First impressions of The Last of Us: Remastered (Game Informer)

I'm actually shocked people would prefer a solid 30 FPS over a solid 60 FPS (*if* this does turn out to be a pretty solid 60 FPS game), but eh whatever.

I did in Dark Souls for PC, but that was mostly for gameplay reasons since the 60 FPS mode messed with running speed/jump distance and could make you fall through the world to your death if you tried to slide down a ladder. :P
 
Looking forward to this. Never got around to playing it on my PS3 despite getting one of the Limited Edition versions at launch.

Never even opened it.
 
Random person: 'I prefer listening to vinyl rather than CD or FLAC!' GAF: 'You're a CUNT and you should fucking DIE.'

Done with this shit thread.

vinyl has some comparative advantages that would deem his choice valid or even correct.

now substitute "vinyl" with "8track" and you have a good example.
 
I did in Dark Souls for PC, but that was mostly for gameplay reasons since the 60 FPS mode messed with running speed/jump distance and could make you fall through the world to your death if you tried to slide down a ladder. :P

That's not really the same thing - I'm pretty sure the assumption of it working as expected is also in there.
 
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Lol. I guess it's fine then. It's shocking that some gamers would prefer a lower frame rate but to each his own.
 
Such hyperbole coming from both sides of this whole 30/60fps conundrum

First of all, let's get it out of the way that no one can say anything for sure, so stop posting in definitives.

Possible reasons why there's a 30fps lock option

1. A lot of people over at Naughty Dog are saying that it runs at 60fps, and there's no reason to doubt them. However, no one ever claimed it'd be locked.

Bruce: I had a dream in 60fps last night.

Neil: What if I told you that was no dream? #believe

Whether it rarely or frequently fluctuates from 60 is the million dollar question. I'm going to bet it rarely does because ND is rarely deceitful. The dips are most likely uncommon and won't hinder gameplay. Some think Naughty Dog is giving the option to run at a locked framerate to provide a better experience.

2. Dat cinematic feel. I'm not someone who immediately notices the difference between 30/60, nor do I care to learn, but it seems like some people have convinced themselves that 30fps might look better in this game since it doesn't move as fast as, say, Bayonetta. Instead of a "smooth" 60fps, some think Naughty Dog is allowing users an option to play at a lower framerate.

3. Remote play or some shit - probably not true at all

There you have it folks. Personally, I think it's the first case since the second one has never been done before when I higher framerate was viable. Until then, I wish people would stop talking like they're Naughty Dog developers or something.

Edit: missed the tweet but I already wrote all this so deal with it please
 
That's because the framerate jumps around. A stable 60 fps is very smooth.

Nah. I've played games at a locked 60 fps, and it makes the animations in some games look bad. Not as bad in motion captured games, but in hand animated games it can break the whole illusion. Really just depends on the game I guess.

I played Tomb Raider DE and the framerate jumping around didn't make it feel bad to me at all. When it was running at 60, I thought it looked pretty good actually.
 
Well some people will say he didn't mention the word "locked", and maybe "all the way" means it's only 60 on roads and not in the woods...

With all the resolutiongate stuff and technical talk taking center stage this gen, there's no way a dev like this doesn't know whether or not to use words like "locked" when referring to framerate.
 
I dunno about you guys, but the choppier the better. It increases immersion.

Dont need my PC Elite Smooth As A Babys Ass Or Its Worthless framerates.
 
Based Naughty Dog

It's all gorgeous, and Monacelli told Polygon that Naughty Dog plans to add a photo mode like the one in Infamous: Second Son with a launch-day patch, so players can share shots of beautiful vistas. (Even outside of the photo mode, the PS4 version allows players to turn off the HUD, so they can capture pristine screenshots with the DualShock 4's Share button.)
 
I'm not sure I want warmed over last gen ports, even from Naughty Dog. Any word on save transfer from PS3? Definitely wouldn't pay full price for this.
 
How did you get thought N64 era? One of my personal best game ever ran at 20fps in this era.
I can enjoy games at almost any playable framerate (N64/PS1 games were remarkably poor, but absolutely playable), but higher framerates are objectively better than lower ones.

20 years ago almost every single game played at 60Hz, now we have a generation of gamers that prefer 30fps and "60fps looks weird to them". We're going backwards.
 
How did people that prefer 30fps ever get through the SNES era?
How did people that prefer 60fps ever get through the PS1/N64 era?
I can enjoy games at almost any playable framerate (N64/PS1 games were remarkably poor, but absolutely playable), but higher framerates are objectively better than lower ones.

20 years ago almost every single game played at 60Hz, now we have a generation of gamers that prefer 30fps and "60fps looks weird to them". We're going backwards.
Woah, you answered your own question!
 
