Fighting Games Weekly | Sept 8-14 | Fining Nemo

TL of the Elphelt gameplay portions of the Famitsu article, courtesy of DL's redsilversnake: http://www.dustloop.com/forums/inde...ical-gameplay-discussion/page-379#entry844842

Brief summary of the Famitsu article. Bolded parts are things I'm not 100% sure on.

To use the rifle, you input a certain command and she'll assume a stance. During this stance, she cannot move, the lever instead being used to aim the reticle that comes up. She can aim at various distances to put pressure on her opponent from afar.

To use the shotgun, input a different command, and she'll assume a stance that alters her movement. She becomes very deadly at close range (even though shotguns actually have relatively good effective ranges, so even though hers is pretty short, I'm pretty sure it'd still have better reach than portrayed in the game; do some damn research, Ishiwatari) and gains a forward somersault to keep herself close to her opponent.

After shooting either weapon, she can maintain her firing stance by inputting a special motion to reload.

If you fire too soon after assuming a stance, it will be harder to hit the opponent and the attack will be weak. If you wait, however, the reticle will become larger, the attack will do more damage, and the knockdown effect will be greater.

Pachi says that she's simple and has enough of a variety of moves that should help her be playable in a more basic style (don't let your guard down, though, remember that Mori said something similar about Izayoi in BlazBlue, who turned out to be anything but).

She has a handgun that she can use without the need for a stance, and can fire it multiple times in rapid succession.

She has a move where she throws a pin that explodes, and can alter the distance by holding down the button.
 
Sometimes DOA5u tag gives me flashes of Mahvel with these crazy ass loops
http://www.youtube.com/watch?v=Ujyyl2XZcXE
So good. Ultra had a good two weeks from me and I left it for DOA
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Gotta love how tag is like some throwaway mode in every DOA since 2 when you gotta wait a decade plus for dat namco to do a tekken in that style. Dat value.
 
Gotta love how tag is like some throwaway mode in every DOA since 2 when you gotta wait a decade plus for dat namco to do a tekken in that style. Dat value.

Actually 2 was designed with Tag in mind. Just people never played it enough and it was sideline in 3. In Europe Tag was the shit in 2. Sometimes it's just what people play.
 
:( Poor Art. If he had comboed into her overhead instead of going for the needles setup he would have gotten enough meter for super. Must have not noticed.
 
I hope Spooky is streaming Xrd at TGS

623 is her spike, no? That's her combo move along with spear drop. =o
623B is the spike that comes out behind the opponent (anywhere they are on screen), but it takes forever to startup. Can't use it in combos as anything other than the starter. I only use it sometimes in neutral, like when vatisa is fullscreen shooting an orb at me, but Art was doing some interesting stuff with it that looked like frame traps.

The spike you're thinking of is 623A which is very useful.
 
I hope Spooky is streaming Xrd at TGS


623B is the spike that comes out behind the opponent (anywhere they are on screen), but it takes forever to startup. Can't use it in combos as anything other than the starter. I only use it sometimes in neutral, like when vatisa is fullscreen shooting an orb at me, but Art was doing some interesting stuff with it that looked like frame traps.

The spike you're thinking of is 623A which is very useful.

OH, I totally ignored the letter. I just saw 623, lol.

Yeah, you can do some interesting stuff with it and get some serious damage but in most cases, you really need a setup to use it otherwise it's not worth the risk of getting hammered .
 
Playing more P4U2. This game is pretty hard to click with me right now. Lots of losing so far. :(

I just really stopped trying in player lobbies so I just fish for fatal counters with Kanji. It works pretty damn well until I fight someone who knows what the hell they're doing.

This is an excuse so that I can cover my inability to do the 2A+B > One more > AD > j.B. I don't even know where to start

So Smash 4 is in the wild. I forget, is anyone in FGW getting it?

Me. With my massive amounts of skill and charisma, I'll win a match one day!
 
Love playing Marie this is definitely the character I have been looking for in a fighting game. Too bad I have no idea how to combo any of her stuff.
 
for real? I honestly just hadn't heard much from him in the past couple years so that's a surprise for sure.

He was in grand finals at UFGT right before Ultra came out vs. Ryan Hart.

He just doesn't travel as much without a sponsor I think.
 
I would of respected wolfkrones comment if he said the game is trash because of how stupid the mechanics are and how scrubby the input system is, and then I realized he plays viper on a pad and relies on that retarded input system, and face rolled the competition with a non street fighter character back when no one could beat his viper. Viper didn't get worse, everyone got better at A) the matchup, B) the game, and C) abusing the stupid option selects this fantastic game offers.
 
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