Destiny - Review Thread

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LOL. Jesus, I knew that FH2 gif would be used for this eventually.
 
I know so many other FPS have so many different kinds of enemies.

I killed like 5 different kinds of Nazis and about 4 different robots in Wolfenstein. Still an amazing game.
The "other games are the same" argument always confuses me.

Are "growth" and "progress" not words in your vocabulary?

Edit: Also with Destiny's big mythic-scifi kick, there's definitely a lot more room for creative bosses that aren't reused models with larger healthbars.

You know, a lot of them shoot guns too.
Though you're being sarcastic, the similarity within the classes of this aspect is annoying, too.

Why have multiple races when the majority of each race does the same thing to you? It would be like having a second covenant race that shoots pulse rifles at you. Why not just the elites and use that new race for something new?

Each race has one or two standouts, but even those are slightly different and don't really behave too differently. For example, the differences between the Fallen and Vex snipers are slight.

The big standouts for me are the Shrieker, the Vex thing with the rotating shield, and the wizard.

So, yes, even the "a lot of them shoot guns too" statement is actually one of my criticisms, to a degree.
 
I don't play the game that way. I get along fine without aiming down the sights, and often find myself zigzagging around enemies and shooting them before I resort to ADS.

I disagree with much of the rest of your post (not all higher level enemies have 3 layers of shields, for example, that doesn't make too much sense), but I find your comparison between Halo 3 and Destiny to be odd. The games are trying to do very different things. You can say you enjoyed Halo 3 more, that's fine, I did too, and I think it's fair to say that Halo 3 did what it did better than Destiny, and that's fine too, I would agree with that. But I think a straight up comparison like the one you made really undermines what Bungie was aiming to do with Destiny, and really doesn't say that much.

I don't see the games being so different that comparisons don't work. Moment to moment there are a ton of parallels between them, just that Destiny does a lot of these things much worse and adds layers of spongyness because apparently there's no other way to show loot progress in videogames. There's a ghost vehicle, there's a slow moving/firing tank, there are numerous enemy equivalents (right down to tactics, movement, weapons, etc.), there are sticky grenade with damn near the same arc, there are 3 way encounters, and there are numerous scenarios that feel right in line with what you'd expect Bungie to do in a shooter. Once you strip away all the loot game numbers and colors, it's just a worse version of things they've done before set on a bigger stage. Hell, nearly all the missions are basically Firefights from ODST/Reach. That's not to take away from the "connected world" and character building aspects, but I'm calling it like I see it. There's Bungie DNA all up in this game. They are the father.

And anyway, my comparisons are more to give some background as to why I feel Destiny does what it does so poorly. It's not that I need a Brute Chopper section in the game, it's that I want the same feeling, especially since they're clearly going after that same feeling but failing to do so. They touted the enemies, the journey, the universe, the story, the Strikes, the replayability, etc, some of these concepts they've gotten right before, so I came into it with a certain expectation of quality, but Destiny is a regression in most areas.
 
Made it to the final room of the Weekly LV26 Moon Strike solo (LV25) without dying. Enemies HP are okay, just that when fighting waves you just need to run around in a circle then pick off the smaller health enemies first, then when there are about four or so large enemies (Knights, Warlocks) just jump between shots, fire rocket and/or melee, take one out, run back and repeat.

If I played like this in Halo Reach I would be dead. The fact that Destiny AI is so predictable and easy to manipulate, unless enemies can OHKO, you can just run around. Somehow running in Destiny makes you invincible.

Now I know what's going to happen. The final boss is going to take a long ass time since his HP will be super high, and I will need to kill about 7 waves of enemies each before I have space to attack him...

Supposedly the Raids are more intricate than this, I bloody hope so.
 
Playing Destiny's excuse for encounter/weapon/mission design/ADS made me so hype to play Halo 3 again later in the year.

Destiny is the best advertisement for the Master Chief Collection out there.
 
I finally figured out how to play Destiny, initially till about level 5 it was a mindless shooter with really poor enemy AI I was getting through all the sections in a breeze after which I tried to start playing it at higher difficulties and that is where I started to notice different things in the world specially when it came to firefights.

To take an example the Sword of Crota arena is rather simple if you play it at level 7, however if you amp the difficult to 10, you will start to strategize better. There are two ways of defeating the 3 princes that are present right at the end section and I havent seen a playthrough which employs the one that I discovered after dying multiple times

Holding the relic your charge regenerates your charge in a matter of minutes and it takes around 3-4 hits to take the princes down, the princes cannot jump gaps instead just float down...the playthroughs I have seen just go head on with them and try and take them down.

