Destiny - Review Thread

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How are strikes not like the normal missions? Move through easy trash mobs, reach an area in which Dinklebot has to be initiated, wait for Dinklebot to STFU, then defend him while wave after wave of enemies comes out of doors covered in "darkness", move on to bullet sponge boss and also fight off wave after wave of enemies while taking down the bullet sponge boss. Real creative, Bungie.

Venus mars and the moon all say hello. While that is the majority there are other situations you are put in. But continue on with your tirade.

Strongly disagree. Maybe if you're playing on easy. But try a hard difficulty, or one a few levels outside your level scope and using the terrain and cover to your advantage is vital. And if you think you'll have the ammo or ability to just sit in some far away distant outpost the whole time, you clearly haven't tried this strike on any setting resembling a proper challenge.

This is true. I did the weekly with some friends last night. This fight turns interesting on harder levels. Can't wait to try night strike.
 
I think they are saying that when Xur is there, strange coins just don't drop which is really weird. Once he left they could grind for them again.

Don't see how it makes the game trash, and there's a lot of weird stuff in regards to drops. Strikes are of course a bit of a sore point in that regard, but as the OT3 title references the engram conversion is really, really odd.
 
Why do people think the level design is bad?

To me it's interesting to navigate, varied, has great verticality in places and lots of flanking potential, and they look stunning at times (incredible art direction).

Some really great set pieces like massive canyons, downed starships, large bridges, etc...

It's one part of the game I think Bungie really got right.

I think the levels look nice artistically but there's jack shit to do in them. They're so empty and barren that there's simply nothing at all worth exploring in them. The five special golden chests in each area typically have laughable loot inside them (one had just glimmer, another had just ammo). And as others said you can go through all the caves (some of which are guarded by high-level enemies) and come out of it empty-handed.

Old Russia for example has all those downed planes and ships that you'd expect to find some nice loot in, but there's nothing there except small pockets of respawning enemies. So you quickly learn to ignore a large chunk of the level. And it's like that for all the other areas too.

Besides the lack of incentive or rewards to explore, there's no wildlife or NPC's to talk to, or anything else that would make these places feel more interesting to be in.

They try to make it seem like an organic place where you can go anywhere but there's often invisible walls and instant kill areas (like this https://www.youtube.com/watch?v=V9YoJjdEBv8). Papercuts wrote up an excellent post about this here: http://www.neogaf.com/forum/showpost.php?p=129843860&postcount=6909

A large portion of the outdoor environments exist solely for you to drive through with your speeder bike at top speed. It seems like the vast majority of missions and strikes take place indoors or in underground dungeons and the outdoors/open areas end up going mostly unused.

And somehow Bungie managed to make all of these planets end up feeling linear and small. After completing just the handful of story missions on each planet I ended up feeling pretty burnt out on the areas already.
 
After a week of playing some of the reviews seem spot on. Fun gameplay, a lovely mix of halo and other games, weapons and planets are nice, enemies are good, but missions are repetitive.
 
I enjoy Destiny far more than last light because the gameplay of destiny is better. Set pieces are so played out and progression is clear on your map as well as your characters level. This is what no story gets you. People can't appreciate gameplay without a good story for being there apparently.

No one is saying that, at all. Secondly, I'd say Last Light trumps Destiny in encounter design, level design, and enemy AI.
 
Venus mars and the moon all say hello. While that is the majority there are other situations you are put in. But continue on with your tirade.

All those are lacking is the "defend Dinklebot" segment (other than the Fallen strike on Venus, which fits the pattern perfectly, and also the moon). Otherwise, they're identical.

And Diablo isn't really a good comparison either, since it's partially open world, and you can run into people in those zones without inviting them or choosing a public option, and it's not really a loot game since it's so stingy. Like I said, it's not an MMO, but it clearly borrows heavily from the traditional MMO structure.

Strongly disagree. Maybe if you're playing on easy. But try a hard difficulty, or one a few levels outside your level scope and using the terrain and cover to your advantage is vital. And if you think you'll have the ammo or ability to just sit in some far away distant outpost the whole time, you clearly haven't tried this strike on any setting resembling a proper challenge.

