please tell me halo 5 will have the same ui as the halo channel
sogood.gif
When the tourney starts?
I cannot think of anything more lazy then having an invisible wall block my way to what appears to be a perfectly accessible area. Are you for real right now? At least with a RTB notice, I know that while I CAN go to an area, I'm not WELCOMED to that area.
I have witnessed more than 1 person stop playing multiplayer just because of RTB
Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.
Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.
These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.
It's poor. It's lazy. I expect more from a AAA studio.
I have witnessed more than 1 person stop playing multiplayer just because of RTB
Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.
Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.
These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.
It's poor. It's lazy. I expect more from a AAA studio.
Can you please stop using the word lazy? If you don't like it, that's your opinion. Lazy is an insulting and objectively, demonstrably false term. It's not criticism, its rude falsehood.
Thank you for considering my request.
I have witnessed more than 1 person stop playing multiplayer just because of RTB
Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.
Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.
These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.
It's poor. It's lazy. I expect more from a AAA studio.
please tell me halo 5 will have the same ui as the halo channel
sogood.gif
That would be very, very hard to believe indeed.
I was a massive matchmaking rank whore back in the day so I know all too well how this goes. Getting through that 36-40 gap without bridging host was nigh impossible. Depending on the playlist, however, there were plenty of legit games being played in the 40-46ish range, especially in THC and to a lesser extent Team Snipes. Team Slayer though? Impossible. Show me the receipts.
What? That would be worse then Halo 4.
It looks good as a social app, but why would you want a game to look like that?
Can you please stop using the word lazy? If you don't like it, that's your opinion. Lazy is an insulting and objectively, demonstrably false term. It's not criticism, its rude falsehood.
Thank you for considering my request.
You have to use your big words, Dopey.You of all people should know how seriously I take my design especially with the back and forth we had during the Halo 3 beta over the HUD. I want the best for Halo more than anyone here, yourself included. Wants turn into demand. Demands turn into anger.
It's just how it goes with me, don't find insult.
I have witnessed more than 1 person stop playing multiplayer just because of RTB
Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.
Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.
These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.
It's poor. It's lazy. I expect more from a AAA studio.
Doesn't it come out on November 11th alongside the game?
That was my understanding as well.
I have witnessed more than 1 person stop playing multiplayer just because of RTB
Why? Because it's never straight forward. If you're not welcomed, why should you be allowed there? Games are designed as a sandbox, there should be nothing exlcusionary in the design when you're playing. i watched a guy play arena zealot in reach and he took a grav lift to the third floor and had no fucking idea why he was essentially being sent to die. After a couple times... he gave up and he has never played again. Great design, you say.
Another one was someone playing daybreak in halo 4, where the invisible walls are in really terrible places. Guy was dying to get a banshee all game... eventually grabbed one, hit the boosters and that dreaded horseshit message popped up on screen. In a panic he he tried to swerve back inwards and smacked up against the cavern and eventually boom. Punished because some lazy game designer couldn't be arsed to create and test fair invisible walls. That also was that persons last game.
These were people that have played hundreds or more halo 2 and 3 games and here they couldn't last more than a few all because of lazy design.
It's poor. It's lazy. I expect more from a AAA studio.
I shouldn't be this excited for a collection of games I've played thousands of times, for a console I don't even own yet.
But I am. And I can't wait.
I literally just need a halo mp to play on my Bone. Don't really care which. It's an itch. I enjoy all my other games, but halo mp is my timekiller.
It is, I thought you guys were saying we will see more VidDoc with the new app. So I assumed you guys thought its launching early lol nvm
It is, I thought you guys were saying we will see more VidDoc with the new app. So I assumed you guys thought its launching early lol nvm
How does this ruin the experience is beyond me. And isn't this in every game you can name? Battlefield? Titanfall?
Yes, copying game mechanics from battlefield and call of duty is something 343 should do more of, amiright?
Yes, copying game mechanics from battlefield and call of duty is something 343 should do more of, amiright?
He totally opened himself up I couldn't help it![]()
It would be far more constructive if we knew what your issue was. I get that you don't like RTB, but you also slammed invisible walls. What would your solution be?
I was watching the videos from earlier today and noticed a few things.
- Halo 4 music plays at the ends of matches. (Not a fan of that trend or the music itself.)
- Just like with Halo 4, respawn countdown is missing the final respawn beep.
- Weird sound effect from Halo 4 sometimes plays upon respawn. Similar to Halo 4 in that its seemingly random.
- Spartan armor lights are on full blast the entire time. It would be nice if they grew brighter after the Spartan's taken damage ala Halo 3.
I hope some of those get addressed.
I didn't slam invisible walls, i slammed RTB and prefer invisible walls you collide into.
Do you have an example video? I have yet to notice any of this.
Hey all, not sure if anyone cares but I have been making some Halo 1 2v2 commentaries and other tip videos in preparation for players that may be new to H1 this fall. I hope these can help some people out! Also if anyone wants to talk about some Halo 1 multiplayer, let's talk.
https://www.youtube.com/watch?v=PiCeGWkBrto
https://www.youtube.com/watch?v=WgMvJnnonUE
https://www.youtube.com/watch?v=_vQ2Ovz90xI
https://www.youtube.com/watch?v=fl8YQg5Isw4
https://www.youtube.com/watch?v=1r1PiYX8Oeg
https://www.youtube.com/watch?v=3y_Eqse1X7U
https://www.youtube.com/watch?v=EjoiAK6-b-0
https://www.youtube.com/watch?v=yTGF98uNY98
Yes, copying game mechanics from battlefield and call of duty is something 343 should do more of, amiright?
All of these dopey posts, I feel like I've stepped back in time to 2004.
I was watching the videos from earlier today and noticed a few things.
- Halo 4 music plays at the ends of matches. (Not a fan of that trend or the music itself.)
- Just like with Halo 4, respawn countdown is missing the final respawn beep.
- Weird sound effect from Halo 4 sometimes plays upon respawn. Similar to Halo 4 in that its seemingly random.
- Spartan armor lights are on full blast the entire time. It would be nice if they grew brighter after the Spartan's taken damage ala Halo 3.
I hope some of those get addressed.
What are oni eyes
The final beep seems to be replaced with a swooping sound though it doesn't sound like happens each time (happened on all but the second respawn).
I updated my avatar to one from 8 years ago, just for you
I remember that, sadly enough. I think my avatar was my halo 2 emblem, lol.
I could have sworn it used to be an NFL team logo
Anyone who designs or develops to a 100% utopian standard is plain crazy and not living in a monetary based world. Halo games included.
real question, how many people here actually care about the Halo story for Halo 5?
I'm prob in the minority, but I honestly only care about how the multiplayer will turn out. The single player is fun and all, but it's honestly an afterthought to the mutliplayer. If the mutliplayer is garbage...then the entire game to me means absolutely nothing.