Digital Foundry: Destiny Beta XB1 analysis and PS4 comparison

There's only one benefit I see of them trying to go 1080p on the Xbox One: If assumptions are correct, and they do end up having to make visual cutbacks to hit it, then people will finally start to see that a lower resolution isn't the end of the world, and is a far better alternative to 1080p with the game's graphical detail sacrificed in more serious ways than a simple matter of a lower resolution.

IGN video (1080p footage) doesn't show any visual cutbacks, at least not any visible ones.
 
Clever use of leaving out part of my post, let me lower myself to your level.

There have been plenty of reasons given as to why Destiny is in the situation it's currently in by me, StoOgE and a couple of others. Yet you, and some others, insist on ignoring that and going "hurp derp XX% more powerful".
How many times have you posted this already? Don't you ever get tired of your own childish behavior?

None of your posts are actually valid and just resort to appeal to authority type arguments.
 
Please show evidence of that.

Fair enough, It's an impression, not a fact. Yet can we deny that their messaging and social response is all about 1080p? Outspoken enthusiasts have made it the loudest single issue in this console generation so far. I hear casuals regurgitating things like "Battlefield 4 looks terrible on PS4 because it's only 900p".

Do you think that any game not 1080p won't stuff a enthusiast backlash of epic proportions now? It's THE thing to complain about this gen.
 
Let's say it's held back.. maybe it's because of a time-constraint, or being over budget.. who knows.

Or maybe it was held back/gimped AND suffered from time constraints because they were busting their asses to get it to perform adequately on The One. This is the scenario I suspect and the one that I find most upsetting.
 
It's a cross gen game. It already carries that burden, and we can see it when we put Destiny up against even a launch game like Killzone. I didn't buy it for the graphics, and I hope no one else did, because this is not really a visually impressive game. It's visually competent though, and that's what counts. Some games are going to look similar on the two next gen consoles. It's got nothing to do with hardware parity. This is a design choice, and it's not a big deal. I'd be disappointed if they didn't try to push the PS4 harder than the Xbone with Destiny2. This is still a year 1 game, and it still cross gen. Next one should be purely next gen. PEACE.
 
PS4 will still hold advantage in one pretty big area. It will not have crushed blacks unless MS fixes the consoles output before release.
 
I'm thinking this is caused by limitations set by being a cross-gen title.

In two years when Destiny 2 hits, I better hope they are squeezing more out of the PS4 than this. It's a decent looking game but nothing special.
In any case, Xbox One owners should be very pleased. Makes up for the exclusive content a lil' bit.
 
Does parity effect sales? The sales divide for Destiny will be interesting to watch. I have a feeling the gap won't be as large as we typically see.
 
The release build will be 1080p, so it won't have crushed blacks.

Umm yes. It's not the scaler. The full rgb output is broken. Penello finally saw this in the August preview thread and forwarded it to the team. We will see what comes out of it.
 
Clever use of leaving out part of my post, [...]
I just don't feel like quoting the other parts which I consider irrelevant.

I didn't think there was some mega knockout argument in the part I omitted of your post, but it's interesting how you try to call me out on something you yourself did.

And I don't know why your conjecture has to be accepted, when you ignore the actual power disparity.
 
Or maybe it was held back/gimped AND suffered from time constraints because they were busting their asses to get it to perform adequately on The One. This is the scenario I suspect and the one that I find most upsetting.

Funny. Being that PS4 was the lead platform I would think they got it to perform exactly how they wanted first and then try to bring the Xbox up to speed.
 
Right. People are distraught that Bungie isn't spending extra time on PS4. The extra time and love for X1 came from MS giving them resources. That's free time and resources for Bungie. This doesn't mean Bungie should tit or tat on the PS4 version just because. Who says they wouldn't use Sony engineers if provided? The MS help is a variable added that helps the X1 and that's it, but people seem to want extra time and resources thrown at PS4 when the dev bandwidth may not be there from Bungie.

This right here is the huge thing some people refuse to see. The only reason the Xbone version is remotely improving like this is due to two things. Microsoft's new June SDK and the fact that they sent technical folks over to Bungie to help with this. Bungie isn't spending a ton of extra time with this. Microsoft is helping them with it. Like you said. If Sony were to send technical folks to Bungie I have no doubt they'd use them too.

Course again people will totally ignore that and continue to think that Bungie has some sort of evil agenda of not spending any time on the PS4 version at all.
 
With the incredible amount of money Sony is putting behind the title, I would think it would be in their best interest to make sure the game- ahem- "takes full advantage of the PS4 hardware".

