Evil Within System & Hard Disk Requirements (PC/Consoles), strongly suggests 4GB VRAM

Megatexturing for a game with environments which are as small as those in this game seems strange to me.

People should bear in mind these are not minimum requirements, they're reccomendational. Plus it's a game which is on the consoles. I can't imagine why it would require 4GB of graphics memory.

You must not have paid attention to some of the more recent details. There is open levels to explore in some chapters, not all linear.
 
Megatexturing for a game with environments which are as small as those in this game seems strange to me.

People should bear in mind these are not minimum requirements, they're reccomendational. Plus it's a game which is on the consoles. I can't imagine why it would require 4GB of graphics memory.

Well actually according to Carmack, large open environments would work poorly in idtech5 because you'd have to load in too many textures at once.

http://www.gamasutra.com/view/news/...ts_Happy_To_Be_Done_With_Engine_Licensing.php

Gamasutra said:
He added that id Tech 5 is "not magic," and the engine is good for certain kinds of games such as Rage, but not as much for games such as Grand Theft Auto that render cities with lots of surface area.

"The megatexture direction [in id Tech 5] has some big wins, but it's also fairly restrictive on certain types of games," [Carmack] said. "It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V:] Skyrim in, where you've got the whole world, walking across these huge areas."
 
I knew people who insisted that you wouldn't need more than 2 GB of VRAM for 1080p were nuts.

It's the models, shadow maps, textures, light maps, and everything else that takes up the space, not just the frame buffer.

The reason you never needed more two years ago was that everything was designed for Xbox 360 and PS3.

Don't look at me, I told people 2GB and 3GB cards were dead in the water when the 7XX's were still just a rumor. I also told people 4GB isn't going to last the whole gen either. People don't like hearing these truths. By Fall 2015 or 2016 you're going to see 6GB as the recommended spec, guaranteed.
 
If your cross-gen game is on PS3/360 and yet somehow the PC version requires at least 4 GB VRAM you did something wrong.
 
Those recommended specs seem crazy high for a game that looks like Evil Within visually.
I don't think they are "crazy high". I mean, it's not minimum, it's recommended, and a 670 is a 2.5 year old mid-range card.

Anyway, I'm happy I got a 770 4GB. Going against some pretty loud-voiced detractors :P
 
Their statement is "Note: We do not have a list of minimum requirements for the game. If you’re trying to play with a rig with settings below these requirements (you should plan to have 4 GBs of VRAM regardless), we cannot guarantee optimal performance."

Yeah, I saw that, but it's not clear as to what that actually entails WRT performance.
 
This game must not use texture streaming AT ALL or something. Seriously, wtf is this game doing that they have a statement like that?

The game can't possibly "require" 4gb of VRAM.
Some will have to lower the texture resolution or opt for a more agressive texture compression setting.

I didn't play Wolfenstein by the way, but it seems more VRAM hungry than the majority.
 
Roughly the same as Wolfenstein TNO as far as CPU recommendation and game size goes. Need to uninstall Wolfenstein to make place for The Evil Within.

But I'm surprised about the 4GB VRAM requirement.
Anyway, my GTX 970 should arrive in time. No headaches for me.

Does that mean texturing will be top notch? Allow me to be skeptical.

I see no reason for doubting the texture quality in this game.
 
People told me 2GB VRAM is enough for 1 monitor and 4GB VRAM is for multiple monitors.
Hopefully 980ti will have 5 or 6 GB VRAM.
 
Optimal performance ? I'm really wondering what they mean by this... I'm so happy I'm gone with a 4GB R9 290 instead of a 3GB 780GTX.

What does it mean indeed. I have a 3 GB R9 280x. I hope its just something like taking a moment for the megatextures to load up fully like when you jerked your mouse to a side too quickly in Rage.
 
I don't think they are "crazy high". I mean, it's not minimum, it's recommended, and a 670 is a 2.5 year old mid-range card.

Anyway, I'm happy I got a 770 4GB. Going against some pretty loud-voiced detractors :P

I was more referring to the 4GB VRAM requirement, which you're set with.

