"PC is decimating console, just through price" - Romero

Well . . . this might not be such a great thing if you like the huge AAA games like Destiny, CoD, GTA, Madden, etc. The budgets might have to shrink.
 
WoW made over a billion last year in revenue...that isn't so bad

I'm talking about third party games in general. 4 separate consoles are each selling at or more then the entire PC market for Ubisoft.

Ubisoft-500x212.png
 
I thought this was going to be about the price of hardware, where PC is absolutely not winning.

Still, F2P could evolve to be generally accepted, but major publishers will never do it. The best thing a dev could do is create a pay ceiling and, once you hit that, you can get an unlimited number of consumables/energy. Otherwise, people will see the financial disincentive to keep feeding the beast and the format will destroy itself.

One of the first f2ps I played was battlefield heroes by EA.

Now Valve has DOTA2 and TF2 and Blizzard has Hearthstone and soon heroes of the storm. Also valve has a F2P version of CS for asia and even activision has a f2p version of COD for asia.

We also have publishers like nexon and tencent becoming big because of f2p revenue.
 
Fairest would probably be whatever the two most recent games are - usually that's where the CoD community is.

I doubt it hits much over a million online, at least this far outside of launch week.
Right right. I was more pointing out that his logic is bullshit.

The biggest number I can find is 3.3 million concurrent players for CoD, which was for MW3 and is still below the playerbase of LoL.

But you can tell from his posts it doesn't matter.
 
Am I misconstruing him, or is he implying that Id created the shareware concept? I won't deny that their games played a huge part in popularising it, but that's not the same thing.

I think he meant "we" as in collectivly, includding himself with the rest of the shareware scene. Though Romero has been making shareware games since the Apple ][ days, so maybe he does consider himself to be one the the pioneers in the field?

But yeah, he hardly created the shareware model. id did break new ground in Shareware with Commander Keen though, as it hit a new water mark for how many copied it sold. And Wolf 3D and Doom just kept breaking those records.
 
PC gaming isn't really dominated by anything, it's very diversified with plenty of self-sustaining niches. If you want to primarily follow just one genre, like strategy games or even point 'n clicks, it's fairly realistic to do that.

But yes, a new crop of major F2P games are on the way and will probably wind up being pretty influential. Perfect World has scooped up quite a few Western developers including some major names like CliffyB and Robert Bowling.

By revenue and the number of people playing it is on PC . There hasn't been a chart that compares the traditional price games like most AAA multiplatform games , traditional priced indie games , F2P games, and subs mmos. But when I look at revenue of sub MMOs and F2P games the make a ton of money and get tons of people playing them far more than indie and traditional price AAA or mid tier games.
 
I'm talking about third party games in general. 4 separate consoles are each selling at or more then the entire PC market for Ubisoft.

Ubisoft-500x212.png

Yup, most multiplat games seem to have PC as their lowest platform last (Unless Wii-U is involved) when they give proper releases with PC digital sales. LoL, WoW and Dota make the revenue alot bigger then the relevant 3rd party market, and 3rd parties know that. The F2P market is already begining to kill companies and games. If you can't compete with LoL/Dota then don't. Players are less likely to spend $ on a F2P game that might die in the near future, people already got burned by games like Tribes and others. The market can't support infinite F2P games.
 
I'm talking about third party games in general. 4 separate consoles are each selling at or more then the entire PC market for Ubisoft.

Those type of games don't sell best on PC - no. But those games aren't the most popular games on the PC - it doesn't really make sense to judge the games sales like this.

Console games sell better on consoles: shocker. Try comparing to the actually successful PC games - none of these console ports are anywhere near the most popular on the platform.
 
I'm talking about third party games in general. 4 separate consoles are each selling at or more then the entire PC market for Ubisoft.

Ubisoft-500x212.png
Great pick, a developer known for treating a platform like shit and using awful DRM that actively inhibits sales and likely increases piracy.

They should be happy with what they earn given what they put legitimate customers through.
 
I'm talking about third party games in general. 4 separate consoles are each selling at or more then the entire PC market for Ubisoft.

Ubisoft-500x212.png

Oh God, I could see this coming from a mile away on that: "Hey, let's take as an example the single publisher who's less successful on the PC market. This will give us all a fair picture of PC's relevance".
 
Oh god and he's a Doom designer as well, no doubt still bitter that Halo saved the FPS genre from the mess he created.



