Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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After that, the only thing left will be Wii U stages and modes. What else will there be to show on the smash bros pages, other than high res stuff for Wii U? And 3DS trivia 'did you know that this does this!' type things.

Yeah, Wii U stages, Modes, etc. I hope that they would held off with that until 3DS is out worldwide

I actually preferred the 80's reboot they did:

Look so good!
 
How many stages should we expect on each version? Brawl clocked in at 41 I believe, and we're now at 22 on 3DS.

I can imagine 30-35 on both platforms, any more seems like hard work. Of course, they can shower us with retro stages to fill some space.

Still yet to see a ton of stages for certain franchises though.
 
That's why we offer Ridley presents once a year

PRESENTS.gif
This never gets old :p
 
How many stages should we expect on each version? Brawl clocked in at 41 I believe, and we're now at 22 on 3DS.

I can imagine 30-35 on both platforms, any more seems like hard work. Of course, they can shower us with retro stages to fill some space.

Still yet to see a ton of stages for certain franchises though.

15-20 retro stages would fill in that slightly lower than Brawl number nicely. There's so many fan favorite levels that I'd hope they would try and include them all.

And I hope they don't have a rule against more than 1 retro level per series. Zelda has both Temple and Pirate Ship that I want, Kirby has Fountain of Dreams (with Halberd already confirmed) and I want both Space Armada and Corneria/Sector Z. Also Peach's Castle Melee, Island Delphino, Luigi's Mansion and Mario Kart...
 
How many stages should we expect on each version? Brawl clocked in at 41 I believe, and we're now at 22 on 3DS.

I can imagine 30-35 on both platforms, any more seems like hard work. Of course, they can shower us with retro stages to fill some space.

Still yet to see a ton of stages for certain franchises though.
I don't believe that each version would get less stages than Brawl..
 
How many stages should we expect on each version? Brawl clocked in at 41 I believe, and we're now at 22 on 3DS.

I can imagine 30-35 on both platforms, any more seems like hard work. Of course, they can shower us with retro stages to fill some space.

Still yet to see a ton of stages for certain franchises though.

15-20 retro stages would fill in that slightly lower than Brawl number nicely. There's so many fan favorite levels that I'd hope they would try and include them all.

And I hope they don't have a rule against more than 1 retro level per series. Zelda has both Temple and Pirate Ship that I want, Kirby has Fountain of Dreams (with Halberd already confirmed) and I want both Space Armada and Corneria/Sector Z. Also Peach's Castle Melee, Island Delphino, Luigi's Mansion and Mario Kart...

Hard to say. They don't have to design a whole bunch of SSE levels, and they don't have the shorter dev time that they did on melee. I wouldn't be surprised if each game gets its own full 40 stages, including retro stages. As you guys have said, we have yet to see new kirby or DK stages while mario gets THREE new ones on 3DS. I mean, if we get 30-35, that's ok, too. I just wouldn't be surprised if we surpass 40 and maybe get near 50 (once you include tons of retro stages) on each.
 
Not hopefully :(. We need delays. SmashGAF needsa last forever.

Naw, everything always have their ends.

Weekend SmashGAF will never end even if the game is out, until the deepest areas of the game's code deconfirms every rumor. lol.

I hope that people would able to dig the disc to find the data that would imply who got cut this time. Hopefully it wouldn't be painful this time.

I don't know, I'm certainly gonna miss our speculation and debates when the games are released. The fun is in the journey...

At least y'all have potential dlc characters but I wouldn't get my hope high.
 
How many stages should we expect on each version? Brawl clocked in at 41 I believe, and we're now at 22 on 3DS.

I can imagine 30-35 on both platforms, any more seems like hard work. Of course, they can shower us with retro stages to fill some space.

Still yet to see a ton of stages for certain franchises though.

Well with SSE cut this time around, I can actually see a lot more happening this time around, on the Wii U, at least.

