Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Any techgaffer able to check if they nerfed lighting as well? Seems something is missing in terms of shadows.
It looks better now... Left is the HD remaster.

iUjhGYSYLrfe3.png
 
The Wii version (which plays great on the Wii U) is pretty damn cheap on Amazon right now if you don't mind non pan and scan. It's a solid port.

How do you play it? Can you use the game pad? If so, I'll buy now and check it out again when the HD version comes out. This has me dying to play it.
 
Wait, this story line of Capcom not archiving the background environmental data has got to be completely bullshit.

What company just fucking hits the delete button on it's visual assets because the game is done. It's like, "we done, so let's save some harddrive room and delete this mother fucker."

C'mon now, I know - it's Capcom and everything but still.
 
Wait, this story line of Capcom not archiving the background environmental data has got to be completely bullshit.

What company just fucking hits the delete button on it's visual assets because the game is done. It's like, "we done, so let's save some harddrive room and delete this mother fucker."

C'mon now, I know - it's Capcom and everything but still.

Uh, you might want to read up on video game history a bit. Losing/misplacing source code was (is?) VERY common in Japan.
 
Any techgaffer able to check if they nerfed lighting as well? Seems something is missing in terms of shadows.

I'm no tech expert, but I've noticed character shadows are missing. Otherwise I'm not seeing any big differences. The lighting is really overbearing IMO though, and who needs shadows when you have crushed blacks to drown them out?
 
How do you play it? Can you use the game pad? If so, I'll buy now and check it out again when the HD version comes out. This has me dying to play it.

The classic controller or wiimote+nunchuk work well. Unfortunately you can't use the gamepad as a controller, which is unfortunate, because while you can play offscreen, it's kinda pointless if you have to hold a separate controller.
 
Uh, you might want to read up on video game history a bit. Losing/misplacing source code was (is?) VERY common in Japan.

....how?

I know it's more complex and complicated than going to file sub-menu and clicking the "save as" button, I get that - but if you've got a team that's competent enough to put together an extremely gorgeous and quality game, you're telling me you don't have any one on said team to think to themselves to save this shit? Even the concept of re-using the art assets to generic objects like doors and candles for their other games would seem to be reason enough to save the assets.
 
The classic controller or wiimote+nunchuk work well. Unfortunately you can't use the gamepad as a controller, which is unfortunate, because while you can play offscreen, it's kinda pointless if you have to hold a separate controller.

Damn. Wonder if that GameCube adapter for smash bros will work. Probably not though. Might still buy.
 
....how?

I know it's more complex and complicated than going to file sub-menu and clicking the "save as" button, I get that - but if you've got a team that's competent enough to put together an extremely gorgeous and quality game, you're telling me you don't have any one on said team to think to themselves to save this shit? Even the concept of re-using the art assets to generic objects like doors and candles for their other games would seem to be reason enough to save the assets.
This stuff actually happens a lot in the industry. I mean there was't even a market for these remasters until last gen, so they probably figured they'd never need them down the line. And you can probably safely bet if people stop buying remasters, companies will start throwing away source work again.
 
Because of the lighting engine changes, I have a feeling that this version of REmake is being run on that one engine Capcom used for Resident Evil 5, Revelations, 6, the HD versions of RE4 and Code Veronica, and the HD versions of Umbrella Chronicles and Darkside Chronicles.

The engine has specific lighting which causes some lighting changes most noticeable in RE4 and Code Veronica especially. Capcom seems to be in a process of moving all of its RE games it can to this engine, and as lighting is different in the screens for REmasters, I bet this game is being ported to the engine.



The bright news is if this is true is that on PC the game will definitely be modable, and the game should have very good performance and optimization for PC and modern consoles.

Lighting is better in ReMaster compared to Dolphin, but jaggies are noticeable.


It looks better now... Left is the HD remaster.

iUjhGYSYLrfe3.png

I like the ReMaster shot better here. Don't know why but I love these comparison shots
 
It's important to remember those pics are from the 360/PS3 versions of the game.

Fair point, but I would think the ps360 would have enough Anti Aliasing power to make them look better than that on a game that is probably less technically demanding than most? I certainly don't know, posing the question.
 
I went from "oh cool" to "damn Capcom" in seconds realizing that it's, well Capcom.

Those of you saying you "have to" buy it so you can get Resident Evil 2 remake are basing this on what? It's Capcom for crying out loud. The next one is Resident Evil 0 and then possibly Code Veronica.
 
