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Destiny: Only one area per planet

I'm cool with this. I wasn't expecting MMO level content though. Honestly, my expectations of this game have pretty much been held in check. I liked the little I played of the beta (got to level 5 then quit) and I'm still looking forward to the game. I've had people try to pass Destiny off on me as some transcendent game, but nah, not falling for it. It's fun, has good graphics and I liked the adversarial multi, but it's just a good game. Nothing wrong with that. I'll play it for a few weeks then move on to something else.
 
moonbox said:
Did I state that Bungie cut content?

Your post implied that Bungie was in bed with Activision and was simply "showing up late" to the cutting content from retail for DLC party. So yes, you did hence why I called you out on it.
 
It's pretty telling when an indie game (No Man's Sky) looks like 10x more ambitious than a AAA game with millions and millions of dollars behind it. I'm not saying Destiny isn't ambitious, but people defending the game need to realize it has poor content that WILL be spoonfed through multiple DLCs. Remember Activision is the publisher too. That was a bad sign from day one.
 
So there is 32 story missions now? I guess Bungi has been working hard since yesterday when there was only 23. Point is...... i dont dont know how big the game is and neither do you.
 
So when bungie said "This isn't a MMO" I wonder what everyone was hearing?

It doesn't stop that this game is better than half the fluff that's out now. What else is out there to play? Marvel puzzle quest? Some people make it out like if your playing destiny you don't need to play anything else. So you gonna miss out on Evolve? Both the division or rainbow six games? Socom? ps2? come on.

Destiny Alpha and Beta played better than most finished games. And for that those games should feel bad. Destiny is going to be GOTY, cause I don't see TLOU ps4 version grabbing that again.
 
Man this is hard to believe. This seems like a major omission to leave out such a basic and expected thing.

They (Bungie) have to realize that a good percentage of the people visiting the Tower, and looking over the edge, were/are of the mind that they would get to see some of the locations below.

This is one thing I don't really expect. I mean, what would we do in the city? Seems like the tower handles everything we need (weapons/armor/etc).
 
I dont mind as long as the later expansions involve taking back another city.

shit even building a new city with some sort of percentage of how successful each guardian is in capturing a place and returning it to humans..the more community effort to grow a new city with all new stuff would be interesting it would make you feel like you're in a growing world that could be taken away at any moment...I really hope the gaurdians aren't always the aggressors it would be fun to have to defend our home where people least think an attack would take place, lol.
 
If this is accurate, it seems like this game will be amazing in around a year and a bit. I found it really fun, but I'm not sure if it's going to be a good day one buy. It might be better to wait for feedback from those willing to step in early. I was day one until I heard this.
 
Sometimes, GAF demands too much.

I played the beta and loved it. They kinda mixed my favourite genres into a nicely polished title. I wonder how would a RPG made by Bungie would be. :D

Would buy if I had more time to play... Sorry, Bungie!

Hey! You are in luck then! A lot of people in this thread think the game will take less than 10 hours to complete!

I kid.
 
So when bungie said "This isn't a MMO" I wonder what everyone was hearing?

It doesn't stop that this game is better than half the fluff that's out now. What else is out there to play? Marvel puzzle quest? Some people make it out like if your playing destiny you don't need to play anything else. So you gonna miss out on Evolve? Both the division or rainbow six games? Socom? ps2? come on.

Destiny Alpha and Beta played better than most finished games. And for that those games should feel bad. Destiny is going to be GOTY, cause I don't see TLOU ps4 version grabbing that again.

So because there's nothing else (almost literally) it gives Bungie a free pass to give us a game with half the content that was expected from not that long ago really. Enjoy having to buy DLC for the real experience then. It's already announced, and parts of the beta will be used in it, so it really is content cut from the final game to be sold extra. But wait there's a drought this summer, so it's okay.

edit: this is Diablo 3 all over again to me. Except its the first game in the series. welp
 
I'll put out a friendly bet out there to any takers that despite all the griping you see here about content, preorder numbers will go up after the beta, possibly even a lot.
 
So what about this public statement by a Bungie employee?


"In 'Halo', worked with a team of 130 people. Now there are over 500 people working on 'Destiny'.'s A much, much bigger game with a new graphics engine," explained Christian. Bigger? "The destinations [scenarios where goes the game] like Mars, Moon, Earth, each one is more or less the same size as the entire game 'Halo: Reach’.”
 
They (Bungie) have to realize that a good percentage of the people visiting the Tower, and looking over the edge, were/are of the mind that they would get to see some of the locations below.

