Chainsawkitten
Member
How often does that happen for you in games?
The latest where I used a guide was actually Super Metroid which I played recently. That was due to an inconsistency in the design, namely there's an x-ray beam which shows you where you can open hidden passages with missiles or power bombs etc. This x-ray beam works in every single location in the entire game except for one place. At one point you're supposed to power bomb a glass tube. The puzzle itself is fairly simple, the problem is that the x-ray beam, in this instance only, doesn't show that it's power bomb-able. So I think "hmm, this looks like something I could power bomb. Hold on. I shouldn't waste a power bomb unnecessarily, I'll use the x-ray beam to check it. Huh. Turns out I can't power bomb it. Oh well." And then I roam around the game for hours until finally consulting a walkthrough that says I should just power bomb it. If I wouldn't have gotten the x-ray beam I wouldn't have gotten stuck.
I would say some of the Metroid games are actually a perfect example of what I'm talking about with just testing your patience. Now, I do like the Metroid games (well, most of them, not the first two), but some of the design definitely seems flawed to me. Finding hidden passages is seldomly a matter of connecting the dots "hmm, this looks like it could be some kind of secret". It's often a place where there's absolutely no discernible difference between that block and every single other block in the game, until you've tried to morph ball bomb it. So you end up having to morph ball bomb (or x-ray beam once you get that) every single block in the game methodically. That's not a challenge, that's trial and error, since there is no way for you to deduce the answer with logic, you just have to try everything.