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LOL. Jesus, I knew that FH2 gif would be used for this eventually.
Well
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The "other games are the same" argument always confuses me.I know so many other FPS have so many different kinds of enemies.
I killed like 5 different kinds of Nazis and about 4 different robots in Wolfenstein. Still an amazing game.
Though you're being sarcastic, the similarity within the classes of this aspect is annoying, too.You know, a lot of them shoot guns too.
I don't play the game that way. I get along fine without aiming down the sights, and often find myself zigzagging around enemies and shooting them before I resort to ADS.
I disagree with much of the rest of your post (not all higher level enemies have 3 layers of shields, for example, that doesn't make too much sense), but I find your comparison between Halo 3 and Destiny to be odd. The games are trying to do very different things. You can say you enjoyed Halo 3 more, that's fine, I did too, and I think it's fair to say that Halo 3 did what it did better than Destiny, and that's fine too, I would agree with that. But I think a straight up comparison like the one you made really undermines what Bungie was aiming to do with Destiny, and really doesn't say that much.
I dont think I said that at all.
I don't see how anyone can objectively score this game without having played the absolute best part of the entire thing..
Playing Destiny's excuse for encounter/weapon/mission design/ADS made me so hype to play Halo 3 again later in the year.
Destiny is the best advertisement for the Master Chief Collection out there.
Absolutely.Playing Destiny's excuse for encounter/weapon/mission design/ADS made me so hype to play Halo 3 again later in the year.
Destiny is the best advertisement for the Master Chief Collection out there.
The funny thing is I'm not even a huge Halo fan and this is somehow making me nostalgic for Halo 3 + the MCC. And I don't even own an XBOne.
This whole experience has been so........idk, bizarre.
This might be a tangent, but yeah, the spell of strict numeric level restrictions and the same damn items with bigger numbers on em needs to be broken. Its an outdated concept that adds more negatives than positives.I don't see the games being so different that comparisons don't work. Moment to moment there are a ton of parallels between them, just that Destiny does a lot of these things much worse and adds layers of spongyness because apparently there's no other way to show loot progress in videogames.
After playing Destiny and looking back at Halo, I think that Bungie wouldn't be close to where it is today without Microsoft. Halo was a big IP for the Xbox brand, so I imagine they were breathing down Bungie's neck just to make sure everything was perfect. No wonder it took a few years to release each title. Microsoft probably even had a hand in making sure that Halo had a expanded universe.
Now Bungie is on its own, with Activision probably playing a smaller role than Microsoft. What we now have is a decent game that's probably going to be forgotten in a few months.
The story is poorly implemented. The least Bungie could have done was include a in game encyclopedia similar to Mass Effect. I shouldn't have to go to their website just to know more about the lore. Now that I mention it, that's one of the reason why people disliked the Halo 4 campaign. At least the Halo trilogy had enough information told through the cutscenes. Destiny just throws term after term in your face in the hope that you'll bother to look it up.
With a sequel coming in two years, I think it'll just end up being more of the same.
Just killed the LV26 Moon strike boss solo with the most lame strategy ever, going to return to the LV22 version and upload a vid. hahahah
After playing Destiny and looking back at Halo, I think that Bungie wouldn't be close to where it is today without Microsoft. Halo was a big IP for the Xbox brand, so I imagine they were breathing down Bungie's neck just to make sure everything was perfect. No wonder it took a few years to release each title. Microsoft probably even had a hand in making sure that Halo had a expanded universe.
Now Bungie is on its own, with Activision probably playing a smaller role than Microsoft. What we now have is a decent game that's probably going to be forgotten in a few months.
The story is poorly implemented. The least Bungie could have done was include a in game encyclopedia similar to Mass Effect. I shouldn't have to go to their website just to know more about the lore. Now that I mention it, that's one of the reason why people disliked the Halo 4 campaign. At least the Halo trilogy had enough information told through the cutscenes. Destiny just throws term after term in your face in the hope that you'll bother to look it up.
With a sequel coming in two years, I think it'll just end up being more of the same.
