Destiny - Review Thread

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Have you played an MMORPG?

This is very much structured like one.

The missions are all structured like instanced dungeons in MMORPGs. Same with the non-instanced over world. The randomly spawning chests. The "camps" of enemies that respawn on a timer and are always exactly the same with the occasional rare spawn of a named enemy. The PvP system is pretty much just different Battlegrounds. It's complete with grinding faction currency to get PvP-unique gear.

Everything about it is extremely like a traditional post-WoW MMORPG, except they are missing a ton of basic features for one reason or another. It's also severely lacking in content compared to traditional MMORPGs. I'm not sure that means it shouldn't be treated like one.

Also, people using the "it's not massive" argument must not be playing many recent MMORPGs with their smaller group and raid player counts and incessant use of instancing to make the worlds feel smaller. Destiny probably even lets you access a much larger pool of players than most server-based MMORPGs these days. You just have no easy way to communicate with any of them in Destiny.

All I know, when I read this the criticism for this game, which I haven't played and don't exactly plan to, I can't help but think "Why didn't/don't people say this about Final Fantasy XIV: A Realm Reborn's 1-50 experience?" I've always felt people have a hard time looking at MMORPGs or similar games in the same critical lens as single player games even though their encounters can easily be broken down and understood the same way and it seems Destiny made the mistake of being easy to look at through that lens.
 
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.

With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?

I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.

I made a thread about how bad Diablo III (and StarCraft II)'s story was.

As far as Diablo III not starting until you get to the Torment level difficulty, Destiny, unfortunately, has no real equivalent. Yet. It took Diablo III almost 2 years to get there, admittedly.
 
Getting through the story should be fun. You can't expect people to stick around for the endgame of repeating a bunch of encounters if they never enjoyed them in the first place. People play Diablo over and over again because it gets some kind of hook in them; Destiny obviously tries to do this too, but people don't have an obligation to let it happen if they didn't enjoy the first trip through.

Right, and people who give up on Diablo at lv. 25 after finishing the story and then ranting about the merits of the entire game are given a free pass too right?

Man that Diablo sure did suck, my lv. 25 wizard blasted through that shit story without any issues and I just turned it right off and traded it right in.
 
PSO is (and is largely considered) an MMORPG, though, albeit on a smaller scale.

Citation needed. PSO is about as much of an MMO as Diablo.

95% of the game is instanced with a max group size of 4. I can't understand how the differences aren't obvious to everyone familiar with MMOs.
 
Right, and people who give up on Diablo at lv. 25 after finishing the story and then ranting about the merits of the entire game are given a free pass too right?

Man that Diablo sure did suck, my lv. 25 wizard blasted through that shit story without any issues and I just turned it right off and traded it right in.

Who are these people who played Diablo to level 25 and then spent the rest of the time bitching about the game? Even at launch, Diablo 3 was plenty enough fun to play through to max level with all 5 classes. So who are these people who gave up at level 25?
 
Right, and people who give up on Diablo at lv. 25 after finishing the story and then ranting about the merits of the entire game are given a free pass too right?

Man that Diablo sure did suck, my lv. 25 wizard blasted through that shit story without any issues and I just turned it right off and traded it right in.
You're describing the launch of Diablo III pretty accurately. Because there was nothing to do when you beat the shitty story and the loot sucked.

Reaper of Souls fixed everything. It is now an absolutely incredible game and the Adventure Mode even automatically skips the shitty story for you.
 
Right, and people who give up on Diablo at lv. 25 after finishing the story and then ranting about the merits of the entire game are given a free pass too right?

Man that Diablo sure did suck, my lv. 25 wizard blasted through that shit story without any issues and I just turned it right off and traded it right in.

First of all, a lot of people did complain about Diablo III when it first came out, and gave up after one run through the game. I certainly did. I got through the story once on hard and did not enjoy what the game had to offer.

You seem to think the only opinions worth listening to are the ones of people who do Baal runs in their sleep, which is laughabe because that's obviously going to be skewed towards people who liked the game enough to get there in the first place. It's entirely possible to beat a game like Diablo once and say "I don't like this" and have it be perfectly valid.
 