I've tried it on hard, but a team with strong snipers/rocket launchers can just pick apart the boss too far away for him to effectively respond. The adds can be a little bit dangerous, but the level design just doesn't fit the challenge presented.
 
Don't see how it makes the game trash, and there's a lot of weird stuff in regards to drops. Strikes are of course a bit of a sore point in that regard, but as the OT3 title references the engram conversion is really, really odd.

I agree that's an extreme reaction from people. I was reading the posts and it just sounds weird that the loot you want to grind just stops because a vendor has appeared.
 
Venus mars and the moon all say hello. While that is the majority there are other situations you are put in. But continue on with your tirade.

The moon strike is literally exactly what I said. Trash followed by Dinklage attempting to open a door while 3 waves of enemies come at you and then magically the door opens. Yawn. Followed by more trash. Followed by a bullet sponge boss at the end surrounded by waves and waves of enemies. Have you even played the game?
 
No one is saying that, at all. Secondly, I'd say Last Light trumps Destiny in encounter design, level design, and enemy AI.

So you have played all the way to the hard modes? Destiny's hard modes aren't like blizzards or most others. The enemies actually act smarter and more aggressive. You really can feel the shackles being taken off normal enemies and bosses.

If you haven't seen or played the harder AI you don't know what you are talking about.

Of course last light wins encounter design it's a scripted single player game. I mean wow has better skill trees. And mass effect has better dialogue.

Level design? No way. Destiny feels massive and it's levels are wide open. I'm sick of hallway shooters.
 
What makes Destiny different from Borderlands? I mean in terms of quality. Is it just lack of content or what?
It plays much MUCH better than Borderlands at its core. Much better weapons, AI, and general gameplay feedback. It just feels incredible to play while Borderlands feels kind of flat in comparison. I still loved Borderlands but for very different reasons.

No one is saying that, at all. Secondly, I'd say Last Light trumps Destiny in encounter design, level design, and enemy AI.
Holy shit, I know opinions and all that, but that one literally made me do a double take. I don't think I've read something that I disagree with that strongly in quite a while. Not that I want to argue it right now, but man. Both Metro games were so insanely weak for me in those areas.
 
What makes Destiny different from Borderlands? I mean in terms of quality. Is it just lack of content or what?

The only thing Destiny does better is shooting mechanics. Loot, story, characters, replayability, world size, co-op, side missions, personality/charm all are easily superior in Borderlands. Destiny isn't a bad game by any means. Its crime is that it's one of the most bland games I've ever played. Just straight up boring.
 
There are people that don't like the music? I'm surprised. It's one of my favorite parts of the game. Perfectly matches the atmosphere.
 
I wrote up a summary, if you're interested:

Edited for brevity and only dealing with the main content.

-You are awoken by a Ghost, a fragment of the Traveler given sentience and tasked with supporting the Guardians, those capable of wielding the Traveler's light against those that would threaten the solar system (sorta).
-As you travel through Old Russia, you become aware that a Warmind (a powerful AI that coordinated the Solar System's military forces during the Golden Age) survived, and apparently the Hive have a) set up shop on Earth and b) are trying to kill it.
-Looking to understand the new Hive presence on Earth, you go to the moon, where you discover that they're massing an invasion.
-You successfully defuse the upcoming invasion by destroying a Shrine of Oryx, which the Hive use to communicate with their god/king/godking. At some point (memory's a bit cloudy), you also receive a message warning you of a much worse threat brewing on Venus, so you head there to check it out.
-When you reach Venus, you begin clashing with a mysterious race of robots known as the Vex. A mysterious Exo Hunter (who isn't a Guardian, interestingly enough) tells you that these Vex are the absolute worst of the worst out there, and you should really put some effort into stopping them. Apparently they're headquarted in something called the Black Garden, and the Queen of the Reef can help you get there. So you set out for the Reef.
-The Reef is a very strange place. The Queen and her Brother seem to rule there, and they're not terribly fond of outsiders (especially the brother). Still, she thinks it might be useful to have a Guardian owe her a favor, so she tells you that to get into the Black Garden you need to get her the head of a Vex Gate Lord. Having done so, she makes her brother give you the component you need. Unfortunately, it's dead. In the further interest of a) stopping the Vex and b) making absolutely certain both you and the rest of the Guardians would owe her, she makes you aware that you need to go to Mars to recharge the thing. So you do.
-On Mars, you successfully recharge the Gate Lord thingy, though you have to kick the ass of quite a few members of the Cabal (a race of interstellar conquerers using Roman legionare tactics, more or less) to do it. After that, you raid the Black Garden. Once there, you discover something peculiar: the Vex do inded exist in the past, present, and future, and they coordinate across all three. They have begun worshipping an entity they discovered... somewhere, and are conquering reality for it. Apparently, it's vulnerable to something the Guardians are able to bring to the table, so after a quick boss fight it flees. Queue self-congratulatory "this is only the beginning" cutscene.