The other thing I noticed, elemental damage exists (something which I thought was absent from the game), I noticed this when I was trying to kill the 3 wizards in the hive room, if you use a weapon with the fire symbol enabled you can take the wizards down in 3-4 well timed shots, their shields take longer to generate...

Destiny does suffer from some flaws however I am throughly enjoying it (still only level 12 and a long long way to go...) I'd give it an 8 and it definitely well worth the money I spent on the game...
 
Playing Destiny's excuse for encounter/weapon/mission design/ADS made me so hype to play Halo 3 again later in the year.

Destiny is the best advertisement for the Master Chief Collection out there.

The funny thing is I'm not even a huge Halo fan and this is somehow making me nostalgic for Halo 3 + the MCC. And I don't even own an XBOne.

This whole experience has been so........idk, bizarre.
 
Playing Destiny's excuse for encounter/weapon/mission design/ADS made me so hype to play Halo 3 again later in the year.

Destiny is the best advertisement for the Master Chief Collection out there.
Absolutely.

It's weird but Destiny has convinced me to buy an Xbox One. LOL.
 
I don't see the games being so different that comparisons don't work. Moment to moment there are a ton of parallels between them, just that Destiny does a lot of these things much worse and adds layers of spongyness because apparently there's no other way to show loot progress in videogames.
This might be a tangent, but yeah, the spell of strict numeric level restrictions and the same damn items with bigger numbers on em needs to be broken. Its an outdated concept that adds more negatives than positives.

Level gating areas, enemies, and items is a fake sense of progression since the areas and enemies you face are tailored to your new level - so each level up is an imbalance towards a new equilibrium not much different from the one you started from. But hey, it has the side effect of making it harder to group with friends due to level differences, eliminates areas from being worthwhile play zones (what is the point of the Earth and Venus open worlds once you've hit 20th level?), turns most items and enemies into palette swaps with higher numbers on em and replaces the need for a lot of technique in combat, instead focusing on health-bar attrition, quintuply so with bosses.

You can go the Diablo 3: UEE route and make all areas auto-scale to the player, scale encounters to the player count, and add an apprentice system that raises up lower level players to the level of host all while keeping their loot stream level appropriate (all good stuff btw) - but doesn't all of that look like workarounds for a strict leveling system that just maybe isn't the best idea in the first place?
 
After playing Destiny and looking back at Halo, I think that Bungie wouldn't be close to where it is today without Microsoft. Halo was a big IP for the Xbox brand, so I imagine they were breathing down Bungie's neck just to make sure everything was perfect. No wonder it took a few years to release each title. Microsoft probably even had a hand in making sure that Halo had a expanded universe.

Now Bungie is on its own, with Activision probably playing a smaller role than Microsoft. What we now have is a decent game that's probably going to be forgotten in a few months.

The story is poorly implemented. The least Bungie could have done was include a in game encyclopedia similar to Mass Effect. I shouldn't have to go to their website just to know more about the lore. Now that I mention it, that's one of the reason why people disliked the Halo 4 campaign. At least the Halo trilogy had enough information told through the cutscenes. Destiny just throws term after term in your face in the hope that you'll bother to look it up.

With a sequel coming in two years, I think it'll just end up being more of the same.
 
Just killed the LV26 Moon strike boss solo with the most lame strategy ever, going to return to the LV22 version and upload a vid. hahahah
 
After playing Destiny and looking back at Halo, I think that Bungie wouldn't be close to where it is today without Microsoft. Halo was a big IP for the Xbox brand, so I imagine they were breathing down Bungie's neck just to make sure everything was perfect. No wonder it took a few years to release each title. Microsoft probably even had a hand in making sure that Halo had a expanded universe.

Now Bungie is on its own, with Activision probably playing a smaller role than Microsoft. What we now have is a decent game that's probably going to be forgotten in a few months.

The story is poorly implemented. The least Bungie could have done was include a in game encyclopedia similar to Mass Effect. I shouldn't have to go to their website just to know more about the lore. Now that I mention it, that's one of the reason why people disliked the Halo 4 campaign. At least the Halo trilogy had enough information told through the cutscenes. Destiny just throws term after term in your face in the hope that you'll bother to look it up.

With a sequel coming in two years, I think it'll just end up being more of the same.