So if Destiny was in development for 7 years, wtf did they do with all that time?
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I'm enjoying the game - the mechanics are great, the visuals are sublime but it lacks any narrative or story, Mass Effect spoiled us in that regard, and the missions are quite repetitive.

In essence, the game is great but there are missing components and that may be off putting for some.

A solid 7.5 from me.
 
That's what...



... reads like. I'm also not saying it was satire... just that's what izunadono claimed he thought it was initially (and stopped thinking it was at the time he responded to you). Still with me?

You've stated now that what you meant to say was QUALITY content, which of course is a completely different matter, and wouldn't come across as such as strange thing to say when bringing up review scores. With that said though, most of people's complaints here is that the vast majority of Destiny's content is (in their opinion) NOT quality content. This is also the case with most of these reviews, and is part of the reason why it isn't scoring so well.

I like the subtle mockery.

Which is why I said I am glad Destiny is getting poor reviews even though I don't agree with a lot of the points made in the review. What I am trying to say here is that I wish gaming media did the same for other games like Battlefield 4, Titanfall, MGS Ground zeroes and Infamous second son.
 
There's way too much fixation on the scores themselves. Remove the score from every review you read, and simply read the criticism and praise.
 
As far as Diablo III not starting until you get to the Torment level difficulty, Destiny, unfortunately, has no real equivalent. Yet. It took Diablo III almost 2 years to get there, admittedly.
Yeah, you haven't played the Heroic strike have you? And that's just the start, forgetting the actual raids coming soon (nobody is levelled enough to take those on yet). Hell, the 22+ level strikes are too much for a lot of people right now.

Honestly, I check in this thread occasionally after a Destiny session and see this stuff and wonder where this nonsense is coming from. It's not that some don't like it, that's fine, it's not for everyone... some of these comments however are miles off base.

A couple of the low scoring reviews I've read seem to fall into the same bracket. Glad I don't pay much mind to them, Destiny is great.

:-)
 
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.

With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?

I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.

Diablo gives you lots of meaningful loot that is meaningfully different all the time. Destiny doesn't. This may change in the end game, but leading up to it, there isn't much variability in the loot. In fact I have gotten literally identical armor pieces several times. This is actually pretty rare in diablo 3.
 
I've never played that game, but the rule is simple.

It has to have a massive amount of people playing on one server at once. What exactly classifies as a massive amount? Not sure, but if 16 (or whatever amount can fit in the tower) people was considered massive then most multiplayer shooters would be an MMO.

The reason people get Destiny confused is because it's structured a lot like an MMORPG. For whatever reason, when people say MMO, they are usually referring to MMORPGs. MMORPGs contain elements from just normal RPGs, but since Destiny is an RPG that attempts to connect people together and "socialize" like MMORPGs do and RPGs don't do, people get it confused for being an MMORPG (which people usually refer to it as an MMO).

But even though Destiny is a RPG that tries to be social, it still lacks the "massive" aspect of MMOs. So that's why there is confusion.

There's no confusion. You're just trying to define MMORPG as you please.

While not many players appear on screen at any given time, the player pool is massive. The systems are those typically associated with MMORPGs.

It deserves to be compared to other MMOs that don't charge a monthly fee.
 
Tell me how getting a 1200 dps 2H sword in Diablo is any different then the 800dps 2H weapon that you once owned 5 days earlier?

If you are saying the actual gameplay of Destiny is shit and didn't like it. Thats fine by me. But saying the game is fun and entertaining and the gunplay is fabulous but then bitching about the very thing you enjoyed in another game, doesn't resonate well with me. Makes 0 sense.

I didn't say there was any difference. I never made a comment about loving Diablo loot. If you want me to compare however, Diablo 2 loot allowed me to continue on to harder modes of the same arcs (it has been years) and spend time comparing where I wanted my skill tree to go. Some weapons didn't just have more attack but had elements attached to them, so I needed to hold quite a few. Forgive me if I am wrong, and I know elements exist in Destiny, but I don't feel that elements even matter. Also the ATK stat is a mechanic I don't like. Furthermore, if I took my higher level weapons back to the first area of the game, I would feel like a god. Most enemies in Destiny die to a single blow to the head from the beginning, so I haven't felt much more powerful.

