them on and off.

Agreed. I think the keyword is "occasionally." The dragoon coming out every match was awful. That was the one item I just always shut off completely in Brawl. I'd be okay with one Smash Ball a match (which is more than I like for the Dragoon). But when there's three Smash Balls a match, it's tiresome.

If the online actually works, I could personally see myself spending equal time with no items, tourney-style matches. But I do hope the item distribution is a bit more well-thought-out than Brawl.
 
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