Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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General consensus is one thread. Sounds good.

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I cannot think of anything more lazy then having an invisible wall block my way to what appears to be a perfectly accessible area. Are you for real right now? At least with a RTB notice, I know that while I CAN go to an area, I'm not WELCOMED to that area.

I have witnessed more than 1 person stop playing multiplayer just because of RTB

Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.

Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.

These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.

It's poor. It's lazy. I expect more from a AAA studio.
 
I have witnessed more than 1 person stop playing multiplayer just because of RTB

Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.

Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.

These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.

It's poor. It's lazy. I expect more from a AAA studio.

Can you please stop using the word lazy? If you don't like it, that's your opinion. Lazy is an insulting and objectively, demonstrably false term. It's not criticism, its rude falsehood.

Thank you for considering my request.
 
I think if something as insignificant as a prompt letting you know "get back in the fucking level" is enough to make you quit a game then you should probably reevaluate whether or not gaming is the right hobby for you.
 
I have witnessed more than 1 person stop playing multiplayer just because of RTB

Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.

Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.

These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.

It's poor. It's lazy. I expect more from a AAA studio.

Would I prefer the level be created in a way that the boarders are naturally blocked off, either by, say, a cliff wall or a natural formation? Yes, but I also accept that they chose to blend skybox and sandbox in such a way that's not being done.

Zealot was a situation where you had to strategically use the third floor to plan when to go all "death from above" on the enemy team. The RTB was to ensure no one camped up there. As for your example of Daybreak, you are complaining about invisible walls, which you were championing not even 3 posts ago. I have no clue what you are campaigning for here, but clearly you have no idea what you want.

Can you please stop using the word lazy? If you don't like it, that's your opinion. Lazy is an insulting and objectively, demonstrably false term. It's not criticism, its rude falsehood.

Thank you for considering my request.

Thank you for calling him out on saying it's "lazy". It's a design choice. Deal with it.
 
I have witnessed more than 1 person stop playing multiplayer just because of RTB

Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.

Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.

These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.

It's poor. It's lazy. I expect more from a AAA studio.

wat

Zealot got an RTB barrier for balance reasons. Players were camping up in the defensible zero G section and as a result RTB had to be placed up there. It wasn't by choice of the developers from the get go. The players directly influenced the "lazy" decisions there.

RTB barriers have also existed since Halo 2 - it's not like Reach just decided to start shitting on players by warning them. I remember plenty of instances glitching out of Campaign maps in 2 and 3 where I would die inexplicably. If anything, RTB barriers should be welcomed as pre-padding before actual death barriers for the sake of warning players. It's either that or invisible walls out the ass like in Halo 3.

And, again, if players are quitting because an age-old game mechanic suddenly got a visualization, then it's probably not the game for them.
 
That would be very, very hard to believe indeed.

I was a massive matchmaking rank whore back in the day so I know all too well how this goes. Getting through that 36-40 gap without bridging host was nigh impossible. Depending on the playlist, however, there were plenty of legit games being played in the 40-46ish range, especially in THC and to a lesser extent Team Snipes. Team Slayer though? Impossible. Show me the receipts.

So bridging for host to make sure you weren't standbyed was cheating ? I know Bungie repeatedly said so, but I though everyone considered that rhetoric.

After around 39, you pretty much had to bridge. I did. Sue me. It was the only way to get a legit match.
 
There are times when a soft or hard kill barrier may be needed and times when invisible walls are needed. Ascension in particular has a Banshee on it, so soft boundaries are more ideal than invisible walls.

Fortunately, kill barriers will see less use now that armor abilities are no longer in the game. I'm personally not a fan of the way the "return to battlefield" message is presented either, but I don't have an issue with kill barriers. Snowbound and Sandbox in Halo 3 had very funny soft kill barriers; you'd be bombarded with turret fire if you left the boundaries of the map.
 
Can you please stop using the word lazy? If you don't like it, that's your opinion. Lazy is an insulting and objectively, demonstrably false term. It's not criticism, its rude falsehood.

Thank you for considering my request.

You of all people should know how seriously I take my design especially with the back and forth we had during the Halo 3 beta over the HUD. I want the best for Halo more than anyone here, yourself included. Wants turn into demand. Demands turn into anger.

It's just how it goes with me, don't find insult.

And to sub zero: you never died when flying a banshee a little bit into the sky in halo 2.
 
