Second Destiny Beta Thread of 'SMiLE! The Beta's back up! Welcome Everyone!'

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This randomized loot shit needs to stop for crucibles imho. If I'm one of the best of my team and we win, and fucking one of the lowest scoring guys gets the cool purple shit while I get diddly squat then what the hell am I even trying for lol.

Isnt the list where they show who got what loot post-crucible listed by killcount and not your actual points contribution i.e. it isnt listed in order of who's the "best"? That said, the biggest contribution should have a better shot at better loot. Really I dont see why they dont give everyone 1 white at a minimum and then increase your chance of getting extra drops and better rarity depending on your contribution.

They really need to even the scales by dropping invincibility from warlocks and titans tho

Youre not invincible during your super are you? Pretty sure Ive been killed during it
 
I wouldn't call what we've seen bad either, but the draw of the game is gameplay, specifically co-op and/or PvP gameplay with those Bungie touches. The music and world art is really classy sci-fi, but the presentation of the story is also very Bungie, which, to me, hasn't ever been all that interesting. For example, when you're in explore, everything feels very deliberately set-up for the gameplay experience. That's fine at a mechanic level, but Old Russia, thus far, hasn't come off like an organic, atmospheric place. That's why solo exploration hasn't appealed to me unless I had a clear goal.

This is something I felt through most of the Halo years as well. I think Bungie's most effective example of story + environment in harmony is ODST. Traversing the constantly dark and wet New Mombasa hub piecing the story together with the somber jazzy music......good stuff.

As for Destiny, we'll see. They already have my money though.
This is strange to me because ODST is pretty much the prime example of a non-organic environment solely made for gameplay. Moreso than any forerunner tunnels or structures in the other games, the city was mostly just steel wall textures applied to different encounters they roughed out (which weren't as good as any of the other titles either, no was the AI).

I put it at the bottom of my ranking of Halo games for that very reason. The environments were so uninspired. They had a chance to make an interesting, open-world environment and they made one with zero memorable landmarks or structures. It's just streets with the occasional room or stairs or bridge. That's it. Dimming the lighting and putting some sad tunes to it didn't change that for me.
 
This guy isn't fucking around.

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Randomizing the loot is fine, to an extent. If a player is last on a winning team, presumably he did something to help your effort. Acknowledging that, a last-place player is perfectly legitimate in getting loot. It just shouldn't be purple loot. A green piece maybe. The best loot should be reserved for the say, top three player in a round.

That would work well also, I'd like that.

Yeah I don't think there's anything wrong with the mode they have; it is team deathmatch with multipliers, but those multipliers are important to winning. Unfortunately most randoms think the flags are a little too important and just circle around the map capping them, not realizing that keeping the two easiest/closest flags to guard on lock is the way to win by design.

That being said it will probably be one of my least played modes come full game.
 
That would work well also, I'd like that.

Yeah I don't think there's anything wrong with the mode they have; it is team deathmatch with multipliers, but those multipliers are important to winning. Unfortunately most randoms think the flags are a little too important and just circle around the map capping them, not realizing that keeping the two easiest/closest flags to guard on lock is the way to win by design.

That being said it will probably be one of my least played modes come full game.

It's so frusturating when all of my team goes off to cap the third point instead of guarding the two we already have. Those are the matches we always lose.
 
That would work well also, I'd like that.

Yeah I don't think there's anything wrong with the mode they have; it is team deathmatch with multipliers, but those multipliers are important to winning. Unfortunately most randoms think the flags are a little too important and just circle around the map capping them, not realizing that keeping the two easiest/closest flags to guard on lock is the way to win by design.

That being said it will probably be one of my least played modes come full game.

I'm hesitant to avoid it. It's clear that it's not really a 'traditional' game mode, which makes sense for a beta. I'll give it a chance after they inevitably tweak it to fit their vision.

Completely unrelated, though: are we expecting the maintenance period to result in new available content?
 