The City perimeter has a pvp map based on it. It's still possible that it'll be in the game.
 
I read that you called some of these things conceptual ideas for the IP. I didn't think it was clear that you're not arguing for the "playable space" part to fall under that.

Ok. I can understand the confusion there as I wasn't clear. That was more of a passing reference to some of the early mentions about "Exploring the whole solar system" that some had made.

That's fine that you don't think gameplay shown at E3 is representative of the final game. I however think it's not defensible for a publisher/developer to show a version of your game that diverges too much from the final product.

I have proposed (not that I can influence it in any meaningful way) that games get announced later when the first public demo of a game is more representative of the final product.
I don't understand how having game demos be more representative of the final game is anything but good.

I'm not saying it's malicious or that Bungie are evil schemers or that the final game isn't good.

The reality the way I see it is that the game they've shown when they announced it is sufficiently different from the game the way it ends up at launch.
A missing animation of someone phasing into the world is unfortunate, but the scale that I interpreted to have been promised is not being met is what I consider divergent enough from the final product to have been misleading.

I don't disagree that showing a game that's as close to final as possible can only be good. However, since that's not currently how things work, I adjust my expectations accordingly. For what it's worth, the demo shown was spot on as to how the game plays and what a Strike is like. In the Beta, that area is used for a mission rather than a strike and the the path taken is slightly changed and there's no boss at the end. However the "Boss emerging from a wall" is used instead in the second mission that you play. So overall, other than some graphical quality changes and the statement in question, everything shown is pretty spot on to what we got.

Even though it was early in the PR phase for the game, it was relative late in the games overall development cycle, I mean the areas featured in that demo is pretty much the exact same one that was the alpha and beta.

And you say it was a minor event. But it was still something they took time out of from their demo to specifically point out to everyone. It's not some small slip-up during a random interview. It's their own preplanned gameplay demo.

The game will have gone through something close to a year and half more dev time since that demo was shown. That's plenty of time for things to have changed, for whatever reason. And while they did take the time to point that out to the press that was watching that closed door demonstration, it still strikes me as more of a "and hey, check out all this other phsyically rendered playspace. It's not just a pretty skybox, it's actually there!" kind of statement.
 
I'll put out a friendly bet out there to any takers that despite all the griping you see here about content, preorder numbers will go up after the beta, possibly even a lot.

I don't doubt that. Several people have already stated that. lol. But people here are still concerned. I'm one of them, but I am prepared to be proven wrong. I don't think anybody wants to be right about a game being bad or falling short of awesomeness.
 
So what about this public statement by a Bungie employee?

This was then said

I would temper your expectations on this quote as it is nebulous in its definition. It's hard to compare our spaces to Reach because our game is an ever-expanding world where one day the world you are discovering may be one size but the next you realize that there are more areas that open up. Our worlds are far more fungable than what you see at first sight. what may be one size day one may be different day 100. Reach was very large in its perception due to levels like New Alexandria which mainly consisted of empty fly-able space, it's hard to compare the two. In short, comparing the two is tricky due to their unique attributes. My advice is to not worry about the size in any game, as size can be deceiving compared to how much enjoyment you get out of a space.

Originally Posted by Dan Miller
How big is Destiny? I don't know. I'm unsure if I've seen it all yet, let alone am able to compare. There are many places you won't be able to go to or see until further progression through activities. Also- this is the Internet, words spoken here tend to become promises and get blown out of proportion.

Originally Posted by urk
Miller jumped in below, but I know where this comes from and suppose it's worth clarifying. At some point one of the artists made the rough size comparison for a team meeting to show off just how much stuff we were making at our quality bar. It's exciting, but not really something I'd want to throw out their for public consumption (whoops!) because it's hard to grok. It's fuzzy math.
The spaces are big, and they're designed not just to give you room to roam, but to give you lots of interesting stuff to do. We have a lot of work to do to show them off in the right way this year. That said, I didn't really sink in for me until I just ran around and soaked it all in with my own virtual feets and eyeballs.
 
It's pretty telling when an indie game (No Man's Sky) looks like 10x more ambitious than a AAA game with millions and millions of dollars behind it. I'm not saying Destiny isn't ambitious, but people defending the game need to realize it has poor content that WILL be spoonfed through multiple DLCs. Remember Activision is the publisher too. That was a bad sign from day one.

I can already tell people are going to be majorly disappointed by No Man's Sky. I'm calling it right here and now. People have some ridiculous expectations for that game.
 
