Destiny review copies being sent out one day before release, impacting review dates

It really does feel like this game has a "starter pack" of content that will last most people month or two until the DLC starts rolling in monthly that effectively takes the place of the monthly fee for an MMO.

I don't think there's really anything wrong with that but a lot of people I think are going to be unhappy with the amount of non-repeated content and the moment to moment gameplay in this game.

A smaller, more hardcore group will get into it a lot and enjoy the stats and grinding and loot, but I don't see this game having legs. I think it will do incredible numbers in september but by November it'll be the usual NBA 2K, Lego games, and Call of Duty dominating the sales charts.

I also think this game will be extremely easy to come by used in a month.
 
Edit: Wrong thread.

For the most part, the trailers have just manipulated the debug camera to capture third person gameplay. Vehicles, stances, and some supers do switch to a third-person camera, but the vast majority of the gameplay is from the first-person view.
 
It's probably content length.

That would concern me more if this game was only single player. I'm buying for the multiplayer aspect too..
 
They are probably just working up till the last min on the finalienable patches.

It isn't like they are trying to hide anythimg. They have had many people play the betas.
 
I bought the game months ago on the strength of the Alpha alone but I'm still curious what my favorite reviewers have to say about the game
 
I'm really concerned about the length of the single player, and while this could just be a coincidence, it definitely doesn't ease my concerns. I'll wait a couple days for reviews and GAF opinions
 
I was going to preorder the digital guardian edition with Sony Rewards credit but since digital copies can't be returned even if they aren't played I think I'll wait a week for GAF and professional impressions.

If content is lacking I'll probably pick up a physical copy on black friday when I'm sure it will be available for $30-40.
 
How much content t are people really expecting?

I hope people are not expecting wow levels of content.. that's kind of absurd.

Pso and psu levels of content would be more like it.
 
I don't think this delay is anything major, but the announcement of such frequent DLC turned me so cold toward this game and I'm a huge WoW fan.
 
Hmmm...Slightly off topic,

I wonder how will this effect those who can manage to get the game early being that its an online only game.

Will they get penalized or just wont be able to play till Monday/Tuesday?
 
They must be worried about review scores... Thinking about cancelling my preorder now

Disclaimer: I am looking forward to play Destiny.


With that out of the way. This is brilliant. We all know that Destiny could be a toilet of a game and game reviews will still be "ZOMG BEST GAME EVER" or "INSERT HYPERBOLIC ONE WEEK BARELY RELEVANT REVIEW HERE"
 
It has been lost since it was posted earlier in the thread, but it's worth noting that Urk from Bungie has commented on the reason.

We'll talk more about this in the update, but we did explore simulating a vibrant pre-launch population by giving early access to some fictive group, employing hired resources, and/or raising an army of sentient, killer robots. Ultimately, given that most reviewers are going to need to spend time with Destiny in the real world, under real conditions, we opted to have reviewers play alongside real players.
 
Am I the only one that wishes more developers (especially of online games) would do this? You can't judge a game like this without a full online experience in tact, which won't be there until it launches.

If people are "on the fence" then it's certainly a game they can wait for a few days for to hear some impressions before buying, and if you're not on the fence, then why do you even care what "reviewers" have to say?
 
How much content t are people really expecting?

I hope people are not expecting wow levels of content.. that's kind of absurd.

Pso and psu levels of content would be more like it.

I was expecting a ridiculous amount of content with the "see those mountains, you can go there" and "the alpha/beta is 10% of the game" comments. Once I realized that wasn't going tobe the case, I was pissed. Now that I've come back to reality I realized that I would have paid at least $40 just to have unlimited access to the beta. $60 for even just twice as much content will be fine with me.

Unless the areas that were blocked off during the beta are locked behind a dlc paywall.
 
Well, that fucking sucks. I honestly have no idea if I want to get Destiny or not and I actually do need the reviews to form an opinion.
 
Am I the only one that wishes more developers (especially of online games) would do this? You can't judge a game like this without a full online experience in tact, which won't be there until it launches.

If people are "on the fence" then it's certainly a game they can wait for a few days for to hear some impressions before buying, and if you're not on the fence, then why do you even care what "reviewers" have to say?

