Destiny - Review Thread

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I will say this: Crucible is warming up to me. The only problems I'm finding with it is that the Moon maps are terrible (actually, any of the maps with vehicles are terrible which is odd considering that Halo was one of the few games where vehicles weren't annoying) and the multiplayer always seems to come down to shotguns, supers, and heavy weapons.

I've never played a match with vehicles. Maybe it's because I normally stick to free-for-all?

It's fun when people aren't spamming elemental guns, like the fire or electricity zappers. They're an insta-kill. Same with rocket launchers. They ruin it.
 
Maybe when they release the Destiny GOTY Edition for PC (which they will 100% now, because this looks like a colossal failure for the money put into it, so they'll need to make up the money lost) they will improve on some things, but as of now, this game is as mediocre as it gets. Awful.
 
For those of you saying chests have nothing in them.


For some reason on Mars the chests have tons of cool stuff on them. Spaceship blueprints, blue engrams, tons of matts. I opened one with 11 mats 2 blue engrams and a mote of light today all in one chest. Crazy. Same trip I found a cool new ship.

It seems odd to me how the drops are handled from chests to strikes, but then again I'm completely new to these types of games. Haven't even played the Borderlands 2 I downloaded from PS+ IGC.

Sometimes it's there, sometimes there's nothing. The way engrams work is also confusing where you can have a rare engram but still get an uncommon. Can't tell if it's intentional or if it's just some weird glitch that needs to be patched.
 
As someone who expected little and impulse purchased on release day, I'm enjoying the game so far. Beautiful visuals & artistic direction coupled with enjoyable gunplay (though I wish some of the weapons had more 'weight').

It's simple and satisfying. Though, based on what I've read, I'm worried the story doesn't materialize. I am more a solo gamer than a social gamer, and am hoping for space opera... This thread has me worried.
 
It's simple and satisfying. Though, based on what I've read, I'm worried the story doesn't materialize. I am more a solo gamer than a social gamer, and am hoping for space opera... This thread has me worried.

I'm sorry to tell you this, but you are not getting anything more than what you have now experienced when it comes to story. At the end of the game, there are only 4 significant characters that matter, and you've already met 2 of them. You will likely only be able to remember the name of one or so.

This is a good game in my opinion, but I'd set your mind to expecting an enjoyable Diablo-style dungeon crawler instead of anything with a substantial story.
 
As someone who expected little and impulse purchased on release day, I'm enjoying the game so far. Beautiful visuals & artistic direction coupled with enjoyable gunplay (though I wish some if the weapons had more 'weight').

It's simple and satisfying. Though, based on what I've read, I'm worried the story doesn't materialize. I am more a solo gamer than a social gamer, and am hoping for space opera... This thread has me worried.

The story will not materialize. I'm sorry. It just won't. It'll seem to pick up for a bit on Venus, and then go right back to normal on Mars.
 
Unless Microsoft starts marketing the hell out of sunset overdrive, and we start calling that a AAA game. It's a renowned studio, so there's that. (Though FUSE wasn't exactly the greatest thing in the world...)

So far, my money is on that game for being the first one of this generation I unequivocally adore. It seems like the factions are fun, there's a lighthearted tone to everything,(Watch_Dogs and Destiny take themselves painfully seriously) the guns are interesting, the AMPS sound like a cool modifier, and I like the Jet Grind Radio-esque traveling system. I hope that one doesn't let me down quite as much as these last two.

Destiny is so close for me, though. So, so close.

Sunset Overdrive is definitely a dark horse, yeah. It just seems too slow.
 
Maybe when they release the Destiny GOTY Edition for PC (which they will 100% now, because this looks like a colossal failure for the money put into it, so they'll need to make up the money lost) they will improve on some things, but as of now, this game is as mediocre as it gets. Awful.

Where are the receipts that it's a colossal failure commercially? Even in regards to related costs?
 
I've never played a match with vehicles. Maybe it's because I normally stick to free-for-all?

Yeah, I think I've really only played maps with vehicles in Control. This is also kinda funny because I really, really like the idea of Control (it's not about controlling the points in terms of winning, but rather controlling the points makes the kill multiplier go up for the team that controls the point - a very unique and somewhat genius differentiation from typical Domination) but it also has the maps with vehicles and the maps don't seem to support control points very well. So that's a very mixed bag and that's where I had the most trouble with Crucible.

Once I started playing Clash though, it started clicking. It was more fun just because the way the game is unbalanced makes it hard to focus on other objectives.