It's pretty telling when an indie game (No Man's Sky) looks like 10x more ambitious than a AAA game with millions and millions of dollars behind it. I'm not saying Destiny isn't ambitious, but people defending the game need to realize it has poor content that WILL be spoonfed through multiple DLCs. Remember Activision is the publisher too. That was a bad sign from day one.

Don't you think there are ridiculous expectations for No Man's Sky? I'm interested in it and I'm gonna buy it day one, but I'm sure some people are gonna be disappointed in it.
 
Not to be an ass but the fact that they already have exclusive content for Playstation users kinda makes me agree with him. Not that I care but you know it's there.
Which is part of a marketing deal with Sony and was disclosed publicly. They're not hiding that from you. Marketing deals are not inherently evil or nefarious. I think it would be best if all content was available to all, but exclusive content following out of a marketing deal is not necessarily pointing to malicious intent elsewhere in the game's development.

The DLC part I take issue with.

I don't mean to single out Destiny since I have zero proof of anything and because I think it happens throughout the industry, but I think it's much more likely than not that content is absolutely cut/held from games so we can be charged more later for content that could have been included to begin with. I think that's the way it is and I think it's only going to get worse in the future. It won't surprise me at all if we get to a point where there's just as much DLC as day one disc game.

I think this because it simply makes sense and of course because there are cases of locked on disc content and such. If they can get away with it and make more money by doing so, why in the hell would they not do it? It's unfortunate but I fully believe it's the reality of the situation. Why sell a game for only $60 when you can basically sell it for $75 or $100?

You say it's "ridiculous" but logically speaking it's absolutely not ridiculous. It is a good idea if it works. And saying they have no reason to do this is also logically false. They stand to make a lot of extra money by doing this. That's an extremely good reason imo.

Having said that, I got double digit play hours out of the Destiny beta while playing exactly one single PvP match (everything else was PvE). So while I absolutely have concerns, again not just for this game in particular, I have no problem paying $60 for the content this game is providing day one.
I just think that some of the people here have an inherently flawed outlook on the games development community as if everyone is evil and does malicious things all the time, with that evil being the norm. I think this ignores the realities of game development. You don't build a game, then look at it and go 'Ah, well, let's just cut that part out of the game and sell it back to them later.'. You do not start development with all content and concepts set in stone. Concepts might not work out for any given reason and get cut because of it. Some of those cut concepts might get picked up again at a later date and reworked for DLC. Not because of malicious intent, but because that content or concept just simply didn't work for the initial release but was still interesting enough to come back to and improve.

Don't get me wrong, there have definitely been a few rotten apples, but this notion that all developers have inherent malicious intent when anything gets cut or when they release DLC is inherently flawed. Malicious intent isn't the norm, it's the exception. Some very big titles can fall into that category, yes, but it still is the exception.

And I would expect to see a lot of DLC in terms of scope for Destiny. Not because they cut a lot of content intentionally from the initial release, but because they have stated that destiny is a long-term project and development will continue beyond the initial release.
 
I can already tell people are going to be majorly disappointed by No Man's Sky. I'm calling it right here and now. People have some ridiculous expectations for that game.

Don't you think there are ridiculous expectations for No Man's Sky? I'm interested in it and I'm gonna buy it day one, but I'm sure some people are gonna be disappointed in it.

What ridiculous expectations are people having? You fly around a procedurally generated world and collect resources to upgrade your stuff. Sort of Minecraft in space.
 
It's pretty telling when an indie game (No Man's Sky) looks like 10x more ambitious than a AAA game with millions and millions of dollars behind it. I'm not saying Destiny isn't ambitious, but people defending the game need to realize it has poor content that WILL be spoonfed through multiple DLCs. Remember Activision is the publisher too. That was a bad sign from day one.

Its easy to make huge amounts of procedurally generated area's, but what is there to actually do in No Man's Sky? Looks like you just explore and fight in your ship and that's it? I could be wrong but that's what their E3 stuff looked like.

I am disappointed there is only going to be one area to explore per world, I definitely was hoping for more. I still am really excited for the game to come out though because I had a blast playing it in the Alpha and Beta! Hopefully all of those locked areas on Earth and the Moon will be unlocked.
 
I can already tell people are going to be majorly disappointed by No Man's Sky. I'm calling it right here and now. People have some ridiculous expectations for that game.

You know. We never agree but goddamn it hell has frozen over. I 100 percent agree with you. The meltdowns when No Man's Sky hits are going to make these look like small tantrums.
 
This is one thing I don't really expect. I mean, what would we do in the city? Seems like the tower handles everything we need (weapons/armor/etc).

