Destiny |OT2| The Last Guardians

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I don't understand the headset that comes with the PS4. Do I even need it if I set voice to speakers only? I suppose this thing is an earbud, but it doesn't actually fit in my ear. It's too big and round to stay in place. Also, where am I supposed to be talking into, the speaker on the controller?

The mic is on the on/off control of the earbud.
 
Has anyone managed to unlock USA preorder content (digital edition) on non-US PSN account? I downloaded free addon on US account but nothing shows up at postmaster or Vanguard supplier when I start the game on EU account.
 
Anybody else getting the alert that you have a message from the Postmaster while in the Tower but there is no new message or anything to redeem?
 
You can definitely over level yourself, but there are some points in SP where you'll need to grind one way or another.

At what point did you start grinding? Did you play through old Russia up to the strike like the beta, or did you do the easier levels on the moon before heading to the strike? I've found that I'm leveling pretty naturally, especially if I do some hard missions.
 
I don't understand the headset that comes with the PS4. Do I even need it if I set voice to speakers only? I suppose this thing is an earbud, but it doesn't actually fit in my ear. It's too big and round to stay in place. Also, where am I supposed to be talking into, the speaker on the controller?

You need it to speak, but not to hear other players (if you set voice to speakers).

The microphone is in the thicker bit of the cord; it'll be hanging around your neck level or slightly lower while the earbud is in your ear.
 
Positive review incoming:

http://www.cheatcc.com/ps4/rev/destinyreview.html

I dont necessarily agree with everything he says, but I'd rate it a 4.5/5 as well. I've only played 6 hours but did work the alpha and beta too.

Was that actually a review?

By that I mean it felt like a preview. I can understand some people loving the game and others hating it, but based on the lack of specificity of any of this comments I could have written that from watching trailers.
 
Whats this about people saying this is reused assets the game? True or not? Might influence my purchase of the game if so. But tbh as long as it doesnt reach Dragon Age 2 levels of repeated areas I am fine.
 
My Xbox hates Destiny.

Completely failed to load Skype and struggles with any other apps in the backround.

Had my first freeze today too. During Destiny play.

If you are in the Beta program there are known issues with the game that are being ironed out. Check the Known Issues section.

If not, maybe just hard reset.
 
For a game that is meant to be quite social, it feels very lonely. I've played the game for at least 10 hours since I bought it and I very rarely run into people out in the open. When you do, you can't talk to them unless they're in your party, and usually they are running off doing their own thing on a different mission. If you do happen to bump into someone doing the same mission, it's not long before they despawn out of your world as you enter an area thats more restricted. Oh and I've still not come across a public event.

The way Bungie talked about this game, it sounded like there'd always be someone over the hill, often coming across people trying to take down a tank, or defeat a huge swarm of enemies but I mean.. so far I've barely seen a reason as to why this gane couldn't be an offline experience.

It's an accelerated contradiction of the basic premise that the game holds: Becoming Legend. Think for a moment what that means in terms of the scope of Destiny.

I believe it means two things. For starters, it means going forth and forging your own tale, and the second meaning holds in it a world of these tales and their affects on each other. Legends, by their nature, are lonely tales. Interconnected, but alone. Three man fireteams may well be designed to emphasize that loneliness: three players, forging their own story together, who go on their lonesome to prove their worth or part ways soon after and never see each other again.

But for one brief moment, their stories intertwined.

Solitary tales in a sea of super-connected melting pots. A game that is simultaneously together and alone.

And it's fuckin' awesome, breh.
 
So how do you form a fireteam,besides invinting friends from your list...is there any advantages to being in the GAFclan...? are the names of the people on the right when you are in the menu at the Tower in the GAFClan or just people there...? I left my fireteam open,at public,for 30 minutes and no one joined...how do you speak to people...I know about R3,so when they are highlighted I can talk to them through my mic...?
 
When people are running around in levels how do I get them to join my mission? Is the only way to send then an invite? Nobody has accepted so far.
 
I read through the first 7 pages and didn't see this code posted (it's a 26th code).

My apologies if it already was, but just in case.

Emblem: Note of Conquest — X4C-FGX-MX3
 
Alright, I just picked this up.

Whats the consensus on the best class?

I played Warlock in the Beta and liked it.

Guide me, fellow guardians.
 
So how do you form a fireteam,besides invinting friends from your list...is there any advantages to being in the GAFclan...? are the names of the people on the right when you are in the menu at the Tower in the GAFClan or just people there...? I left my fireteam open,at public,for 30 minutes and no one joined...how do you speak to people...I know about R3,so when they are highlighted I can talk to them through my mic...?

1. You can't unless they are in your friends list (afaik)
2. No real clan advantages
3. Those people are in your current "instance", not clan related
4. I don't think you can speak to anyone unless they are in your fireteam.
 
When people are running around in levels how do I get them to join my mission? Is the only way to send then an invite? Nobody has accepted so far.

This was my problem and why I've currently abandoned the story for PVP. For a game that is supposed to thrive on being social it boggles my mind that they make it so hard to actually group with random people
 
Game is great. Matchmaking (the balance part) is still complete shit. Was hoping they'd fix it after the beta but guess not. Really enjoying it though for the most part.
 
1. You can't unless they are in your friends list (afaik)
2. No real clan advantages
3. Those people are in your current "instance", not clan related
4. I don't think you can speak to anyone unless they are in your fireteam.

Mmmm ok so whats the open/public Fireteam for...? how do I know to join one that is open to the public...?
 
This was my problem and why I've currently abandoned the story for PVP. For a game that is supposed to thrive on being social it boggles my mind that they make it so hard to actually group with random people

Yep. Would love to play this with my friend but... no split screen.

Soloing it is pretty tough... high enemy count in a lot of encounters.
 
