DRIVECLUB The Drenched Forests of Canada

And your point would be?

I think his point is :

.The game will release at 1080p
.Weather isn't running at 1080p yet, but rather at something like 540p
.Weather will be implemented at 1080p, when it's done
.That's why we don't have a 1080p footage

I think it's silly, but i think i understand his point.
 
Basically pulling shit out the horses ass?
I think you could phrase that a bit nicer.

I also don't understand what the point is.

Company that is absolutely terrible at revealing games is terrible at revealing games. As if that can't be the explanation why they are terrible at revealing information about their game.
 
Footage looks so good I'm not surprised some people don't believe it can be running in 1080p.

These insane visuals are the reason they dropped to 30 fps.
 
I don't even like racing car games... Just goofy Kart games..

So my racing game history will read like this (in chronological order)


1)pole position
2)Rad Racer
3)F-zero
4)Drive Club
 
A whole lot of fail has popped up in the last 2 or 3 pages.

That happens in most threads it seems... Theres the initial shock and awe, but people can only gasp for so long. Then comes the inevitable... other... discussions. I haven't found this thread to be too bad yet, even the FH comparisons have been at a minimum.
 
I think his point is :

.The game will release at 1080p
.Weather isn't running at 1080p yet, but rather at something like 540p
.Weather will be implemented at 1080p, when it's done
.That's why we don't have a 1080p footage

I think it's silly, but i think i understand his point.

Exactly. It's not a big issue and I didn't want to make anything out of it but it's blown up because I have to respond to these overdefensive types.
 
Those latter three all seem slightly more at different ends of a spectrum, though. I think the difference is a little more blurry with DC and GT. Sure, you get points for drifting in DC but it's still not arcadey in the way Motorstorm was, nor does it have Wipeout's weapons and mechanics. I can see that it's different to GT, but I think they've lost a bit of variety this gen (so far).

Look at it more like the difference between Forza and PGR and it becomes easier to understand. Let's be honest here, until we know more about the Club dynamics and the challenges, comparing this to Gran Turismo begins and ends at graphics and cars. They could play much differently from each other because they seemed designed with different goals in mind.
 
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Straight from the Horses's mouth right there.

#dead
 
Who gives a shit that weather is not 1080p? I mean the game looks insane...

If it weren't for pixel-counters no one would notice.. but now everyone is hung-up about numbers..

Games are not real life, and getting something to look awesome, sometimes means hacks.

I wouldn't even care if weather is not 1080p in the final game..
 
We are worthy of this and much better. Thinking about end of gen titles from Sony first party studios with a grin on my face.

And that's the real kicker. The games we're seeing now, like this one and Uncharted 4, began their development cycle on Alpha development kits. We're nowhere close to seeing what developers will really be doing with this thing once they have some experience under their belt and can start a project on day one with finished kits as well as the upgraded tools that are sure to be fleshed out in the years ahead.

PS4 is really shaping up to be something special. I am a happy owner. DC is a Day 1 buy for me :)
 
Who gives a shit that weather is not 1080p?
A lot of people apparently.

I mean the game looks insane...
It does!

If it weren't for pixel-counters no one would notice.. but now everyone is hung-up about numbers..
I'm sorry about that, but thankfully nobody seems to believe me.

Games are not real life, and getting something to look awesome, sometimes means hacks.
Arguably always until the hardware is fast enough to do real simulation of photons.

I wouldn't even care if weather is not 1080p in the final game..
I think it will be.
 
I don't understand why so many people are sceptical about Graphics Horse's posts, I would say he's proven himself many times before. Still, Rushy's saying that it will be native 1080p so let's just assume it until proven otherwise (DF).

Game looks impeccable based on these somewhat crappy clips, perfect art direction and lighting.
 

It has been known for some time actually.

One thing I didn’t expect, though, was a motion control scheme that I ended up preferring over the more traditional approach. A quick trip to the options menu lets you enable motion controls, driven by DualShock 4′s built-in accelerometer and gyroscope, and — again, I say this as a classically trained, button-based gamer — it ends up correlating perfectly with the game’s in-car cockpit view. Tilting DualShock 4 left or right and watching your hands on the steering wheel move instantaneously feels perfectly natural, and makes long, soft turns much more graceful (rather than trying to find just the right angle to hold the analog stick at). Of course, traditional controls still feel great, but I think I might end up defaulting to motion controls for this one!

http://blog.us.playstation.com/2014/05/22/behind-the-wheel-of-driveclub-on-ps4-2/
 
Huh, for steering? I don't play many racers, have any in the past used sixaxis, and if so, was it passable?

Will be interesting to see how well it works, Rushy seems confident (although, no one has being really touting it in their media releases).

The Motorstorm games have an option for motion controls. It's terrible.
 
The Motorstorm games have an option for motion controls. It's terrible.

Ahh, never tried playing them with it on. I don't hold up high hopes to be honest, but maybe the DS4s improved sixaxis could help it. Not that I think it would be preferable to a wheel, or even just the analogue controls though.
 
Huh, for steering? I don't play many racers, have any in the past used sixaxis, and if so, was it passable?