It's fun when people aren't spamming elemental guns, like the fire or electricity zappers. They're an insta-kill. Same with rocket launchers. They ruin it.

Yeah, the problem with Crucible is the balance of it ultimately. There are a lot of times where I die and I feel like it was something that I couldn't do differently to change that outcome during the battle itself.

Also, another thing missing from the Crucible that made Bungie one of my favorite developers is the multiplayer variety. To me, Halo was always like a party game -- it had modes for everything -- even goofy ones. The gameplay was mixed up a lot and I never felt like I had to play the exact same thing again and again because I had many, many options in a much more balanced environment.

I think it would have been better for Bungie to focus on two different types of loot: one for PVE and one for PVP. The PVE loot should be vastly different from other loot of the same type -- manufacturers of guns should handle differently, stats should vary widely, etc. whereas with the Crucible the armor and weapons should all be the same type but the loot gained would be stuff like shaders, different weapon skins, items that could let you customize the look of any gun (even PVE ones), Crucible marks could be used for PVE items from vendors, etc.

The guns though would have to be varied and unique in general though -- the Needler and the Assault Rifle in Halo satisfied people who wanted a unique weapon type and for people who wanted a regular type of weapon whereas all of Destiny's weapon types seem kinda samey and bland.

Lore wise they could just have one manufacturer who had the contract to produce the Crucible weapons -- it could even be whatever government was in charge who did it since the Crucible may even be a government sanctioned event. That also doesn't mean that they couldn't have an Iron Banner mode, but the main modes should be balanced with everyone at the same level in all aspects.
 
I agree with all the things ppl are saying about the game, but even with those feelings I find the game really FUN. I dont know why, I should hate it but... I LOVE it.
 
If you don't know why people are being negative about this game, you haven't read the many arguments from people who aren't big fans. There are some pretty compelling ones, and this is coming from a guy who is enjoying it.

The main sources of the 'negativity'.

- Repetetive mission design without significant setpiece moments. Usually mission design involves fighting through rooms of enemies to reach a specific location, summoning the ghost, and then fighting waves of enemies until they are all dead. Mission ends.

- A severe lack of story or noticeable characters within the game itself, including some poorly written dialogue with a lot of vague sci-fi terms to sound important. (The Light, The Darkness, Guardians, Ghosts, Evil so evil it hates other evil... stuff like that.)

- An endgame that places heavy emphasis on grinding strikes over and over again to obtain better gear.

- Strikes that just take regular enemies, pump up their health, and deem them bosses rather than giving them any interesting or cool mechanics. Bosses that take way too long not because they're difficult, but because their health has been artificially inflated to massive proportions.

- No proximity voice chat or meaningful interactions with other people unless they're in your firesquad.

- Only 4 crucible gametypes.


There are many others. Now whether or not you agree with these criticisms is up to you, but there's no way you don't "understand" the negativity. It's quite clear where that is coming from.

YUP!

Nailed it!
 
The idea that reviewers shouldn't be able to experience and thus review the game until launch so that they get the full (social) experience always seemed silly since the maximum amount of players you could possibly team up with is 6 (and that's only in two modes: Crucible and Raids, which aren't even available yet). The max team size otherwise, and the majority of what most people will experience is that of a fireteam, which is a party size of 3. It was a laughable excuse. You can't even easily talk to other people, so where is the social experience exactly? I mean, Halo had 6v6 and 4 player co-op.

Good points . . . I think the 'because you' was just a clever excuse for not sending out review copies early.
 
The one thing I will say is Bungie has tapped into some powerful emotions. I don't know why the backlash has been so hard I really dont. But this thread speaks for itself. This goes beyond just the game. It's truly bizarre.

What's with the persecution complex surrounding this game? Some people just don't like it and think it's mediocre. There's no powerful emotions. In fact, that's the problem. The game doesn't elicit any strong reactions from people, because it's kind of bland and uninspired.

It's really not that hard to understand that some people just legitimately don't like the game as much as some others do.
 
Also, another thing missing from the Crucible that made Bungie one of my favorite developers is the multiplayer variety. To me, Halo was always like a party game -- it had modes for everything -- even goofy ones. The gameplay was mixed up a lot and I never felt like I had to play the exact same thing again and again because I had many, many options in a much more balanced environment.

Unfortunately they took their multiplayer modes and held them back for awesome "Special Limited Time Events". Salvage is fun, and should be in the game at all times. But it's only here till monday. I'm sure the CTF game type they were talking about before release would be fun, but it'll probably be another limted time event.