All in all, it's an interesting plot, but that alone does not a good story make. Good characters make a good story. Destiny doesn't have any good characters.

I think the problem is that the main character witch is you or the unnamed guardian you play as is boring. He was dead once that's all I know. Compare that to Playing as Master Chief. he has an amazing back story. He is a living legend and peoples jaw drop when you walk into a room. Like you said there are no likable characters in Destiny.
 
So you have played all the way to the hard modes? Destiny's hard modes aren't like blizzards or most others. The enemies actually act smarter and more aggressive. You really can feel the shackles being taken off normal enemies and bosses.

If you haven't seen or played the harder AI you don't know what you are talking about.

Of course last light wins encounter design it's a scripted single player game. I mean wow has better skill trees. And mass effect has better dialogue.

Level design? No way. Destiny feels massive and it's levels are wide open. I'm sick of hallway shooters.

Im comparing both Normal difficulties. Regardless of higher difficulties, enemies should not randomly lose me or forget my presence in the middle of firefights, which has happened more than enough to me in Destiny. I know Bungie's AI can be better than this. Last Light is far from a hallway shooter if you played it correctly. It has several sandbox levels meaningfully designed around the encounters. The same absolutely cannot be said about Destiny. It's funny that you complain about hallway shooters when most of Destiny's missions do nothing but lead you down a hallway.
 
I think the problem is that the main character witch is you or the unnamed guardian you play as is boring. He was dead once that's all I know. Compare that to Playing as Master Chief. he has an amazing back story. He is a living legend and peoples jaw drop when you walk into a room. Like you said there are no likable characters in Destiny.

Exactly. Even compared to the Chief in-game only (no Fall of Reach or anything), the Guardian is pretty flat. He's got his moments, sure, but they're pretty much entirely confined to Venus.
 
The game is defiantly rigged, today I started playing and guess what?????
The very first mission I got a strange coin. Then I leveled up my cryptarch to Lvl 6 and got another strange coin!!!!!????? All within 2 hours of playing, yet last night after grinding 8 hours straight I could not get 1 until xur was removed.

Freaking joke. Game is shit in my book.

And you know, RNG is RNG.

The problem here is the design decision: levels are tied to items. Within that framework, what's the fucking reasoning for having the character level vending machine be a timed event. Let me put it this way: I have NO way, no matter how much I play, of catching up to my friends.

On Tuesday when the raid opens, I will be a level behind. Because the mark limit resets on Tuesday, I will have to spend it actually grinding marks to catch up to my friends instead of going into the Raid with them.

And I like this game. But some design decisions are amateur-hour. Clans do NOT exist in-game. The bonuses you get from killing enemies or killing with the same weapon, you CANNOT see them in game. Etc.
 
There are people that don't like the music? I'm surprised. It's one of my favorite parts of the game. Perfectly matches the atmosphere.

The music is fine. The problem is that there's no way to turn it off. I'd rather hear my surroundings than hear music.
 
Back when PSP came out, there was this hack and slash game called Untold Legends that was entirely unremarkable- I doubt I could review it higher than maybe a 7 or 8.

And yet, I sunk over 100 hours into it with no regrets. Destiny seems like it may fit into a similar category for me. Perhaps not 100 hours, but 30 or so, and more with expansions.

Someone else who played Untold Legends! Awesome. It was fundamentally Diablo in handheld form. Story sucked but it was fun enough. But I agree it was flawed enough that one might say it's similar to Destiny.
 
Activision I have waited almost 5 days and we still don't have numbers?

either the game still has not sold 1 million, which is a disaster, or they are waiting for a super high number like 5 or 10 million.
 