Mmmm ok so whats the open/public Fireteam for...? how do I know to join one that is open to the public...?

When you highlight a player with an open fireteam, the "Join Fireteam" button won't be grayed out like it is for friends-only or private.

Would be nice if Bungie added the option putting an icon for "LFG" or "LFM" by your nameplate.
 
Hmm, so if you delete a character you don't get that player slot back......

No, you get a max of three but you add them one at a time. So if you delete a charac, you'll have one "+" spot. Then you'll make that dude/ette and if you went back to the charac screen, you'd see your new dude/ette and a new "+"

IIRC
 
Whops. was thinking about getting this, dont rly like shooters but then my finger slipped and I bought it digital.. :)


Cross my thumbs I will like it, havent used my ps4 for anything but watching movies the last 7 months or so, time to get back to buizness.!
 
It's an accelerated contradiction of the basic premise that the game holds: Becoming Legend. Think for a moment what that means in terms of the scope of Destiny.

I believe it means two things. For starters, it means going forth and forging your own tale, and the second meaning holds in it a world of these tales and their affects on each other. Legends, by their nature, are lonely tales. Interconnected, but alone. Three man fireteams may well be designed to emphasize that loneliness: three players, forging their own story together, who go on their lonesome to prove their worth or part ways soon after and never see each other again.

But for one brief moment, their stories intertwined.

Solitary tales in a sea of super-connected melting pots. A game that is simultaneously together and alone.

And it's fuckin' awesome, breh.

This is the biggest overreach to justify a game's faults since people were claiming Bioshock Infinite was purposefully linear, repetitive, and had no replay value because it was a "deconstruction" of video games.

I'm sure the lack of voice chat in PvP is designed to impart that resolving conflict through physical violence is barbaric and only exists when there is no forum for the free exchange of ideas, and therefore represents a powerful stance in favor of Net Neutrality.
 
I would argue the main problem is that the game doesn't lean enough in any direction. It just picks elements from the shooter genre, MMO, RPG, and such. However, it doesn't really excel at any of them. Yes, the combat is really good, but the encounters and levels just feel so meaningless. The bombast of Call of Duty has the spectable of finely tuned scripted levels, while RPGs feature deep storylines, ample character customization and gear. This has the bare minimum of everything, and it doesn't really work.

The first time I went through Old Russia, I didn't want to go to the cool looking places in the free roam, thinking there would be some cool story related stuff there in the missions and that I didn't want to ruin the experience.

But that never happened.

It amazes me how much work was put into these incredible vistas and locations, yet the missions and story elements themselves are more basic than even Diablo 3. Why not have some audio logs, NPC's - something - anything, just to give these worlds some depth or even context? Even running through a zone in World of Warcraft just oozes with adventure, mystery, a sense of discovery and history.

I think the best way to describe it is like I'm walking through the level in a level editor with all the scripting, NPC's and other elements turned off.

Damn, son. Damn.
 
Mmmm ok so whats the open/public Fireteam for...? how do I know to join one that is open to the public...?

I believe that's for being paired with other users automatically when starting missions/pvp? I had mine open in the beta. Hopefully someone else can shine some light on that.
 
This is the biggest overreach to justify a game's faults since people were claiming Bioshock Infinite was purposefully linear, repetitive, and had no replay value because it was a "deconstruction" of video games.

Or it's an awesome way to be incredibly obtuse while at the same time feeling like a badass for using big, colorful words.

Or you could, you know, just have fun with the discussion instead of being serious.

You won't like what I want to do with my games in the future, I can tell you that right now.
 
No, you get a max of three but you add them one at a time. So if you delete a charac, you'll have one "+" spot. Then you'll make that dude/ette and if you went back to the charac screen, you'd see your new dude/ette and a new "+"

IIRC

I had 3 free spots at the start tho (unless I am going mad).
 
When you highlight a player with an open fireteam, the "Join Fireteam" button won't be grayed out like it is for friends-only or private.

Would be nice if Bungie added the option putting an icon for "LFG" or "LFM" by your nameplate.

I don't ever even see "Join Fireteam" on my Friends List badges. How do I get that? I'd really like it.
 
Yep. Would love to play this with my friend but... no split screen.

Soloing it is pretty tough... high enemy count in a lot of encounters.

I've been ok with the difficulty so far (if you have ever played Halo then you will have no problem with this game in story mode, it is pretty much the same play style for yourself and how the enemies spawn) it is just really monotonous and the story it self is so baaaad lol. group tactics and people to chat with would definitely spice it up

disclaimer, I'm only finishing the moon maybe everything changes after that
 
For starters, it means going forth and forging your own tale, and the second meaning holds in it a world of these tales and their affects on each other. Legends, by their nature, are lonely tales. Interconnected, but alone. Three man fireteams may well be designed to emphasize that loneliness: three players, forging their own story together, who go on their lonesome to prove their worth or part ways soon after and never see each other again.

The whole 'Become Legend' set up sounds great, and exciting and it would be awesome to forge our own little stories and do epic stuff that you could say was you doing something legendary for humanity but.. nothing feels like that. What would people write about me so far? I'm now on Venus and I still feel like I've done nothing significant, or epic or anything that felt legendary besides the odd fight. I really hope the mission design picks up the further I get because there were glimmers of greatness towards the latter half of the moon.
 
Whops. was thinking about getting this, dont rly like shooters but then my finger slipped and I bought it digital.. :)


Cross my thumbs I will like it, havent used my ps4 for anything but watching movies the last 7 months or so, time to get back to buizness.!


Reviews are going to be very mixed, which is odd for a Bungie title. It's a good game but not top tier like many thought it'd be. I'd say a metacritic score of around 75-80
 
At work
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But then 3 days off
 
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