I feel like I'm in slow motion sometimes. I can't really put my finger on it. What's the framerate of this game?
This randomized loot shit needs to stop for crucibles imho. If I'm one of the best of my team and we win, and fucking one of the lowest scoring guys gets the cool purple shit while I get diddly squat then what the hell am I even trying for lol.
They really need to even the scales by dropping invincibility from warlocks and titans tho
This is strange to me because ODST is pretty much the prime example of a non-organic environment solely made for gameplay. Moreso than any forerunner tunnels or structures in the other games, the city was mostly just steel wall textures applied to different encounters they roughed out (which weren't as good as any of the other titles either, no was the AI).I wouldn't call what we've seen bad either, but the draw of the game is gameplay, specifically co-op and/or PvP gameplay with those Bungie touches. The music and world art is really classy sci-fi, but the presentation of the story is also very Bungie, which, to me, hasn't ever been all that interesting. For example, when you're in explore, everything feels very deliberately set-up for the gameplay experience. That's fine at a mechanic level, but Old Russia, thus far, hasn't come off like an organic, atmospheric place. That's why solo exploration hasn't appealed to me unless I had a clear goal.
This is something I felt through most of the Halo years as well. I think Bungie's most effective example of story + environment in harmony is ODST. Traversing the constantly dark and wet New Mombasa hub piecing the story together with the somber jazzy music......good stuff.
As for Destiny, we'll see. They already have my money though.
Randomizing the loot is fine, to an extent. If a player is last on a winning team, presumably he did something to help your effort. Acknowledging that, a last-place player is perfectly legitimate in getting loot. It just shouldn't be purple loot. A green piece maybe. The best loot should be reserved for the say, top three player in a round.
This guy isn't fucking around.
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That would work well also, I'd like that.
Yeah I don't think there's anything wrong with the mode they have; it is team deathmatch with multipliers, but those multipliers are important to winning. Unfortunately most randoms think the flags are a little too important and just circle around the map capping them, not realizing that keeping the two easiest/closest flags to guard on lock is the way to win by design.
That being said it will probably be one of my least played modes come full game.
There's a dead ghost in the cave behind him. Also a chest last time I ducked in.
That would work well also, I'd like that.
Yeah I don't think there's anything wrong with the mode they have; it is team deathmatch with multipliers, but those multipliers are important to winning. Unfortunately most randoms think the flags are a little too important and just circle around the map capping them, not realizing that keeping the two easiest/closest flags to guard on lock is the way to win by design.
That being said it will probably be one of my least played modes come full game.
Youre not invincible during your super are you? Pretty sure Ive been killed during it
Completely unrelated, though: are we expecting the maintenance period to result in new available content?
Ifyou stand at the edge of that cliff and double jump when he charges you he flies right offThis guy isn't fucking around.
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Anyone else kept getting disconnected during Iron Banners yesterday?
That to me gets into the dangerous area of "the rich getting richer" problems that crop in multiplayers. That why I still think the best loot should be reserved for the top slots, but getting that best loot (or any loot) should be randomized.
That's a thought. It's a rough guesstimate but it's there. 40 missions does sound like a lot, but a lot of the ones in the beta were pretty short. I could see them getting lengthier further in though.
And I love the golden gun super, it's satisfying as hell to get some kills with it. They really need to even the scales by dropping invincibility from warlocks and titans tho
Wait, the beta is still running? I thought it was down for maintenance today and tomorrow?
I'm quoting myself because I want to know before Wednesday if my Internet sucks or if the disconnections happen often because it's a beta.
I'm quoting myself because I want to know before Wednesday if my Internet sucks or if the disconnections happen often because it's a beta.
Nah, what I'm saying is the top slot is guaranteed a random item and all the lower players have to roll the dice, so anybody can get it, but the person who does the best is most likely to.
Not invincible bud. As a warlock I've been sniped before I shot nova bomb, had a titan smash me mid animation and been shot in the back by golden gun. As a hunter I've killed plenty of warlocks when they jump up for it. The supers are mostly fine, it's more about playing smart. Nova Bomb is completely dodgeable not to mention really obvious and fist of havoc is imo is the least of your worries if you're that close to a titan.