But anyway, you missed the point entirely. I was saying why the loot was horrible, saying that the system in which you get loot was horrible.

YOU impled someone needed to have exotics in order to have a compelte opinion of the game. Your comment just now just shows how silly that line of thought is, because you just implied it is the same in Destiny as it is in other games.

I asked an honest question btw...
 
All I know, when I read this the criticism for this game, which I haven't played and don't exactly plan to, I can't help but think "Why didn't/don't people say this about Final Fantasy XIV: A Realm Reborn's 1-50 experience?" I've always felt people have a hard time looking at MMORPGs or similar games in the same critical lens as single player games even though their encounters can easily be broken down and understood the same way and it seems Destiny made the mistake of being easy to look at through that lens.

I'd imagine that a large part of that is that many people playing these games start of knowing nobody or very few people, and then meet people and make new friends as they play through them.. eventually ending up with a core group of players that they basically feel their character has "grown up" around. With Destiny, the communication aspect is almost completely absent, so you pretty much have to already know some people to go adventuring with (max 2 others), add a bunch of Gaffers (or your pre-existing community of choice), or speculatively try join others that you can't speak to beforehand.

For a lot of the time many play MMO's they're essentially taking part in a living chatroom, which goes a long way to breaking up the thousand or so hours they spend grinding for shit.
 
So if Destiny was in development for 7 years, wtf did they do with all that time?
Pretty graphics and network infrastructure I'm guessing. The loot is fairly shallow, the encounter design is copy and paste, and the story... dear god. I hope that was a panicked weekend a month before ship. Also they spent an awful lot of time on their website for all those features that should be in the actual game.
 
I'd imagine that a large part of that is that many people playing these games start of knowing nobody or very few people, and then meet people and make new friends as they play through them.. eventually ending up with a core group of players that they basically feel their character has "grown up" around. With Destiny, the communication aspect is almost completely absent, so you pretty much have to already know some people to go adventuring with (max 2 others), add a bunch of Gaffers (or your pre-existing of choice), or speculatively try join others that you can't speak to beforehand.

For a lot of the time many play MMO's they're essentially taking part in a living chatroom, which goes a long way to breaking up the thousand or so hours they spend grinding for shit.

Precisely.
 
Getting through the story should be fun. You can't expect people to stick around for the endgame of repeating a bunch of encounters if they never enjoyed them in the first place. People play Diablo over and over again because it gets some kind of hook in them; Destiny obviously tries to do this too, but people don't have an obligation to let it happen if they didn't enjoy the first trip through.

Hey want to go look at the launch Diablo 3 thread? I was there and people said the exact same thing about Diablo to the T. Except on top of that you had a cash shop and server issues.
 
Forgive me if I am wrong, and I know elements exist in Destiny, but I don't feel that elements even matter.
You are quite wrong, try using a purple energy weapon (such as a fusion rifle) on an enemy with a shield. Now try one with regular kinetic damage.

Big difference.

I find it hard to take those who are quite negative towards Destiny with any amount of credit when such things as the above are propagated so vocally.
 
I once played a small bit of FFXI where I was a measly LV2 getting killed by a ladybug or something, then a high level player rode in with hi Chocobo, had pity on me, and used Cure so I could beat the Ladybug. That could only happen because the open explorable area was connectable by everyone in the server.

You can say it is MMO-like, that's fine and I completely agree, but it isn't an MMORPG.

FFXI is part of the old school camp of MMORPGs that actually cares about immersive worlds and emergent social gameplay.

That scenario you just mentioned would not happen in FFXIV, for example.

MMORPGs have changed quite a bit.

No, you are. MMORPG is an abbreviation. I dunno where this whole MMORPG really means RPG comes from.

Is PvZ an MMORPG if I want to hoard stickers? Why not?

Destiny plays like a modern MMORPG, just at a much smaller scale. I don't see what's so difficult to understand here. When all of your systems are taken out of MMORPG design, and you have group-only content, then you are firmly in that camp. No subjective "how many players on screen at once" count will change that.
 
There's no confusion. You're just trying to define MMORPG as you please.

While not many players appear on screen at any given time, the player pool is massive. The systems are those typically associated with MMORPGs.