Leave Destiny alone![]()
Because it's trying to be multiple things and clearly not succeeding in one aspect?
Because it was pitched as being high-concept and heavy on lore, but the lore is relegated to glorified trading cards and the story is threadbare?
Take your pick. It's fine if you want to shill for it, but this seemed to me like the video game version of Prometheus: visually stunning and has some good action, but thematically/narratively hollow.
7.8 from Ign lol
7.8 from Ign lol
Lol there we go.
Halo was good because of Micorsoft and Destiny is the best advertisement for Halo MCC yet! On the same page too.
Keep it up warriors
7.8 from Ign lol
Yo. dude enjoys the game and you don't. he was pretty cool about your position on the game but its clear you aren't. Do people usually pop into review threads for games they hate and call people that like it shills and stuff?
Not sure about MS's role in Halo's quality, but they're definitely responsible for the EU. They're the ones who hired Nylund, and Bungie apparently resented... pretty much the whole deal. I've heard they were basically in open revolt over Halo Wars as well (something about diluting the brand).
So I assume you meant something completely different by this?
Thanks for your contribution!
Just realized this is officially the biggest review thread yet. Lol.
No, you just interpreted it incorrectly. I can question someone's ability to objectively score a game without having played the best parts without saying they are or aren't qualified to review it. I'm 100% sure I am qualified to sweep floors, but I might still do a half assed job of it every once in a while. Two different things.
You know who else teleports? The Fallen. And the Hive.
Depending on the enemy type.
Diversity.
Congrats to the team at Bungie. This is officially the biggest GAF review thread lol.
Are there any review threads that come close to this size? I can't seem to think of any from recent memory.
What a guy can't laugh at a score? You guys seriously need to simmer down, getting all worked up over nothing.
I actually am suprised with the score I was expecting IGN to give it a 8+ like they did to every dissapointing game this year aka Watch Dogs, Titanfall etc.
But I object to you referring to Marathon's terminals as "additional world building and story". Marathon had no cut scenes or spoken dialogue or anything. The terminals provided ALL of Marathon's world building and story, they had no other choice back in ye olden tymes.
Congrats to the team at Bungie. This is officially the biggest GAF review thread lol.
Nothing from Edge yet.Has EDGE reviewed Destiny yet?
I know so many other FPS have so many different kinds of enemies.
I killed like 5 different kinds of Nazis and about 4 different robots in Wolfenstein. Still an amazing game.
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny or even meets it halfway.
I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.
These same problems leak into The Last of Us and contribute to that game's poor gameplay.
Their main points could have been figured out on Day 1. While the shooting mechanics are good, it tries so hard to be so many games and doesn't succeed at being any of them.IGN sure took their sweet time with this review. Seems like they're were protecting their Activison/Bungie relationship more than the the people who were buying the game.
No reason it should have taken this long.
1. Unload as much damage as you can, constantly quick scoping (ADS as soon as you fire then release) so you can watch the radar for a big red circle, if the Shrieker spawns, run back to the corner.
2. Don't go too far otherwise the boss will unspawn and recover all of its health. This doesn't happen if you have a teammate in the room running around however.
3. When hiding, waste as much ammo as you can until your Shields recover, don't worry, the Shrieker cannot hit you here. Once you have full health, you can choose to kill the Shrieker or not, but it will eventually despawn. If you kill it, return back to the corner and sit. Don't jump around because 3 of the orbs will likely hit you and kill you, although it won't be enough to kill if you sit down no matter what.
??? Repeat and Profit
The reason for expending your ammo is so you have get Special Ammo back without picking any up.
So apart from the raid, all boss rooms are easily exploitable, and are just damage sponges. Devil Walker, Sepiks Prime, Moon, both Venus Strike and of course the Mars dude... I mean, this doesn't make Destiny a worse game, but the AI ain't any better.
Yes. Its been talked about a lot that is why a lot of people have 0 deaths strikes/missions. The bosses are not difficult are all as they are 100% gamable. IN fact getting swarmed by normals is usually more dangerous.
Well... Only 2 of them do you actually have to fight the normal swarm of enemies.