That's eassentially what happened with BF4. It was reviewed under magical and careful conditions and then come release the multiplayer was a nightmare (on PS4 at least).
 
Add me to the list of folks who think "Who gives a shit? The alpha and beta serve perfectly fine in lieu of reviews." Not that I give two shits about reviews anyway. It's been a very, very long time since I learned to trust my own tastes and instincts instead of random strangers' opinions, and to use previews to decide what to play or not play.
 
That reason sounds plausible, its hard to review MMOs and other online centric games even after a week of playing. Warhammer Online got mostly positive reviews even though the end game was barren.
 
I feel like this is what EVERY dev should do, when the game has a focus on the MP, atleast ;)

What's the point on reviewing a game like this when your access to the MP functions are limited or have been played in a closed environment for a few hours being watched by their devs? seriously...

Doing this reviews will be really reviews, that's something i can't say about BATTLEFIELD and COD's reviews

Hell, even single players games aren't played properly just to publish the review asap :)
 
You know the more I think about it the more I'm in favor of less perks for "game journalists." Why is it just agreed upon that reviews must release on or prior to release day? Why can't these reviewers just pick the game up the same as everyone else, play it and then write their review for the people who want to read it? The people who buy the game on day 1 are likely to buy the game regardless of what reviews say so why not emphasize solid content and writing over day and date publication?
I know this is a little OT but it's just a practice that's been bothering me for a while now
 
If you spent some time with the beta you should already have your opinion of it.

My buddy and I were just saying this.

Also, how would reviewers be able to accurately review a MMO game when there is only a tiny pool of journalists to party with? Destiny is a product that requires a large user base, so I seems unfair to judge its worth without one.
 
You know the more I think about it the more I'm in favor of less perks for "game journalists." Why is it just agreed upon that reviews must release on or prior to release day? Why can't these reviewers just pick the game up the same as everyone else, play it and then write their review for the people who want to read it? The people who buy the game on day 1 are likely to buy the game regardless of what reviews say so why not emphasize solid content and writing over day and date publication?
I know this is a little OT but it's just a practice that's been bothering me for a while now

This is nothing unique. Movies, television, books, music; almost all main artistic avenues use this method to both provide coverage for the artist and readership for the publication's audience. You might not like a particular person's method of coverage, but that is more than likely because gaming journalism and reviewing is much newer than the other methods.

It shouldn't bother you. What should bother you are the low standards and widely varied standards that are acceptable. Games need to have an objective base from which we can stand, critique, and comment - that base doesn't exist for many people, and too many outlets are more concerned with receiving the free copy of the game than diligently and intelligently critiquing the game's merits.

It's also worth mentioning that many game reviewers are not nearly educated enough to produce worthwhile content or to learn the ability to recognize when their personal preferences bias them towards a particular product. It happens in other mediums, sure. But it's a very noticeable problem in our field.
 
I agree with Bungie and Activision . So many of these reviewers rush game reviews to get clicks. Falling short of what they should be doing in the first place. A game like this needs time. I say at least a solid month for a decent review. Already their saying they will work real hard to get a review out the day before. Nonsense.
 
The thing I'm confused about is people saying they are worried/canceling their preorder over this.

It's NOT like it wasn't in closed/open beta, or that the many many extremely positive impressions from said beta(s) didn't happen...


I played the open and pre order betas, and even though I only got to play it a little I, from the few hours I played and from hearing what my friends thought, am not worries whatsoever about reviews.
 
It's kinda fu how fickle the gaming commuity can be. We saw what happens when a game is reviewed in a different environment. We saw the train wreck that was simcity, we saw the trainreck that was BF4. It's possible Bungie saw it too.
"We want the review before launch, but under real world conditions"

Games journalism really needs access to the box from Primer. Otherwise the public, who complain when a review is rushed and when a review is late will never be satisfied.
 
Can't have all that disappointment conglomerate into launch day.

Note: It is merely my opinion that the game will be disappointing and I do not tout it as a fact by any means.
 
This is nothing unique. Movies, television, books, music; almost all main artistic avenues use this method to both provide coverage for the artist and readership for the publication's audience. You might not like a particular person's method of coverage, but that is more than likely because gaming journalism and reviewing is much newer than the other methods.

