DRIVECLUB: 30 minutes of new Beta footage

This is like kicking a wasp nest on accident and trying to reason with them while they sting you. I went to bed so, no one silenced me. I'm no concern troll, I'm simply asking what the game has to offer, going through my post history isn't going to offer any insight to what I meant. That FH comment has nothing to do with any thing said here. One small mistake and all of this? I guess I won't even bother coming in here anymore even if there is interest in the game for me in the future.

I went the same road. But seeing this we have to ask who really is concerned... Which is unnecessary as DC is a decent racer.
 
This is like kicking a wasp nest on accident and trying to reason with them while they sting you. I went to bed so, no one silenced me. I'm no concern troll, I'm simply asking what the game has to offer, going through my post history isn't going to offer any insight to what I meant. That FH comment has nothing to do with any thing said here. One small mistake and all of this? I guess I won't even bother coming in here anymore even if there is interest in the game for me in the future.
That's right.

As per some of the posts earlier, every DC thread gets de-railed and people come by with their trolling, their idiotic posts using loaded terms either seeking an argument or causing an argument through ill-thought out posts.

There's only so much people can take. It is like the quiet, shy, keep-themselves-to-themselves types. They absorb everything, but then one day BOOM. They flip and go mental for 5 minutes and you've decided to start joining in at the wrong time.

That's what has happened here.
 
Not a known answer at the moment. PS+ updates are now on a strict schedule - first Tuesday of the month for US and first Wednesday for EU.

That would mean 1st October for EU and 7th for US. So US would get it in line with the retail release date, but EU would be getting it a week early.

However, this is being added in addition to the normal PS+ IGC games for October. Thus I guess they can get away with adding it at any time, so I guess 7th for US and 8th for EU.

Ah, that makes sense. Forgot about the scheduled PS+ updates.
 
i think this is their worse mistake especially as they want it to be social and when both the crew and forza horizon have more than 6 player clubs (forza having 1000) I don't think its gonna that social...

Oh God...let's not turn this into a numbers game. More does not always mean better, certainly not the to extent that we see with FH2, imo. 1000 member clubs...yet a 12 player limit on the map? How overkill. I much prefer the idea of competing against other clubs with a tightly-knit group of friends. But that's just me....

And I'm curious as to why you think a 6 player limit won't be social...
 
Oh God...let's not turn this into a numbers game. More does not always mean better, certainly not the to extent that we see with FH2, imo. 1000 member clubs...yet a 12 player limit on the map? How overkill. I much prefer the idea of competing against other clubs with a tightly-knit group of friends. But that's just me....

And I'm curious as to why you think a 6 player limit won't be social...

Exactly a 6 player club gives me a better idea of being social and a tighter knit between club members, if someone is slacking they won't be able to hide it. You all race for each other, and you can all race together in the same race, something those 1000 can't do.

Honestly they are two different games with different targets. Enjoy them both if you have both machines, if you don't then enjoy what you can play, I'm sure they are both going to be awesome fun.
 
Exactly a 6 player club gives me a better idea of being social and a tighter knit between club members, if someone is slacking they won't be able to hide it. You all race for each other, and you can all race together in the same race, something those 1000 can't do.

Honestly they are two different games with different targets. Enjoy them both if you have both machines, if you don't then enjoy what you can play, I'm sure they are both going to be awesome fun.

I think there's benefits to both approaches. I wish they both had a small club, but a larger affiliate option as well. So you can be part of your 6 man club that you race with on a daily basis, but still be part of the GAF group, or the Ferrari Fans group or even more than one group. So you can both be able to work closely with your small tightly knit friends towards progress, but also be able to socially be part of a larger group and see how you do among them. Especially since these games rely on leaderboards so much for challenges and whatnot.
 
Exactly a 6 player club gives me a better idea of being social and a tighter knit between club members, if someone is slacking they won't be able to hide it. You all race for each other, and you can all race together in the same race, something those 1000 can't do.

Honestly they are two different games with different targets. Enjoy them both if you have both machines, if you don't then enjoy what you can play, I'm sure they are both going to be awesome fun.

