DRIVECLUB The Drenched Forests of Canada

Driveclub |OT| Kudos to Evolution

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I've only really just started to take some interest in this title recently. I watched some videos of it and I'm assuming I'm not one of the first to instantly think of Project Gotham right? And it's Kudos system?
Not the first. And more than one ex-Bizarre employee works at/with Evo, namely the guy who project-led PGR4 (Ged Talbot) and another who did all their video editing (Eamon Urtone). The latter is the most obvious, in that majority of their promo videos have near-identical editing techniques to the PGR and Blur videos.
 
Can someone explain to me why I should be excited for this game?

graphics are good for sure but gameplay wise it just looks dull, the track layouts don't seem all that interesting / challenging either - obviously I'm only going on the short amount of content we've seen so far but I'm just not getting the appeal over something like Horizon.

I also played it at Eurogamer last year which was a long time ago I know but the driving wasn't great then (felt arcadey but not in a particularly fun way), has anyone played it recently (or at least this year) and got some updates on their thoughts?

I'm not hating on it at all just want some input from those excited as to what's exciting them besides the graphics.

Is this the right thread for this?

Try searching YouTube with ''E3, Simpit, Driveclub' as your terms.
 
You can see a rainbow in the FH2 video indicating there is some sunlight to the weather in the area. The DC video shows part of the sky not cloudy but it's darker and not "Rainbow" weather.

It doesn't necessarily excuse how the cars look for instance, but they do appear to be different weather patterns. Hence the big difference in overall "brightness" of the scene.

Colors do actually "pop" kind of crazy in weather like that. I drive through it all the time.
 
ROFLMAO!! I just showed this to my cousin and my friend and both of them thought the left was real life and the right is Xbox 360. I am DEAD! I wish I could have recorded the reaction.

My cousin was like, "how can they advertise that? That's wrong. That shit looks like a 360 game and they gonna advertise it like that?! Nah brotha nah"

LOL!!
 
I see this being said a lot about Horizon 2, but from Playground Games' own comments, it seemed they were aiming at something realistic, not stylish:

http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first
They keep hyping how "realistic" their wet surfaces/lighting/sky/clods are throughout the whole article. It's clear they were aiming for a realistic look.

When did this "stylish" excuse even start? If the developer is saying they were gunning
for something realistic, then why are folks claiming otherwise?

Did you also write a dissertation on martyrdom?

Fucking brilliant.
 
Game looks incredible. The raindrops on the car are insane. The delay definitely paid off because it's looking really good. How arcadey is the game again?
 
When did this "stylish" excuse even start? If the developer is saying they were gunning
for something realistic, then why are folks claiming otherwise?

Because it doesn't look nearly as good as Driveclub. Honestly, I think FH2 will be so fun, and it looks really nice considering, but it doesn't look close to DC graphically and some people are saying it goes for a more stylized approach to alleviate those comparisons.
 

Am I the only one who hate racing games that does that? It's pretty much the norm nowadays since I think Forza 3?

If you play with a steering wheel it's THE WORST. You are forced to do a race before you have a chance to setup your controls and setup your driving aids. It's basically just a waste of time going around the track with a pad and all the aids on until you can finally get to the menu.
 
How arcadey is the game again?

Evo claims it's right in between. People who played the game have pretty varied opinions on which side it leans. The only general consensus after this E3 is that it feels good. I think the only way to judge is to try for yourself.
 
NFS Rivals has some great rain effects, as well. I couldn't find gifs while driving in the rain, but I remember really being impressed by this gif from nbnt.

Actually, this thread makes me want to play it some more to do some rain racing.

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Am I the only one who hate racing games that does that? It's pretty much the norm nowadays since I think Forza 3?

If you play with a steering wheel it's THE WORST. You are forced to do a race before you have a chance to setup your controls and setup your driving aids. It's basically just a waste of time going around the track with a pad and all the aids on until you can finally get to the menu.

I went ahead and asked Rushy about it. Let's see if we can find out what the answer is before concluding how it will work.
 
Am I the only one who hate racing games that does that? It's pretty much the norm nowadays since I think Forza 3?

If you play with a steering wheel it's THE WORST. You are forced to do a race before you have a chance to setup your controls and setup your driving aids. It's basically just a waste of time going around the track with a pad and all the aids on until you can finally get to the menu.
That is unless they let you change those things in the options on the fly.
 
Because it doesn't look nearly as good as Driveclub. Honestly, I think FH2 will be so fun, and it looks really nice considering, but it doesn't look close to DC graphically and some people are saying it goes for a more stylized approach to alleviate those comparisons.

And now I can shut down that false talking point if I ever see it again.
 
I too want a new wheel, problem is, I don't know of one that works with both the PS4 and Xbox One.
I actually had to bite the bullet last gen and purchase two wheels. Would absolutely LOVE if that is not the case, but not holding my breath. The good news is the PS wheels also usually are compatible with PC so that's at least a positive, at least for myself as I also own a gaming PC.

Unfortunately I do not think we will ever see a wheel compatible with both consoles, but perhaps I will be pleasantly surprised.
 
I too want a new wheel, problem is, I don't know of one that works with both the PS4 and Xbox One.

Your best bet will be a Fanatec wheel.

With that said, there's a rumor from the GT6 thread that the kings, Logitech, are returning to making racing wheels. They won't be cross compatible, but it'll be great if they do end up making wheels again. It'd also almost certainly mean that those DFGT/G25/G27 drivers many of us have been hoping for are going to happen.
 