Fair point, but I would think the ps360 would have enough Anti Aliasing power to make them look better than that on a game that is probably less technically demanding than most? I certainly don't know, posing the question.

I could be that there's some post processing AA technique that the last gen consoles are utilizing that don't show in screenshots. Another thing could be them wanting to have some tangible difference between the last gen versions and the current gen versions. AA sampling and higher res textures might be sufficient.

Who knows though. I'm just glad it's happening. :)
 
Wait, this story line of Capcom not archiving the background environmental data has got to be completely bullshit.

What company just fucking hits the delete button on it's visual assets because the game is done. It's like, "we done, so let's save some harddrive room and delete this mother fucker."

C'mon now, I know - it's Capcom and everything but still.

I don't really think it matters whether they lost the data or not. Regardless of whether the data is available or not, the backgrounds were pre-rendered. Even if they have the same assets at hand, it is an costly and time consuming task to reassemble each and every scene and pre-render them again at much higher resolutions. It's not the norm, and pretty much no one would put in that amount of money and effort for a remaster.

When Square Enix released Advent Children on blu-ray, it was an upscale as well. There's a very visible difference between the existing scenes and the new ones created as extra footage for the blu-ray release. Industry standard sadly.
 
Wait, this story line of Capcom not archiving the background environmental data has got to be completely bullshit.

What company just fucking hits the delete button on it's visual assets because the game is done. It's like, "we done, so let's save some harddrive room and delete this mother fucker."

C'mon now, I know - it's Capcom and everything but still.

Will you settle for Square Enix as well?

http://au.ign.com/articles/2013/06/27/original-kingdom-hearts-assets-lost
 
The Wii version (which plays great on the Wii U) is pretty damn cheap on Amazon right now if you don't mind non pan and scan. It's a solid port.

But aren't there plenty of jaggies? Last time I tried to play Skyward Sword I was 40 seconds in and I was about to pull my eyes out, the only game that looks decent is Metroid Prime, so I wouldn't mind getting the Wii version but I'm afraid of what it'll look like upscaled to 1080p on my TV.
 
Wait, this story line of Capcom not archiving the background environmental data has got to be completely bullshit.

What company just fucking hits the delete button on it's visual assets because the game is done. It's like, "we done, so let's save some harddrive room and delete this mother fucker."

C'mon now, I know - it's Capcom and everything but still.
I think I remember reading before a lot of Japanese companies used to do this for some dumb reason.
 
Stoked about REmake finally being re-released. Weird that there had been so much talk about the game around here lately and then this announcement (unless it's frequently mentioned and I only noticed cos I've been on here more the last couple of weeks).

I think it'll be funny to see all the complaining etc (whether valid or not) after people wanted this to happen for so long. I just played through the game from start to finish for the first time in about 5 years, finished it 2 days before this announcement... but I really felt like I could easily have played through it again it was that good. Fingers crossed they don't mess it up somehow...

The classic controller or wiimote+nunchuk work well. Unfortunately you can't use the gamepad as a controller, which is unfortunate, because while you can play offscreen, it's kinda pointless if you have to hold a separate controller.

I started the Wii version of RE0 recently and could use a GC controller, and google suggests that it is possible for REmake too? I've never played it but was always under the impression you could use the GC controller. I actually researched this a bit myself a few weeks ago when trying to decide whether to get a second GC copy due to the condition of my original disc, or the Wii version (ended up getting a secondhand GC version in great condition for about $30)

I played the PAL version of RE0 but I doubt it's a region thing
 
Just to confirm, the Hd versions of RE4 were made on the MT Engine. The original game was not, but they ported it over, and this is confirmed by them for both the 360/PS3 versions, and the Ultimate HD versions, as devs have stated RE4 HD was done on the MT Engine.
I'm very sure RE4 was never been ported to MT Framework engine. I've modded RE4 HD version of the game and there's no hints of anything MT Framework. Based on Capcom has said, it sounds like RE4 HD is a port of a port of a port (gamecube->wii->360->PC).

Is there any reliable source about CV HD running off MT Framework engine? I find it weird that game specifically would have been ported to MT Framework.
 
I'm very sure RE4 was never been ported to MT Framework engine. I've modded RE4 HD version of the game and there's no hints of anything MT Framework. Based on Capcom has said, it sounds like RE4 HD is a port of a port of a port (gamecube->wii->360->PC).

Is there any reliable source about CV HD running off MT Framework engine? I find it weird that game specifically would have been ported to MT Framework.

CVX at least was explicitly stated to have been ported using MT Framework and even has new lighting from the engine.
 
....how?