Absolutely. FH2 will be my go-to racer when I just want to let loose, piss around, and have fun. DC will be my go-to racer when I want to take it more seriously, when I want to push myself to beat challenges and lap times.

I just hate the mentality that just because they're both racers, they should both have the same features, despite the fact they are two completely different games. FH2 has what it has because that's the type of game it is, that's the type of game the devs wanted to make...DC doesn't have those things because that's not the type of game they wanted to make, and vice versa. This is how it's always been, open-world racers have always coexisted with track racers. I don't understand why this is suddenly an issue.
 
This is like kicking a wasp nest on accident and trying to reason with them while they sting you. I went to bed so, no one silenced me. I'm no concern troll, I'm simply asking what the game has to offer, going through my post history isn't going to offer any insight to what I meant. That FH comment has nothing to do with any thing said here. One small mistake and all of this? I guess I won't even bother coming in here anymore even if there is interest in the game for me in the future.

It seems strange that you would come into the thread with exactly the same 'concerns' and needing to know 'what the game has to offer' as several other posters. Perhaps you are being honest - if you are then this is what the game will have:

55 races, spread over 5 locales (India, Chile, Scotland, Norway, Canada) with 2 P2P, 2 racing circuits & 1racetrack. The P2P & circuits each have a reverse course and the racetracks 3 different routes. (The PS+ version is Ibdia only - so only 11 race types)

Environmental effects include being Abbie to select both time of day and the speed of the day/night cycle. This will be complemented by weather effects later in the year which, it us promised, will have a substantial impact on racing. Again, this weather is customisable, so you could have a race that starts at dusk in sunshine, goes through a howling blizzard overnight to conclude with a dazzling daybreak with the snow turning to slush.

Racing is based around winning points for your club. These are amassed by winning races, driving cleanly, and attempting in-race challenges such as drifting, racing line, top speed and so on. All points amassed by your club are shared and you all get new car unlocks. You cam also score individually I the SP game so if you leave a club you don't lose your shiny Pagani.

Alongside SP & MP challenges in the game, it is possible for clubs & individuals to create their own races and challenges within those races, and lay down those challenges for rival club members to participate in.

Initially there are 50 cars (10 in PS+) which will be expanded by 38 over the next 12 months (8 for PS+ only). There will also be additional tracks, races and new types of SP challenge. PS+ only get all the additional track content for the India location. All this available via paid DLC.

Finally there will also be a photo mode, which alongside the weather, will be available to all DC players.

Everything I've written here could've been found with 5 minutes on google, so this is where my cynicism about your post, and others like it, comes from. If you can't be bothered to either skim read a thread or do some basic research about a game before voicing concern about its content being limited which closely resembles other posts in the thread, perhaps you should expect it.
 
What are you seeking from the social side? It has quite a bit. Your bog standard racing with your m8s, then racing as a club of your m8s, racing solo but seeing your m8s stat to beat, being able to set a time/score on a custom event and going 'ere m8 u beat dis m8, obviously your standard PS4 share stuff, and in one of the recent leaks, or might have been the presentation we saw what looked to be something inspired by the 'Whats New' section of the PS4 with what looked to be updated on what your m8s have been up to.

It is pretty social and all inclusive. What other ideas do you have?

Below are a number of previous posts of mine that sum up my thoughts on the club functionality, social aspects and grid sizes in/of DC:

These explanatory videos feel more like teasers as I still don't really know how this is actually going to work in a live multiplayer race with multiple cars on track. Some kind of points based result?

Do we know if this a purely matchmaking, quick race type thing (with club/solo options) or can I host proper lobbies (public/private)? Is the player count still 12?

Are lobbies based around clubs or can I ignore the club system entirely and just race with pre-existing racing friends (more than 6!).

If I can host proper lobbies, what can I customise and define as the rules? It sounds like you can set lots of location orientated settings (weather/time of day/time lapse/track/crowd size) and a few race related ones (type/car). Presumably "car" also means class or selection of cars? They make no mention of race length, are all tracks point-to-point? Is there any tyre wear/mechanical damage options? Can a host set penalties for collisions?

