Dead Rising 3 PC Performance Thread

TheContact

Member
Gonna have to pick this up once I'm bored with Destiny. Just have no time atm. So glad this game is on PC tho bc I always bought an x bone for this game
 

pa22word

Member
Another thing: people on the steam forums are reporting that, similar to Dark Souls 1 PC, forcing crazy amounts of AA in your GPU control panel is increasing performance. Given that most people are reporting 40% gpu usage across the board. This actually makes sense in a weird sort of way, because for Dark Souls 1 PC forcing the AA actually made people's GPU's work harder than the game would normally, which increased performance for people. Or at least that's how people over in the PTDE OT explained it to me IIRC :p

Worth a shot I guess if you're having problems getting it to acceptable framerates.
 

Alo81

Low Poly Gynecologist
Another thing: people on the steam forums are reporting that, similar to Dark Souls 1 PC, forcing crazy amounts of AA in your GPU control panel is increasing performance. Given that most people are reporting 40% gpu usage across the board. This actually makes sense in a weird sort of way, because for Dark Souls 1 PC forcing the AA actually made people's GPU's work harder than the game would normally, which increased performance for people. Or at least that's how people over in the PTDE OT explained it to me IIRC :p

Worth a shot I guess if you're having problems getting it to acceptable framerates.

If that's the reason it's performing better, then instead people should go to

  1. 3D settings
  2. Manage 3D settings
  3. Program Settings
  4. Add (select the Dead Rising 3 executable)
  5. Set "Power Management Mode" to "Prefer Maximum Performance"

That should give full GPU utilization without being forced to use that performance on AA.
 

DocSeuss

Member
Glad the cloud saving and exiting bugs were fixed. I was using an older driver anyway, so those were my main issues.

I think the performance complaints are a little off-base. With a lot of PC games now, cranking everything up is not guaranteed to give you 1080p silky smooth on a mid-range PC, especially when a lot of the effects provide diminishing returns. I'm fairly happy this runs close to 60 at settings I can live with given the somewhat crappy game engine they were stuck with for the PC port. I'm having a good time with it.

For what it's worth, the only graphics settings that change anything in any major way in the game have to do with the resolution it renders at. Stuff like SSAO or whatever just doesn't affect it.
 

Alo81

Low Poly Gynecologist
For what it's worth, the only graphics settings that change anything in any major way in the game have to do with the resolution it renders at. Stuff like SSAO or whatever just doesn't affect it.

SSAO totally affects the visuals in a noticeable way.
 

Jin

Member
How well it will run for dual 780m SLI?

The game doesn't support SLI. The latest Nvidia driver said:

*Dead Rising 3 – SLI-Single profile added

It looks like the driver just force the game to use single card. At this point I've given up on any optimization. It's been almost two months.
 

pa22word

Member
The game doesn't support SLI. The latest Nvidia driver said:

*Dead Rising 3 – SLI-Single profile added

It looks like the driver just force the game to use single card. At this point I've given up on any optimization. It's been almost two months.

Honestly, you should have expected it with SLI.

SLI users represent what, less than 1% of PC gamers? I'm sorry, but you have unrealistic expectations if you expect developers to overhaul their engines to fit your overly expensive set up when they could be using that money to better uses like quashing bugs.

This is why I would never go SLI, and it's what SLi users should expect when buying that second card. Same thing with multimon users.
 

Alo81

Low Poly Gynecologist
Honestly, you should have expected it with SLI.

SLI users represent what, less than 1% of PC gamers? I'm sorry, but you have unrealistic expectations if you expect developers to overhaul their engines to fit your overly expensive set up when they could be using that money to better uses like quashing bugs.

This is why I would never go SLI, and it's what SLi users should expect when buying that second card. Same thing with multimon users.

Proper PC games should support reasonably basic PC features.
 

pa22word

Member
Proper PC games should support reasonably basic PC features.

But is it really reasonably basic? I have a rift, but I don't expect nor anticipate people supporting it because it's not a widely available product. If it has support, great. If not I'm not going to avoid a game simply because they reasonably used their resources in a sound way that maximized the efficiency of their budget.

What are the precise statistics of SLI users anyways? If it were a good minority, I might be able to concede to your argument. Otherwise, it's kind of on you for jumping onto a train that you should have researched enough about before diving in to know that support for it was going to be based on a "if we can do it" type of relationship.
 
*sigh* let alone 1440p. What AA options? I really wanna buy this game but if they haven't improved it from initial release I'm not interested.

I cant remember to be honest. I think it was just SMAA. I can test it when i get home from work tonight if noone else does it before then
 

Kezen

Banned
So I, huh, bought this game. It was not my fault, it was on sale a few days ago, I swear !

Of course I knew the PC port was abysmal, in fact I even posted in this very thread a year ago but I could not imagine how bad it was until I played it.

I mean I'm not used to say this but DR3 is an unoptimized mess. This game genuinely does not care about your hardware.
 

wazoo

Member
Just started to play with the game this week end.

Core I5 3570k + GTX 970 + G-sync, max settings, 1080p

So FPS unlocked, I still did cap the game at 62fps, and the game sometimes drop below that, but G-sync make the game wonderful to play.

No concern with crash and bugs.
 
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