Consider

1| PC version's humongous head start
2| Console representation was only one platform until very recently
3| Lifetime sales could well have PC as lowest selling version
ohh!! Spot that fallacy game :D

Ad hominem ^^
 
Right right. I was more pointing out that his logic is bullshit.

The biggest number I can find is 3.3 million concurrent players for CoD, which was for MW3 and is still below the playerbase of LoL.

But you can tell from his posts it doesn't matter.

That was actually unique daily players. Concurrent for MW3 was 1.3m


SANTA MONICA, Calif., Nov. 21, 2011 /PRNewswire/ -- Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that the previously released tally of 3.3 million simultaneous users of Call of Duty®: Modern Warfare® 3 on Xbox® LIVE™ on November 8 was reported in error. The correct figure is 1.4 million simultaneous users. As previously stated, more than 3.3 million unique gamers played Call of Duty: Modern Warfare 3 in one day on November 8 .

http://investor.activision.com/releasedetail.cfm?releaseid=625788
 
But he conveniently fails to mention the entry prices and how a single GPU can cost as much a PS4. But tell more about how Mega Textures worked out for you.
 
Those type of games don't sell best on PC - no. But those games aren't the most popular games on the PC - it doesn't really make sense to judge the games sales like this.

What type? AAA Ubisoft games that major publishers make? Lol...

Battlefield 3 sold the worse on PC aswell

Sales figures for Battlefield 3 have been very healthy indeed (nothing like what Modern Warfare 3 will be) but what format has sold the most units? Unsurprisingly BF3 for the Xbox 360 has sold almost twice that of the PS3, 2,249,092 compared to 1,486,067. Let us not forgot the install base for Microsoft’s console.

We know that the graphics on the PC for Battlefield 3 are impressive and leaves consoles looking like previous-gen systems, so comes as a shock that sales of the game have not even reached half a million on this format. Gamezone says that these figures will be more than this, as they were taken a couple of days back now
http://www.inentertainment.co.uk/20111103/battlefield-3-sales-xbox-360-vs-ps3/
 
EA and Valve are not major publishers?
I certainly don't think EA is going to change how it handles F2P. While technically free to play, I think how Valve relies on a crafting/auction monetization model is clearly separable from the vast majority of F2P gaming being discussed (energy, consumables), but if EA and other big publishers could make that avenue work, the stigma would be gone.
 
What type? AAA Ubisoft games that major publishers make? Lol...

Yes? None of these console ports are the most popular games on the PC platform - seriously. Look at the steam top 10, there is one game you could put among the AAA big publisher games, which is Skyrim.

People seem to struggle with this idea, console ports aren't the most successful games on PC. Far from it.
 
It's very hard to have this discussion without first talking about price/cost of platform choice. Early adopters are a small percentage of console sales over a platforms lifespan, when the consoles are at their most expensive. Most of the sales come when the console drops to around the $300 and under level. Where can you get a PC that can play the same variety of games that a console can for that price? Six months after you buy that PC, you're already probably thinking about upgrading certain aspects of your rig, which add considerable costs to the already steep entry level price. If the counter argument to that is higher game costs on consoles, and I'd argue that PS+ and Xbox Live have really turned things around the last few years on that front.

I've always found the conversation a little odd, seeing as how the PC "master race" loves their arrogant position atop their ivory towers. Price really does factor in a lot more than most people having these conversations tend to mention, and therefore it's hard to take them seriously.
 
But he conveniently fails to mention the entry prices and how a single GPU can cost as much a PS4. But tell more about how Mega Textures worked out for you.

John Romero left id back in 1996 or 1997. The guy had nothing to do with mega textures or anything that happened after the release of Quake 1.

And PC gaming is a bit of a trade off. You pay more for premium hardware and games tend to come a lot cheaper.
 
John Romero made the masterpiece called Daikatana.

Facts aside, I'd like to know what his motivations are for such a quote. Would he happen to be working on some sort of F2P PC project or something?
 
I'm talking about third party games in general. 4 separate consoles are each selling at or more then the entire PC market for Ubisoft.

Ubisoft-500x212.png

What do expect on a platform where people have thousands of games to choose from spanning multuple generations and aren't shoehorned into buying the next AAA release? There are way more gaming options on PC.
 
But he conveniently fails to mention the entry prices and how a single GPU can cost as much a PS4. But tell more about how Mega Textures worked out for you.
You do know he doesn't even work for id anymore, right? You're looking for Carmack, not Romero. Romero wasn't even a tech dude and was just a designer.

This thread is fucking gold.
 
Yes? None of these console ports are the most popular games on the PC platform - seriously. Look at the steam top 10, there is one game you could put among the AAA big publisher games, which is Skyrim.