Maybe even... Should I say, all of the stages? >=]

I don't see why not at this point. Plus, I'm secretly just wishing for a stage playlist creation option so that when you hit "Random" stage, you don't end up with New Pork City for the 1,654,734th time
 
A bit random but does anyone know exactly where Wario's choppy movement in Brawl came from? I always remembered his old Wario Land games having the most fluid sprite animations I've seen from a Gameboy game.
 
I hope that people would able to dig the disc to find the data that would imply who got cut this time. Hopefully it wouldn't be painful this time.

More than anything, I want music rips from the game ASAP. I had the brawl soundtrack downloaded within days of the game's release and it was a joy.
 
A bit random but does anyone know exactly where Wario's choppy movement in Brawl came from? I always remembered his old Wario Land games having the most fluid sprite animations I've seen from a Gameboy game.

Warioware cutscenes are always pretty choppy though.
 
Retro is like Rare if Rare's design ideas hadn't gotten stuck in the 90s and sold to a dinosaur of a company.

So in a way, Rare sort of did get the Metroid series...
Totally agree. It sucks to have lost Rare and their IPs, but Retro has made letting go easier. They're just so damn good, so much so I'd love to see them make an original IP at some point.
...but for the love of God, give me a new Metroid Prime!
 
A bit random but does anyone know exactly where Wario's choppy movement in Brawl came from? I always remembered his old Wario Land games having the most fluid sprite animations I've seen from a Gameboy game.
I always thought it had to do with how the games only last for a split second before changing, it's sort of rapid back and forth. Always made sense to me.
 
More than anything, I want music rips from the game ASAP. I had the brawl soundtrack downloaded within days of the game's release and it was a joy.
Same. Getting the soundtrack is so exciting, especially with how extensive Brawl's was. Smash 4's so far seems like it's going to be just as good.
 
Same. Getting the soundtrack is so exciting, especially with how extensive Brawl's was. Smash 4's so far seems like it's going to be just as good.

Hyrule warriors soundtrack is pretty amazing, too. Also, I bet that 3DS has its own exclusive tracks, too, so it's basically like we're getting 2 whole soundtracks (with 3DS's being much smaller than WII U). That's 3 great ones this year.
 
A bit random but does anyone know exactly where Wario's choppy movement in Brawl came from? I always remembered his old Wario Land games having the most fluid sprite animations I've seen from a Gameboy game.

It's based on the animation style from WarioWare, but you might want to go refresh your memory on Wario Land. They weren't ugly by any means but it wasn't what I'd call fluid.

It wasn't until WL4 they put serious effort into that.
 
Well with SSE cut this time around, I can actually see a lot more happening this time around, on the Wii U, at least.

Maybe even... Should I say, all of the stages? >=]

I don't see why not at this point. Plus, I'm secretly just wishing for a stage playlist creation option so that when you hit "Random" stage, you don't end up with New Pork City for the 1,654,734th time

Uhh...Random Stage Select is a thing, yo. It'd be nice to set multiple random stage selects, though (i.e., one with non-competitive stages off, one with just 75M off, etc.)
 
Hyrule warriors soundtrack is pretty amazing, too. Also, I bet that 3DS has its own exclusive tracks, too, so it's basically like we're getting 2 whole soundtracks (with 3DS's being much smaller than WII U). That's 3 great ones this year.
I'm actually curious how much of the 3DS soundtrack is going to be brought over to the Wii U. Hopefully most of it (I really want Prism Tower's music available) , but I can see some staying on the 3DS.
 
Uhh...Random Stage Select is a thing, yo. It'd be nice to set multiple random stage selects, though (i.e., one with non-competitive stages off, one with just 75M off, etc.)
I think the idea was basically My Music with stages, like we were talking about with items last night. Give New Pork a lower, nonzero chance, give Battlefield a higher chance, etc.
 
I'm actually curious how much of the 3DS soundtrack is going to be brought over to the Wii U. Hopefully most of it (I really want Prism Tower's music available) , but I can see some staying on the 3DS.

I'll be pretty upset if we don't get any Awakening tracks in the Wii U version.
 