When it comes to clubs I have to say I am already starting to abhore the size limitation (at least with the current information). I get what they are trying to do but six is a really difficult number, 12/16 really isn't really that much less close knit (I refuse to use the word intimate when related to racing!).

It's probably going to be fine for people with a few close friends or lots or casual gaming acquaintances but I know loads of online racers with regular groups of 10 - 16 which are going to be really hard to split into groups of 6. I often used to host full 16 man lobbies in GT5 (less often in GT6) where every participant was around most weeks.

As the clubs feel like they are meant for competing against each other rather than amongst themselves there's probably going to be no point organising by leagues (derived from performance in time trials) as we have done in the past for races with more than the lobby limit in any given game.


Need more details Evolution. Thanks guys!

Thanks for the response viveks. They're mostly hypothetical I guess, thinking out loud. I doubt I'll find out many of the details I'm interested in until after release but these types of videos (content, not presentation) are a step in the right direction as far as I'm concerned.

Showing off the pretty graphics is great for the fine dining crowd but I'm really curious about the meat and potatoes.

Twelve is tolerable for a lobby limit but obviously I'd prefer larger. :)

In my experience large grids make for better racing especially when there are multiple skill levels involved (which outside of leagues is basically always the case online). The entire grid may indeed spread out but smaller battles develop amongst groups within skill levels and you might not end up getting a sniff at a podium but instead have an awesome battle for a mid table position.

Simply put, and of course broadly speaking, the larger the grid, the more chance there is of getting people who lap at roughly the same rate.

With reference to clubs, I guess I come from a position where an online racing club is about inter-club competition. For me it's a way of of getting like minded and similarly skilled folk together in order to race amongst themselves, a gateway if you like. Positioning them as groups to compete against other clubs seems to play into a different ethos/mindset, catering more to pre-existing groups rather than as an aid to discovery.


I suspect with regards to first corner carnage you're going to be right, I've watched the game-play videos a few times now and the tracks certainly don't seem to encourage three wide racing! :)

If the online is lobby based then hopefully the host will have half decent tools to help define a lobby in such way it encourages the style of racing a host wants (in my case clean and close) and beyond that maintain the level of racing (kick/penalty options/win ballast or performance rules).

*dreams*

If there was a post race incident review system it would instantly go to the top of my "racers that helps hosts run a good lobby" list for sure but that is wish list kind of stuff...

Anyway, thanks again for the response viveks, hopefully Evo give all of us racing fans a few more nuggets of multi-player information to mull over before launch.

I hope that helps explain but if not I'll summarise below.

The social aspect of a racing game for me is all about the online racing. The best way, in my view, to get good online racing is to [assuming a hosted lobby system is available] give lobby hosts good and comprehensive tools to manage races, events, post race incident reviews and lobby members.

Beyond that, I think the small size of clubs will mean that people [like me] with pre-existing groups of racing friends will have to do a little organisation but will be broadly fine in terms of grouping up but new or inexperienced users with no real life or internet racing friends may be left out in the cold.

Now we are back into the "dissenters are silenced" part of the cycle. Just need to wait this out and then a new junior member will start the cycle anew by asking if the game has speed cameras

Is this post directed at me?
 
I may be wrong, but I want to try and analyze the problem in all of the DC-threads:

One minor problem may be the console war and forza fanboys trying to shit on DC, but I honestly think that is a super minor problem on GAF.