Youre not invincible during your super are you? Pretty sure Ive been killed during it

I believe titans can upgrade a sub class to gain invincibility during the super (or was it near invincibility? Not sure). But until then, yes, you can get killed. Though it's difficult for a titan since the duration to unleash the super is pretty quick.

Not sure about warlock's upgrades. But neither are invincible at the beginning.

Completely unrelated, though: are we expecting the maintenance period to result in new available content?

Expecting? Yes. Is there confirmation? No. All we can do is BELIEVE!
 
That to me gets into the dangerous area of "the rich getting richer" problems that crop in multiplayers. That why I still think the best loot should be reserved for the top slots, but getting that best loot (or any loot) should be randomized.

Nah, what I'm saying is the top slot is guaranteed a random item and all the lower players have to roll the dice, so anybody can get it, but the person who does the best is most likely to.
 
That's a thought. It's a rough guesstimate but it's there. 40 missions does sound like a lot, but a lot of the ones in the beta were pretty short. I could see them getting lengthier further in though.

Doesn't sound like a lot to me. My expectation has been for approx. 50 or so.
 
And I love the golden gun super, it's satisfying as hell to get some kills with it. They really need to even the scales by dropping invincibility from warlocks and titans tho

Not invincible bud. As a warlock I've been sniped before I shot nova bomb, had a titan smash me mid animation and been shot in the back by golden gun. As a hunter I've killed plenty of warlocks when they jump up for it. The supers are mostly fine, it's more about playing smart. Nova Bomb is completely dodgeable not to mention really obvious and fist of havoc is imo is the least of your worries if you're that close to a titan.
 
I'm quoting myself because I want to know before Wednesday if my Internet sucks or if the disconnections happen often because it's a beta.

Not here. I've played more than 50 games and haven't had a single unexpected disconnect since the start (although a couple of people I know did have issues). The only time I got disconnected was when IB was shutdown. It doesn't necessarily mean your internet sucks though. You could just be unlucky
 
I'm quoting myself because I want to know before Wednesday if my Internet sucks or if the disconnections happen often because it's a beta.

- one round on the first day of Iron Banner, my whole fireteam lost connection between rounds...didnt happen again for the rest of the day/night...

- one round on the second night of Iron Banner, one of the members of my fireteam lost connection between rounds...didnt happen again the rest of the night
 
Nah, what I'm saying is the top slot is guaranteed a random item and all the lower players have to roll the dice, so anybody can get it, but the person who does the best is most likely to.

Yeah that's fair. I still like my idea a little better, but I'll buy that. Really, anything would be better than the current system. Especially if they're open about the algorithm behind it.

Not invincible bud. As a warlock I've been sniped before I shot nova bomb, had a titan smash me mid animation and been shot in the back by golden gun. As a hunter I've killed plenty of warlocks when they jump up for it. The supers are mostly fine, it's more about playing smart. Nova Bomb is completely dodgeable not to mention really obvious and fist of havoc is imo is the least of your worries if you're that close to a titan.

No, it is most definitely NOT obvious. I can tell when a Hunter has charged his super. He's glowing and there's a sound as it engages. There's no warning when a Nova Bomb is coming. I've been sniped by those just as often, if not more than the Hunter super.
 
Whatever worries I had about this game are long-gone. Really impressed with the beta, and looking forward to the final product.

absolutely agree...obviously with any competitive modes there will always be concerns about balance and the like...

and obviously at the end of the day Bungie could still completely drop the ball with the universe/lore/story elements....but my concerns about how the game would be structured, or if i would enjoy it are completely gone
 
This is strange to me because ODST is pretty much the prime example of a non-organic environment solely made for gameplay. Moreso than any forerunner tunnels or structures in the other games, the city was mostly just steel wall textures applied to different encounters they roughed out (which weren't as good as any of the other titles either, no was the AI).