Whatever worries I had about this game are long-gone. Really impressed with the beta, and looking forward to the final product.
This is strange to me because ODST is pretty much the prime example of a non-organic environment solely made for gameplay. Moreso than any forerunner tunnels or structures in the other games, the city was mostly just steel wall textures applied to different encounters they roughed out (which weren't as good as any of the other titles either, no was the AI).
I put it at the bottom of my ranking of Halo games for that very reason. The environments were so uninspired. They had a chance to make an interesting, open-world environment and they made one with zero memorable landmarks or structures. It's just streets with the occasional room or stairs or bridge. That's it. Dimming the lighting and putting some sad tunes to it didn't change that for me.
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Found this pretty awesome Scout Rifle...
After playing for a few hours, I have to say I'm really surprise how much I like this game. The art direction is amazing. Always been a fan of Bungie when it comes to design, but they took it to another level with this title right here. Also, it looks like I might get this on the X1 instead of the PS4. Every time I had to run during an intense battle, is was not comfy at all for me pushing down that analog stick on the DS4 for a long period, unlike the X360 or X1 pad. Will see how I'll feel when I get to play it on the X1.
It's a little different on Vita, since down on the dpad is to enable sprint. I figured it out (left + O), but now I cant figure out how to sit. Screw it lolFor PS4 it's right on the D-pad. Does the Vita D-pad do emotes too?
It's a little different on Vita, since down on the dpad is to enable sprint. I figured it out (left + O), but now I cant figure out how to sit. Screw it lol
I didn't say it was organic either, as in a living breathing open world, I said it had the best harmony in terms of story + environment. It was a static, dead place because it was a supposed to be a dead place. It wasn't a high ranking game world, I just felt it was the one that most captured what they were going for.
Youre not invincible during your super are you? Pretty sure Ive been killed during it
Nah, what I'm saying is the top slot is guaranteed a random item and all the lower players have to roll the dice, so anybody can get it, but the person who does the best is most likely to.
It's a little different on Vita, since down on the dpad is to enable sprint. I figured it out (left + O), but now I cant figure out how to sit. Screw it lol
I'm not 100% on this.. but generally you just have to press it down and release it (click) in order to engage sprint.. no need to keep it pressed down.
I'm not 100% on this.. but generally you just have to press it down and release it (click) in order to engage sprint.. no need to keep it pressed down.
Oh it's left first. I was pressing the other buttons first, which is why sit didn't work. Thanks.Hold left and then, Triangle, Circle, Cross, Square for the corresponding emote.
I guess I just disagree. Even in the context of the story I always felt like ODST's story was just trudging through these gameplay encounters that they had to knit and weave together to make maximum use of what little environment they could. All the other games clearly took you on a journey where the environments and story were built to support each other and ebb and flow to changes in the narrative.I didn't say it was organic either, as in a living breathing open world, I said it had the best harmony in terms of story + environment. It was a static, dead place because it was a supposed to be a dead place. It wasn't a high ranking game world, I just felt it was the one that most captured what they were going for.
The flashy Halo levels on the other hand I've always taken issue with. The music is there, the skyboxes are there, and the mechanics have always been rock solid but the ambiance, sense of place, and level progression have been lacking. It never really felt like I was in some exotic place with lots of futuristic tech, and a crazy war going on playing this ultra hero. Likewise, the alien life and architecture didn't inspire much awe or mystery. Destiny has been giving off similar vibes. That's not to say I haven't been enjoying myself with the Alpha and Beta, but it's a certain kind of enjoyment, one removed totally from the narrative and world building.
Moon map is so unbalanced. I've started to take the "tanks" at the beginning and hide them so no one uses them
Moon map is so unbalanced. I've started to take the "tanks" at the beginning and hide them so no one uses them
Serious question: do we know if old Russia is the only earth location in the game? Is what's in the beta all there is of earth?
No, it is most definitely NOT obvious. I can tell when a Hunter has charged his super. He's glowing and there's a sound as it engages. There's no warning when a Nova Bomb is coming. I've been sniped by those just as often, if not more than the Hunter super.