Wolfenstein was a great port on the PS4/XBO despite its PC requirements. It also ran at 1080p (dynamic res) and 60 fps. I expect Evil Within to maintain 1080p without the dynamic res at 30 fps.
Yeah, I played the crap out of Wolf on PS4. I was just hoping this may wind up being 60fps on next gen since it's idTech 5. Haven't followed the game too closely.
 
Man my SLI GTX670 2GBs are useless now. Wait, IdTech5 never supported SLI anyway...now they're even more useless lol.
 
Again, Rage is one of the only games that benefitted from more than 2 gigs of vram, but that just meant less texture popping in certain environments. That's sort of the whole thing about idTech 5. It can use however much vram you throw at it.

More is better, but performance isn't going to be remotely hurt by less. It'll just effect texture quality on distant things open areas.

More is recommended, but far from needed.

edit: Just saw Nirolak's post.

Yikes.

Glad I'll have a GTX980 before the end of the day...

Huh? I'm not even saying anything about older games, I'm talking about over the next year or 2. I think we're going to see a big explosion of VRAM (and normal RAM) usage over the next 2 years. 4GB VRAM will be absolutely necessary in another year, IMO.
 
Well actually according to Carmack, large open environments would work poorly in idtech5 because you'd have to load in too many textures at once.

http://www.gamasutra.com/view/news/...ts_Happy_To_Be_Done_With_Engine_Licensing.php

It was in the more open areas of Rage where you could see clear differences in texture quality with 3 or more Gigs of VRAM, so that makes a lot of sense.

I'm sure it'll only harm texture quality and not performance to have less than 4 though, because that's partly the whole point of doing the megatexture streaming thing.
 
There were definitely people insisting that we'd need more VRAM too, which made sense given what was expected out of the next consoles.
Yeah. The whole "you don't need more than 2GB for 1080p" thing was always suspect.

However, I also disagree with Reallink: 4GB will be enough, as long as you don't mind playing at console settings and console performance. Of course, who would want that :P
 
I don't think they are "crazy high". I mean, it's not minimum, it's recommended, and a 670 is a 2.5 year old mid-range card.

Anyway, I'm happy I got a 770 4GB. Going against some pretty loud-voiced detractors :P

Yeah, I bought my 2GB 670 with high recommendation from the -I need a new PC Thread-, saying that 2GB would be enough. Now it seems like a lot of games are coming with 4GB requirements. I wager COD: AW will as well.

DAMMIT.
 
LOL at this shitposter thinking it's an ugly ass game.

image.php
 
My 2GB 7850 just commited sudoku. I'm not sure what I should do, wait for impressions from others with my card or just not buy it/play it until I upgrade to a GTX 970... really bummed by those requirements.
 
From what I've seen, my 4670K @ 4.5 and my R9 280X should run this game splendidly (I feel like 3 GB of VRAM won't let me down).
 
Yeah, I bought my 2GB 670 with high recommendation from the -I need a new PC Thread-, saying that 2GB would be enough. Now it seems like a lot of games are coming with 4GB requirements. I wager COD: AW will as well.

DAMMIT.

In 2012 it was. I strongly doubt Evil Within will truly use 4gb at 1080p though.
I doubt it.
 
Huh? I'm not even saying anything about older games, I'm talking about over the next year or 2. I think we're going to see a big explosion of VRAM (and normal RAM) usage over the next 2 years. 4GB VRAM will be absolutely necessary in another year, IMO.

well, I was only talking about the current id Tech engine, but even then it looks like I'm wrong based on the added quote Nirolak provided. I'm not sure if you caught my edit or not.

4+ gigs of vram it is.
 
My 780 am cry?

I really think that most devs just ball park the requirements. I think by claiming higher specs, they're just playing it safe.
 
Well actually according to Carmack, large open environments would work poorly in idtech5 because you'd have to load in too many textures at once.

I guess I meant something more like Rage's scale rather than something like Skyrim.
But someone else told me above that the game does infact have more open environments than I had initially thought.
 
Its cause both PS4 & X1 have 8gb of ram for both system and GPU. Ports are becoming harder since they seem to design games to utilize GPU ram rather than system ram.
 
Top Bottom