The bigger problem is that most people, me included don't KNOW what kind of a racer DriveClub IS. From the first announcement I remember a lot of "we love cars", "our passion for cars"... that combined with the car-porny character seemingly present in DC made it seem like a Forza'ish game... hearing reviewers talk about the 2013 E3 demo, I still had that feeling, even if by then I was sure, it was not a sim, but a sim-cade. Devs still said it was catering to everyone.
The footage shown NOW - don't get me wrong, I think it looks amazing and my pre-order from before PS4 launch still stands, but... - the footage shown now doesn't look sim-like at all anymore, which disappoints me and makes me, in parts, want to shit all over it, BUT that it is far from being an Assetto Corsa doesn't mean that it's not fun(!), it's just that my expectations were thrown overboard.
If from the get-go it would have been made clear that this was NFS Underground + Wipeout, I would have said "nice" without concern. If it had been super-arcadish Burnout style drifting + car-porn, again "might be good"...
The current footage reminds me more of Luke navigating the death star trench in his X-Wing than a sim or more-sim-than-arcade-style racer, but again, navigating the death star trench is super awesome! ...just doing it in very sexy-realistic looking super-cars seems a little odd to me at the moment. My hope is to get a slightly more arcade'ish NFS Shift at the moment, but I'm sure I can enjoy any racer that is well-made and fun.

What I really wanna say is: People probably wouldn't be shitting all over DriveClub, if they knew what it was really trying to be. I mean, I don't see Forza and GT guys trash-talking Burnout Paradise. Some like it, others don't play it, that's it. Same goes for NFS games, Blur, Split Second and so on.
 
The current footage reminds me more of Luke navigating the death star trench in his X-Wing than a sim or more-sim-than-arcade-style racer, but again, navigating the death star trench is super awesome! ...just doing it in very sexy-realistic looking super-cars seems a little odd to me at the moment.

I'm not understanding this?

How does it remind you more of a Star wars flight simulator than a sim/arcade racer?
 
What I really wanna say is: People probably wouldn't be shitting all over DriveClub, if they knew what it was really trying to be. I mean, I don't see Forza and GT guys trash-talking Burnout Paradise. Some like it, others don't play it, that's it. Same goes for NFS games, Blur, Split Second and so on.

But...we do know exactly what type of game it is. It's a closed-track racer with a strong emphasis on challenges and clubs. How is that not clear? Are people having a hard time understanding what it's trying to be due to it not trying to be 20 different thing at once? Is the traditional nature of the game throwing people off or something? I don't get it.

The people who don't know what type of game it is should try taking 5 minutes out of their day to Goolgle search it before entering DC threads. Simple.
 
I may be wrong, but I want to try and analyze the problem in all of the DC-threads:

One minor problem may be the console war and forza fanboys trying to shit on DC, but I honestly think that is a super minor problem on GAF.

The bigger problem is that most people, me included don't KNOW what kind of a racer DriveClub IS. From the first announcement I remember a lot of "we love cars", "our passion for cars"... that combined with the car-porny character seemingly present in DC made it seem like a Forza'ish game... hearing reviewers talk about the 2013 E3 demo, I still had that feeling, even if by then I was sure, it was not a sim, but a sim-cade. Devs still said it was catering to everyone.
The footage shown NOW - don't get me wrong, I think it looks amazing and my pre-order from before PS4 launch still stands, but... - the footage shown now doesn't look sim-like at all anymore, which disappoints me and makes me, in parts, want to shit all over it, BUT that it is far from being an Assetto Corsa doesn't mean that it's not fun(!), it's just that my expectations were thrown overboard.
If from the get-go it would have been made clear that this was NFS Underground + Wipeout, I would have said "nice" without concern. If it had been super-arcadish Burnout style drifting + car-porn, again "might be good"...
The current footage reminds me more of Luke navigating the death star trench in his X-Wing than a sim or more-sim-than-arcade-style racer, but again, navigating the death star trench is super awesome! ...just doing it in very sexy-realistic looking super-cars seems a little odd to me at the moment. My hope is to get a slightly more arcade'ish NFS Shift at the moment, but I'm sure I can enjoy any racer that is well-made and fun.

What I really wanna say is: People probably wouldn't be shitting all over DriveClub, if they knew what it was really trying to be. I mean, I don't see Forza and GT guys trash-talking Burnout Paradise. Some like it, others don't play it, that's it. Same goes for NFS games, Blur, Split Second and so on.
The gameplay hasn't changed one bit. The footage is the same as it ever was, save for a smaller HUD. So I'm curious to know what a) made you think it was a sim a year ago when they said in as many words, it's not a sim and therefore b) what has changed.
 