You of all people should know how seriously I take my design especially with the back and forth we had during the Halo 3 beta over the HUD. I want the best for Halo more than anyone here, yourself included. Wants turn into demand. Demands turn into anger.

It's just how it goes with me, don't find insult.
You have to use your big words, Dopey.
 
I have witnessed more than 1 person stop playing multiplayer just because of RTB

Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.

Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.

These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.

It's poor. It's lazy. I expect more from a AAA studio.

Those are really poor reasons to permanently rage quit. Sounds like your lazy friends need to learn the rules. :)
 
I shouldn't be this excited for a collection of games I've played thousands of times, for a console I don't even own yet.

But I am. And I can't wait.
 
Doesn't it come out on November 11th alongside the game?

That was my understanding as well.

It is, I thought you guys were saying we will see more VidDoc with the new app. So I assumed you guys thought its launching early lol nvm

I have witnessed more than 1 person stop playing multiplayer just because of RTB

Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.

Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.

These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.

It's poor. It's lazy. I expect more from a AAA studio.

How does this ruin the experience is beyond me. And isn't this in every game you can name? Battlefield? Titanfall?
 
I shouldn't be this excited for a collection of games I've played thousands of times, for a console I don't even own yet.

But I am. And I can't wait.

I literally just need a halo mp to play on my Bone. Don't really care which. It's an itch. I enjoy all my other games, but halo mp is my timekiller.
 
Need to get my 2v2 Backwash fix with Frank.

Seriously though this gaming drought has been pretty crazy, glad to finally have some games to play this Fall. Especially on November 11th.
 
I literally just need a halo mp to play on my Bone. Don't really care which. It's an itch. I enjoy all my other games, but halo mp is my timekiller.

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Stop bragging about this now or I will come to your place and steal that copy of yours.
 
It is, I thought you guys were saying we will see more VidDoc with the new app. So I assumed you guys thought its launching early lol nvm

I meant that instead of the Vidocs being prerelease, they were being saved for launch. My mistake for not being clearer :p I'm in too big a hurry to respond.
 
It is, I thought you guys were saying we will see more VidDoc with the new app. So I assumed you guys thought its launching early lol nvm



How does this ruin the experience is beyond me. And isn't this in every game you can name? Battlefield? Titanfall?

Yes, copying game mechanics from battlefield and call of duty is something 343 should do more of, amiright?
 
I was watching the videos from earlier today and noticed a few things.

  • Halo 4 music plays at the ends of matches. (Not a fan of that trend or the music itself.)
  • Just like with Halo 4, respawn countdown is missing the final respawn beep.
  • Weird sound effect from Halo 4 sometimes plays upon respawn. Similar to Halo 4 in that its seemingly random.
  • Spartan armor lights are on full blast the entire time. It would be nice if they grew brighter after the Spartan's taken damage ala Halo 3.

I hope some of those get addressed.
 
It would be far more constructive if we knew what your issue was. I get that you don't like RTB, but you also slammed invisible walls. What would your solution be?

I didn't slam invisible walls, i slammed RTB and prefer invisible walls you collide into.

But whatever my angry time is over
 
I was watching the videos from earlier today and noticed a few things.

  • Halo 4 music plays at the ends of matches. (Not a fan of that trend or the music itself.)
  • Just like with Halo 4, respawn countdown is missing the final respawn beep.
  • Weird sound effect from Halo 4 sometimes plays upon respawn. Similar to Halo 4 in that its seemingly random.
  • Spartan armor lights are on full blast the entire time. It would be nice if they grew brighter after the Spartan's taken damage ala Halo 3.

I hope some of those get addressed.

Do you have an example video? I have yet to notice any of this.

I didn't slam invisible walls, i slammed RTB and prefer invisible walls you collide into.

I think it's far simpler to set up invisible walls then it is to have RTB notices. Especially when I'm running in place at a point I (visibly) should be able to have access to. Really pulls me out of the game.
 
I think one of the most underrated elements of Halo is the audio package. The atmosphere created by the music is amazing. The gun sounds are spot on and the mp narrator really ties it all together. Best of all it's mostly understated but totally unique to each game in the franchise. Don't know why I'm posting this but I'm a bit drunk and it popped in my stupid head.
 
