Destiny - Review Thread

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Maybe being disappointed in this game isn't "fashionable", but the consensus? That shouldn't change your enjoyment of the game, and clearly it isn't.

I don't get any sense that reviewers are being unfair to Destiny.

Indeed. I am still playing it and having some fun. But I can also recognize where it fails and will call it out on that. There are glaring issues that are being brought up by gamers and reviewers alike. People are not just shitting on the game for kicks.
 
This game isn't nearly as bad as the gaming media is making it out to be. It is a solid 8(compared to other scores handed out by the media). It has a ton more content than MGS Ground zeroes, which got higher reviews. Excellent multiplayer(although very barebones), cooperative missions, amazing gameplay and fantastic environments make this game great. The story and the mission design alongside bullet sponge bosses is atrocious though. This game is also missing some basic features like custom games for competitive multiplayer and matchmaking for strikes. Even though I don't agree with the reviews, I am still glad it is getting bad review scores. This means that bungie has to step up their game and improve destiny a lot.
 
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Touche
 
I'm really torn on what to think about these reviews.

On one hand despite REALLY enjoying the game, the fact that every aspect of the game that isn't art or combat sucks would make it hard for me to give it even 4/5.

That said many of the outlets giving this game 6s/7s basically have given 8s/9s to tons of pieces of garbage so it's weird that this game is the time they decide to actually be serious about review scores.

While I think the reviews have been fair they certainly aren't in relation to other games or even shooters.

A busted frame rate even less content than destiny Titanfall.
A broken for a year+ on consoles battlefield 4.
Watchdogs?
That dumb ass plants vs zombies multiplayer only shooter?

Destiny at 75% on metacritic is probably spot on, but all of the above games should be in the 60s at best in relation if reviews were even semi consistent in the industry.

Very well said. And by someone that actually played the game.
 
What papercuts posted is how I felt just from the alpha. I had high expectations, but just a few hours of alpha (and the garbage fov) was enough for me to cancel my preorder.

I didn't see the game getting much better from alpha to full release.
 
This game isn't nearly as bad as the gaming media is making it out to be. It is a solid 8. It has a ton more content than MGS Ground zeroes, which got higher reviews. Excellent multiplayer(although very barebones), cooperative missions, amazing gameplay and fantastic environments make this game great. The story and the mission design alongside bullet sponge bosses is atrocious though. This game is also missing some basic features like custom games for competitive multiplayer and matchmaking for strikes. Even though I don't agree with the reviews, I am still glad it is getting bad review scores. This means that bungie has to step up their game and improve destiny a lot.

Destiny and Ground Zeroes are different game. Heck, they don't even cost the same thing.

Look at the reviews for Destiny isolated from everything else. "Is what they are saying about the game true? Have I had the same issues or concerns?" and "Considering that, do I think the score they gave the game accurately reflects the flaws they highlighted?".
 
I'm really torn on what to think about these reviews.

On one hand despite REALLY enjoying the game, the fact that every aspect of the game that isn't art or combat sucks would make it hard for me to give it even 4/5.

That said many of the outlets giving this game 6s/7s basically have given 8s/9s to tons of pieces of garbage so it's weird that this game is the time they decide to actually be serious about review scores.

While I think the reviews have been fair they certainly aren't in relation to other games or even shooters.

A busted frame rate even less content than destiny Titanfall.
A broken for a year+ on consoles battlefield 4.
Watchdogs?
That dumb ass plants vs zombies multiplayer only shooter?

Destiny at 75% on metacritic is probably spot on, but all of the above games should be in the 60s at best in relation if reviews were even semi consistent in the industry.
Look at Fallout New Vegas getting lower scores over Fallout 3. Oh now bugs are an issue? Sure.
 
I have very little problem with the words reviews are using against Destiny, but the scoring is getting ridiculous.

Take Gamespot's review. They say the core mechanics are superb, and then downgrade the game all the way to a 6 because the story is bad and there's too much repetition/too little to do.

Compare that to Titanfall, with even MORE repetition and even less to do, with a story that's as bad, and they gave that a 9. Why?