I'm actually curious how much of the 3DS soundtrack is going to be brought over to the Wii U. Hopefully most of it (I really want Prism Tower's music available) , but I can see some staying on the 3DS.

I think nearly every level with possible music to borrow from the WiiU version will use that music. Now the reverse, I don't really know.
 
I don't see why not at this point. Plus, I'm secretly just wishing for a stage playlist creation option so that when you hit "Random" stage, you don't end up with New Pork City for the 1,654,734th time

You mean like the thing that was in both melee and brawl?
8.jpg


Edit: beaten.

It was usually one of the last things you unlocked.

Melee:
Random Stage Switch -- Unlock all stages to reveal a random stage switch.
Brawl:
Random Stage Switch Unlock every stage and the Additional Rules.


Edit again:
Man, look at that oddball sonic stage in the bottom left hand corner. Stupid sonic.
 
Retro is like Rare if Rare's design ideas hadn't gotten stuck in the 90s and sold to a dinosaur of a company.

So in a way, Rare sort of did get the Metroid series...

Retro needs to be expanded into more teams before I ever consider them the new Rare. Retro doesn't pumped out games nearly as fast as Rareware of old did. Not to discredit Retro though, because they still make a good game every couple of years.
 
A bit random but does anyone know exactly where Wario's choppy movement in Brawl came from? I always remembered his old Wario Land games having the most fluid sprite animations I've seen from a Gameboy game.
Sakurai said Wario's movements are an homage to retro NES games, likely due to all of the old references in WarioWare and the series' R&D1 origins. The WarioWare cutscenes (and microgames themselves) are also really choppy and intentionally "amateur"-looking.
 
I'm actually curious how much of the 3DS soundtrack is going to be brought over to the Wii U. Hopefully most of it (I really want Prism Tower's music available) , but I can see some staying on the 3DS.

With how ridiculously encompassing my music was in Brawl, I don't see them leaving any music behind. Most of Melee's soundtrack was in there just for the hell of it. Stuff pertaining to exclusive modes is probably going to stay behind, but I'm sure all the stage music will show up somewhere.
 
I'll be pretty upset if we don't get any Awakening tracks in the Wii U version.
Oh yeah! Id Purpose needs to be on Wii U.

With how ridiculously encompassing my music was in Brawl, I don't see them leaving any music behind. Most of Melee's soundtrack was in there just for the hell of it. Stuff pertaining to exclusive modes is probably going to stay behind, but I'm sure all the stage music will show up somewhere.
I'm expecting that, but I always worry until it's confirmed. I feel like the only songs that'll stay exclusive for the 3DS will be stuff like the Rainbow Road medley, as that really is only made for one stage.
 
You mean like the thing that was in both melee and brawl?
8.jpg


Edit: beaten.

It was usually one of the last things you unlocked.

Melee:
Random Stage Switch -- Unlock all stages to reveal a random stage switch.
Brawl:
Random Stage Switch Unlock every stage and the Additional Rules.

Yeah wow, I have no idea why that looks new to me even though I did unlock everything in both versions
 
Sliders for everything would be awesome, especially items.

Side note, has it been confirmed if there's a random option for customization? It'd be super fun to gather a bunch of parts, custom moves, etc, and then play with random selections of them.
 
*NOTE MY IMPRESSIONS OF THIS GAME ARE FOR AN UNFINISHED PRODUCT. ANYTHING IS SUBJECT TO CHANGE, AND HOPEFULLY TWEAKS WILL BE MADE IN TIME FOR THE GAME’S LAUNCH IN SEPTEMBER. PLEASE UNDERSTAND THERE WAS SOME MESSED UP STUFF GOING ON IN THAT ROOM AND THAT IS NOT REPRESENTATIVE OF THE FINAL GAME *

Time to drop the bomb.

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On Friday, July 26, 2014, I flew from Toronto to San Diego to participate in a Nintendo hosted Super Smash Bros for 3DS tournament. These are my impressions of the game, and the event in general. I played the E3 Demo that was versus mode only, no Smash Run.