I honestly have no idea why they're making Iron banner a limited time event. It's just control with level benefits.
 
For what reasons? It sold well and they'll probably keep the price up until maybe Spring. Don't see this hitting 20 like you're aiming for until this time next year or next November at the earliest.


I may have misremembered your older posts, and if so I do apologize. But I'm just as unhappy seeing people who disagree with the criticisms casting nets over everyone as I am with the people just using the reviews for their confirmation bias and worse.

But yeah, I do agree that the unfortunate reality of the thread's length isn't for the sake of discussion. Just want all the shit posting to stop.

I am not expecting this game's price to drop that low before November either. It's just that in my experience, games that sell a ton in the first few days usually end up dropping in price a lot. Uncharted, Halo, Call of Duty and Battlefield are prime examples of this. Specially if the game is multi[player oriented. I know it goes against supply and demand but I still think this is true. The only exceptions to this are GTA games and Nintendo games.
 
Unfortunately they took their multiplayer modes and held them back for awesome "Special Limited Time Events". Salvage is fun, and should be in the game at all times. But it's only here till monday. I'm sure the CTF game type they were talking about before release would be fun, but it'll probably be another limted time event.

I honestly have no idea why they're making Iron banner a limited time event. It's just control with level benefits.

I think its fine to make this stuff limited, makes players come back each weekend to try out something new and fun. As for iron banner, it will lose its appeal fast if its permanent.
 
I am not expecting this game's price to drop that low before November either. It's just that in my experience, games that sell a ton in the first few days usually end up dropping in price a lot. Uncharted, Halo, Call of Duty and Battlefield are prime examples of this. Specially if the game is multi[player oriented. I know it goes against supply and demand but I still think this is true. The only exceptions to this are GTA games and Nintendo games.

I suppose a decent drop could happen to encourage expansion purchases with a lower cost of entry. But a lot of those are also annual releases, so there's no need to keep them up.

I've stopped trying to figure out how Sony (and Nintendo) handle that stuff a long time ago to attempt to explain Uncharted.

But a 40 dollar game by maybe mid-late Spring isn't a long shot.
 
The one thing I will say is Bungie has tapped into some powerful emotions. I don't know why the backlash has been so hard I really dont. But this thread speaks for itself. This goes beyond just the game. It's truly bizarre.

People expected Destiny to be beyond Halo level of mechanics. These are the Halo devs deep into their career. It should be at a minimum Halo-level mechanics at this point. This is a studio with incredible pedigree and gamers expected them to continue to advance their pedigree forward. Not take steps backward. This game was steps backward. Devs with this much exp shouldn't be taking steps backward in the only genre they've developed. That's why backlash. If this was some newbie studio, backlash wouldn't be so severe. But this is Bungie. The world expected better.
 
I agree with all the things ppl are saying about the game, but even with those feelings I find the game really FUN. I dont know why, I should hate it but... I LOVE it.

Why should you hate it?

But a 40 dollar game by maybe mid-late Spring isn't a long shot.

I imagine you'll see it at on sale for 34.99-39.99 by black Friday.

I have to say I disagree with you on that 40 dollar by mid-late spring statement. I best you can easily find this game for 30-40 dollars by mid-November. And if you look at ebay or sales, you might be able to get this game for as low as 20 bucks by late November.

Why? Sure maybe on sale but as a standard price...I find it hard to believe.
 
I suppose a decent drop could happen to encourage expansion purchases with a lower cost of entry. But a lot of those are also annual releases, so there's no need to keep them up.

I've stopped trying to figure out how Sony (and Nintendo) handle that stuff a long time ago to attempt to explain Uncharted.

But a 40 dollar game by maybe mid-late Spring isn't a long shot.

I have to say I disagree with you on that 40 dollar by mid-late spring statement. I best you can easily find this game for 30-40 dollars by mid-November. And if you look at ebay or sales, you might be able to get this game for as low as 20 bucks by late November.
 
The thread is huge so I guess if it is okay to ask.... how is the story? Is it pretty good on the Halo type of level? I think I have seen a couple people on Twitter earlier today praising the story, saying it will probably be the next Halo / Mass Effect in those terms.
 
I have to say I disagree with you on that 40 dollar by mid-late spring statement. I best you can easily find this game for 30-40 dollars by mid-November. And if you look at ebay or sales, you might be able to get this game for as low as 20 bucks by late November.