I put it at the bottom of my ranking of Halo games for that very reason. The environments were so uninspired. They had a chance to make an interesting, open-world environment and they made one with zero memorable landmarks or structures. It's just streets with the occasional room or stairs or bridge. That's it. Dimming the lighting and putting some sad tunes to it didn't change that for me.

I didn't say it was organic either, as in a living breathing open world, I said it had the best harmony in terms of story + environment. It was a static, dead place because it was a supposed to be a dead place. It wasn't a high ranking game world, I just felt it was the one that most captured what they were going for.

The flashy Halo levels on the other hand I've always taken issue with. The music is there, the skyboxes are there, and the mechanics have always been rock solid but the ambiance, sense of place, and level progression have been lacking. It never really felt like I was in some exotic place with lots of futuristic tech, and a crazy war going on playing this ultra hero. Likewise, the alien life and architecture didn't inspire much awe or mystery. Destiny has been giving off similar vibes. That's not to say I haven't been enjoying myself with the Alpha and Beta, but it's a certain kind of enjoyment, one removed totally from the narrative and world building.
 
After playing for a few hours, I have to say I'm really surprise how much I like this game. The art direction is amazing. Always been a fan of Bungie when it comes to design, but they took it to another level with this title right here. Also, it looks like I might get this on the X1 instead of the PS4. Every time I had to run during an intense battle, is was not comfy at all for me pushing down that analog stick on the DS4 for a long period, unlike the X360 or X1 pad. Will see how I'll feel when I get to play it on the X1.

I'm not 100% on this.. but generally you just have to press it down and release it (click) in order to engage sprint.. no need to keep it pressed down.
 
I don't get this whole issue about the supers in PvP it hasn't bothered me at all.

2-3 deaths in the enitre match is from supers and thats just as much as i use myn on Titan.
Mostly save it for the o-shit moments or when someone tries to steamrole me with a vehicle.

pretty cool game, i'm just a bit worried about the content.. it feels really fast and short.
 
I didn't say it was organic either, as in a living breathing open world, I said it had the best harmony in terms of story + environment. It was a static, dead place because it was a supposed to be a dead place. It wasn't a high ranking game world, I just felt it was the one that most captured what they were going for.

Different strokes for different folks and all that but this totally the feel that I got from Old Russia, Earth is a ruined desolate wasteland that has been destroyed by what appears to be a centuries long war with the "Darkness" and that rotting husk of a world is getting picked over by the Fallen and Infested. I thought Old Russia captured that empty desolation and sense of collapse perfectly and really enjoyed tooling around exploring various ruined complexes and such in solo play. Then again I though ODST was a mess on every level so I've a feeling we're on opposite ends of things here.
 
Youre not invincible during your super are you? Pretty sure Ive been killed during it

I have died many times half-super with my Warlock, it's most frustrating (at least the super stays until the next life though).

I'm loving the Scout rifle at the moment, with the Pulse as special. My other favourite combo is AR+Shotty... oh, and the Hand Cannon/Sniper combo....

Come to think of it.. I kind of love all of the combos...
 
Nah, what I'm saying is the top slot is guaranteed a random item and all the lower players have to roll the dice, so anybody can get it, but the person who does the best is most likely to.

This I'd be more comfortable with. If they want to stepladder the probability that's reasonable, but everyone should have a chance at purples (not just a shitty green drop for Tiny Tim-- lets be real, that's not even worth the trouble). Otherwise it's rather pointless for someone with limited experience to jump into Iron Banner to try and get loot. They''re inevitably just going to get rocked score-wise by people that play it all day. People saying "I did the best so I should always get the purple over everyone" is narrow minded, IMO.
 
I'm not 100% on this.. but generally you just have to press it down and release it (click) in order to engage sprint.. no need to keep it pressed down.

That's usually how it is but not in Destiny. It annoyed me a bit as well and cannot wait to try it out on X1.