I first showed up to the Nintendo Gaming Lounge in the Mariott Hotel beside SDCC on Thursday night. At the back of the room, Nintendo had 12 Smash 3DS setups. They were all connected to screens that displayed the game above the players’ heads, and they were all free for all games (4 players each game, so 3 games running simultaneously at a given time). They were 4 minute time matches and had items on. We were allowed to choose stages. As mentioned previously, this was the same exact build from E3.

Thursday was crazy busy in the lounge. You did not have to have a badge to enter the lounge and play all the games, so I’m guessing a good portion of the people in there weren’t from Comic Con, because that shit was PACKED all weekend. Barely any room to move, honestly. And Thursday was less busy than Friday, Saturday or Sunday! I got a couple hundred street passes though, so it’s not all bad.

Each station had a line of at least 4 people in front of me on Thursday. So that’s at least 20 minutes of wait time for a 4 minute game. 20 of the longest minutes you’ll ever experience. Also keep in mind that while the Smash tournament was one of the main priorities for me at Comic Con, I was there with my girlfriend and we had many other things planned (such as Marvel's panel at Hall H, which involved waiting in line for 17 hours). So, unfortunately, standing in a line to play Smash for what would amount to HOURS just wasn’t going to fit into my schedule.

The first character I picked was Sheik. Leading up to the event, I was playing Brawl exclusively. It was clear that if any Smash Bros skills were going to help me with this tournament, it would be my Brawl fundamentals. I used a classic controller pro and disabled the use of the second analog stick. I set grab to L and shield to R, because that’s the way they mapped the buttons for the 3DS version, despite every instinct in my 13-year-veteran-of-the-Gamecube-controller hands wanting those two buttons flipped. Nonetheless, I grinded it out, and got used to the foreign button arrangement. In my practice leading up to the event, I practiced Brawl with Sheik, and my two Brawl secondaries that were playable in the demo: Marth and Kirby.

Sheik is not very fun to use in Brawl. Despite maining her in Melee, I could not play her in Brawl. There was just no way. Far too weak, and no combo ability besides ftilt -> ftilt. However, I was (and still am!) absolutely willing to play her in Smash 4. As long as she is quicker and more powerful than she was in Brawl! Judging from my Best Buy impressions of the character, and the thoughts of the Smash community in general, 3DS Sheik appears to be a very strong character. Her moves are quick, her aerials have little lag, and she can combo!

She was my first choice in Smash 4. And… she felt off. What a shame! On a scale from Brawl Sheik to Melee Sheik, she was definitely leaning a lot towards Brawl Sheik. Keep in mind that I was playing with items on and 4 players. It is a VERY chaotic game at that point, and it doesn’t help that I’m not only playing a game that I have mere minutes of experience with, but I’m also playing with a circle pad.

That brings me to my next point: playing with a 3DS XL. During the Best Buy impressions, I mentioned that I was able to pick up on the 3DS controls fairly quickly, and that they felt pretty good upon first impression. However, that demo was merely a couple of minutes in Smash Run, followed by a sudden death free for all. Not exactly the most taxing test of your muscle memory, reactions, and ability to press buttons quickly. Smash Run is literally a breeze. The enemies don’t seem to actually attack you. They just wobble back and forth like a Goomba or something.

In this environment, I was playing a standard free for all, and actually trying to win in a competitive landscape. The other players were too, as the section I was playing in was intended for the tournament players. Now, after playing in these conditions, I can definitely say it is going to take a lot of time to get used to the controls on the 3DS. I didn’t feel like I was entirely in control when playing at Comic Con. My brain said spot dodge, but I rolled. I wanted a forward smash, and I got a forward tilt. Grab and shield being flipped SLAYED me. Note that I didn’t have this problem with the Wii U Pro controller playing Smash 4, or even the Classic Controller Pro with Brawl.