Not sure about MS's role in Halo's quality, but they're definitely responsible for the EU. They're the ones who hired Nylund, and Bungie apparently resented... pretty much the whole deal. I've heard they were basically in open revolt over Halo Wars as well (something about diluting the brand).
 
Lol there we go.

Halo was good because of Micorsoft and Destiny is the best advertisement for Halo MCC yet! On the same page too.

Keep it up warriors
 
After playing Destiny and looking back at Halo, I think that Bungie wouldn't be close to where it is today without Microsoft. Halo was a big IP for the Xbox brand, so I imagine they were breathing down Bungie's neck just to make sure everything was perfect. No wonder it took a few years to release each title. Microsoft probably even had a hand in making sure that Halo had a expanded universe.

Now Bungie is on its own, with Activision probably playing a smaller role than Microsoft. What we now have is a decent game that's probably going to be forgotten in a few months.

The story is poorly implemented. The least Bungie could have done was include a in game encyclopedia similar to Mass Effect. I shouldn't have to go to their website just to know more about the lore. Now that I mention it, that's one of the reason why people disliked the Halo 4 campaign. At least the Halo trilogy had enough information told through the cutscenes. Destiny just throws term after term in your face in the hope that you'll bother to look it up.

With a sequel coming in two years, I think it'll just end up being more of the same.

But Bungie's best and most creative games came out before they were owned by Microsoft.
 
Because it's trying to be multiple things and clearly not succeeding in one aspect?

Because it was pitched as being high-concept and heavy on lore, but the lore is relegated to glorified trading cards and the story is threadbare?

Take your pick. It's fine if you want to shill for it, but this seemed to me like the video game version of Prometheus: visually stunning and has some good action, but thematically/narratively hollow.

That is harsh! Prometheus was really really really disappointing. Destiny is at least fun and the wiring is better.
 
Yo. dude enjoys the game and you don't. he was pretty cool about your position on the game but its clear you aren't. Do people usually pop into review threads for games they hate and call people that like it shills and stuff?

It's all in good fun. After all, he was the one who said he was "shilling" first.

Besides, I'm totally cool with people who like the game. I'm just stating my own impressions.
 
Not sure about MS's role in Halo's quality, but they're definitely responsible for the EU. They're the ones who hired Nylund, and Bungie apparently resented... pretty much the whole deal. I've heard they were basically in open revolt over Halo Wars as well (something about diluting the brand).

Nylund's books are great and Halo Wars is a worthy edition to the franchise. But I thought Nylund had a fine working relationship with Bungie.

I'm glad that Halo MMO died, though.
 
Yeah already predicted 7.8-8 from IGN. Though that review was too weird. I mean that video, tried to make it look more dramatic with all the animation and music lol

Anyways, they didn't even talk about raids, strike and lot of other stuff. Teaming up with friends etc. or may be I missed it. whatever. I guess we have all reviews now.
 
So I assume you meant something completely different by this?

No, you just interpreted it incorrectly. I can question someone's ability to objectively score a game without having played the best parts without saying they are or aren't qualified to review it. I'm 100% sure I am qualified to sweep floors, but I might still do a half assed job of it every once in a while. Two different things.
 
Thanks for your contribution!

What a guy can't laugh at a score? You guys seriously need to simmer down, getting all worked up over nothing.

I actually am suprised with the score I was expecting IGN to give it a 8+ like they did to every dissapointing game this year aka Watch Dogs, Titanfall etc.
 
IGN sure took their sweet time with this review. Seems like they were protecting their Activison/Bungie relationship more than the the people who were buying the game.

No reason it should have taken this long.
 
No, you just interpreted it incorrectly. I can question someone's ability to objectively score a game without having played the best parts without saying they are or aren't qualified to review it. I'm 100% sure I am qualified to sweep floors, but I might still do a half assed job of it every once in a while. Two different things.

I don't think I get what "objectively score" a game is supposed to mean here then. There's nothing objective about scoring a game, so the logical assumption was that you simply meant "review". Your floor sweeping example doesn't make any sense either. You doing a half-assed job sweeping the floor isn't the same as you lacking the ability to. If you lack the ability to, then wouldn't you say that you're not qualified to be sweeping the floor?
 
I look forward to IGN and other media outlets applying this level of patience and dedication to future games with similar online components.
 
You know who else teleports? The Fallen. And the Hive.

Depending on the enemy type.

Diversity.

There's like, one enemy from the first two who teleports and I would consider the captains teleport more like a dodge and of course a wizard can teleport.

I think there is subtle diversity that people are missing in the factions.
 