I looked for a setting that could be switched but i found nothing :(
 
Ok we all agree this game is amazing and it will sell 10 million copies. Let's discuss the negatives or things that could be improved.
People have said that they don't need it, but I think a map is necessary. I don't want to be forced to remember every little place or cave I already went to just because I sometimes only play for 1 hour. That's why I didn't like the exploration mission because I kept getting lost.
And why the hell do I need to speak to a robot to see the map in the Tower? Why can't I simply press a button to see the map?
Another critic is, make exploration worth your time. Maybe it's just me, but I found it rather pointless once you found the 5 chests.
Also the game needs to tell when clan members are online.

That's my only critics, everything else is amazing.
 
Moon map is so unbalanced. I've started to take the "tanks" at the beginning and hide them so no one uses them


Serious question: do we know if old Russia is the only earth location in the game? Is what's in the beta all there is of earth?
 
I didn't say it was organic either, as in a living breathing open world, I said it had the best harmony in terms of story + environment. It was a static, dead place because it was a supposed to be a dead place. It wasn't a high ranking game world, I just felt it was the one that most captured what they were going for.

The flashy Halo levels on the other hand I've always taken issue with. The music is there, the skyboxes are there, and the mechanics have always been rock solid but the ambiance, sense of place, and level progression have been lacking. It never really felt like I was in some exotic place with lots of futuristic tech, and a crazy war going on playing this ultra hero. Likewise, the alien life and architecture didn't inspire much awe or mystery. Destiny has been giving off similar vibes. That's not to say I haven't been enjoying myself with the Alpha and Beta, but it's a certain kind of enjoyment, one removed totally from the narrative and world building.
I guess I just disagree. Even in the context of the story I always felt like ODST's story was just trudging through these gameplay encounters that they had to knit and weave together to make maximum use of what little environment they could. All the other games clearly took you on a journey where the environments and story were built to support each other and ebb and flow to changes in the narrative.

I can understand some of your other complaints but I always thought the architecture was always top notch in Halo. Even in Halo 4 I felt they took that to a whole other level. It always felt divorced from what you were used to for me, from the sharp cliffs to the radical variability in environments to the Halos themselves. Sometimes it felt more similar, like on Delta Halo, but for the most part I felt like especially in gaming it did make people question what the structures were and why.

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More on topic, I haven't played Destiny yet (lurking heavy in anticipation of the 360 beta) but in general I feel the vehicle and environment artwork has been absolutely stunning. Some of the weapon stuff is a big lacking to me though, and I don't think we've seen enough variability in armor just from what's in the beta.
 
Moon map is so unbalanced. I've started to take the "tanks" at the beginning and hide them so no one uses them


Serious question: do we know if old Russia is the only earth location in the game? Is what's in the beta all there is of earth?

No confirmation, there have been mentions of places like Chicago as well as others in concept art and the like, but take that with a grain of salt. Either way, the Old Russia map we have is severely cut off, even with everything we have. There are about 4 known areas that we can't access, and I wouldn't be surprised if there were somehow more as well in just the one map.

There are plenty of other areas though. We have seen the smallest of images of Mercury in-game, from a flying ship perspective. Then there is Venus, the Moon, Mars, possibly Titan, and any number of other things. The Ghost itself mentioned in dialogue the word 'moons' for travel, so there are plenty of possibilities. Then the expansions will surely have more. I have also seen some things pertaining to Saturn, and all the other maps will probably be about the same size of Old Russia as well, which is quite big itself.
 
No, it is most definitely NOT obvious. I can tell when a Hunter has charged his super. He's glowing and there's a sound as it engages. There's no warning when a Nova Bomb is coming. I've been sniped by those just as often, if not more than the Hunter super.

I dunno. There is a pretty distinct animation when it's about to happen. At least to me it's obvious. I rarely get killed by one unless I'm backed into a corner or hit from out of no where. I believe the hunter just needs a quicker activation. Like a quick gold flash then pow pow! The other 2 seem fine to me.
 
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