I may be wrong, but I want to try and analyze the problem in all of the DC-threads:

One minor problem may be the console war and forza fanboys trying to shit on DC, but I honestly think that is a super minor problem on GAF.

The bigger problem is that most people, me included don't KNOW what kind of a racer DriveClub IS. From the first announcement I remember a lot of "we love cars", "our passion for cars"... that combined with the car-porny character seemingly present in DC made it seem like a Forza'ish game... hearing reviewers talk about the 2013 E3 demo, I still had that feeling, even if by then I was sure, it was not a sim, but a sim-cade. Devs still said it was catering to everyone.
The footage shown NOW - don't get me wrong, I think it looks amazing and my pre-order from before PS4 launch still stands, but... - the footage shown now doesn't look sim-like at all anymore, which disappoints me and makes me, in parts, want to shit all over it, BUT that it is far from being an Assetto Corsa doesn't mean that it's not fun(!), it's just that my expectations were thrown overboard.
If from the get-go it would have been made clear that this was NFS Underground + Wipeout, I would have said "nice" without concern. If it had been super-arcadish Burnout style drifting + car-porn, again "might be good"...
The current footage reminds me more of Luke navigating the death star trench in his X-Wing than a sim or more-sim-than-arcade-style racer, but again, navigating the death star trench is super awesome! ...just doing it in very sexy-realistic looking super-cars seems a little odd to me at the moment. My hope is to get a slightly more arcade'ish NFS Shift at the moment, but I'm sure I can enjoy any racer that is well-made and fun.

What I really wanna say is: People probably wouldn't be shitting all over DriveClub, if they knew what it was really trying to be. I mean, I don't see Forza and GT guys trash-talking Burnout Paradise. Some like it, others don't play it, that's it. Same goes for NFS games, Blur, Split Second and so on.

If people don't have the mental capacity to process the fact that this isn't a straight sim and isn't a straight arcade racer either, they are better off ignoring this game.
 
Yikes. Looks like we had a bloodbath here while I was sleeping. It saddens me when we drive people out of a thread by piling on them en masse, regardless of their opinion. Doesn't seem very inclusive to me :/
 
Yikes. Looks like we had a bloodbath here while I was sleeping. It saddens me when we drive people out of a thread by piling on them en masse, regardless of their opinion. Doesn't seem very inclusive to me :/
I'm sure Evo would't really care. It's not as if most of these people were planning on buying it anyway. :p
 
It seems strange that you would come into the thread with exactly the same 'concerns' and needing to know 'what the game has to offer' as several other posters. Perhaps you are being honest - if you are then this is what the game will have:

55 races, spread over 5 locales (India, Chile, Scotland, Norway, Canada) with 2 P2P, 2 racing circuits & 1racetrack. The P2P & circuits each have a reverse course and the racetracks 3 different routes. (The PS+ version is Ibdia only - so only 11 race types)

Environmental effects include being Abbie to select both time of day and the speed of the day/night cycle. This will be complemented by weather effects later in the year which, it us promised, will have a substantial impact on racing. Again, this weather is customisable, so you could have a race that starts at dusk in sunshine, goes through a howling blizzard overnight to conclude with a dazzling daybreak with the snow turning to slush.

Racing is based around winning points for your club. These are amassed by winning races, driving cleanly, and attempting in-race challenges such as drifting, racing line, top speed and so on. All points amassed by your club are shared and you all get new car unlocks. You cam also score individually I the SP game so if you leave a club you don't lose your shiny Pagani.

Alongside SP & MP challenges in the game, it is possible for clubs & individuals to create their own races and challenges within those races, and lay down those challenges for rival club members to participate in.

Initially there are 50 cars (10 in PS+) which will be expanded by 38 over the next 12 months (8 for PS+ only). There will also be additional tracks, races and new types of SP challenge. PS+ only get all the additional track content for the India location. All this available via paid DLC.

Finally there will also be a photo mode, which alongside the weather, will be available to all DC players.