It deserves to be compared to other MMOs that don't charge a monthly fee.

BF4 and Dota2 have massive player pools and have systems associated with MMORPGs. That doesn't make them MMORPGs.
 
Diablo 3's story was shit too.

Diablo 3's story is stereotypical and cheesy but it is unfair to compare it to Destiny. The attempt to tell a story is present in D3 and it is not in Destiny. I'm not going to talk about the inconsistencies in Destiny and D3 I'm just going to compare their story systems. For the sake of this comparison I'm going to ignore RoS.

1.D3 gives lore VO for every enemy type in the game as well as collectible audio diaries about important characters and events in the history of the game.

Destiny gives the player in game lore only in the intro loading of main story missions and a few lines as you play through, these are limited to stuff like "Who knows what these aliens are doing", or "The Cabal are heavy and like fighting."

2. D3 has nine characters who travel with the player and have motivations and personalities that are communicated through literally hundreds of lines of recorded dialogue.

Destiny does not have a single character who you can really talk to. Three characters appear who seem to have motivation but you learn literally nothing about them.

3. D3 has a selection of classes that all have legitimate backstories and perspectives on the world they inhabit. These are revealed through conversations with the NPCs and your characters reactions to the world around them.

Destiny has one main character who can be 3 different classes or races but all of whom want to know if the ship "will fly." The main character has literally no investment in the story.

4. D3 has a stereotypical story that ramps up the tension and stakes of the story as it goes on. Leading the player through a series of increasingly tense and urgent locations in order to up the dramatic stakes of the story.

Destiny has killer robots who fight the other aliens who are supposed to all be working for the same big bad. None of the planets seems particularly more urgent or dangerous than the others. Not once does the tower or the fate of humanity actually seem to be in anymore danger than they were when we were dead.

Im not confident that these things can be fixed with patching... Destiny has some interesting Sci-Fi lore hidden in the grimoire cards, which are bafflingly only available on the Bungie website. However they haven't built any delivery system for that lore... There's no one to talk to, no player character development and no stakes building. You can't patch in a narrative arc.
 
MMORPG is secretly one of those pseudo-genres that has a hard time being placed side by side with definitive genres. The name is a misnomer too. I use the term, so I'm guilty.
 
BF4 and Dota2 have massive player pools and have systems associated with MMORPGs. That doesn't make them MMORPGs.

No. They lack persistent worlds that you can visit and see other players without matchmaking for a specific purpose. It's really not the same thing. Anyone familiar with the reality of modern MMORPGs will know what I'm talking about here.
 
You are quite wrong, try using a purple energy weapon (such as a fusion rifle) on an enemy with a shield. Now try one with regular kinetic damage.

Big difference.

I find it hard to take those who are quite negative towards Destiny with any amount of credit when such things as the above are propagated so vocally.

I was asking. I am LV21 in Destiny and have done a LV22 strike on Mars.

So I have been underlevelled...

By shield, so you mean the space marine guys? Because I just shoot the arm then pop in the head, elements don't matter there.

Do you mean like the rechargable shields? Because I just keep shooting and have never noticed a different. It just goes after X number of shots regardless of element, then opo their heads go off... Maybe it goes down faster, but if that's all it does, then it doesn't really matter like it would in Diablo, where some enemies would be almost immune to an element making it rather impossible.
 
Destiny plays like a modern MMORPG, just at a much smaller scale. I don't see what's so difficult to understand here. When all of your systems are taken out of MMORPG design, and you have group-only content, then you are firmly in that camp. No subjective "how many players on screen at once" count will change that.

We already agreed on Destiny being "MMO-like" -- you told someone else they are coming up with their own definition for MMORPG. You're the one who is culturally using the term to mean something else than it originally means.

Forgive us for having a problem with you saying "No no, I don't mean MMORPG, I mean MMORPG, you know, like levelling and loot and shit".
 
Funny how Planetside 2 has far fewer mechanics and systems traditionally associated with MMORPGs than Destiny does.

It certainly got the massive aspect that so few MMOs even attempt these days, though.