Not surprised at the comparisons in here. It's all a bit ridiculous, like comparing The Last of Us to GTA V in terms of graphical fidelity. One is open world where you can drive through fields and forests, the other is a closed track racer. Obviously Driveclub is going to look better, it fits the genre it's in: Intense, fast, gritty racing. FH2 is fitting a different niche, it's a bit sad to see some people (read: some) people shitting on it's graphics because it isn't the best looking game on consoles. (which Driveclub is)

I really wish graphics comparisons in racing games would die off, it's tiresome. Can't wait for both, and I still really can't believe how Driveclub looks. Had to rematch the videos multiple times for it all to really sink in.
 
Your best bet will be a Fanatec wheel.

With that said, there's a rumor from the GT6 thread that the kings, Logitech, are returning to making racing wheels. They won't be cross compatible, but it'll be great if they do end up making wheels again. It'd also almost certainly mean that those DFGT/G25/G27 drivers many of us have been hoping for are going to happen.

link to thread?
 
Your best bet will be a Fanatec wheel.

With that said, there's a rumor from the GT6 thread that the kings, Logitech, are returning to making racing wheels. They won't be cross compatible, but it'll be great if they do end up making wheels again. It'd also almost certainly mean that those DFGT/G25/G27 drivers many of us have been hoping for are going to happen.

Hope so. I bought a G27 for my PS4 before Logitech killed their peripheral support =(
 
Not surprised at the comparisons in here. It's all a bit ridiculous, like comparing The Last of Us to GTA V in terms of graphical fidelity. One is open world where you can drive through fields and forests, the other is a closed track racer.
Flawed comparison.

Despite taking place on closed tracks, DriveClub is still rendering massive environments.

 
The only wheels available for current gen are thrustmaster wheels. The TX for XB1 and the T300 for PS4. Both work on PC but none of them work with the other platform.

They are essentially the same wheel working with all the same accessories.

They are blocking the cross compatibily in the software basically.

I have a TX on the way and I hope somebody will hack up some kind of hybrid firmware someday.
 
The only wheels available for current gen are thrustmaster wheels. The TX for XB1 and the T300 for PS4. Both work on PC but none of them work with the other platform.

They are essentially the same wheel working with all the same accessories.

They are blocking the cross compatibily in the software basically.

I have a TX on the way and I hope somebody will hack up some kind of hybrid firmware someday.

There's also the T500RS, which is compatible with the PS3, PS4, and PC.
 
There's also the T500RS, which is compatible with the PS3, PS4, and PC.

True...if you can find one. They are pretty much out of stock everywhere. Pretty sure Thrustmaster has stopped production.

What pisses me off with the PS4 is that there will never be an "Official PS4 wheel" since there is no system level support for wheels. The game itself has to support it so the compatibily will always be on a game to game basis.
 
Flawed comparison.

Despite taking place on closed tracks, DriveClub is still rendering massive environments.

Not necessarily. As much as these are being rendered in real time and are incredibly impressive, having you drive on it and interact with it makes it far more complex. It's the difference between a realtime tech demo and an actual interactive game. There will need to be trade offs to achieve the latter. Rendering a massive area is not the same as doing it in an open world game. It isn't a fair comparison.

True...if you can find one. They are pretty much out of stock everywhere. Pretty sure Thrustmaster has stopped production.

What pisses me off with the PS4 is that there will never be an "Official PS4 wheel" since there is no system level support for wheels. The game itself has to support it so the compatibily will always be on a game to game basis.

What makes you think there will never be one? It's still the first year and the PS4 hasn't even had it's first big racing game come out for there to be enough demand for system level compatibility. Wait till GT7 before writing it off entirely.
 
What makes you think there will never be one? It's still the first year and the PS4 hasn't even had it's first big racing game come out for there to be enough demand for system level compatibility. Wait till GT7 before writing it off entirely.

Sure, in theory anything is possible. Having system level support however would mean that Sony would have to pay for licensing which I doubt will happen. They prefer to leave it to wheel manufacturers to deal with each developpers instead.
 
Sure, in theory anything is possible. Having system level support however would mean that Sony would have to pay for licensing which I doubt will happen. They prefer to leave it to wheel manufacturers to deal with each developpers instead.

What about the PS3? How was it implemented there? (Not a rhetorical question. I don't know the answer)
 
What about the PS3? How was it implemented there? (Not a rhetorical question. I don't know the answer)

There was licensing deals with the manufacturers and with Immersion (the company responsible for the vibration/ffb) that allowed system level support of the wheels.
 
Listen Logitech/Soony... Pull it together. My G27 best be compatiblele come October... Lest I pay for another expensive wheel (which will bring both a frown and a smile to my face).
 
There was licensing deals with the manufacturers and with Immersion (the company responsible for the vibration/ffb) that allowed system level support of the wheels.

Oh. But you think it won't happen again? What has changed?

Sorry for all the questions. I'm not well informed on the subject and I'm curious to understand why there is so much negativity around the topic (other than the fact that logitech kinda-sorta-closed-shop-but-maybe-not)
 
I was under the impression Logitech was in the process of exiting the wheel peripheral market... and as a result no longer updating firmware for their existing devices.

Hopefully I am wrong.

Yeah I'm aware of that, but Megasoum feels there will be no PS4 system level support from anyone. Trying to understand why.

From anyone?... The software (games) will be there soon enough, it would be foolish for hardware manufacturers to avoid the market. DC, Project Cars, GT7 (inevitably)... They all NEED wheel support to satiate the hardcore.

Yeah I'm a little lost. I think everyone is just frustrated that the manufactures are all being very cagey about their plans for the new consoles
 
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