What makes Destiny different from Borderlands? I mean in terms of quality. Is it just lack of content or what?

Fraction of the content, fraction of the bosses, fraction of the enemy/mission design, fraction of the story(Not that borderlands has a great story).
 
Im comparing both Normal difficulties. Regardless of higher difficulties, enemies should not randomly lose me or forget my presence in the middle of firefights, which has happened more than enough to me in Destiny. I know Bungie's AI can be better than this. Last Light is far from a hallway shooter if you played it correctly. It has several sandbox levels meaningfully designed around the encounters. The same absolutely cannot be said about Destiny. It's funny that you complain about hallway shooters when most of Destiny's missions do nothing but lead you down a hallway.

last light has open sections. Destiny is entirely open. Yes it has dungeons but most of the game is open. Saying its all corridors is disengenious.

If bungie made the standard game harder most people wouldn't be able to finish it. Bungie has always made their games accessible.
 
Activision I have waited almost 5 days and we still don't have numbers?

either the game still has not sold 1 million, which is a disaster, or they are waiting for a super high number like 5 or 10 million.

I can pretty much guarantee its sold way more than 1 million. I'm expecting 2m+ on PS4, 1m+ on X1, 2m+ on 360 and 1m+ on PS3. I don't see it selling COD/AC/BF numbers though due to the poor reviews and word of mouth.
 
last light has open sections. Destiny is entirely open. Yes it has dungeons but most of the game is open. Saying its all corridors is disengenious.

It truly isn't. Saying Destiny is fully open is like saying Witcher 2 is. Everything the game wishes to be meaningful is crammed into a dark corner of a long hallway full of enemies. I have less options with combat and how to approach encounters than I did in the Ark or Covenant levels of Halo 3.
 
I finally finished the story-campaign and hit level 20 today. All in all I thought it was a pretty good game. I wasn't all that hyped-up about it to begin with so it's not like Bungie ripped my heart out or anything. I can see what a lot of the gaming press reviews were saying though, but I don't necessarily think the game was awful by any means.

The missions definitely got repetitive towards the end and the story is forgettable, but the gameplay mechanics are rock-fucking-solid and the graphics/scenery/music made me get sucked into the environment.

I don't think I'll be playing much more of it until the first expansion comes out though because I really don't like the PvP stuff (especially the Crucible player-matching) and I really don't want to run through the whole game again as a different class.

The Sword of Crota mission was hands down my favorite! If only you could equip that sword!
 
Activision I have waited almost 5 days and we still don't have numbers?

either the game still has not sold 1 million, which is a disaster, or they are waiting for a super high number like 5 or 10 million.

They already announced 5 million shipped, I doubt they will saying else for a while.
 
It truly isn't. Saying Destiny is fully open is like saying Witcher 2 is. Everything the game wishes to be meaningful is crammed into a dark corner of a long hallway full of enemies. I have less options with combat and how to approach encounters than I did in the Ark or Covenant levels of Halo 3.

Lol wat. Why do people keep making terrible comparisons. First this game is MUCH larger than Witcher 2 even though a Witcher 2 Comparison is totally irrelevant.

halo 3 was a relatively open game. It still never felt as open or massive as Destiny. Not even close.

They already announced 5 million shipped, I doubt they will saying else for a while.

I'm very interested in the inevitable sales thread. Tons of not deserved and can't stop the hype excuses when Destiny sells 10 million.
 
I felt a greater sense of exploration playing levels of Halo CE than I do playing destiny. There are these vast vistas and illusions of exploration that are simply empty caves and a few enemies.
 
I can pretty much guarantee its sold way more than 1 million. I'm expecting 2m+ on PS4, 1m+ on X1, 2m+ on 360 and 1m+ on PS3. I don't see it selling COD/AC/BF numbers though due to the poor reviews and word of mouth.

They would have said something by now. Also according to the above poster, they only shipped 5 million unless your prediction is lifetime sales.
 
I felt a greater sense of exploration playing levels of Halo CE than I do playing destiny. There are these vast vistas and illusions of exploration that are simply empty caves and a few enemies.

And yet Destiny is easily much larger than halo ce. In scope and actual design it dwarfs halo ce.
 