Planetside 2 cut all the bullshit that makes mmos bad (kill uninteresting enemies to level to level cap, lollore "story", boring dungeons with boring trashmobs) and just used the massive multiplayer community aspect /world pvp people like and put it into a multiplayer fps.

You log in, pick a faction, spawn near a skirmish, find an organised group of people cutting a path through enemy lines and follow them, you like the way they play and join them, you play with them again and they'll invite you to their clan.


Destiny did the exact opposite

edit: https://www.youtube.com/watch?v=YfkK51dYUbI
See those mountains, bases and bridges in the far distance kilometers away? You actually *can* go there
 
I like the subtle mockery.

Yup! Was almost as good as "The definition is right in front of you." :D

Which is why I said I am glad Destiny is getting poor reviews even though I don't agree with a lot of the points made in the review. What I am trying to say here is that I wish gaming media did the same for other games like Battlefield 4, Titanfall, MGS Ground zeroes and Infamous second son.

Well the only problem I see here is the assumption that the content in those games isn't seen as quality content. I'd disagree with anyone that says Titanfall's content isn't pretty much all quality, and as a result I think there's enough quality content in there for an 86% score to be justified, whereas (although I've only just got to Mars) I don't think the ratio of quality to throwaway content in Destiny is looking good at all so far. Of course you may disagree, but that's all these reviews are.. opinions. One of my favourite games ever is Daytona USA, a game with 1 car and 3 tracks... I've been playing it for more than half my life at this point. If I were writing a review for, there'd be no way I'm knocking it down to a 7 or whatever just because the content is lacking on paper.
 
Planetside 2 cut all the bullshit that makes mmos bad (kill uninteresting enemies to level to level cap, lollore "story", boring dungeons with boring trashmobs) and just used the massive multiplayer community aspect people like and put it into a multiplayer fps.


Destiny did the exact opposite

MMORPGs don't have to be massive anymore man. MMORPG is a term that has changed, because modern MMORPGs aren't strictly "MMORPGs" -- your MMORPG isn't like the new kinds of MMORPG so it isn't as MMORPG.

My god.
 
I was asking. I am LV21 in Destiny and have done a LV22 strike on Mars.

So I have been underlevelled...

By shield, so you mean the space marine guys? Because I just shoot the arm then pop in the head, elements don't matter there.

Do you mean like the rechargable shields? Because I just keep shooting and have never noticed a different. It just goes after X number of shots regardless of element, then opo their heads go off... Maybe it goes down faster, but if that's all it does, then it doesn't really matter like it would in Diablo, where some enemies would be almost immune to an element making it rather impossible.
Rechargeable ones.

Experimented today with this and two virtually identical green fusion rifles with 208ish damage on Cabal victims. The purple took the energy shield down in one hit, the grey needed two. Body damage seemed about the same and needed at least a couple of bursts from both.

Quickest tactic was using the purple FR to drop the energy shield, then a quick switch to my regular hand cannon primary to pop heads in one shot. Satisfying indeed. :-)

I'm exiting this thread for now but welcome to add for some chats and games. Good to meet new people and share tidbits.

*edit *

Thinking about it I'm not sure it was grey FR, could have been orange. Was definitely a different element anyway.
 
Use "diablo-like" and you have much easier time understanding what Destiny is.

I don't agree with that at all.

The density of enemies and number of loot drops is way, way, too small in Destiny to fall in the same camp. There doesn't appear to be nearly enough build variety, either. The gameplay loop just isn't very similar at all.
 
We already agreed on Destiny being "MMO-like" -- you told someone else they are coming up with their own definition for MMORPG. You're the one who is culturally using the term to mean something else than it originally means.

Forgive us for having a problem with you saying "No no, I don't mean MMORPG, I mean MMORPG, you know, like levelling and loot and shit".

The term has changed to include far more than it originally would have. That's simply the reality of things. Look at all of the games coming out being called MMORPGs. Destiny is right in there with them in terms of qualifying aspects. It's just really small.
 
Hey want to go look at the launch Diablo 3 thread? I was there and people said the exact same thing about Diablo to the T. Except on top of that you had a cash shop and server issues.