I think I had two main problems with the 3DS itself. First, the buttons. They’re small, cheap and not as responsive or comfortable as a GC or Wii U Pro controller. Not even close. I can mash that Gamecube A button for hours, but that little 3DS button? Does not afford that same kind of smooth, fluid feedback. Secondly, and mainly… that circle pad. It’s just not a good replacement for an analog stick. It’s like a big step back from the N64 analog stick, honestly. After 13 years of playing with the almighty Gamecube analog stick, and using a second analog stick in the c-stick, having to revert back to one stick that doesn’t even really qualify as a stick was TOUGH.

The 3DS circle pad feels like it is constantly fighting you to return back to the centre, default position. For most games, this isn’t a problem, but for a game like Smash, which requires so many inputs, and so many different directions being pushed within seconds, it’s somewhat annoying to deal with. A good example is spacing back aerials, which is something I had to do a lot with both Sheik and Kirby. With a GC controller, you jump, push the c-stick in one direction and the analog stick in the other. Ta-da! You just spaced an aerial. With the single circle pad, you have to jump, press forward + a, then back quickly to swerve your character out. With a circle pad that really, really wants to stay in that central position.

I do believe that when I sit down and actually play the game, I’ll get more used to it and it won’t become much of a problem. But I do wish there was a dual analog solution for Smash on the 3DS, or even better, the ability to use an analog stick and not a circle pad. I’ll pick up a circle pad pro the moment Sakurai confirms Smash is compatible with it!

Anyways, back to the actual game itself. Sheik! I was playing Sheik in free for alls. Yeah, she can’t kill. I knew that was the case in Brawl, and I had a fear that it would be the same case in Smash 4, and it kinda was. I found myself unable to kill in a free for all, and getting hit from all directions and KO’d due to her lackluster recovery. Kill power is kind of important in a tournament that involves free for alls, items and timed matches, so I made the decision after a couple of matches to try Kirby. Now I’m not claiming I mastered Sheik in those two matches and made the final decision to never use Sheik and that she absolutely has no tools to kill (obviously I was somewhat wrong, because a Sheik made it hella far into the bracket!) but at that time, with my Melee Sheik mentality (and honestly, my Brawl Kirby mentality) I made the decision to pass on Sheik and try out Kirby.

And at that time, I felt I had made the right decision. I was kicking ass with Kirby in free for alls. Kirby’s fresh up throw kills very early. Less than 100%. Same with his up smash. Those are buffs from Brawl! F-smash and hammer kill in the 75%-85% range. Everything else is just as good as it was in Brawl. Also, his giant sword final Smash is waaaaaaaay better than his Brawl wonton soup final smash. In practice, I got the Smash Ball twice and hit all three opponents the first time, then two opponents the second time. That sword is crazy good and kills multiple opponents at once at super low percentages. I also felt like, with the multiple jumps and very good recovery, using Kirby was a good way to maybe avoid some of the more “random” items and stage hazards, at least compared to Sheik.

It was like night and day. Kirby just felt like a much stronger character than Sheik in every way, at least in four player free for all time matches with items on. I mean, Sheik’s fair was a combo move! The slap barely sends your opponent flying. That’s not right. The f tilt is a legit combo, but am I really going to land multiple f tilts in a free for all? Not likely. Really, all signs pointed to Kirby being the better choice.

Do I regret not going Sheik? Honestly, no. As I said, my fingers chose to get used to get used to the 3DS XL and Smash Bros controls in a certain way. While it’s possible that I was just getting more and more used to it as I played more and more, I’m fairly certain that not only is Kirby a better character, but an easier character to use in general. So for a tournament that involved a foreign control method and unexplored mechanics, he was the way to go.

Okay, enough about that. I picked Kirby, I love Kirby, I love Sheik too, it’s all good.
I asked one of the Nintendo reps about the ruleset later that day. He said he didn’t know, but to show up tomorrow morning for registration if I wanted to enter the tournament. I asked him… What time is a good time to secure a spot in the tournament? He told me it would be a 128 man tournament, and that I should be okay at 7AM. Keep in mind the tournament started at 12PM.