The recent knowledge of Microsoft Engineers assisting Bungie in optimizations has me wondering why Sony hasn't thought to do the same thing. The Fall schedule on PS4 has Destiny as it's crown jewel, third party title yes, but one deserving of a platform holder's brunt.
 
While the additional 10 per cent of rendering resources afforded by the recent Kinect-unbundling XDK update are welcome, it does not offer up enough GPU horsepower to bridge the gap between 900p and 1080p rendering.

This is such an irresponsible statement on DF's part. Most likely (as has been stated by others), Bungie had Destiny at 1080p on the X1 and it dipped around the 20FPS range too often to ship like that. The 10% resource increase and some engineering help from MS to iron out some bad FPS dips covers it given the X1's solid performance at 900p.

As to the PS4 being held back, I believe if the frame rate was unlocked Destiny would be in the 60 FPS range with dips to 40 FPS much like Tomb Raider on PS4 or Sniper Elite on the X1.

I'm in the minority, I know, but I much prefer stable 30 FPS to unstable 60 FPS. Bungie made the right choice in that regard. Now, if they could have gotten a consistent 60 FPS, that would of course been preferable. A Titanfall "60" FPS situation would have been awful for Destiny IMHO.
 
Course again people will totally ignore that and continue to think that Bungie has some sort of evil agenda of not spending any time on the PS4 version at all.

What upsets me is the lighting downgrades and the awful anti aliasing implementations in the videos from the Alpha/Beta build. If the game is at resolution parity, at least attempt a few nonoffensive bells and whistles to clean up some of the muck.
 
Don't know if he'll actually show, but I PM'd Urk asking him to make an appearance in this thread to clear the air.

Does parity effect sales? The sales divide for Destiny will be interesting to watch. I have a feeling the gap won't be as large as we typically see.

The sales of sports games would probably be the best way to measure this, as they represent most of the cases of identical or near-identical visuals on PS4 and Xbox One.

If I had to hazard a guess, I would say that parity isn't a deal-breaker for very many people and the overall sales of those games winds up being proportional to how many people own each console. In the case of Destiny, I could easily exclusive content and extensive marketing would boost PS4 numbers far more than potentially looking the same as the Xbox One version would hurt it.
 
I'm confused, isn't the 900p "standard" on the Xbox One related to the EDRAM and not overall processing power?
The 32MB of eSRAM for the frame buffer is often considered the culprit when it comes to resolution in a game that uses deferred rendering. (Depending on the engine the various render targets add up to >32MB with the sky being the limit.)
 
Bungie please you're better than this. This parity shouldn't happen in a game with a budget like this. You have the money and the employees to make it the best you can on each console, wether that's last gen or current gen.
 
afdklfd lfadjfoe dofefje feofjefkf efofjef some people refuse to see. akldjfoefjlas oeffje oos foefj dfosf fodfjkd dsofjd odasaodf faodf. Bungie isn't spending a ton of extra time with this. Mdfowfsldf, fodsfj aodf fsladf aofjsdf ads sofd afd fao. Kaofsdf afosadjf ald oafdjf dofajdf adofjdf.

Adofa adoj f sfod dkooadf lad fdsf. Bungie has some sort of evil agenda of not spending any time on the PS4 version at all.

I'm starting to think this is what some people see.
 
There's only one benefit I see of them trying to go 1080p on the Xbox One: If assumptions are correct, and they do end up having to make visual cutbacks to hit it, then people will finally start to see that a lower resolution isn't the end of the world, and is a far better alternative to 1080p with the game's graphical detail sacrificed in more serious ways than a simple matter of a lower resolution.

I agree. I'd rather have 900p if they need to cut to many corners to get to 1080.
 
The 32MB of eSRAM for the frame buffer is often considered the culprit when it comes to resolution in a game that uses deferred rendering. (Depending on the engine the various render targets add up to >32MB with the sky being the limit.)

Ah, yes eSRAM:)

Alright, that clarified it a bit. Had to google deferred rendering (not that that made me any wiser heh).
Thanks!
 
Sub-1080p is bullshit, scaling artifacts are hideous and it's awesome Bungie are going to 1080p on XBO, and even if it does have some other visual drawbacks as a result, it will be well worth it.

Death to scaling.
 
When a game is good enough, visual fidelity doesn't matter.

I'm lucky enough to have a new gen console, but if I didn't, I'd pay 60 to play this on the old shit. The beta sold me many times over.

