Riposte
Member
Have you played an MMORPG?
This is very much structured like one.
The missions are all structured like instanced dungeons in MMORPGs. Same with the non-instanced over world. The randomly spawning chests. The "camps" of enemies that respawn on a timer and are always exactly the same with the occasional rare spawn of a named enemy. The PvP system is pretty much just different Battlegrounds. It's complete with grinding faction currency to get PvP-unique gear.
Everything about it is extremely like a traditional post-WoW MMORPG, except they are missing a ton of basic features for one reason or another. It's also severely lacking in content compared to traditional MMORPGs. I'm not sure that means it shouldn't be treated like one.
Also, people using the "it's not massive" argument must not be playing many recent MMORPGs with their smaller group and raid player counts and incessant use of instancing to make the worlds feel smaller. Destiny probably even lets you access a much larger pool of players than most server-based MMORPGs these days. You just have no easy way to communicate with any of them in Destiny.
All I know, when I read this the criticism for this game, which I haven't played and don't exactly plan to, I can't help but think "Why didn't/don't people say this about Final Fantasy XIV: A Realm Reborn's 1-50 experience?" I've always felt people have a hard time looking at MMORPGs or similar games in the same critical lens as single player games even though their encounters can easily be broken down and understood the same way and it seems Destiny made the mistake of being easy to look at through that lens.