Second Destiny Beta Thread of 'SMiLE! The Beta's back up! Welcome Everyone!'

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Where? Because there's more people than just you? If that's the only qualifier for something being an MMO, I think we need a new class of game. I don't think the game matchmaking you with 5 other players makes it an MMO.

Borderlands has Gear, Loot, Vendors, Bank, Zones, 'mounts', Classes, Talent Trees, Levels and sort-of Dungeons, is Borderlands an MMO?

If you want to boil it down. Then the thing that Destiny does, that makes it emulate a mmo, ignoring all the other shit like dungeons, raids etc. Then it emulates an mmo by giving you the same experience that you would normally get by playing an mmo.

In an mmo you run around a world, and then because you're on a server with other people, you unsurprisingly run into those other players, making the world feel social and connected. Destiny gives you the same social experience. You're running around in Old Russia, and then you run into other players doing their own thing, just like in an mmo.
 
I feel tempted to force certain people into this competition by donating in their name.

Just practice your aim a litte. The aim assist is ridiculous strong and sniping people is very very easy in Destiny compared to other games.

I´m wondering if that is one of the reasons i keep sucking so badly at hitting people in PvP, seems i keep fighting the darn aimassist when i probably shouldn´t, i do wish it was possible to turn it completly off. :/
 
Frankly I'm not sure how letting you see 12 or so people tops at a given time, generally far less, and feeling largely empty when out in open emulates a "massive multiplayer" experience. We must have vastly different ideas of what "massive" means =p

If not for explore and drive-by matchmaking, you'd be looking at something more like PSO/PSU. Small hub where you can see a few others, ability to party up and go on missions. Not mmo. Just online multiplayer game.

I compare it a lot to PSU since that's the only MMO I've played. PSU puts people on one server to make it feel like there are always other people in a hub with you. Destiny tries to emulate that feeling of others always being in a hub with you with its matchmaking system. That's how I feel like it tries to imitate it personally. It may not be nearly as populated as a PSU hub, but it definitely gives me the same vibes. Especially considering I never went to to really crowded servers anyway :p

My main thing about Destiny is that the structure is very similar to PSU. PSU is an MMORPG, and that's why I feel Destiny's general structure fits right in with an MMORPG. Of course I know its not actually an MMO though.
 
No idea if it's a common term but I like to call it sweep shooting. Basically move the reticle across the screen and try to time it when you're near the vicinity of the enemy's head. Aim assist and bullet magnetism will do a lot of the work for you.

Still takes a decent amount of practice though.
I was having trouble explaining what I like to do but you explained it perfectly!
 
No idea if it's a common term but I like to call it sweep shooting. Basically move the reticle across the screen and try to time it when you're near the vicinity of the enemy's head.

It sounds so simple when you put it like that. I totally suck at sniping real players - I thin k it's because I think about it too much and keep making minor aim adjustments up, left, right a bit... I need to learn to just sweep and shoot as you put it lol.
 
No idea if it's a common term but I like to call it sweep shooting. Basically move the reticle across the screen and try to time it when you're near the vicinity of the enemy's head. Aim assist and bullet magnetism will do a lot of the work for you.

Still takes a decent amount of practice though.

This. Never try to aim for a guys head with a sniper rifle as chances are they'll move before you get a bead on them. You have to learn to aim away and then pull off a "drag shot". Eventually it becomes second nature.

edit: I'm not speaking from experience mind you as I suck at sniping but I've played with a fair few guys on other games and this is how they have told me to do it.
 
Nice shooting, which sniper rifle is that?

I was having a hard time with sniper headshots due to the lag. I'm in Australia and the bullet lag is very noticeable if I play with friends and gaffers from the US.
It's the Gozen-C. I love it.
 
This. Never try to aim for a guys head with a sniper rifle as chances are they'll move before you get a bead on them. You have to learn to aim away and then pull off a "drag shot". Eventually it becomes second nature.

edit: I'm not speaking from experience mind you as I suck at sniping but I'vee played with a fair few guys on other games and this is how they have told me to do it.