I agree. Fun is just better a 60fps though. Haha.

Reminds me of all those people in other threads who desperately push the argument of TLoU's gameplay somehow being 'objectively bad'. Never got that. I had friggin' FUN with this bad gameplay, in fact I was having the time of my gaming-year. So what on earth does this claim even mean? F-U-N, some people don't seem to know what it is.

[Not directed at you, of course, your post just reminded me]
 
I can enjoy games at almost any playable framerate (N64/PS1 games were remarkably poor, but absolutely playable), but higher framerates are objectively better than lower ones.

20 years ago almost every single game played at 60Hz, now we have a generation of gamers that prefer 30fps and "60fps looks weird to them". We're going backwards.
Only for somethings, bro.
 
No wonder Naughty Dogs haven't shared gameplay it's unlocked, this is a farce, the game is broken and they've been hiding it all in plain sight the whole time. This is why people shouldn't pre-order games, you're supporting these type of heinous lies. Can't even lock 60fps on the PS4, figures. Also confirms this will be a stealth multi-platform release, just like the Diablo fiasco.

wth sony.

notsureifserious.gif
 
I can enjoy games at almost any playable framerate (N64/PS1 games were remarkably poor, but absolutely playable), but higher framerates are objectively better than lower ones.

20 years ago almost every single game played at 60Hz, now we have a generation of gamers that prefer 30fps and "60fps looks weird to them". We're going backwards.
Me too ;)

My point is how anybody can complain about gamers that prefer 30fps? Well I love MC Donald's but there are a lot of guys that hate it... it is just personal taste.
 

Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?
 
Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?

Maybe both are available? I doubt they'd have enough disc space though
 
the digital foundry thread for this is gonna be brutal...
I wonder. I feel like this game will average mid-upper 50s in the framerate department. I'm curious to see how many people see that and declare "ha! not 60fps!" As if most non-fighting/racing games that are '60fps' on consoles are locked.
 

As I expected. People were calling me ridiculous for stating that the 30fps lock was probably due to preferences rather than technical impossibility of 60fps. The game has likely dips, but that was never gonna be the reason they added this option. It's not KZ or inFamous that were both 30fps games but were capable of achieving ~40ps.
 
Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?
They can either record a version of video in 30fps or fast transcode in real time to remove 1 in each 2 frames... it is really really fast do that with no performance impact.

PS. I don't thing the second position can be called transcode... because they will only ignore 1 frame each 2 when output/streaming the video... no performance hit.
 
Lol. I guess it's fine then. It's shocking that some gamers would prefer a lower frame rate but to each his own.

Ehh, I have heard some people feel sick with watching cutscenes and quick moving camera pans at 60fps. I think it was a topic in the Ground Zeroes thread a while ago. It's always a good thing when I game gives you more options.

For me, 60fps is where its at. I already played through the PS3 version at a lower framerate.

I am curious if the option with be in multiplayer. Seems like it would give the player a massive disadvantage.
 
Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?

It's relatively simple to just play every other frame of a 60fps video file for 30fps playback. It's what happens when you drop a 60fps video into a 30fps timeline in an editing program, for example. I'd assume that is what they do when you toggle 30fps mode on.
 
Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?

Maybe by keeping one frame on screen twice as much, and skipping the next.
 
Ok, excuse my ignorance here as I know jack shit of how video playback and framerates actually work. We know that Naughty Dog uses pre-rendered videos for their cinematics (So far). If the cinematics for the remaster are rendered in 60fps, how will the console play them in 30fps? Is that possible when the source video is 60fps?

They simply cut out every other frame to simulate the effect.

It's why they were talking about the cutting room floor, they are manually cutting the frames as you watch the movies via Gaikai.

That's a good question and I don't have an answer
 
Who asked for 30 fps? What knackers. I want to see the emails and tweets or whatever it was. With people requesting a 30fps option


#showmethereceipts. Gif
 
Please tell me about the "locked" 60fps games you have been playing as of late.
dont act like 60fps games never existed.

forza 5 and all previous forzas before them on 360 is a very good example.
a couple of call of duties managed pretty well too on 360.
this from the heavy-hitters.
even later, nice example of good framerate was/is wolfenstein.

about fluctuating framerate, again I will give you an example this gen:
ghosts.
it played very well on xbone until it was ..patched. and then, some framedrops could occur under conditions exactly when you are aiming, a thing which is 1000x more bad than if the cutscenes had drops for example.
so, minus 5 frames at the wrong time is something, while 5 frames up/down on other case could mean absolutely nothing.
 
I remember the time-lapse cutscenes in Infamous SS to be a stuttery mess with 30 fps lock :/
But for the normal cutscenes that wasnt a problem
 
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