Maybe with certain holiday sales, but a permanent msrp or retailer drop I doubt. But I'll agree to disagree. Edit: Saw your post to A.B.
 
The thread is huge so I guess if it is okay to ask.... how is the story? Is it pretty good on the Halo type of level? I think I have seen a couple people on Twitter earlier today praising the story, saying it will probably be the next Halo / Mass Effect in those terms.


It makes Halo 2s campaign look like the greatest story ever told.

A story doesn't exist in Destiny.
 
He really needs to do that. Obviously Destiny was intended to be much more, but for some reason wasn't and it would be really interesting to know what happened. It also would be awesome to understand what went into the exclusivity deals -- why Microsoft seemingly turned down the right to Destiny, how Activision made the publishing deal, and how Sony picked up the exclusive marketing rights.

That stuff in general just seems like there is a huge story to tell.

Reminds me of Halo 2's documentary and how they had little time to make the game how they wanted it.
 
The thread is huge so I guess if it is okay to ask.... how is the story? Is it pretty good on the Halo type of level? I think I have seen a couple people on Twitter earlier today praising the story, saying it will probably be the next Halo / Mass Effect in those terms.

It's pretty far off from the latter on every level you can approach it at, and in-game it doesn't have the agency, context, or follow-through to match the former.

Might need to get new friends on Twitter
I'm kidding
.

Story has a lot of potential while looking through the Grimoire and things kind of-sorta hinted at in the passive dialogue/cut scenes. But the game itself doesn't make anything worthwhile of it.

Edit: In fact, the story is kind of nonexistent in the first part of the game (essentially the whole beta) where all those plot lines are dropped. It sort of sticks with what you begin with in Venus/Reef, but it doesn't really go anywhere for you as the player or what is supposedly happening in the game.

tl;dr No to all of the above and your friends should feel bad
 
It's completely true, and basically matches up with what every person and review is saying about this game. The "MMO" aspect is where the entire game fell apart.

They adapted a lot of the worst things about MMOs, like the repetitive quest design and incomprehensible story, but they completely failed in adapting any of the good things about MMOs. There's no way to really interact with strangers, no reasons to care about getting sick loot, no big worlds worth exploring, no bustling cities full of players to make things feel more active. There's nothing really. If you took out the combat and replaced it with standard fare MMO combat, it would easily top vanilla final fantasy 14 as worst MMO ever.

Luckily the combat is good, so that's the one thing saving the game from becoming a full on disaster.

Damn it hurts to agree with this. Not because I had this game hyped. I actually wasn't that interested in that. More so because I bought it, paid $80 for the deluxe digital and was actually having a lot of fun...for the first 30 hours. Now I'm quickly losing interest as the cracks start to show. I guess I can't be too upset because I've payed for less than 30 hours of fun before. But it bums me out because I was really thinking this was going to be great my first 20 hours into it.

What's really sad is, I actually enjoy the gameplay. I like it more than Titanfall even. But there wasn't enough in either game to hold my attention long enough.
 
For those of you saying chests have nothing in them.


For some reason on Mars the chests have tons of cool stuff on them. Spaceship blueprints, blue engrams, tons of matts. I opened one with 11 mats 2 blue engrams and a mote of light today all in one chest. Crazy. Same trip I found a cool new ship.

Mars chests at lvl 20 are giving me 2 red rocks and 45 space bucks...
 
The thread is huge so I guess if it is okay to ask.... how is the story? Is it pretty good on the Halo type of level? I think I have seen a couple people on Twitter earlier today praising the story, saying it will probably be the next Halo / Mass Effect in those terms.

God no. The story in this game is incredibly dull and the way it's told is even worst. Not a single character that stands out. It's hard to believe the story is written by the same people who did Halo. But I don't think Bungie forgot how to tell great stories. I just think for this game, they didn't focus on creating a story or never really had the time to focus on creating a story and Activision probably forced them to tack on a story at the last minute. If not that, then Bungie fired their best writers before developing this game. And no, it doesn't even come close to the mass effect games as far as story is concerned.

Edit: Also, the dialouge is very cheesy in a bad way and Peter Dinklage does an awful job with the voice acting. And the story in the beginning was so dull and boring that I couldn't continue on with it.
 
The thread is huge so I guess if it is okay to ask.... how is the story? Is it pretty good on the Halo type of level? I think I have seen a couple people on Twitter earlier today praising the story, saying it will probably be the next Halo / Mass Effect in those terms.