Hey all, not sure if anyone cares but I have been making some Halo 1 2v2 commentaries and other tip videos in preparation for players that may be new to H1 this fall. I hope these can help some people out! Also if anyone wants to talk about some Halo 1 multiplayer, let's talk.

https://www.youtube.com/watch?v=PiCeGWkBrto

https://www.youtube.com/watch?v=WgMvJnnonUE

https://www.youtube.com/watch?v=_vQ2Ovz90xI

https://www.youtube.com/watch?v=fl8YQg5Isw4

https://www.youtube.com/watch?v=1r1PiYX8Oeg

https://www.youtube.com/watch?v=3y_Eqse1X7U

https://www.youtube.com/watch?v=EjoiAK6-b-0

https://www.youtube.com/watch?v=yTGF98uNY98

I definitely care. Love H1. Nice videos to get me pumped up for some multiplayer. I have never worked as hard to get good at a game as this one. We can talk H1 anytime.
 

Appreciate it! From what I can tell:

  • I agree, it is odd they'd have the Halo 4 music play at the end of the game. I wouldn't mind some kind of music playing, but since this is H2A, I would of expected the music to at least be from Halo 2.
  • The final beep is gone, but I'm not as worried about that. There's still an audio queue when you respawn, and it's less jarring than the one loud beep from the older games.
  • The weird "shields up" esque sound from Halo 4 didn't seem randomly played to me, but again, it just might be my preference.
  • To me, it looked like the lights got brighter after shields were down, but that just might be how it looked to me.

I'm sure 343i will be tweaking things around before launch. They even may read our comment, and others like it, and change it. Feedback is always a plus.
 
I was watching the videos from earlier today and noticed a few things.

  • Halo 4 music plays at the ends of matches. (Not a fan of that trend or the music itself.)
  • Just like with Halo 4, respawn countdown is missing the final respawn beep.
  • Weird sound effect from Halo 4 sometimes plays upon respawn. Similar to Halo 4 in that its seemingly random.
  • Spartan armor lights are on full blast the entire time. It would be nice if they grew brighter after the Spartan's taken damage ala Halo 3.

I hope some of those get addressed.

The final beep seems to be replaced with a swooping sound though it seems like it's meant to happen with each respawn (happened on all but the second respawn).

Watching that video again has now led me to start thinking the SMG by itself is actually strong enough to be used and not tossed at first sight of other weapons.
 
Halo 3 styled Invisible barriers were fine with me. Matchmaking games, it prevented anyone from leaving the level, whether by accident or to cheat. In Forge, it gave new spaces to create, as the death barriers were usually a good distance beyond the Invisible barriers. Standoff, Sandtrap, Valhalla, Highground are names off the top of my head that had fun custom games with custom maps outside the levels. A lot of levels just had cool small "hidden rooms" you could manage by getting outside the invisible barrier.

With a soft kill zone (10 second barrier), it allows for more maneuverability in vehicles, and in certain cases, your spartan. It also prevents anyone from cheating, by getting outside levels and into hidden/exploitive spots, as their is no way to survive this barrier. But then I look at the Forge and custom game aspect of it, and you can no longer create those maps that benefited form the extra space above the levels, because you have a 10 second kill zone in place, so you are always forced inside the map with no exploring outside, which may seem like a nitpick, but it did add many hours of entertainment back in Halo 3's days.

Either way, Im honestly fine with both. I'd prefer Halo 3 styled again, but I wont really think twice if it doesn't happen.
 
Anyone who designs or develops to a 100% utopian standard is plain crazy and not living in a monetary based world. Halo games included.

I tend to agree. I prefer RTB warnings because it provides more flexibility to the player than an invisible wall. They never bothered me and I think that it's pretty intuitive to the player. I'm not sure what to say about anyone that would rage quit after experiencing it for the first time. That's kinda absurd. Just learn from you mistake and move on, it's hardly game breaking.
 
real question, how many people here actually care about the Halo story for Halo 5?

I'm prob in the minority, but I honestly only care about how the multiplayer will turn out. The single player is fun and all, but it's honestly an afterthought to the mutliplayer. If the mutliplayer is garbage...then the entire game to me means absolutely nothing.
 
real question, how many people here actually care about the Halo story for Halo 5?

I'm prob in the minority, but I honestly only care about how the multiplayer will turn out. The single player is fun and all, but it's honestly an afterthought to the mutliplayer. If the mutliplayer is garbage...then the entire game to me means absolutely nothing.

I care about Chief :(


Agent Locke seems badass too.
 
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