I agree you have to start fixing things somewhere, but I'd always thought that the core mechanics were pretty much all that mattered in an FPS, because when it comes down to it they all have sucky stories and endless repetition for gameplay.

LOLspot is a joke of a site - The same site gave TLOU an 8 and Beyond 2 souls a 9

there is a reason the traffic for that site took a nose dive and its not just down to their backassward forum re-design.

Never ever take them seriously on anything ever
 
I don't get the whole "b-but other game's reviews" argument

So you're saying that Destiny needs higher scores because other flawed games got free passes?
 
This game isn't nearly as bad as the gaming media is making it out to be. It is a solid 8. It has a ton more content than MGS Ground zeroes, which got higher reviews. Excellent multiplayer(although very barebones), cooperative missions, amazing gameplay and fantastic environments make this game great. The story and the mission design alongside bullet sponge bosses is atrocious though. This game is also missing some basic features like custom games for competitive multiplayer and matchmaking for strikes. Even though I don't agree with the reviews, I am still glad it is getting bad review scores. This means that bungie has to step up their game and improve destiny a lot.

The 500million marketing budget announcements and 10 year cycle certainly didn't do them any favors with critics

Bungie should have remained humble and focused on making the original vanilla game the best it could be.

Arrogance and Hype and riding the coatails of Halo's success probably isn't a healthy mindset.

Though they are making bank and have plenty of armor to wear for the critics. The game is still a success despite NeoGaf's apparent disdain.
 
Its basic and really just meant to be simple on purpose I imagine

Doesn't really bother me. The delivery, the adventure and the environments are supposed to be the selling point.

Considering this a narrative based game is dismissing the focus thats being directly presented through the gameplay

I suppose AAA games are expected to deliver in all areas but thats clearly not Bungie's Vision
Authorial intent doesn't count for much in any medium
 
I'm really torn on what to think about these reviews.

On one hand despite REALLY enjoying the game, the fact that every aspect of the game that isn't art or combat sucks would make it hard for me to give it even 4/5.

That said many of the outlets giving this game 6s/7s basically have given 8s/9s to tons of pieces of garbage so it's weird that this game is the time they decide to actually be serious about review scores.

While I think the reviews have been fair they certainly aren't in relation to other games or even shooters.

A busted frame rate even less content than destiny Titanfall.
A broken for a year+ on consoles battlefield 4.
Watchdogs?
That dumb ass plants vs zombies multiplayer only shooter?

Destiny at 75% on metacritic is probably spot on, but all of the above games should be in the 60s at best in relation if reviews were even semi consistent in the industry.

So, you are taking ONE aspect of a game, comparing it to another and saying that it should get a bigger score?

So you're basically saying Destiny doesn't fall short of anything Titanfall or BF4 has? GTFOH
 
Authorial intent doesn't count for much in any medium

So they are obligated to deliver an amazing story even though that isn't the focus or theme of the game?

I mean I am not saying that "the story is bad" isn't a valid criticism. I just think there needs to a be a reasonable acknowledgment that it makes this game fall in the category of other games where story isn't the focus
 
I'm really torn on what to think about these reviews.

On one hand despite REALLY enjoying the game, the fact that every aspect of the game that isn't art or combat sucks would make it hard for me to give it even 4/5.

That said many of the outlets giving this game 6s/7s basically have given 8s/9s to tons of pieces of garbage so it's weird that this game is the time they decide to actually be serious about review scores.

While I think the reviews have been fair they certainly aren't in relation to other games or even shooters.

A busted frame rate even less content than destiny Titanfall.
A broken for a year+ on consoles battlefield 4.
Watchdogs?
That dumb ass plants vs zombies multiplayer only shooter?

Destiny at 75% on metacritic is probably spot on, but all of the above games should be in the 60s at best in relation if reviews were even semi consistent in the industry.


Im tired of seeing Titanfall thrown around in here. It's a MP game designed to be able to be played for hundreds of hours with the content set out at launch. That's just how MP games work, they dont need as much content as SP focused games to have longer playtime factor. Furthermore, everyone knew what they were getting with Titanfall, Respawn didnt say it would have a LotR story or a SP that you will never finish.
 
Don't want to start another Destiny thread so I'll pose this question here.