Everything I've written here could've been found with 5 minutes on google, so this is where my cynicism about your post, and others like it, comes from. If you can't be bothered to either skim read a thread or do some basic research about a game before voicing concern about its content being limited which closely resembles other posts in the thread, perhaps you should expect it.

This post.

I personally don't get some peoples problems with this game... however I consistantly see statements like sterile, boring, not a lot of game modes, as common themes. I guess part of the blame has to be laid the to the media coverage/publisher of this game, people are still confused what this game is about so i feel present unrealistic expectations of it. If this game was more distinguished I dont thnk FH2 comparisons would be so prevalent. Nor would people asking bob slay racing modes, or go karts etc. And thats not even taking into account the poor quality video's that have been released. We are now a month before launch and I'm not sure there is 1080p direct feeds of gameplay being shown yet.

While I think its aweseome how open rushy and his team have been, I dont feel this game has gone through the proper marketing cycle (Which I admittedly dont have a clue about) so I guess I'm speaking as a casual observer rather than someone in the know.
 
Below are a number of previous posts of mine that sum up my thoughts on the club functionality, social aspects and grid sizes in/of DC
On the grid size aspect I think people might come to find that maybe even 12 people is too much given how narrow the tracks seem to be (not counting the race circuits) in the footage we have seen so far... I could see races turning a bit rough (unless you have a skilled and considerate group of people playing) as for example the guy starting in 12th place tries to make his way up the order in a online race.

Can imagine this being a title where the best experiences come from smaller grids (3v3 club events for example) of closely matched people, wait and see I guess. Seeing how online play works out is definitely one of the reasons why I'm first looking to go hands on with the PS+ version of the title before committing to the full game purchase.
 
I'm sure Evo would't really care. It's not as if most of these people were planning on buying it anyway. :p

It's not about Evo though. It's about people being allowed to share opinions. Dozens of people responding to the same comment, sharing post history and mocking it isn't really going to encourage that. He didn't come across as a shill or a drive by troll, so it's fine if he isn't well informed about this game or likes FH2 more. I don't know. Didn't seem like fair treatment.
 
This post.

I personally don't get some peoples problems with this game... however I consistantly see statements like sterile, boring, not a lot of game modes, as common themes. I guess part of the blame has to be laid the to the media coverage/publisher of this game, people are still confused what this game is about so i feel present unrealistic expectations of it. If this game was more distinguished I dont thnk FH2 comparisons would be so prevalent. Nor would people asking bob slay racing modes, or go karts etc. And thats not even taking into account the poor quality video's that have been released. We are now a month before launch and I'm not sure there is 1080p direct feeds of gameplay being shown yet.

While I think its aweseome how open rushy and his team have been, I dont feel this game has gone through the proper marketing cycle (Which I admittedly dont have a clue about) so I guess I'm speaking as a casual observer rather than someone in the know.


There are 1080p feeds at Gamersyde and Rushy33 put a link on Twitter when asked.

This game looks jaw dropping pretty and I have heard that it is more GT than NFS in terms of handling.

Hell I've gone and pre-ordered and this was one of the big reasons I picked up the PS4.

It is amazing the level of "concern" on here and I can only conclude that this stems from the competitors console and racing offering.

Sad really as console wars are a waste of time and energy and why can't people be satisfied with their choice of machine and let others do the same?

Pedal to the metal everyone roll on October!
 
I'm not understanding this?

How does it remind you more of a Star wars flight simulator than a sim/arcade racer?
it's VERY fast, there isn't much of a run-off area anywhere, handling seems out of proportion at the shown speeds. This need to keep pushing the speed while not hitting the borders make it more of a fast reaction kind of game (the focus is not on precise braking and throttle control when launching out of a corner after hitting the apex)... that's my connection.
I'm pretty sure they just wanted to say corridor racer and somehow got stuck in some weird star wars trench analogy.
thx, yes, that too.

But...we do know exactly what type of game it is. It's a closed-track racer with a strong emphasis on challenges and clubs. How is that not clear? Are people having a hard time understanding what it's trying to be due to it not trying to be 20 different thing at once? Is the traditional nature of the game throwing people off or something? I don't get it.