Will be interesting to see how well it works, Rushy seems confident (although, no one has being really touting it in their media releases).

WipEout HD actually had a trophy based around using the sixaxis controls. It was doable.
 
Ahh, never tried playing them with it on. I don't hold up high hopes to be honest, but maybe the DS4s improved sixaxis could help it. Not that I think it would be preferable to a wheel, or even just the analogue controls though.

There's no way to make something like that work because you're steering without any resistance. It's why people actively avoid racing wheels that don't support force feedback.
 
The Motorstorm games have an option for motion controls. It's terrible.

I was curious and tried Pacific Rift with motion control at the time. The first impression was real bad, but i did not give up and in the end found that i could be quite close to my best times with it, had a real problem only with consistency.

Considering the difference in time invested between regular controls and motion controls over the years, i think that with perseverance one could be on the same level using both controls, at least in Pacific rift.
 
Ahh, never tried playing them with it on. I don't hold up high hopes to be honest, but maybe the DS4s improved sixaxis could help it. Not that I think it would be preferable to a wheel, or even just the analogue controls though.

Yeah MotorStorm was pretty bad with the sixaxis. I do have hope that it'll be good with the DS4 though. I look forward to trying it out. And if DriveClub is sick I look forward to buying a steering wheel.
 
This needs to be their advertisement.

All you hear is the engine roar and see 10 seconds of this and then in a calm, British voice you hear: "this is not real life. This is not CGI. This is actual gameplay. This is Driveclub"

No music. Just a narrator, the roar of the engine, and that exact gif panning out to reveal the HUD.

"Create your own Club. [cut to gameplay on new track] Compete with friends against Rival Clubs [cut to online gameplay] Own the road, and earn your club fame [cut to social interface/clubs all around the world]. Driveclub. Exclusively on PS4"

Sony this is your new creative director for the DriveClub ads. I will want commission as his agent.
 
I'm talking about the video looking like native 540p

Much has been made of the jaggy powerlines without any controversy.
KtHvmbt.jpg

Video doesn't look native 540p lol. It's just shitty Facebook compression (and 720p which is the FB limit I think) which is par for the course. Same with every other video they've released on there which then gets a better quality version on their site, or if we're lucky via Gamersyde.

They all have that that weird tear at the top, but I think somewhere it was confirmed this is an encoding thing and not in the actual game itself. Based on the E3 2014 off screen gameplay footage, it looks like that is accurate.
 
I'm talking about the video looking like native 540p

Much has been made of the jaggy powerlines without any controversy.
KtHvmbt.jpg

Is there something between the lines here? Is there something else here beside the game being native 1080p and this specific video being exported in lower-res or compressed to hell?
 
I've seen jaggies like that on native 1080p as well, powerlines in games almost always look jagged, probably hardest to fix with AA.

Yeah they were unaliased, but they don't look as blocky as that even if you watch the old videos at 480p.

Video doesn't look native 540p lol. It's just shitty Facebook compression (and 720p which is the FB limit I think) which is par for the course. Same with every other video they've released on there which then gets a better quality version on their site, or if we're lucky via Gamersyde.

What about it doesn't look native 540p though? :D I was trying to find things myself and can't.
The other option is their video converter is doing a nearest neighbour downscale to 540p for some idiotic reason.
 
I'm talking about the video looking like native 540p

Much has been made of the jaggy powerlines without any controversy.
KtHvmbt.jpg

If this is the only video you've seen of DriveClub then I recommend you take a little historical stroll through their E3 2013 clips through their Audi R8 day/night cycle to there many clips of 10 second clips to that gorgeous Canada track inside the Pagani Hauyrai (spell check) and now...then ask yourself do you honestly think the resolution could be this bad?

I'll answer for you, no.
 
Can somebody tweet rushy to get us some high bitrate videos? For the love of god, why show off your game in such a fucking mediocre way smh
 
Look at it more like the difference between Forza and PGR and it becomes easier to understand. Let's be honest here, until we know more about the Club dynamics and the challenges, comparing this to Gran Turismo begins and ends at graphics and cars. They could play much differently from each other because they seemed designed with different goals in mind.

I haven't actually played either of those games before, so I'm not sure about the relevance there but you're right, we don't know much - but of the things we do know, I still think it's safe to say that it's going to be more similar to GT than a PS4 version of Wipeout or Motorstorm. I'd be surprised if it ended up being more arcadey or cartoony (in its gameplay) than, safe, Need for Speed Rivals, given their apparantly endless thirst for accuracy and realism when it comes to the cars and environments. And I loved NFS Rivals, that's not a criticism of Drive Club - but I still think there's very probably going to be less gameplay variety in these PS4 racers than in the first party PS3 ones (so far - obviously it's very early days).
 
Can somebody tweet rushy to get us some high bitrate videos? For the love of god, why show off your game in such a fucking mediocre way smh
I think it's clever marketing tbh. They get two bouts of coverage. One where everyone flips out over lower quality media, and shares it via the social networks. And then another more for the hardcore where we get high quality footage and they get more coverage all over again. Usually with an extra video or two as well.
 
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