I'm 32, been gaming since forever and I can't believe I don't already do this on console. The stupid thing is, I remember doing exactly this on PC Unreal Tournament. Why have I been trying to be too precise on Xbox all these years?
 
This. Never try to aim for a guys head with a sniper rifle as chances are they'll move before you get a bead on them. You have to learn to aim away and then pull off a "drag shot". Eventually it becomes second nature.

edit: I'm not speaking from experience mind you as I suck at sniping but I've played with a fair few guys on other games and this is how they have told me to do it.

Ok this and that youtube clip made me understand this a bit better, i keept trying to play it like any other FPS, simply put you need to learn to rely on the auto mechanics in this.

Or am i still way off the mark here?
 
Ok this and that youtube clip made me understand this a bit better, i keept trying to play it like any other FPS, simply put you need to learn to rely on the auto mechanics in this.

Or am i still way off the mark here?

Auto aim or not, I think it's all in the technique. I'm gonna try this on Titanfall later!
 
I compare it a lot to PSU since that's the only MMO I've played. PSU puts people on one server to make it feel like there are always other people in a hub with you. Destiny tries to emulate that feeling of others always being in a hub with you with its matchmaking system. That's how I feel like it tries to imitate it personally. It may not be nearly as populated as a PSU hub, but it definitely gives me the same vibes. Especially considering I never went to to really crowded servers anyway :p

My main thing about Destiny is that the structure is very similar to PSU. PSU is an MMORPG, and that's why I feel Destiny's general structure fits right in with an MMORPG. Of course I know its not actually an MMO though.

I actually used PSU because it's not an MMORPG. It's an online game, yes. It has hubs for interaction. But it doesn't have the world, scale etc that makes an MMO, well, MMO. Nonetheless, this argument is one I jumped into without actually intending to be invested in haha. The term has been slung around so much that people just slap it on every constantly online game now x.x bugs me a bit, but not as much as how roguelike is thrown onto anything procedural with permadeath, sometimes just permadeath... Anyone that's played Rogue or an actual roguelike isn't likely to say Spelunky or something is in the same genre =p
 
Suffering from withdrawal. Made a gif from my 15 minute time lapse.

ib0h3Y78KURUYK.gif
 
wat. I'm pretty sure there can be TONS of people in a hub at once in PSU. Being a MMO has nothing to do with anything else besides the number of people that can be in one server I thought.
 
Ok this and that youtube clip made me understand this a bit better, i keept trying to play it like any other FPS, simply put you need to learn to rely on the auto mechanics in this.

Or am i still way off the mark here?

From what I've heard the aim assist is very helpful in destiny. You just need to learn to spot a guy, judge which direction he's going, aim a few virtual meters ahead of him then drag across. Once your reticle is anywhere near his head pull the trigger and chances are you'll pull off a head shot.

I've yet to try this in destiny but used it a bit in TLOU MP with varying degree of success.

It'll take 6-7 matches before you begin to get a feel for it. Be prepared to finish with 1-2 kills at most to start with. Also adjusting the aim sensitivity can help a lot. You want your target to move as quickly as possible.
 
If you want to boil it down. Then the thing that Destiny does, that makes it emulate a mmo, ignoring all the other shit like dungeons, raids etc. Then it emulates an mmo by giving you the same experience that you would normally get by playing an mmo.

In an mmo you run around a world, and then because you're on a server with other people, you unsurprisingly run into those other players, making the world feel social and connected. Destiny gives you the same social experience. You're running around in Old Russia, and then you run into other players doing their own thing, just like in an mmo.
I strongly disagree. Having other players in the world does not make it an MMO and in the Alpha and Beta I often didn't run into anyone for extended periods of time. It is not like you are on a certain server and you can see everyone on that server; the game just randomly drops some people into your world. I've never seen more than five. Had they not dropped in those players randomly during explore, the game would have played the same and pretty much felt the same.

