Dead Rising 3 PC Performance Thread

May as well post this info as well:

How to remove Dead Rising 3 PC's 30fps cap
One of the first things we discovered when we began testing the PC version of Dead Rising 3 this week is that the Capcom game ships with a 30 frames-per-second cap that cannot be adjusted within the options screen. Instead, in order to unlock higher frame-rates you need to generate your own custom user.ini file and put it in the game's installation directory. And not only that, but the game defaults to 720p resolution, so you have to dig deep into the options to access higher pixel-counts.

"The game is capped at 30fps," Capcom told us. "However, if you would like to experiment with that, create a user.ini file which contains a single line: 'gmpcr_unlock_frame_rate=True' (no quotes) and place it in the same folder as deadrising3.exe before running the game."

http://www.eurogamer.net/articles/d...er&utm_medium=social&utm_campaign=socialoomph
 
Why the hell would they not include it, but then officially endorse it in this way?

They don't "endorse" it, there may be some bugs when playing with 60 FPS.

EDIT: Also, damnit Capcom, you had such great ports previous generation. Although granted, Dead Rising 2 on the PC kind of sucked.
 
Eurogamer thinks clicking on advanced settings is going deep?

I'm still opposed to the fact that you have to make a text file and add that line in just to uncap the framerate, rather than just check a tickbox in the settings that warns you beforehand, but really? It's too difficult to change the resolution?

Edit: Oh, and to copy what I said in the Steam pre-load thread.

i7 4770k @ 4.3 Ghz
GTX 770 4GB
8GB RAM

Everything maxed out at 1080p gets me around 40-50 fps.

I find it odd that the highest preset still gives you the 720p option that makes everything really blurry.

It's also unfortunate that the option to play at higher than 30fps isn't easier to enable, considering it's not as unstable as they seem to think.

TotalBiscuit's take on the PC port
 

Hasney

Member
Why would you spend money on optimizing your game on PC when you can sell it raw and let people modify it for you?

From the sounds of the crashing a lot of people are having, it sounds like it needed a lot more general testing even.
 

Tak3n

Banned
ok firstly

tin_foil_hat.gif



I am going to put this out there, having this port run like this to the 'untrained' eye makes the Xbox One look very next gen...

as Total biscuit said at present you need a $2000 dollar machine just to get it to run 'ok'..

I appreciate it could just be a cock up, but you know....
 

def sim

Member
And not only that, but the game defaults to 720p resolution, so you have to dig deep into the options to access higher pixel-counts

This is a pretty funny sentence and a weird thing to read in a PC performance thread.
 
Given its performance on XB1 I am curious what it is primarily bound by on PC. What type of GPU utilization are people experiencing in this game?
 
ok firstly

tin_foil_hat.gif



I am going to put this out there, having this port run like this to the 'untrained' eye makes the Xbox One look very next gen...

as Total biscuit said at present you need a $2000 dollar machine just to get it to run 'ok'..

I appreciate it could just be a cock up, but you know....
How much is TB's machine though? I hear he has SLI Titans or something like that? Looked like he was running it at 150 or so fps, despite the fact that his refresh rate was like 119hz.

Someone explain to me how he doesn't get screen tearing?
 
How much is TB's machine though? I hear he has SLI Titans or something like that? Looked like he was running it at 150 or so fps, despite the fact that his refresh rate was like 119hz.

Someone explain to me how he doesn't get screen tearing?

He has SLI Titans in one of his machines but DR3 doesn't support SLI as of this moment. He was still getting dips which shouldn't really be the case as DR3 isn't that intensive other than just the sheer number of enemies on screen. But not really a whole lot going on tbh.
 

Hasney

Member
ok firstly

tin_foil_hat.gif



I am going to put this out there, having this port run like this to the 'untrained' eye makes the Xbox One look very next gen...

as Total biscuit said at present you need a $2000 dollar machine just to get it to run 'ok'..

I appreciate it could just be a cock up, but you know....

I think it's just a shoddy port. Capcom have done them before.

Given its performance on XB1 I am curious what it is primarily bound by on PC. What type of GPU utilization are people experiencing in this game?

