I beat it. Took 9 hours (wtf?!) and 100 deaths (3 of those were me suiciding in the Topple King pond!) with 79% item completion. I'm soooo bad at this lol. The final battle was ~amazing~. Great game, glad I backed it, really happy with the result.
I guess next is.... New Game Plus?
And I'm glad you backed this game. You, and all of the others. I didn't even know of this title until after it was already developed. Even if I had known, I'm not sure I would've backed it. I've always been skeptical of Kickstarter, but I'm glad people like yourself had faith in the project and supported it accordingly.
This is easily one of my favorite platformers I've ever played. It's just so pick-up-and-playable, and replayable. The levels are perfectly paced, one inventive setup after another -- and you learn everything organically, without any intrusive tutorials. The game is challenging in all the
right ways, where quick thinking can get you through on your first try but anyone will prevail with a few attempts, since you're always learning and the levels don't require exacting execution, but rather have wiggle room for a variety of approaches.
Shovel Knight feels like if Mega Man, Zelda II, Ducktales and NES Castlevania all continued to evolve and converged at the same point -- one more flexible and refined and less frustrating than any of their predecessors. And it adds smart new elements like the Souls-style risk/reward mechanic of treasure drops, and the destructible checkpoints. This game is a real gem, with pixel-perfect mechanics and perfect pixel-art. The latter evokes a masterful simplicity where the characters feel charming AND cool, something rare outside of Nintendo games.
My only critique so far, as I approach the grand finale, is I'd like to see them put more work into memorable enemy designs. The bosses and minibosses are all fantastic, but the cannon fodder enemies are a bit bland, even if they're cool in concept (I.E. the green exploding plague rats, etc). Hardly an issue, though, all things considered. Similar to the Souls series, the real stars of the game's bestiary are the boss characters, and in that department this game does not disappoint. The Order of No Quarter are as fun and iconic as the best of Mega Man's Robot Masters. Really nailed it out of the park there!