Okay, no big deal. Of course, it’s Comic Con, so I went to bed late after partying, and woke my sleep deprived, jet lagged ass up at 6AM . I made it to the line at around 7:10AM… and dear god what a line it was. I couldn’t believe what I was seeing. It wrapped all the way around the hallway. 3DSes street passing everywhere. Cosplayers. There was a group playing Melee on a portable DVD player on the ground. Oh sup DEHF. It was crazy, and this was 2 hours before they were going to start taking registrations. I overheard the people at the front of the line talking… they said they were there since 3:30AM and slept out in the hall. I didn’t believe them until I saw their sleeping bags. Holy shit.

I met some cool dudes in line. One was a Brawl Zelda player. He won a t shirt the prior day so he was actually legit at Smash
unlike myself
. Apparently Nintendo was giving out t-shirts in the Lounge. You have to
wait an hour in line
win a game in Smash 3DS, then you would receive a ticket. With that ticket, you would have to go to one of the Wii U setups. Then if you win your Wii U game, you would get a t-shirt. Crazy. I wish I had the time to stand around and win one, but I really didn’t =( I had some great conversations with the dudes around me, and then I noticed DEHF in front of me with some friends. It was at that point that I realized maybe today wasn’t my day to win the tournament. That dude was taking it.
called it!

Turns out I was 98th in line:
That’s what two hours of waiting gets me! I’m guessing you were shit outta luck if you came to line up less than 90 minutes before 9AM, when registration started. The tournament obviously hit the cap, and lots of people had to be sent home that were waiting at the end of the line. You also had to be 18 or older to participate in the tournament. Smash Bros is mature confirmed.

At that point, all of the tournament entrants got VIP access to the Smash 3DS setups at the back of the Lounge. Regular peasants were not allowed passed the velvet rope. Practice for 3 hours before the event was a great idea. Too bad EVERY person in the 128 man bracket was lined up for those setups. I had 8 people in front of me for my set up. The games were 4 minute free for alls. That shit took FOREVER.

It was at this point that I started talking to DEHF while waiting to play the demo. He told he me liked the feel of the game for 3DS and had been playing on Thursday. I asked him what character he was playing and he told me… Luigi! He said he didn’t really play him in Brawl, he just liked how Luigi played in Smash 4. Interesting. I then asked him what he thought of Sheik, and I shit you not, he said “She can’t kill! Her f air is a combo move!”. That was AMAZING to hear. Validation from arguably the best Brawl player, and ultimately the winner of the Smash 4 tournament! His friends also agreed that Sheik was being overrated by the Internet just because she had some lagless aerials. Without strong kill moves, she wasn’t going to succeed in a free for all tournament with items on. It was great speaking to Larry, dude has an incredible mind for Smash.

I only ended up playing a couple of times (with Kirby) before they started the tournament. It was at this point that I noticed something… off. I played my FFA on Battlefield, and… the game was lagging. It wasn’t awful, but here and there, I felt slow down, and sometimes outright stuttering and freezing for half a second here and there. Lag was understandable in a room like this, with about 1000 wireless controllers, cell phones and 3DS’ street passing… but these were tournament setups. That shouldn’t be happening! I didn’t really notice any lag when I played on Thursday, so I just assumed this was a special case.

At around 12 they started setting up for the tournament. Everyone was split into four groups. People with bracelets numbered 97-128 would be in group 4. Yup, just made the cut for group 4! Crazy. But wait… there is no station 4. All the setups were numbered 1-3.

Then the announcer clarified… station 4 would be on the main stage.

“We need Anthony Di Monte on the main stage.”

O_O

*CONTINUED IN PART 2*
 
I'm expecting that, but I always worry until it's confirmed. I feel like the only songs that'll stay exclusive for the 3DS will be stuff like the Rainbow Road medley, as that really is only made for one stage.

Rainbow Road showed up on Mario Circuit in Brawl so if there's a Mario Kart stage I have no doubt it'll be there. Even then they could probably place it in the Galaxy stage without it being too out of place

I could see Find Mii and Nintendogs not having a home on Wii U, though.
 
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