Diablo 3 was my first Diablo game. Story was lame, but I'll be damned if the gameplay didn't hook me immediately. I was so in to grinding and unlocking my wizard's powers at a regular, even predictable pace. This served to fill in the void left by poor story design (for me anyway). There were just enough different environments and enemies to keep me entertained. The loot was great though, and fairly deep design-wise. I was happy to pick up adventure mode after beating the campaign.

By contrast, at level five as I was striving to become legend... Srsly, I was bored to tears. As mentioned, I can't blame it on repetition because I loved Diablo and it's insanely repetitive, but it was fun repetition. What did Jaime G. Say about nailing and chaining Halo's thirty seconds of fun together?

Destiny feels harsh, almost punishing in its design and delivery. For me, it's just not fun, and I'm incredibly bummed . I'm glad many of you are enjoying it however. Not my cup of tea. Color me a fickle scourge.
 
Well the only problem I see here is the assumption that the content in those games isn't seen as quality content. I'd disagree with anyone that says Titanfall's content isn't pretty much all quality, and as a result I think there's enough quality content in there for an 86% score to be justified, whereas (although I've only just got to Mars) I don't think the ratio of quality to throwaway content in Destiny is looking good at all so far. Of course you may disagree, but that's all these reviews are.. opinions. One of my favourite games ever is Daytona USA, a game with 1 car and 3 tracks... I've been playing it for more than half my life at this point. If I were writing a review for, there'd be no way I'm knocking it down to a 7 or whatever just because the content is lacking on paper.
arnold_carl_armpump_nuclearexplosion.gif
 
Destiny feels like a Halo game with light RPG elements. I'm really enjoying it.

I've played every Halo game, some a couple times, and I can't wrap my head around the idea that anyone thinks Destiny's story is any worse than pretty much any Halo from Bungie with maybe the exception of Halo 2.

Most of my friends who call themselves huge Halo fans never even bothered to finish the campaign modes in Halo.

This is pretty standard Bungie, imo. I've always thought reviewers gave them huge a pass on their writing quality.
 
This debate over whether Destiny is or isn't an MMO is ridiculous since both camps are just reaching the (correct) middle ground anyway:

Destiny uses MMO mechanics, which are generally tedious and sterile BUT WORK in MMOs because of the social interaction, and stripping all of the social play out of the game, just making it generally Sterile and tedious. It is NOT an MMO, because you've got almost no chance of meeting or playing with anyone other than your direct friends list, heck that makes it less social than PSO or Diablo 1 were, yet it's got all of the dumb trappnigs of an MMO in a solo or small group based game. This is highly flawed. One side is simply saying "It's not social, therefore it's not an MMO", and the other is saying "It's an MMO, it has all of the mechanics of most of them" even though both camps are just saying "It has MMO mechanics yet is not social" and whether you think that makes it one or not is irrellevant when it has the same general conclusion.

Destiny feels like a Halo game with light RPG elements. I'm really enjoying it.

I've played every Halo game, some a couple times, and I can't wrap my head around the idea that anyone thinks Destiny's story is any worse than pretty much any Halo from Bungie with maybe the exception of Halo 2.

Most of my friends who call themselves huge Halo fans never even bothered to finish the campaign modes in Halo.

This is pretty standard Bungie, imo. I've always thought reviewers gave them huge a pass on their writing quality.
Your friends are inevitably in the vast minority in regards to Halo then. Halo 1 wasn't even online, it was only really played competitively in college dorms and lan parties. It's hard to be this objectively wrong about two pieces of storytelling unless you actually just never played Halo. It's like whoever said Halo was just the same corridor over and over earlier - clearly someone that has heard of The Library, but not actually played the other 90% of the game.
 
Rechargeable ones.

Experimented today with this and two virtually identical green fusion rifles with 208ish damage on Cabal victims. The purple took the energy shield down in one hit, the grey needed two. Body damage seemed about the same and needed at least a couple of bursts from both.

Quickest tactic was using the purple FR to drop the energy shield, then a quick switch to my regular hand cannon primary to pop heads in one shot. Satisfying indeed. :-)

I'm exiting this thread for now but welcome to add for some chats and games. Good to meet new people and share tidbits.

Thanks. I actually wish that fire weapons take down the insanely huge yellow energy bar that bosses have like Mass Effect.
 
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