Is there any other games comparable to Destiny where a critically acclaimed dev has released a new game to such middling reviews?
 
Exactly, "IMO".

Maybe being disappointed in this game isn't "fashionable", but the consensus? That shouldn't change your enjoyment of the game, and clearly it isn't.

I don't get any sense that reviewers are being unfair to Destiny.

They are absolutely applying more weight to criticism. It's pretty glaring.

It's to do with the pedigree of Bungie and expectation much more than the actual quality if the game imo.

An yes, "IMO". Time will tell though, and as i said I have a feeling many people will u-turn over the coming months as Bungie release free content updates alongside the paid DLC and we start to realise their long term vision.
 
When I played Titanfall what I was doing now is the same thing I was doing 15 minutes ago, but there is no mask.

If you feel that's totally acceptable then there is no middle-ground, we will never agree.

All I know is I've already put more time in on Destiny than I did on Titanfall, because I got bored with Titanfall faster than any other high profile game pretty much ever. Because repetitive as the content is in Destiny, it actually has content.

I'm not sure what part of this you're struggling with... but fighting human opponents for hours on end, is not the same as fighting a handful of AI routines for hours on end. When you fight a human each one is different to every other one you have ever fought. Not only that, but each action you take against them will cause the to react differently in the future. Headshot a sniper twice as he snipes from a rooftop, and he probably won't be doing that again next time you see him. When you kill an AI enemy in Destiny it will react in the same way (or maybe 1 or 2 other variations) next time you see it... then because the mission designs aren't varied, this reaction remains true when you encounter this same enemy in a different location 5 hours later. The level of repetition here is completely incomparable with the core gameplay of Titanfall where even the AI drops are being affected directly be each players actions in the game.

Other games create unique scenarios, so that even with the same AI driving the behaviours, the battles themselves play out differently throughout the game. Destiny has failed to provide this.
 
Ack. That's disappointing. Didn't realise that end-game was turning tokens into vendors for new gear. I thought the gear would actually drop for you in the wild. Decent write-up, btw.

Yeah. The main drops you look for in the end game are solely focused on having a Light stat to raise your level, which also is a bit of a double edged sword.

For instance, earlier in the game I was trying to spec into discipline. I got good armor that all had that stat, so I was at 98% of the maximum allotment which meant my grenades kept coming back, and I set the abilities to take advantage of that best I could.

Well, now I just need to prioritize that single stat, damn the rest. So my distribution is now all over the place, with a little bit of discipline, intellect, and mostly strength. I can't really focus on any sole area as getting armor that both has a lot of light to either match or surpass what I currently have, AND have an additional stat I want is way too hard to come across. But ultimately, you're getting a higher light level to just do the strikes and missions on higher levels to get more marks and buy stuff yourself.
 
Don't want to start another Destiny thread so I'll pose this question here.

Is there any other games comparable to Destiny where a critically acclaimed dev has released a new game to such middling reviews?

Watchdogs. This is the FPS version of watchdogs.
 
I'm really torn on what to think about these reviews.

On one hand despite REALLY enjoying the game, the fact that every aspect of the game that isn't art or combat sucks would make it hard for me to give it even 4/5.

That said many of the outlets giving this game 6s/7s basically have given 8s/9s to tons of pieces of garbage so it's weird that this game is the time they decide to actually be serious about review scores.

While I think the reviews have been fair they certainly aren't in relation to other games or even shooters.

A busted frame rate even less content than destiny Titanfall.
A broken for a year+ on consoles battlefield 4.
Watchdogs?
That dumb ass plants vs zombies multiplayer only shooter?

Destiny at 75% on metacritic is probably spot on, but all of the above games should be in the 60s at best in relation if reviews were even semi consistent in the industry.

I'd have to disagree with this bolded part. Garden Warfare is incredible good and does so many things right. I don't see why it would ever be placed as low as 60's in any way. That would be selling the game short for any reviewer (in my opinion).

But for other things, we know the industry isn't always consistent. There are other factors which will probably affect the score. I think Destiny gets hurt a lot due to how much it was hyped. The higher you climb, the longer the fall is to the bottom...or something like that. And then which reviewers (and their preferences) are reviewing the game at each outlet.