There are people that don't like the music? I'm surprised. It's one of my favorite parts of the game. Perfectly matches the atmosphere.

The music is probably the best part of Destiny, but it often feels out of place for me.

For example when you first encounter The Hive on Old Russia they're simply low-level cannon fodder enemies that you can easily dispatch but the music ramps up and tries to make it seem like some super exciting tense battle when in reality it lasts less than a minute.
 
They would have said something by now. Also according to the above poster, they only shipped 5 million unless your prediction is lifetime sales.

I think the game will have a huge digital download bias. It's not as big as the 50gb monsters this generation and the game is focused online. If they shipped 500m worth of inventory it's definitely more than 5m discs.
 
The gunplay in destiny is peerless.
I enjoy it but there is way, way, way too much aim assist - makes it crazy when trying to nail headshots against tight knit groups - your reticle will shift and sway and get tugged all over the place, and away from the head you were aiming at, but you'll still get that headshot because the game is pretty forgiving on those.

I still wish I could just disable aim assists entirely. Then it'd feel amazing, because the weapon models, animations, audio and enemy reactions are top notch.
 
Gametrailers gave it a
8.0
. It should go up. IGN is also pending. At the end of the day it will have an average about 75, which is quite fair.
http://www.gametrailers.com/reviews/gfn381/destiny-review

I'm not feeling that review. It's just listing the modes and content in the game, at least until 7:50 where it quickly takes a critical view of the content. Like, I don't even think a Bungie ViDoc would detail the content to that degree, and so uncritically.
 
I wrote up a summary, if you're interested:

Edited for brevity and only dealing with the main content.

-You are awoken by a Ghost, a fragment of the Traveler given sentience and tasked with supporting the Guardians, those capable of wielding the Traveler's light against those that would threaten the solar system (sorta).
-As you travel through Old Russia, you become aware that a Warmind (a powerful AI that coordinated the Solar System's military forces during the Golden Age) survived, and apparently the Hive have a) set up shop on Earth and b) are trying to kill it.
-Looking to understand the new Hive presence on Earth, you go to the moon, where you discover that they're massing an invasion.
-You successfully defuse the upcoming invasion by destroying a Shrine of Oryx, which the Hive use to communicate with their god/king/godking. At some point (memory's a bit cloudy), you also receive a message warning you of a much worse threat brewing on Venus, so you head there to check it out.
-When you reach Venus, you begin clashing with a mysterious race of robots known as the Vex. A mysterious Exo Hunter (who isn't a Guardian, interestingly enough) tells you that these Vex are the absolute worst of the worst out there, and you should really put some effort into stopping them. Apparently they're headquarted in something called the Black Garden, and the Queen of the Reef can help you get there. So you set out for the Reef.
-The Reef is a very strange place. The Queen and her Brother seem to rule there, and they're not terribly fond of outsiders (especially the brother). Still, she thinks it might be useful to have a Guardian owe her a favor, so she tells you that to get into the Black Garden you need to get her the head of a Vex Gate Lord. Having done so, she makes her brother give you the component you need. Unfortunately, it's dead. In the further interest of a) stopping the Vex and b) making absolutely certain both you and the rest of the Guardians would owe her, she makes you aware that you need to go to Mars to recharge the thing. So you do.
-On Mars, you successfully recharge the Gate Lord thingy, though you have to kick the ass of quite a few members of the Cabal (a race of interstellar conquerers using Roman legionare tactics, more or less) to do it. After that, you raid the Black Garden. Once there, you discover something peculiar: the Vex do inded exist in the past, present, and future, and they coordinate across all three. They have begun worshipping an entity they discovered... somewhere, and are conquering reality for it. Apparently, it's vulnerable to something the Guardians are able to bring to the table, so after a quick boss fight it flees. Queue self-congratulatory "this is only the beginning" cutscene.

All in all, it's an interesting plot, but that alone does not a good story make. Good characters make a good story. Destiny doesn't have any good characters.

Maybe I just don't like the Space fantasy genre. But it just reads like a buzzword salad and my eyes quickly gloss over. Ghost, Traveler, Guardians, light, darkness, evil, Golden Age, Hive, Vex, Oryx, shrine, Queen, . . . ZZZZZZzzzzz...