People seem to struggle with this idea, console ports aren't the most successful games on PC. Far from it.

What about Battlefield 3
http://www.inentertainment.co.uk/20111103/battlefield-3-sales-xbox-360-vs-ps3/

Just enlighten me on what net you are shooting on so I can put down some goalposts

or what about L4D2

"Left 4 Dead did better on the consoles than it did on the PC" he went on to add. Perhaps an even bigger surprise given the fact that the regular updates and additional maps we PC gamers got for free took an age to reach the Xbox 360, and came with a price tag."
 
But he conveniently fails to mention the entry prices and how a single GPU can cost as much a PS4. But tell more about how Mega Textures worked out for you.

You come off very salty. If you're buying a GPU that costs 400 bucks, you're also getting much more than a ps4 can deliver.

and
You do realize John Romero has absolutely nothing to do with Megatextures right?

Wasn't that carmack?
 
What about Battlefield 3
http://www.inentertainment.co.uk/20111103/battlefield-3-sales-xbox-360-vs-ps3/

Just enlighten me on what net you are shooting on so I can put down some goalposts

What do you mean what about BF3? I'm not sure what relevance this is.

Let me summarise:

- The most popular games on PC are not console ports.
- There is one AAA game in the Steam top 10 (Skyrim), compare that to the last results we have for XBL activity - there was only one game that wasn't 'AAA' (which was Minecraft).

Basically, saying "PC games don't sell as much as consoles!" and deliberately ignoring the most popular games on the platform isn't really a valid argument.

or what about L4D2

"Left 4 Dead did better on the consoles than it did on the PC" he went on to add. Perhaps an even bigger surprise given the fact that the regular updates and additional maps we PC gamers got for free took an age to reach the Xbox 360, and came with a price tag."

What is all this nonsense you keep quoting at me? What relevance does this have to my argument?
 
What about Battlefield 3
http://www.inentertainment.co.uk/20111103/battlefield-3-sales-xbox-360-vs-ps3/

Just enlighten me on what net you are shooting on so I can put down some goalposts

or what about L4D2

"Left 4 Dead did better on the consoles than it did on the PC" he went on to add. Perhaps an even bigger surprise given the fact that the regular updates and additional maps we PC gamers got for free took an age to reach the Xbox 360, and came with a price tag."

You are aware you're sourcing an article that's using ******** as a source, right?

A source so bad it's actually filtered like a swear word here. And one that doesn't track digital sales.

I mean, the article even includes: "Update, I got some facts wrong, sorry." Why on earth are you using it?
 
Speaking of Battlefield don't the numbers pretty much show that PC is the first or second most popular platform depending on whether it's Euro prime or American prime?

PC players just play different games in general. There's a lot of crossover but the cinematic third person shooter isn't nearly as popular. Competitive games, strategy and indie are pretty dominant.
 
You come off very salty. If you're buying a GPU that costs 400 bucks, you're also getting much more than a ps4 can deliver.

and
If AMD and Nvidia weren't price gouging, you'd be right. I can buy a 7770 for half the price of a next gen console, but I still won't have a mobo, casing, os, CPU etc. The choice is made clear then.
 
What do you mean what about BF3? I'm not sure what relevance this is.

Let me summarise:

- The most popular games on PC are not console ports.
- There is one AAA game in the Steam top 10 (Skyrim), compare that to the last results we have for XBL activity - there was only one game that wasn't 'AAA' (which was Minecraft).



What is all this nonsense you keep quoting at me? What relevance does this have to my argument?

Those type of games don't sell best on PC - no. But those games aren't the most popular games on the PC - it doesn't really make sense to judge the games sales like this.

Console games sell better on consoles: shocker. Try comparing to the actually successful PC games - none of these console ports are anywhere near the most popular on the platform.

L4D2 and BF3 are not console ports, how come they sold worse on PC then console. And they are both popular so you tell me.
 
L4D2 and BF3 are not console ports, how come they sold worse on PC then console. And they are both popular so you tell me.

Hang on, where did I say all non-console ports are immediately the most popular on PC? Of course games with good PC versions (e.g. a Valve game) could sell better on a console - I don't think I hinted anywhere to suggest otherwise - it wasn't even close to being my argument.

I'm saying the most popular games on PC aren't console ports, nothing more. So quoting numbers at us from publishers who primarily only do console-ports (e.g. EA, Ubisoft, Activision, etc) doesn't paint the full picture.
 
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