I know it's more complex and complicated than going to file sub-menu and clicking the "save as" button, I get that - but if you've got a team that's competent enough to put together an extremely gorgeous and quality game, you're telling me you don't have any one on said team to think to themselves to save this shit? Even the concept of re-using the art assets to generic objects like doors and candles for their other games would seem to be reason enough to save the assets.

Few people had the foresight to figure out that eventually they'd be able to re-sell their games on future systems. They finished a game thinking that they'd never need those assets again. And re-using assets wasn't really a thing in Japan until relatively recently. Most Japanese developers started from scratch with each game (new engine, new assets, etc.), which is one of the reasons why they struggled so much last gen, because that suddenly became extremely expensive.

We know that it wasn't until the PS1 era that Square Enix even realised how important this was and even then, some games fell through the cracks (the above KH example, for instance). If I remember correctly, the PS1 versions of Final Fantasy 1-6 weren't ports at all, they were remakes.

Anyway, I really don't care that much about all the complaints. The lack of retail versions is pretty annoying but I never thought this was going to happen, so I'm absolutely stoked. REmake is my second favourite RE (RE2 is king) but the fact that I had to get my GC out of the closet to play it, has made me neglect it for far too long. My only small hope I have is that the trophy/achievement lists aren't fucking garbage, like the RE4/CVX ones. I want a fucking Invisible Enemy mode trophy, that shit was terrifying when I originally did it.

Pity they couldn't have remastered RE Zero alongside this, even if it is by far the worst old school RE game. I wouldn't have minded playing it again as well.
 
Is there any reliable source about CV HD running off MT Framework engine? I find it weird that game specifically would have been ported to MT Framework.

When you boot the game, the MT Framework logo is displayed.

And yeah, RE4 HD was not ported to that engine, sadly.

I also wanted to say that the people who bitch about the tank controls and are eager to play the game without them are probably going to be disappointed when they realize that using 2D controls to play a game made with pre-rendered backgrounds will be an exercise in confusion and frustration. There is a reason why those games use 3D controls.
 
When you boot the game, the MT Framework logo is displayed.

And yeah, RE4 HD was not ported to that engine, sadly.

I also wanted to say that the people who bitch about the tank controls and are eager to play the game without them are probably going to be disappointed when they realize that using 2D controls to play a game made with pre-rendered backgrounds will be an exercise in confusion and frustration. There is a reason why those games use 3D controls.

Camera changes should be fun for those using new controls :D
 
Camera changes should be fun for those using new controls :D

"why did he turn right like that ?!"
"go left ! Left !! Not up-right !!"
"Goddamn camera ! I wanted to go down-left !!"
"Just fucking great ! I wanted to turn the corner but the camera changed and I ran into the wall and my head got chopped off by a Hunter."
"fuck this game"
 
New controls should finally make this game intuitively playable, assuming they work like OoT's fixed-camera scenes, where you just push where you want to go (and I guess hold a button to lock your aim for strafing/walking backwards, in this case)
 
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I love the light reflection on the characters.. makes them more realistic, and :

ibz8tuGFv9mGon.gif


Look at the moving statues... I'm impressed!!

The character models and lighting effects are a big improvement over the original game. Too bad about the backgrounds though. It looks like they pumped up the contrast to try and compensate for the low resolution nature of the BG's. It also looks like they added some bump maps/ normal maps to them to make them look a little more dyanmic.

Knowing Capcom they probably deleted the original model files for backgrounds a decade ago and don't want to dedicate a team to remodel them. But I guess that should be expected from them.

Overall, it doesn't look too bad, given what they have to work with.

Now where's my Resident Evil 2 Remake?
 
Camera changes should be fun for those using new controls :D

Hopefully it will be implemented like Parasite Eve. The character keeps moving forward (relative to the character) through the camera change as long as the D-pad is held down. When the player releases the D-pad, the d-pad directions reset and become relative to the screen again. This avoids sudden character direction changes when the camera switches. I think the first Devil May Cry used this scheme as well.
 
Hopefully it will be implemented like Parasite Eve. The character keeps moving forward (relative to the character) through the camera change as long as the D-pad is held down. When the player releases the D-pad, the d-pad directions reset and become relative to the screen again. This avoids sudden character direction changes when the camera switches. I think the first Devil May Cry used this scheme as well.

Yeah, FFX also did this.
 
Holy shit, I just learned about this! Day fucking 1 on PC, I will buy 5 copies to send Capcom the message. So stoked, Steam users will love this masterpiece! Everyone please support classic RE! :D
 
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