And about being torn on the reviews, those sites don't really matter. I think user opinion is a good measure but by far the best is obviously personal opinion when you play the game yourself.
 
Hilarious people are complaining about drops 4 days after launch, how many hours have you put it?

I want to see receipts
 
I just got disconnected from a Mars mission I was 30 minutes into, playing by myself. Thanks Bungie, I really appreciate the mandatory internet connection.
 
The first concept art for Destiny showed off an alien tank, yet it was missing from the game. Good point about the AI as well, I was hoping they'd raise the bar like they did with the original Halo.

That tank is in the public events. Wish I could drive it, though. :(
 
I just can't believe Destiny is far less of an online rpg than PSO, the first online console game. Now I know people who were working on Destiny liked PSO.

If Destiny was PSO but played like Halo, that owuld be good
 
Don't want to start another Destiny thread so I'll pose this question here.

Is there any other games comparable to Destiny where a critically acclaimed dev has released a new game to such middling reviews?

Too Human by Silicon Knights is the closest I can think of, but Blood Omen and Eternal Darkness alone probably aren't enough for the studio to have been considered "critically acclaimed".
 
So they are obligated to deliver an amazing story even though that isn't the focus or theme of the game?
Well if you're going to do something, you probably shouldnt half ass it. If you want to do it poorly, then you probably shouldn't do it at all.

Of course, you could make something bad on purpose, you're absolutely free to. But that isn't going to be a shield from criticism.
 
First, the story missions have zero variety. Deploy ghost, waves of enemies, progress further, sudden no respawn zone where more enemies are deployed and then a boss. The issue there is also one with the way the world is designed. The shared open part, to work with both 20+ and 5 makes it so across the board there is nothing but fodder spawning on 98% of the area, and it makes it so each mission has to funnel you into tunnels so they can instance you out of the game and plop down higher level enemies. As a shooter, this gets very grating as encounter design is the key to keep things fresh and when you can predict how everything is going to happen, it gets boring. Beyond this is the completely incomprehensible plot itself, the only thing that sheds any light on stuff is accessed via an app, and all of the characters are just giving you no reason to care about them. The vendors in the tower could be made an actual vending machine and lose nothing in the translation, as they never have an introduction or any real interaction beyond saying a one line quip randomly when you view their store. Unlike other shooters, Destiny doesn't capitalize on tight well designed encounters, nor does it craft a story worth a shit.

Then there's the loot. The majority of the weapons are very similar looking, and the brunt of everything interesting is all in the endgame which leaves the 1-20 climb not very interesting. You can rock it 5 games in a row in PvP and only get one single weapon the entire time that ends up being worse. You can run through the same strikes and get similar results, and nothing but green drops from the enemies which are totally useless once Light comes into play. The endgame focus becomes focusing on reputation and marks to afford loot and purchase it yourself, which is counterintuitive to the point of a loot game. The game frequently will give engrams to decode, but these can all jump down in value. A legendary engram can become a rare weapon, which keeps happening to me. It can also become an item for ANY OTHER CLASS, which literally never happened with commons, uncommons, and rares. They just make it even less likely to get a legendary you can even use, when it is already so incredibly rare to have one drop. It's possible you decode these and they just become actual items/special currency...this, again, is why everything is just focused on buying it all yourself. Unlike other loot games, Destiny doesn't integrate it well enough to feel like it's a satisfying chunk of the game. There's so much frustration involved, and the guns are all still grounded so you won't be seeing things like cows being summoned to fight for you, or a gun that as you reload you throw it and it levitates towards enemies shooting them until it blows up. Instead it gives you the same armor pieces twenty times each.

Next up, Patrols. I could use their video where they threw a grenade far into the distance then turned around because they had no time, but these issues stand out just by playing and don't even need that on top of it. You can go wherever you want, so get to exploring! First off, you probably want to find chests. And sure, there's a decent amount of them, all hidden away...but they tend to have barely anything. Here's some glimmer and whatever resource the planet has on it. Also more uncommon gear, since that's just fantastic. Next, is actually finding these. They are at times pretty well hidden, which is actually clashing with how these landscapes are designed. The game is full to the fuckin' brim with these little caves that are clear spawn closets. They all look the same, are a single room with a rock jutting out, they're all over the place. Sometimes like on the moon they even have these little buildings that you can go in and look oddly similar, a single dead end room....because they're the same. These tend to have nothing in it, but CAN hold chests. This means the game encourages you to check these little spawn closets even if they're all copy and pasted, because some of them will hold shit. Why would you encourage players to do that? Otherwise, there's exploring with your guardian's abilities. All three classes can get very high with their jump, but the level design does not let you do much.