From the article:

Based on our initial testing, if you're looking to lock performance at 1080p and 60fps on max settings then you are going to require some serious PC horsepower anyway. We tested Dead Rising 3 on a PC running a Core i5 3570K quad-core processor overclocked to 4.5GHz, running in concert with a high-end GeForce GTX 780, and found that the game could not sustain 60fps. CPU utilisation averages at 70 per cent with the occasional 100 per cent spike, while the GPU hits 95 to 100 per cent load throughout. Lowering resolution to 900p and 720p sees GPU utilisation drop to 90 per cent and 75 per cent respectively, while CPU usage remains unchanged.

By and large, the top-end 'high' preset is a match for Xbox One visual quality, albeit with improved anti-aliasing options in the form of SMAA, which is a stunning state of affairs bearing in mind how potent the GTX 780 should be in this situation. Lowering GPU quality presets reduces load significantly, but we're still looking at CPU load in the 60 to 65 per cent range. That's a whole lot of horsepower, bearing in mind we have four Intel cores running flat-out at 4.5GHz.

So... Everything amazingly.
 

sarcoa

Member
I've played ten hours of Dead Rising 3 PC. It's hard crashed over fifty times, for no reason. I have a decent machine that usually runs everything fine at max settings. No matter what settings I try it on, the game sporadically crashes all the time.
 

Kezen

Banned
I don't understand Capcom's logic. How can they expect anything decent sales wise with such a job ?
 

Hasney

Member
I don't understand Capcom's logic. How can they expect anything decent sales wise with such a job ?

They launched the pre-orders right in the sale, so probably got a good few there, especially with international markets selling it so cheap. Probably spent the least amount of money on it they possibly good and grabbed a quick return to dash into the night with.

Hopefully Capcom have learned from a lot of earlier ports and will actually patch it, but I wouldn't be shocked if it was never properly fixed at this rate.
 
I've played ten hours of Dead Rising 3 PC. It's hard crashed over fifty times, for no reason. I have a decent machine that usually runs everything fine at max settings. No matter what settings I try it on, the game sporadically crashes all the time.

In the previous post there were tons of people complaining about that. From what i read it seems that it does not depends of your video card/cpu or other components and it is random. Oh and random were also the biblic times of loading screens. Everyone is expecting a D1 patch i think (sigh).
 

Kezen

Banned
I doubt Capcom proper expected such performance when they commissioned this port.

My understanding is that the team tasked with bringing the game to PC isn't exactly inexperienced. So Capcom must have some quality standard.

QLOC is not porting DR3. Capcom Vancouver is doing the port themselves :)

http://steamcommunity.com/app/254700/discussions/0/540743756876370442/?insideModal=1

I'm not interested in spending a dime on this thing until the game is somewhat playable.
 
On a related note! Here are my specs

i5 2500K @ 3.2Ghz
Nvidia GTX 680 2GB
8GB RAM

I get pretty terrible performance at High. It can be ~50fps but when there are crowds it's around 30-40. Tried it at medium and received a very minor boost but at Low I was usually 50-60 (though it looked horrid). Happy to play at medium with some drops.

Haven't experienced any crashes but I only played for about an hour. Having a weird controller issue though. When I aim guns with the Left Trigger, it will zoom in and out really fast as if I was mashing the trigger. Also does a similar thing with the right bumper when trying to select a weapon. Tried with a Wired 360 controller and XBONE controller. Might try DS4 to see if I have any more luck with it. Anyone else had this issue? It's the only thing that is really bothering me so far.
 

BPoole

Member
This will be the first Dead Rising game I ever play, and it looks ike it will be the last. I hate shitty performance
 
Yikes, I was thinking this would be a fairly competent port. I remember when they first unveiled the game for XB1, it had horrible framerate issues and they worked hard on optimizing it. I don't understand, is this port just that unoptimized code from over a year ago?
 

xBladeM6x

Member
Sounds like the game is fine as long as you keep it at 30FPS. However the crashes should be fixed with a patch, and hopefully patches / driver support will remedy the performance hit somewhat.
 
So... Everything amazingly.

Either the way they are calculating some basic graphical feature is ridiculously inefficient... or something is broken.

I have trouble seeing how this could be stressing the GPU so much. The CPU yeah given it being a console port and having a large amount of zombies and simuilations probably... but the GPU?!

Something cannot be right...
 

Corpekata

Banned
I'm having mostly good performance on a 770 and i5-3570k, except for in some in engine cinematics which just bounce around almost randomly.
 