The people who don't know what type of game it is should try taking 5 minutes out of their day to Goolgle search it before entering DC threads. Simple.

I think, I've spent more than 5 minutes on watching gameplay and commentaries on the game, I'm still not getting it and your short description does confirm what I saw, so we seem to see the same thing, yet still, I don't really know what to expect. Sorry, if it's just me being an imbecile.

The gameplay hasn't changed one bit. The footage is the same as it ever was, save for a smaller HUD. So I'm curious to know what a) made you think it was a sim a year ago when they said in as many words, it's not a sim and therefore b) what has changed.

a) I didn't say, I thought it was a sim at any point although it wasn't impossible to think that at the Feb2013 introduction without gameplay footage. What I got from that was "forza'ish". Forza is my favorite racing series, but it's not a real racing sim IMO - which is debatable I admit.

b) to me the E3 2013 footage and a commentary of a reviewer who played the demo they had there made it seem like they had more sim elements with people spinning / tank-slapping (quite some times) when flooring the gas pedal too early.

If people don't have the mental capacity to process the fact that this isn't a straight sim and isn't a straight arcade racer either, they are better off ignoring this game.

See! You here's another bloke, who thinks that this game tries to cater to the sim-crowd as well as arcade-racing fans!
 
it's VERY fast, there isn't much of a run-off area anywhere, handling seems out of proportion at the shown speeds. This need to keep pushing the speed while not hitting the borders make it more of a fast reaction kind of game (the focus is not on precise braking and throttle control when launching out of a corner after hitting the apex)... that's my connection.

I think you're losing sight of who is making this game, and running away with videos of people playing badly.

There's developers from a bunch of racing games, including PGR, involved in this. It's going to play like a racing game not a tie fighter sim.
 
I think you're losing sight of who is making this game, and running away with videos of people playing badly.

There's developers from a bunch of racing games, including PGR, involved in this. It's going to play like a racing game not a tie fighter sim.
The fact that this even needs to be said is a testament to how much pure, 5x distilled crazy DC threads bring out.
 
What's the deal with the PSN store? It says the game is available for preorder, and lists the $50 price, but it doesn't mention that the game is free for PS+ subscribers. It just says we get a discount on the price.

Is this still a PS+ game for next month? I was going to buy the full game anyway, but I was hoping to buy it after giving the PS+ version a spin for a day or two. Do we get the $50 price even after release?

Sorry if it's been asked before, but I was unable to post the last month. PEACE.
 
What's the deal with the PSN store? It says the game is available for preorder, and lists the $50 price, but it doesn't mention that the game is free for PS+ subscribers. It just says we get a discount on the price.

Is this still a PS+ game for next month? I was going to buy the full game anyway, but I was hoping to buy it after giving the PS+ version a spin for a day or two. Do we get the $50 price even after release?

Sorry if it's been asked before, but I was unable to post the last month. PEACE.

The ps+ version will be available the day the game is out. If you want the full game, you get an upgrade discount with ps+, which you can also preorder. You can't preorder/preload the free version, if that's what you are asking
 
I think you're losing sight of who is making this game, and running away with videos of people playing badly.

There's developers from a bunch of racing games, including PGR, involved in this. It's going to play like a racing game not a tie fighter sim.

It's the huayra handling at high speeds (and on wet surface!) I got this from. The slower cars seem to hit my sim-cade sweet-spot really nicely though. If this will play anything like PGR or NFS Shift, I will be very, VERY happy combined with the amazing graphics. I'm still very uncertain in my opinion on what it's going to be like.

I pre-ordered it in a special PS4-launch sale on amazon a year ago for 20€, so I'm definitely getting it no matter what and will find out myself.
 
What's the deal with the PSN store? It says the game is available for preorder, and lists the $50 price, but it doesn't mention that the game is free for PS+ subscribers. It just says we get a discount on the price.