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Here's an example. This is on top of a building on the moon, where a piece is broken off and serves as a bridge over to this hill. Can you tell me where the player can go, and where he can't? That lower part the bridge goes directly towards works, but just a little bit to the right with all the circles is a giant invisible wall that pushes you off. But sometimes you can get to areas like this totally fine, AND sometimes they have loot...so there is no consistent ingame logic about boundaries which is incredibly frustrating and immersion shattering. To add some more hilarity, there was once a chest I found at this spot on the other side of that hill, right by the invisible wall. After opening it, I stepped forward a bit to look out into the distance and found out that the back half of this has zero collision so you fall right through the moon to your death.

cfDcYnW.jpg


Here's another. Looks like a decent place to possibly put a chest or matierial, yeah? until you take a step down here and get a TURN BACK countdown warning that kills you. This entire spot in front of me is a giant killzone...but you can get to the spot behind it, and to the left of it. You circle around this whole spot, but the circle itself is death for...some reason. Again, this clashes with what a player would expect to be consistent ingame logic, and instead becomes guesswork on "can I actually go here, or will I die/smack into a wall?" and that is damning critique to an 'open world' game. Also, all of the side missions range from the exact type of generic stuff you would expect. Kill a bunch of ___ and pick up the items they drop. Kill all enemies in general. Go to this random point and stare off into the distance to survey. Go to this point and hold square to have ghost scan for three seconds, job well done.

Moving on, Strikes! Fight through enemies, hit a big boss at the end. Sounds like fun, yeah? Most of the bosses are not well designed for this type of game. They are designed incredibly samey, having ranged attacks with an AoE splash, and a shockwave attack if you get close (gg to Titans who have a totally useless skillset as CQC is impossible and their super is suicide unless they're the subclass). On top of THAT, they have absurd amounts of HP for you to grind through as they keep walking around, shifting focus around players as you keep hitting them slowly but surely. Very few function like the spider tank which has a weakness to exploit to the point where it topples and opens up for a lot of damage. Though even this guy just sits idly by as everyone rains fire upon him instead of leaping around the massive space to fight him, which would have been a much more organic and hectic fight. To counterbalance, Bungie just takes a super easy way out and keeps spawning in enemy fodder to both pressure you from the sides and possibly distract you from the boss who will blindside you. But, mainly, you just save you super for them and get ammo back because you're running out pelting this sponge. The endgame content, apparently, is meant to be using a strike playlist to keep doing these at higher level, but ultimately these problems are hardly fixed at other difficulty levels. And then after you finally beat these, the game has the same issues with loot distribution where it's likely to give jack and shit all to actually progress you forward. And there's 6 of them total. And there's no way to vote on a map, so it keeps sending you to the same couple.

So as you can imagine, all of these pieces and parts intertwine and hold eachother back. The patrol worlds themselves seem barely designed around the actual jump capabilities of your guardian, and are trying to link up with people so the surface is full of fodder and generally uninteresting fights, so the game funnels you down into tunnels but still manages to just toss uninteresting boss fights at you which focus far too much on enemies that you know within the first few minutes you can already beat as you go through the motions again. Then the loot based part makes it so you're grinding this all to just buy the better weapons, which feels like an empty loop as the actual content being grinding has so many issues already.