But that said . . . I really don't expect story from Bungie games. As long the game is fun, that stuff really doesn't matter. They really shouldn't have said that Star Wars & Harry Potter quote which set up some expectations.
 
Well... Everything has already been said on this board...

But I really hope Bungie is commenting on some of the critic soon. Many reviewers and players have been in agreement about the flaws of Destiny.

I need a good reason to hold on to this game. Right now I do not see a future in this - and definitely not a 10 year future.
 
I enjoy it but there is way, way, way too much aim assist - makes it crazy when trying to nail headshots against tight knit groups - your reticle will shift and sway and get tugged all over the place, and away from the head you were aiming at, but you'll still get that headshot because the game is pretty forgiving on those.

I still wish I could just disable aim assists entirely. Then it'd feel amazing, because the weapon models, animations, audio and enemy reactions are top notch.

Agreed. Head shots are almost required in the higher difficulties but the aim assist pulls you all over the place.

That's not even close to being halfway true.

At this point I'm not even sure you've played the game. Many of the reviews linked in the OP actually cite the gunplay and gameplay as being excellent and addictive. So I don't stand alone in that statement.
 
I wrote up a summary, if you're interested:

Edited for brevity and only dealing with the main content.

-You are awoken by a Ghost, a fragment of the Traveler given sentience and tasked with supporting the Guardians, those capable of wielding the Traveler's light against those that would threaten the solar system (sorta).
-As you travel through Old Russia, you become aware that a Warmind (a powerful AI that coordinated the Solar System's military forces during the Golden Age) survived, and apparently the Hive have a) set up shop on Earth and b) are trying to kill it.
-Looking to understand the new Hive presence on Earth, you go to the moon, where you discover that they're massing an invasion.
-You successfully defuse the upcoming invasion by destroying a Shrine of Oryx, which the Hive use to communicate with their god/king/godking. At some point (memory's a bit cloudy), you also receive a message warning you of a much worse threat brewing on Venus, so you head there to check it out.
-When you reach Venus, you begin clashing with a mysterious race of robots known as the Vex. A mysterious Exo Hunter (who isn't a Guardian, interestingly enough) tells you that these Vex are the absolute worst of the worst out there, and you should really put some effort into stopping them. Apparently they're headquarted in something called the Black Garden, and the Queen of the Reef can help you get there. So you set out for the Reef.
-The Reef is a very strange place. The Queen and her Brother seem to rule there, and they're not terribly fond of outsiders (especially the brother). Still, she thinks it might be useful to have a Guardian owe her a favor, so she tells you that to get into the Black Garden you need to get her the head of a Vex Gate Lord. Having done so, she makes her brother give you the component you need. Unfortunately, it's dead. In the further interest of a) stopping the Vex and b) making absolutely certain both you and the rest of the Guardians would owe her, she makes you aware that you need to go to Mars to recharge the thing. So you do.
-On Mars, you successfully recharge the Gate Lord thingy, though you have to kick the ass of quite a few members of the Cabal (a race of interstellar conquerers using Roman legionare tactics, more or less) to do it. After that, you raid the Black Garden. Once there, you discover something peculiar: the Vex do inded exist in the past, present, and future, and they coordinate across all three. They have begun worshipping an entity they discovered... somewhere, and are conquering reality for it. Apparently, it's vulnerable to something the Guardians are able to bring to the table, so after a quick boss fight it flees. Queue self-congratulatory "this is only the beginning" cutscene.

All in all, it's an interesting plot, but that alone does not a good story make. Good characters make a good story. Destiny doesn't have any good characters.

I appreciate you laying it out like this. That last bit
about the Vex existing in the past, present and future
was something I completely missed during the game.

Knowing the story would help me get more into it.
 
Lol wat. Why do people keep making terrible comparisons. First this game is MUCH larger than Witcher 2 even though a Witcher 2 Comparison is totally irrelevant.

halo 3 was a relatively open game. It still never felt as open or massive as Destiny. Not even close.

The places where you actually fought in Halo 3 were open. The places where you actually fight in Destiny are mostly corridors. Also, if you think about it, if you put together BF4's maps they probably take up a bigger square area.
 
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