Is this still a PS+ game for next month? I was going to buy the full game anyway, but I was hoping to buy it after giving the PS+ version a spin for a day or two. Do we get the $50 price even after release?

Sorry if it's been asked before, but I was unable to post the last month. PEACE.

AIUI, the upgrade will be the same price as the preorder with discount. So you won't lose anything by waiting for the PS+ edition.
 
Monaco and Singapore GP circuits shall henceforth be known as Monaco and Singapore GP Corridors.

DC seems to be bringing a whole new level of Carnival of Stupid to GAF these days. We haven't seen every location nor track but clearly everything a race takes place on is a corridor.

And now comparisons to the Star Wars Death Star trench...? DC threads truly are bringing out the best in people.
 
It's the huayra handling at high speeds (and on wet surface!) I got this from. The slower cars seem to hit my sim-cade sweet-spot really nicely though. If this will play anything like PGR or NFS Shift, I will be very, VERY happy combined with the amazing graphics. I'm still very uncertain in my opinion on what it's going to be like.

I pre-ordered it in a special PS4-launch sale on amazon a year ago for 20€, so I'm definitely getting it no matter what and will find out myself.

If you like slower cars, check this link in the OP (if you haven't seen it already):

https://www.youtube.com/channel/UCEM80qfkyWLYfN3XOZ4NRww
 
If you like slower cars, check this link in the OP (if you haven't seen it already):

https://www.youtube.com/channel/UCEM80qfkyWLYfN3XOZ4NRww

You got me ;)
I've seen it only AFTER my "death star trench"-post, but before my second post. And yes, that looks like I'd be into it.

BTW. Are there any round-courses where the number of laps of a race can be adjusted? If not, can we chain A-to-B events together with cumulated stage-times?
 
You got me ;)
I've seen it only AFTER my "death star trench"-post, but before my second post. And yes, that looks like I'd be into it.

BTW. Are there any round-courses where the number of laps of a race can be adjusted? If not, can we chain A-to-B events together with cumulated stage-times?

There are lap courses. We have seen videos for those. I don't mean racetracks, but multiple laps over some circular courses.

But chain events would be neat, like a custom "cup"? Particularly if they can be done asynchronously and repeated for best time. Or as a one off, give it your best over the total track space.
 
You got me ;)
I've seen it only AFTER my "death star trench"-post, but before my second post. And yes, that looks like I'd be into it.

BTW. Are there any round-courses where the number of laps of a race can be adjusted? If not, can we chain A-to-B events together with cumulated stage-times?

There are 15 unique "round-courses" in the game. (2 road circuits + 1 race track) X 5 countries. Breakdown and explanation here

You can set number of laps up to 25.

Don't know if you can chain races together, would be cool if that's possible.
 
It appears we both went to the same school. I don't mind open world "racers" but I've always preferred the gold old fashioned racer, be it PGR or GT...now this. Also helps that this looks FOOKING GODLY!
Yup. I didn't mean to say that I didn't enjoy the occasional open-world "racing" game in certain ways. Forza Horizon was an immensely relaxing experience, just cruising around, enjoying the landscape and such. But the actual racing part > not that great.

A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?
This is exactly the type of race I always gravitated towards in racing games in which had a choice (Forza 3, Dirt games etc.). Circuit races tend to bore me after a while due to their lack of interesting scenery (I totally do understand their hardcore appeal though), as do open worlds but in a different way. Point-to-Point races is exactly what I want: drive a car across beautiful landscapes on closed tracks that I can learn and perfect. It's been like for me since back when I played the first Need For Speed, to the time when I fell in love with Burnout 3. After that, closed-track racers kind of vanished apart from the occasional arcade racing game or simulation. I'm really glad that Driveclub became this kind of game. Of course there's still the chance that they mess it up but I doubt it.

*fingers crossed*

(the car selection is bumming me out a little, I have to say but tracks are more imporant to me)

I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.
That reminds me of another thing I always despised in racing games: half-assed, obviously tacked-on Rally modes. That shit plaqued several great racing game series, especially GT and Forza (Horizon). I don't need more of that.
 
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