The other part is PvP, which has its own slew of issues. Again, no map vote, so expect to see the same ones. Though special mention here as Bungie has always been so forward focuses with these types of things, how the hell did they go so far backwards on basic functionality? Weapon balance is still off from the beta though it's likely they're tweaking the hell out of this, but ARs and shotguns are overwhelmingly powerful, and each class can just pull nonsense out of their hat on a whim. Turn a corner into a guy with a golden gun, instant death. See a team capping a point as a titan drop a shield...I dunno, you got outplayed. Warlock and Titan yolo bombs, titans in particular starting up in an instant and having a hitbox the size of a nuke so you instantly die even if you see it coming and get away. You can fight it at some points, but on many others it's just a no win scenario based on a 2 second split decision as there's not enough notification that a player has a super ready. Grenades with AoE damage all over the place, and no way to track who tossed it. Did an enemy leave this behind? Only way to know is run on in. Maps themselves are serviceable but not totally standing out in any way, aside from Blind Watch which is one of the worst maps I have ever seen in any shooter. The main mode being control, the placements are just baffling here, putting A by itself on one spawn and on the entire other side of the map having B in some very close quarters room, with C being right beside it outside the window. The entire game is people rushing these points desperately trying to control both as without them your spawns keep shooting you back to A and everyone else can watch over B and C with ease without moving. It is obvious that this issue exists just playing the map two or three times, yet it somehow got playtested and exists in this state in the retail game. And again, random ass loot that doesn't seem curved to benefit actual skill.

so there's a few of the issues the game has. there's still more, like the lack of proper communication, barely seeing worlds populated, the tower being an awkward quiet zone where all you can do is dance with people or smack your face off a ball, etc. but I'll just stop here.
There is a lot factually wrong with this post. First you don't need better than greens to easily progress through the game. As long as you turn in bounties and play casually both sides of the game the 1-20 Sprint is 9-12 hours. It's enough time to learn the pvp maps and do al the missions and strikes on normal aka easy.

At lvl 20 sure you can play 5 pvp matches and get nothing useful but that is incredibly rare. I haven't bought one item yet at max lvl and I went from 20 to 24 light just last night from getting better gear in pvp and pve.

Your pvp complaints are largely solved by getting better and unlocking more class abilities. PvP is getting better every day as more players are unlocking their crazy abilities. Golden Gun isn't even a thing anymore, let's talk blade dancer super that's truly nuts.

Titans are god like in end game pvp with the defender skill set. Your post makes me think you haven't leveled that you should do so. You are granted a shield when you melee kill, a bubble shield super that saves the day often and grants portable shields yo team mates as well as damage buffs.

armor variation is plenty there at end game and as you progress. Not really sure what you were expecting. Wow auras and the like? At 20 the loot mixed with Shaders gives plenty of variety imho.

I'll agree the chests are terrible and wtf at the merchants needing 50 material for a turn in that's crazy. In the beta it was 20! Makes gathering pointless.

Well if you're going to do something, you probably shouldnt half ass it. If you want to do it poorly, then you probably shouldn't do it at all.

Of course, you could make something bad on purpose, you're absolutely free to. But that isn't going to be a shield from criticism.

Let's be real here. If Destiny included no plot the story sucks screams would be even louder.
 
Destiny and Ground Zeroes are different game. Heck, they don't even cost the same thing.

Look at the reviews for Destiny isolated from everything else. "Is what they are saying about the game true? Have I had the same issues or concerns?" and "Considering that, do I think the score they gave the game accurately reflects the flaws they highlighted?".
I do realize that they are very different games. I am just pointing out gaming media's hypocrisy. MGS ground zeroes was essentially a glorified demo, and Kojima charged 40 dollars for it and it still got better reviews that it didn't deserved. Titanfall lacks content and was much more hyped at e3 2013 than Destiny yet it got better reviews than it should have. Watchdogs was very bland and got much more hype from the media and it got great reviews too. Infamous second son also lacks content, had an uninteresting story, bland open world and it's easily worst than it predecessor yet it still got reviews it didn't deserve. Then there is Battlefield 4, which I think is a great game since I bought after it was fixed, but it too got great reviews from the gaming media when it was broken as shit.
 
Don't want to start another Destiny thread so I'll pose this question here.

Is there any other games comparable to Destiny where a critically acclaimed dev has released a new game to such middling reviews?
Closest I can think of is Spore but it wasn't exactly dissed by critics.
 
Damn...those scores...welp, I guess I will be putting my copy of Destiny at the back of my pile of shame.

Pity...oh well.

Good thing I am not paying for it.
 
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