At most, this is a 'Shared World FPS-RPG'. It is not an MMO, neither does it 'emulate' one.
Hey, awesome, sweet.

While we're on this path, what do you guys think about tipping? Also which is better: circumcised or uncircumcised? Xbox or Playstation?

The sweet embrace of death or these discussions, again?
Hey, I didn't start it. ;-(
But I'll stop. ;-)
 
From what I've heard the aim assist is very helpful in destiny. You just need to learn to spot a guy, judge which direction he's going, aim a few virtual meters ahead of him then drag across. Once your reticle is anywhere near his head pull the trigger and chances are you'll pull off a head shot.

I've yet to try this in destiny but used it a bit in TLOU MP with varying degree of success.

It'll take 6-7 matches before you begin to get a feel for it. Be prepared to finish with 1-2 kills at most to start with. Also adjusting the aim sensitivity can help a lot. You want your target to move as quickly as possible.

Haha, whatever it takes as i seriously can´t get any worse than i am atm, hell it feels like i couldn´t even hit the moon if i tried right now.
 
wat. I'm pretty sure there can be TONS of people in a hub at once in PSU. Being a MMO has nothing to do with anything else besides the number of people that can be in one server I thought.

PSU consists of the hubs, which are basically lobbies, and everything else is just instanced missions where you and your party go. It doesn't have a proper persistent world. It's an online game, with lots of people connecting to the servers, but that's not all there is to being an MMORPG. Slapping a large online lobby onto Monster Hunter doesn't quite make it the same type of game as WoW, FFXIV or GW2. Much like Destiny is different, so too is PSU.
 
-----//Primary//---------------------------------------

Cydonia-AR3
Auto Rifle

Take nothing less.

Shingen-C
Auto Rifle

For the Guardian that just needs more bullets per second, and takes no substitutes.

-----//Secondary//---------------------------------------------------

Nox Revus III
Fusion Rifle

Charge, Goodbye, Repeat.


Every gun in the game is awesome, and I loved testing each of them.
 
This. Never try to aim for a guys head with a sniper rifle as chances are they'll move before you get a bead on them. You have to learn to aim away and then pull off a "drag shot". Eventually it becomes second nature.

This is the only way I can hit headshots with a gamepad.

On PC I place the reticle on the head first then click, I can do this with precision because the mouse lets me pick pixels. Gamepad doesn't, too fiddly, so the sweep shot is the only way I can consistantly make those shots. Both ways become muscle memory after a while, and while I prefer the PC way the gamepad way is reliable enough.

Now if only I could learn to deal with the horrible FoV... ;_;
 
It sounds so simple when you put it like that. I totally suck at sniping real players - I think it's because I think about it too much and keep making minor aim adjustments up, left, right a bit... I need to learn to just sweep and shoot as you put it lol.
Ha! I'm doing the same thing. Kinda works with enemy AI but in PvP them pesky humans just move too much and too fast. :P
Missing Beta. It hurts...
 
The FOV in this game is like peeping through a keyhole. That's what it feels like for me. I'm used to it now but I would be very happy if they increased it by launch.
 
Anyone have an opinion on the Sahara-AR3? Never got around to trying it in Crucible before maintenance hit. Even higher rate of fire than the Shingen, lower stability and lowest impact, though. I've got one with an upgrade that helps stability a bit, so kinda want to see if the rate of fire can make up for even more impact loss over shingen haha.
 
Anyone have an opinion on the Sahara-AR3? Never got around to trying it in Crucible before maintenance hit. Even higher rate of fire than the Shingen, lower stability and lowest impact, though. I've got one with an upgrade that helps stability a bit, so kinda want to see if the rate of fire can make up for even more impact loss over shingen haha.

I tossed it immediately after firing it once.

Recoil everywhere and damage isn't even that great.
 