The City perimeter has a pvp map based on it. It's still possible that it'll be in the game.

Well, not just the city. The mountains and the forested area looked like prime area to explore. I also expected something really close to the hovering moon thing.

Just Old Russia? Geez. I thought I saw overgrown cities and greenery in some concept art. Management needs to fast track some of those DLC out with the release if they exist.
 
Destiny Alpha and Beta played better than most finished games. And for that those games should feel bad. Destiny is going to be GOTY, cause I don't see TLOU ps4 version grabbing that again.

Just out of curiosity! what aspect of the game that we've seen so far is better than most finished games? The combat is fun but unimaginative (though that will probably not be an issue once you can hit the full max level, I'm sure), the story is some of the most generic sci-fi garbage thrown together, and the area to play in is looking more and more limited as time goes on, and from what we've seen so far the biggest challenge is going to be grinding reputation for a bunch of factions that have little to know backstory.

I'm not saying that it won't be great once its out in its entirety, but from what we've seen so far I cannot see where you're coming from with that statement...
 
I cancelled my pre order.

Not interested in the PvP and those 5 missions we played in the beta were very short indeed.


I still want the game, but won't be getting it day 1 anymore. At least my wallets gonna be a bit happier this Q4.

Anyone else in the same boat as me?
 
I cancelled my pre order.

Not interested in the PvP and those 5 missions we played in the beta were very short indeed.


I still want the game, but won't be getting it day 1 anymore. At least my wallets gonna be a bit happier this Q4.

Anyone else in the same boat as me?

Your question is kinda unnecessary. It's like saying ''Hey, I cancelled the pre-order of a game I wanted to play but not anymore and want to see if others feel the same way as me.''
 
The DLC part I take issue with.

I don't mean to single out Destiny since I have zero proof of anything and because I think it happens throughout the industry, but I think it's much more likely than not that content is absolutely cut/held from games so we can be charged more later for content that could have been included to begin with. I think that's the way it is and I think it's only going to get worse in the future. It won't surprise me at all if we get to a point where there's just as much DLC as day one disc game.

I think this because it simply makes sense and of course because there are cases of locked on disc content and such. If they can get away with it and make more money by doing so, why in the hell would they not do it? It's unfortunate but I fully believe it's the reality of the situation. Why sell a game for only $60 when you can basically sell it for $75 or $100?

You say it's "ridiculous" but logically speaking it's absolutely not ridiculous. It is a good idea if it works. And saying they have no reason to do this is also logically false. They stand to make a lot of extra money by doing this. That's an extremely good reason imo.

Having said that, I got double digit play hours out of the Destiny beta while playing exactly one single PvP match (everything else was PvE). So while I absolutely have concerns, again not just for this game in particular, I have no problem paying $60 for the content this game is providing day one.

How profitable that kind of tactic would be is pretty hard to gauge. While on the surface, it would appear to be free money gained for the Publisher/Dev... in actuality.. every employee that isn't a contractor must be paid for every day they work, even if they have no projects. So it makes far more sense to have them working on something for everyday they're showing up to work.

What this means is that.. as a game gets closer to shipping.. certain employees jobs are effectively done and they have nothing else to do. At that point.. you either send them on vacation or get them started on the next project. For a Dev like Bungie, who only works on one IP at a time typically... that means they get started on DLC (or expansions in this case) or the next Sequel. However a Sequel will take time to design conceptually first. Story, plotlines, etc.. need to be fleshed out and decided upon before major work can go into it. So DLC makes the most sense for those time periods really.

So cutting content from the main game isn't a straight profit if you're paying employees to show up to work and hang out with nothing to do.
 
Just out of curiosity! what aspect of the game that we've seen so far is better than most finished games? The combat is fun but unimaginative (though that will probably not be an issue once you can hit the full max level, I'm sure), the story is some of the most generic sci-fi garbage thrown together, and the area to play in is looking more and more limited as time goes on, and from what we've seen so far the biggest challenge is going to be grinding reputation for a bunch of factions that have little to know backstory.

I'm not saying that it won't be great once its out in its entirety, but from what we've seen so far I cannot see where you're coming from with that statement...

Just out of curiousity, what game has an imaginative non-garbage scifi story?
 
I cancelled my pre order.

Not interested in the PvP and those 5 missions we played in the beta were very short indeed.


I still want the game, but won't be getting it day 1 anymore. At least my wallets gonna be a bit happier this Q4.

Anyone else in the same boat as me?