Digital Foundry's business model is fueling ridiculous console warring, and you know you've hit rock bottom when you're getting upset about an up rezzed game that runs on 9 year old console hardware. It's the worst looking shooter I've played on my PS4 to date. Doesn't matter. It's far more fun than Killzone or Ghosts, and fun is why I'm here.

I'm just saying.
 
If there is complete parity (not just res/fps) with this and CoD AW, Activision can go fuck themselves and I won't be buying their games any more.
I'd add them to my do not buy list, along with EA.
 
Funny. Being that PS4 was the lead platform I would think they got it to perform exactly how they wanted first and then try to bring the Xbox up to speed.

kind of off topic, but was there ever a test done on E3 2013 Watchdogs for PS4 against release? After that went AWOL for a few months I remember people complaining about lighting downgrades.
 
Umm yes. It's not the scaler. The full rgb output is broken. Penello finally saw this in the August preview thread and forwarded it to the team. We will see what comes out of it.

I thought you have crushed blacks only when you're upscaling, since many native 1080p Xbone games looks the same as the PS4 version of these games.
 
What upsets me is the lighting downgrades and the awful anti aliasing implementations in the videos from the Alpha/Beta build. If the game is at resolution parity, at least attempt a few nonoffensive bells and whistles to clean up some of the muck.

Now that I'd be fine with. Hell for all we know there may be. Beta isn't final. That's another reason I think people need to relax a bit and wait until the product is completed.

I'm starting to think this is what some people see.

Man that messed with my eyes. Probably is though sadly.
 
I agree. I'd rather have 900p if they need to cut to many corners to get to 1080.

I agree, but we don't even know YET if they had to cut any corners to get to 1080p...

Well...except that curved HUD interface the PS4 version has... Is that worth it not being 1080p?

Maybe the curved interface is a PS4 exclusive bonus. ^_^
 
That makes sense.
As others have said the Xbox One only got to the same level as the PS4 due to SDK update and a team of Microsoft engineers. You're going to blame MS for helping Bungie getting the Xbox version to perform better then it would've without the MS team? Would you've been happy if MS never sent in a team resulting in the XB1 version being worse than it now is meaning no more "parity"?

I don't think that is it. You are attributing this improvement entirely to Microsoft and the SDK. Many here believe that still wouldn't result in parity.

Sorry. Not buying how Microsoft "parachuted" (You didn't use that term someone else did, and I rolled my eyes) their special team into Bungie to save the day and get THAT much sauce out of the Xbox.

Oh. I'm certain they helped, don't get me wrong, but nobody can get that much more performance out. Even the guys who made DirectX. The other thing that is super ridiculous is the way some people here are describing it like a clandestine military strike team or something zoomed in to heroically pull Bungie's ass out of the fire.
 
With the incredible amount of money Sony is putting behind the title, I would think it would be in their best interest to make sure the game- ahem- "takes full advantage of the PS4 hardware".

The recent knowledge of Microsoft Engineers assisting Bungie in optimizations has me wondering why Sony hasn't thought to do the same thing. The Fall schedule on PS4 has Destiny as it's crown jewel, third party title yes, but one deserving of a platform holder's brunt.

Sony can't even put people on getting the much needed firmware updates sped up, I dont think they can send a team just to get Destiny a bit better than the xbone version, which the majority of people wont even know about or care. Without MS's team they would have had less than 1080p again which would make headlines so they needed to do that. In the end Sony just doesnt have anywhere near the resources MS has, so this just wouldnt be feasible, especially when the game was already at 1080p.
 
The PS4 HUD difference is mind boggling. I wonder what the deal is there.

Would it really require much more processing power? If so, that would make sense as PS4 is more powerful...but why would something like a curved HUD require more power?
 
I agree, but we don't even know YET if they had to cut any corners to get to 1080p...

Well...except that curved HUD interface the PS4 version has... Is that worth it not being 1080p?

Maybe the curved interface is a PS4 exclusive bonus. ^_^

I would expect the ps4 to be the only system with the curved hud, it's using performance power to do so and it can obviously spare it going by beta performance.

The other day when watching a ps4 and xbox one comparison video, outside of the 900p thing there was one other very small change I noticed, the foliage on the ps4 is ever so slightly higher res, this might or might not be because of resolution but you can usually tell when an alpha map on something is different up close to the screen.

It's a very minor thing.
 
Would it really require much more processing power? If so, that would make sense as PS4 is more powerful...but why would something like a curved HUD require more power?

Curving the HUD requires more math to be run. You need to apply 2D text and 2D icons along a curved surface in real time in addition to supplying its X,Y coordinates on the screen.
 
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