Are there any review threads that come close to this size? I can't seem to think of any from recent memory.

well usually review threads are pre-release, well people get hype and or complain about reviews and scores for a game they haven't played yet. Once the game comes out, all the discussion shifts to the OT.

But Destiny is different, since the reviews came out while people have been playing it, a week after release, so its kinda just kept floating along.
 
What a guy can't laugh at a score? You guys seriously need to simmer down, getting all worked up over nothing.

I actually am suprised with the score I was expecting IGN to give it a 8+ like they did to every dissapointing game this year aka Watch Dogs, Titanfall etc.

Have you played it? Or just here to point and laugh?
 
But I object to you referring to Marathon's terminals as "additional world building and story". Marathon had no cut scenes or spoken dialogue or anything. The terminals provided ALL of Marathon's world building and story, they had no other choice back in ye olden tymes.

Objection noted and sustained. I'm 45. Wow, somehow I actually sort of forgot about a world without cutscenes. I claim early onset senility.
 
I know so many other FPS have so many different kinds of enemies.

I killed like 5 different kinds of Nazis and about 4 different robots in Wolfenstein. Still an amazing game.

but you never had to go through a dungeon and fight a really big nazi.

Actually, scratch that, that sounds like an awesome game.
 
Lmao at someone comparing destiny to promethus. I'm currently playing it right now and literally thought the same thing a few minutes ago. :lol
 
Uncharted's encounters are subpar, on average. There's nothing in Uncharted 2, in terms of the quality of its encounters, that ranks better than anything in Destiny – or even meets it halfway.

I haven't touched the games in a while, but the problem with Uncharted was little-to-no enemy feedback, the shallow difficulty increases (if I recall, an increase in difficulty just added more health to enemies), and a lacking in how many enemies to place in a certain encounter.

These same problems leak into The Last of Us and contribute to that game's poor gameplay.

Preach Dax. TLoU is awesome but AI in Destiny seems far superior to me. Shooting humans in UC2 and TLoU with bullet sponge tendencies also seems/feels strange because you know inherently that they should be dead. There is more uncertainty and it seems more natural when Aliens or Zombies exhibit bullet sponginess (is that even a word?).
 
IGN sure took their sweet time with this review. Seems like they're were protecting their Activison/Bungie relationship more than the the people who were buying the game.

No reason it should have taken this long.
Their main points could have been figured out on Day 1. While the shooting mechanics are good, it tries so hard to be so many games and doesn't succeed at being any of them.
 
Moon Strike Boss is Tetherable Too


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http://youtu.be/95RHgs2Wt_A

Excluding the Raid boss, because I haven't been able to fight him, you are able to pretty much grind your way through any boss. The Moon strike boss is the only one that especially puts an enemy at the entrance of the room to stop you from getting an easy win.


3 Tips...
1. Unload as much damage as you can, constantly quick scoping (ADS as soon as you fire then release) so you can watch the radar for a big red circle, if the Shrieker spawns, run back to the corner.

2. Don't go too far otherwise the boss will unspawn and recover all of its health. This doesn't happen if you have a teammate in the room running around however.

3. When hiding, waste as much ammo as you can until your Shields recover, don't worry, the Shrieker cannot hit you here. Once you have full health, you can choose to kill the Shrieker or not, but it will eventually despawn. If you kill it, return back to the corner and sit. Don't jump around because 3 of the orbs will likely hit you and kill you, although it won't be enough to kill if you sit down no matter what.

??? Repeat and Profit

The reason for expending your ammo is so you have get Special Ammo back without picking any up.

--

So apart from the raid, all boss rooms are easily exploitable, and are just damage sponges. Devil Walker, Sepiks Prime, Moon, both Venus Strike and of course the Mars dude... I mean, this doesn't make Destiny a worse game, but the AI ain't any better.
 
So apart from the raid, all boss rooms are easily exploitable, and are just damage sponges. Devil Walker, Sepiks Prime, Moon, both Venus Strike and of course the Mars dude... I mean, this doesn't make Destiny a worse game, but the AI ain't any better.

Yes. Its been talked about a lot that is why a lot of people have 0 deaths strikes/missions. The bosses are not difficult are all as they are 100% gamable. IN fact getting swarmed by normals is usually more dangerous.
 
Yes. Its been talked about a lot that is why a lot of people have 0 deaths strikes/missions. The bosses are not difficult are all as they are 100% gamable. IN fact getting swarmed by normals is usually more dangerous.

Well... Only 2 of them do you actually have to fight the normal swarm of enemies.
 
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