It shouldn't bother you. What should bother you are the low standards and widely varied standards that are acceptable. Games need to have an objective base from which we can stand, critique, and comment - that base doesn't exist for many people, and too many outlets are more concerned with receiving the free copy of the game than diligently and intelligently critiquing the game's merits.

It's also worth mentioning that many game reviewers are not nearly educated enough to produce worthwhile content or to learn the ability to recognize when their personal preferences bias them towards a particular product. It happens in other mediums, sure. But it's a very noticeable problem in our field.

Very well stated. I suppose I just attribute the entitlement to early and free review copies as more of an impetus than a symptom. But I could see it being either way. Regardless I just hope that this (along with a lot of the other accepted entitlements received by games media personnel) falls to the wayside. But I doubt we will see that until well thought out and written articles received more praise and attention than the ones released first. The age of instant internet gratification pretty much decided this for us already... I miss monthly gaming magazines.
 
If you spent some time with the beta you should already have your opinion of it.

Hell no, I played the Alpha and the Beta and I have absolutely no idea. In fact, Destiny is about the most unsure I've been about any major game in a long, long time.

On one hand, it feels like PSO reborn as an FPS, which is great. On the other hand, I'm not particularly a fan of Bungie and the way they make games. So I have no idea.
 
You know the more I think about it the more I'm in favor of less perks for "game journalists." Why is it just agreed upon that reviews must release on or prior to release day? Why can't these reviewers just pick the game up the same as everyone else, play it and then write their review for the people who want to read it? The people who buy the game on day 1 are likely to buy the game regardless of what reviews say so why not emphasize solid content and writing over day and date publication?
I know this is a little OT but it's just a practice that's been bothering me for a while now
This is good point.

Anyway, if someone is trying to use reviews to determine whether or not they would get the game release week, as opposed to cancelling a preorder: just watch streams. This thing thing will very likely be blow up on Twitch and YouTube as of 12:30 AM Eastern Time. If the first few hours of content interest you (in the way that the Alpha/Beta did for many people), it is probably a safe bet that you will get enough out of the game for it to be worth purchasing.

The only red flag here to me is that they may be down to the wire in terms of having the server infrastructure in place for the retail release. Then again, they said six million people played the beta, so I unless this thing blows the doors off, I think they should be able to accommodate day one players just fine.
 
Oh boy can't wait to hear about people canceling preorders!

It really does feel like this game has a "starter pack" of content that will last most people month or two until the DLC starts rolling in monthly that effectively takes the place of the monthly fee for an MMO.

I don't think there's really anything wrong with that but a lot of people I think are going to be unhappy with the amount of non-repeated content and the moment to moment gameplay in this game.

A smaller, more hardcore group will get into it a lot and enjoy the stats and grinding and loot, but I don't see this game having legs. I think it will do incredible numbers in september but by November it'll be the usual NBA 2K, Lego games, and Call of Duty dominating the sales charts.

I also think this game will be extremely easy to come by used in a month.

Lots of assumptions in this post. I think the game will have much longer legs than you think.
 
Hell no, I played the Alpha and the Beta and I have absolutely no idea. In fact, Destiny is about the most unsure I've been about any major game in a long, long time.

How can you have no idea? It is going to be the A/B just in different areas. You saw the PvP, Story Mode, Strikes, Explore mode, etc.
 
Very well stated. I suppose I just attribute the entitlement to early and free review copies as more of an impetus than a symptom. But I could see it being either way. Regardless I just hope that this (along with a lot of the other accepted entitlements received by games media personnel) falls to the wayside. But I doubt we will see that until well thought out and written articles received more praise and attention than the ones released first. The age of instant internet gratification pretty much decided this for us already... I miss monthly gaming magazines.

I can agree that it does seem that way. But it's also on us - as an audience - to discern and decide what types of journalism needs to be exposed and seen as a good example of the medium. Those magazines needed profits to survive, so it was pretty clear when one couldn't make it.

Online outlets don't have the same overhead, which means we have to endure. But we don't have to visit those sites, you know?
 
The conspirathy theorist in me thinks it may be due to some impressions from the media during the alpha and beta. Jeff from GB comes to mind. He mentioned the lack variety and revisiting the same map over and over again on a couple of occasions.
 
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