Anyone have an opinion on the Sahara-AR3? Never got around to trying it in Crucible before maintenance hit. Even higher rate of fire than the Shingen, lower stability and lowest impact, though. I've got one with an upgrade that helps stability a bit, so kinda want to see if the rate of fire can make up for even more impact loss over shingen haha.
Stability suffered too much for the rate of fire increase IMO and the 4 extra bullets didn't do that much for me. Shingen has a high enough fire rate and is much more stable.
 
Anyone have an opinion on the Sahara-AR3? Never got around to trying it in Crucible before maintenance hit. Even higher rate of fire than the Shingen, lower stability and lowest impact, though. I've got one with an upgrade that helps stability a bit, so kinda want to see if the rate of fire can make up for even more impact loss over shingen haha.

It's not good in regular crucible, imo. Damage per shot isn't as good as the actual gun, and it's not stable enough to be used as a headshot AR.

The lower impact really weakens the gun's potency in PVP. It's great in Iron Banner though.
 
FoV is "ok" but far from good.

Protip: play KZ:SF for a whole hour and then switch to Destiny. It's like taking binoculars off.

Try playing PC games with FoV of 90-100 as your standard for years, then switching to Desitny as your first console shooter you invested in since Halo 2....

Couple that with the joys of moving from kb&m, and 60fps, and 1080p (playing on ps3 here), and there's a lot to compensate for. I said it before, but it's like someone's holding both hands to the side of my head.

I'll be the extreme example, I'm sure console players who are more experienced on the platform will deal with it a lot better, and I'm already adapting, a slight increase would be wonderful though.
 
Anyone have an opinion on the Sahara-AR3? Never got around to trying it in Crucible before maintenance hit. Even higher rate of fire than the Shingen, lower stability and lowest impact, though. I've got one with an upgrade that helps stability a bit, so kinda want to see if the rate of fire can make up for even more impact loss over shingen haha.

Shingen-C
62 Atk after fully upgraded in its Uncommon form


9/10 Rate of Fire
1/10 Impact
2/10 Range
6/10 Stability
5/10 Reload
4/10 Magazine

After testing a Sahara-AR2, I concluded the Shingen-C superior.
I would need to test an AR3 model to be convinced otherwise.
 
Anyone have an opinion on the Sahara-AR3? Never got around to trying it in Crucible before maintenance hit. Even higher rate of fire than the Shingen, lower stability and lowest impact, though. I've got one with an upgrade that helps stability a bit, so kinda want to see if the rate of fire can make up for even more impact loss over shingen haha.

Hard to control the high recoil from insane ROF, weak and near useless at range. I used it a lot in Alpha, not interested in doing so in the beta and retail.
 
No love for the Sahara then, eh? I was having mixed feelings while leveling it up in pve, but it absolutely shredded hive knights. The stability upgrade I got along with ADS was fairly consistent for taking them down with shots to the head.

Plenty of things are viable in PvE while being awful in PvP, though, so not surprising.
 
Yeah. I play pc games for over 20 years now but I've always been into console gaming, too.

Helps a lot.

I don't see Bungie increasing the FoV since it adds stress to the Cpu.
 
No love for the Sahara then, eh? I was having mixed feelings while leveling it up in pve, but it absolutely shredded hive knights. The stability upgrade I got along with ADS was fairly consistent for taking them down with shots to the head.

Plenty of things are viable in PvE while being awful in PvP, though, so not surprising.

My Experience is almost entirely PvE.
But they always transfer over to PvP if you can hit your target more than 80% of the time.
 
My main thing about Destiny is that the structure is very similar to PSU. PSU is an MMORPG, and that's why I feel Destiny's general structure fits right in with an MMORPG. Of course I know its not actually an MMO though.
PSU was not a MMO. A half assed hub lobby does not make it a MMO. Please let's not bloat up genres because it's handy short hand you can do games a disservice.

Keep in mind, when this game hits the masses there will be many more casual/less experienced players in the Crucible.

That is only for a few weeks until the good players crush them and run them away,
 
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