Renekton

Member
My understanding is that the team tasked with bringing the game to PC isn't exactly inexperienced. So Capcom must have some quality standard.

http://steamcommunity.com/app/254700/discussions/0/540743756876370442/?insideModal=1

I'm not interested in spending a dime on this thing until the game is somewhat playable.
This is probably Blue Castle's first-crack at a new current-gen engine. Previous DRs were using Capcom's venerable MT Framework, and Capcom's recent behaviors (e.g. panta rhei) suggested it is not scalable to this gen.
 

pahamrick

Member
I saw that someone had found SLI compatible bits (DX1* Arkham Origins, set to AFR mode) but it causes shadow flickering, and doesn't have the best scaling.

Any word on if someone has found a crossfire profile that doesn't have negative scaling?
 

dark10x

Digital Foundry pixel pusher
This is probably Blue Castle's first-crack at a new current-gen engine. Previous DRs were using Capcom's venerable MT Framework, and Capcom's recent behaviors (e.g. panta rhei) suggested it is not scalable to this gen.
No no no, only Dead Rising 1, developed in Japan, used the MT Framework. Blue Castle came on board for part 2 with their own engine.
 

kudoboi

Member
Anyone try the game with an AMD gpu yet? Curious if it just may be running like ass only on Nvidia hardware.

so after playing it for 2 hours......

the game runs at 25 to 30FPS (even with the FPS unlocked) and dips to 20 FPS when there are a lot of zombies.

the game graphics settings were changed to medium with blur and a bunch of other effects turned off. AFAIK only ambient occlusion was switched on. AF was set to 2x and AA was set to FXAA. texture settings was at 1080P. V Sync is switched on due to bad screen tearing i experienced

my PC specs was i7-2500K @ 3.4 or 3.5 GHZ
16GB RAM
HD7870 2GB

this is to give an idea on how the game will run for people with similar rig to mine

to add on to that, my LOD was only at 50% ( level of detail)
my post from the other thread.

it even gave me a headache after 2 hours of playing due to the FPS
 

Hasney

Member
Plus, I think DR3 was even rushed on XB1. That first giant patch corrected a lot, but I'm sure they could have gotten more out of it if they didn't want to hit at launch.
 

Fantasmo

Member
I'm guessing this used programming tricks and hacks on Xbox 1 to get it to do all the stuff it does, and those hacks weren't properly implemented on this port.
 
So, any reason why we shouldn't be mad that Capcom tried to hide 'high' settings only running at 720p? Seems fairly deceptive to try and convince people they are running the game at best settings available by default only to be running internally at a low resolution?

Also, it seems odd that it's performing as it is... We know at E3 before the one launched that the game was running on a PC (the game crashed to a windows 7 desktop).
 
So, any reason why we shouldn't be mad that Capcom tried to hide 'high' settings only running at 720p? Seems fairly deceptive to try and convince people they are running the game at best settings available by default only to be running internally at a low resolution?

Also, it seems odd that it's performing as it is... We know at E3 before the one launched that the game was running on a PC (the game crashed to a windows 7 desktop).

It seems to have been rushed and cobbled together to release at launch on the One and they're just given this a bare bones port.
 
Good job Capcom ...

When will Japanese publishers learn?
Do we know who handled the port?

Capcom ports to PC have been EXCEPTIONAL for quite some time now. The worst thing you could say about their ports in the last handful of years was that a good chunk of them used GFWL.

That said, it's rare that a PC game of this scope launches flawlessly, and even then this game is in a playable state at this time. I'd give them a couple of weeks to iron out most of the bugs/new drivers to come out. If you've waited almost a year to play this then another couple of weeks shouldn't be the worst thing ever.
 

KKRT00

Member
Capcom ports to PC have been EXCEPTIONAL for quite some time now. The worst thing you could say about their ports in the last handful of years was that a good chunk of them used GFWL.

That said, it's rare that a PC game of this scope launches flawlessly, and even then this game is in a playable state at this time. I'd give them a couple of weeks to iron out most of the bugs/new drivers to come out. If you've waited almost a year to play this then another couple of weeks shouldn't be the worst thing ever.

Game is locked to 720p by default. It the shittiest thing You can do in any PC port.
It only happened three times and only from Japanese publishers.

And i dont know any exceptional Capcom port, sorry. I think only Lost Planet could be called something liked that, because it had additional DX10 support.
 
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