I was referring to iOS too for the matter, didn't know you couldn't re buy the app (which is silly because you could have asked a refund because it didn't work but then devs could have patched it later).
But still I can see this heavily abused expecially considering how cheap the iOS crowd can be.
And it would damage indies in particular (I've read even just lite versions hurt sales).
I can already see people waiting for a patched and stable version (so no needs for updates) buying a game, asking a refund, playing it till completion then deleting it.
Rinse and repeat.
Of course, for 'normal' people (meaning honest etc...like here) this could be handy but all that considered, I'm highly skeptical Apple will do this (I do not know how they handle refunds and which 'proofs' they need now tough).
EDIT: I know they could limit this to X requests and such, and it's probably meant for kids and accidental purchases more than anything else...but still I'm skeptical and have little faith in the human behavior![]()
Yeah, but since Android does uninstall the app, the only real abuse would be for short games.
I think 2 hours is too long. Even the 15 minutes was nice on Android because even though a game may say it's compatible with your device, sometimes it isn't and that was a quick remedy.
I think maybe 30 min would be good for what I was saying as far as being enough time to serve as a "demo". Of course, anything can be abused. And pirates themselves are still the bulk of concern IMO. Guess I'm a glass is half full kind of guy who hopes that this allow people to check out and, hopefully, be convinced to buy a game they may not have otherwise.
Time will tell for devs on Google Play.