It's basically non-existent in the game. Pretty much all of its story is told through mid mission dialogue from Dinklage-bot. You'd really have to dig through all their lore stuff on Bungie.net if you want to get anything out of it.
 
No seriously

IT IS FUCKING BONKERS just how botched Destiny's story is....

It's not clever...

It's not mysterious....

It doesn't WANT to be interesting...

There are NO real characters...

It's.... It's quite fascinating really
 
It's basically non-existent in the game. Pretty much all of its story is told through mid mission dialogue from Dinklage-bot. You'd really have to dig through all their lore stuff on Bungie.net if you want to get anything out of it.
Reading out of game sources to learn more about the story sounds like Halo.
 
Played it today for an hour and it was boring as fuck. Glad I did not buy a ps4 for this.
Bought the PS4 bundle and the Digital Guardian Edition. Returned the PS4 yesterday and taking the $90 loss for the digital game as a lesson learned. Not a complete waste since I also picked up PvZ: Garden Warfare (awesome game btw), but it just wasn't worth keeping the PS4 just for that one game.
 
I doubt it's about time or money. Activision clearly wasn't afraid to spend big on the game, and Destiny had a 6 years development cycle.
Incidentally, a big reason the apparent lack of content hits harder than with Titanfall. That was clearly a new effort from a startup (albeit a startup composed of veterans) made in relatively short time. Destiny was ostensibly stewing in the oven for quite awhile so... what the hell happened? Then again it's been since 2009 for MW2 and Infinity Ward, and 2010 for Halo: Reach and Destiny, but Destiny wasn't bogged down with a legal battle either and had mostly all of bungie with 343i composed of some vets and new hires. It's going to be interesting to hear about how development went later on, one way or the other.
 
It's basically non-existent in the game. Pretty much all of its story is told through mid mission dialogue from Dinklage-bot. You'd really have to dig through all their lore stuff on Bungie.net if you want to get anything out of it.

That's the thing though, the Grimoire is almost as useless as the main game. It's literally mostly filled with less than paragraph size descriptions that could have easily been inserted into the game itself....

It's fucking nuts!
 
Reading out of game sources to learn more about the story sounds like Halo.

Maybe for Halo 4 that was the case. But the Bungie trilogy presented enough in the games that all the books were just additional material. Destiny on the other hand, presents close to nothing in the game.
 
Reading out of game sources to learn more about the story sounds like Halo.

Halo presents you with a story that you can follow and if you want more of the backstory you can read outside.

I am about 70% through the game and here is what I know so far.

I have been resurected because of the traveler, this floating ball in a sky. There are evil forces that are evil. There is this queen and her brother ( or friend?) that wants me to do something. That's it.

Mind you that I have not met a single character besides the ones mentioned, and I know absolutely no ones name. I have no idea what I'm doing. Or why I'm motivated. There's been like 3 cut scenes that tell me nothing.
 
Bought the PS4 bundle and the Digital Guardian Edition. Returned the PS4 yesterday and taking the $90 loss for the digital game as a lesson learned. Not a complete waste since I also picked up PvZ: Garden Warfare (awesome game btw), but it just wasn't worth keeping the PS4 just for that one game.
You returned a PS4 because one stinker game. That is crazy.
 
Realizing that Halo ODST was a better open world game than this today made me really sad. I'd say Destiny as a whole is closer to ODST than it is any other Bungie game.
 
No seriously

IT IS FUCKING BONKERS just how botched Destiny's story is....

It's not clever...

It's not mysterious....

It doesn't WANT to be interesting...

There are NO real characters...

It's.... It's quite fascinating really

I agree about the no real characters but i like it because of how nuts it is and is traditional Bungie at times IMO. Crazy shit Temples on the Moon, self aware humanoid machines, civilizations that predate humanity by billions of years on Venus etc.

The game gets a lot more interesting from Venus onwards and actually has some cutscenes which you don't see at the start of the game.
 
The original version, yeah. Might have been changed by now, though.
Yeah, we know at least a few things have changed, namely that the Xbox exclusivity notably is NOT there, if anything it tipped from a true Xbox exclusive to Playstation preferred. Still, that may be more an example of Sony seeing that contract, realizing this could be huge, and moving fast to exploit this public knowledge and take a big win away from Microsoft, also likely highlighting just why this stuff is kept under NDA; because if platform holders know they will act on it, and publishers are better informed to counter ahead of time. MetaCritic doesn't have that kind of angle, though it's possible that things like the New Vegas blow up made them reconsider it.
 
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