Pretty much the same here, except that the pvp was the one thing that really kept me interested throughout the beta. Mind you I can't see myself sticking with it for a particularly long time, but at the low levels of the beta, it was fun to fight other players who were just as bad as me.
 
Your question is kinda unnecessary. It's like saying ''Hey, I cancelled the pre-order of a game I wanted to play but not anymore and want to see if others feel the same way as me.''

Uh, no it's not at all.

I'm wondering if anyone else was only interested in the SP and Co-Op and is now disappointed that the missions are short and that there are only 32 of them.
 
Just out of curiousity, what game has an imaginative non-garbage scifi story?

Half-Life, MGS, Deus Ex, Dead Space, Starcraft (to some extent). I've heard Mass Effect as well, but I only played the first one so I'm not sure on that series in its entirety. The are plenty of games out there that managed to do a great job telling a rich sci-fi narrative without just resorting to "Its us vs. uhhh.... The Darkness!"
 
Is this how Destiny will be:

Base game $60 (Mercury, Venus, Moon, Earth, Mars and Reef/Tower)

Saturn $15-20 + Earth Chicago

Expansion for additional missions $15

Jupiter $15-20 + Earth

Expansion for additional missions $15

Neptune $15-20 + Saturn Zone 2

Expansion for additional missions $15

Uranus $15-20 + Jupiter Zone 3

Expansion for additional missions $15

Expansion for additional missions $15

Pluto $15-20 + Neptune Zone 2

Expansion for additional missions $15

Etc..


Basically, ship the game with 4 playable zones $60, for 4 more zones later another $60? (When the announced Dark Below might only add content in existing space, not new zones?)





Pretty much

It is possible. Skylanders is what, $250 for the whole game? But then again, COD: Ghosts is only $99. $99 isn't a crazy price for a really high quality game.
 
Uh, no it's not at all.

I'm wondering if anyone else was only interested in the SP and Co-Op and is now disappointed that the missions are short and that there are only 32 of them.

Was it confirmed that all of the missions are of the same length as the beta missions?
 
So because there's nothing else (almost literally) it gives Bungie a free pass to give us a game with half the content that was expected from not that long ago really. Enjoy having to buy DLC for the real experience then. It's already announced, and parts of the beta will be used in it, so it really is content cut from the final game to be sold extra. But wait there's a drought this summer, so it's okay.

edit: this is Diablo 3 all over again to me. Except its the first game in the series. welp

Half that content is bigger than MOST... sorry ALL FPS games right now. lol It really comes down to that you can't give someone $5000 and then ask him if he wants to keep it or check behind door number 1. They will always want more of what was shown.

I never expected eve online with destiny (I would never wish that fun as watching paint dry game upon anyone) So I wasn't disappointed.

If with holding content to keep this more of a TV episodes rather movie thing going. Then I won't mind the wait if the DLC is free. we have yet to see how DLC is going to be handled. But I doubt they will go the whole Black light route.
 
Uh, no it's not at all.

I'm wondering if anyone else was only interested in the SP and Co-Op and is now disappointed that the missions are short and that there are only 32 of them.

You mean that leaked list that was confirmed to be incomplete? No, I'm not disappointed.
 
It's pretty telling when an indie game (No Man's Sky) looks like 10x more ambitious than a AAA game with millions and millions of dollars behind it. I'm not saying Destiny isn't ambitious, but people defending the game need to realize it has poor content that WILL be spoonfed through multiple DLCs. Remember Activision is the publisher too. That was a bad sign from day one.
And what if it's not what you think?


The amount of stuff people expected out of this game far exceeds a $60 price tag. What they will give us through dlc (that I will gladly pay for) I'm sure will be excellent as well
 
Was it confirmed that all of the missions are of the same length as the beta missions?

No it wasn't but those 5 missions were all pretty much around the same length. Why would the first 5 missions be around 7 minutes, and the rest be about 20?

Plus from what I played in the beta, the story isn't all that appealing.

But hey, it could happen I guess. Not saying it won't. I still want to play this game as it is really fun but the apparent shortness of this is making me be cautious and wait for reviews and such first :)
 
Was it confirmed that all of the missions are of the same length as the beta missions?

Of course we have no confirmation either way.

No it wasn't but those 5 missions were all pretty much around the same length. Why would the first 5 missions be around 7 minutes, and the rest of the 32 be 20?

But hey, it could happen I guess. Not saying it won't. I still want to play this game as it is really fun but the apparent shortness of this is making me be cautious and wait for reviews and such first :)

Cause the first part of the game was basically a tutorial?
 
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